- v0.18.6 - 2026-09-03 - 3 September 2026
v0.18.6 - 2026-09-03Wreckages• Salvage the remains of destroyed enemy ships to recover valuable materials• Ships now break apart during their final explosion, scattering burning debris into space. Sometimes, their inner core survives and becomes a Wreckage• Wreckages hold new technology waiting to be discovered, with the Advanced Mining Module being the key to uncovering it• Once Salvage has been researched, the Advanced Mining Module can salvage Wreckages over several rounds, recovering materials such as Nanomesh and Fragments• Bring another player along and you can get an additional salvage round out of the WreckageOverview HUD• Unlock a complete tactical overview of all discovered ships in a Subspace• The Overview is part of the Attack System. In case you have not found it yet, the Fighter Subspace Boss drops it• It can be accessed from the Ship Access menu• By default, ships are sor…
- v0.17.4 - 2025-09-27 - 27 September 2025
• \ Artifact Sentry drone no longer shrinks into infinity. Visual effects fixed too. @--__--• \ Artifact powers (Sentry drone) no longer spawn during the weekly event intro sequence.• \ The artifact accept button now shows a small progress bar to help signal that it’s about to unlock.• \ Artifact protectors received more hitpoints• \ Game master ticket system improved so we can reply to your inquiries more easily.• \ Skills can now chain if you mix a targeted ability (like Enhanced Repair) with an instant trigger (like Charged Impact). @Henry• \ Skills won’t cancel if you click an invalid target. They'll stay selected until you either pick a valid one or cancel manually.• \ Mining now triggers a strong action when it *happens*, not when it's started. This means cloak drops when the laser bites, not when you hit the key. @Henry• \ Context-sensitive settings adjusted to match how they act…
- Artifact Discovery - 20 September 2025
Ancient Artifacts have been discovered across Subspace. Each one holds incredible power.Use the Subportal to reach newly revealed Subspaces and begin the search.But beware: every Artifact is guarded by powerful protectors. Bring allies and a plan.Join the hunt, defeat the protectors, and claim the Artifact. Wield its unique powers and change the course of Subspace Discovery.
- v0.17.3 - 2025-09-20 - 20 September 2025
* You can now dismantle buildings in your home subspace. Doing so drops the original build resources back into Subspace! @TEN * Adjusted window size so shortcut tooltips don't overlap. @Henry * Frame rate settings now restore properly after minimizing the window. @Henry * Mining progress circle is thinner again, closer to how it was before. @JoWhips * Cloak is no longer active while in the Shipyard. * Cloak visuals are now less distracting, and hitpoint bars stay visible for better readability. * Artifact power selection has a slight delay to prevent accidental acceptance. The description now fades in so players have a moment to read it. @Henry * Added a setting to disable camera autofollow if your ship is already in view. @TEN
- v0.17.3 - 2025-09-20 - 20 September 2025
• You can now dismantle buildings in your home subspace. Doing so drops the original build resources back into Subspace! @TEN • Adjusted window size so shortcut tooltips don't overlap. @Henry • Frame rate settings now restore properly after minimizing the window. @Henry • Mining progress circle is thinner again, closer to how it was before. @JoWhips • Cloak is no longer active while in the Shipyard. • Cloak visuals are now less distracting, and hitpoint bars stay visible for better readability. • Artifact power selection has a slight delay to prevent accidental acceptance. The description now fades in so players have a moment to read it. @Henry • Added a setting to disable camera autofollow if your ship is already in view. @TEN
- v0.17.2 – 2025-09-17 - Hotfix - 17 September 2025
Hotfix with Subportal Upgrade only accessing resources from the ships cargo not the base (while in the home Subspace). Artifact Gameplay • Brand new feature: discover, conquer, and defend ancient Artifacts • If you hold it, you can wield previously unobtainable powers • Upgrade your Subportal to discover and join in General • Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page • Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash or malfunction. It's currently in use with the new Artifacts and could later extend to weekly events and more • Corrected some incorrect translations. @Lordwind • Possibly improved Win+D focus change. @Yuhiu • Shows a message on the premium purchase page if Steam overlays are disabled globally, not…
- v0.17.2 – 2025-09-17 - 17 September 2025
Artifact Gameplay• Brand new feature: discover, conquer, and defend ancient Artifacts• If you hold it, you can wield previously unobtainable powers• Upgrade your Subportal to discover and join inGeneral• \ Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page• \ Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash or malfunction. It's currently in use with the new Artifacts and could later extend to weekly events and more• \ Corrected some incorrect translations. @Lordwind• \ Possibly improved Win+D focus change. @Yuhiu• \ Shows a message on the premium purchase page if Steam overlays are disabled globally, not just when a purchase attempt fails• \ Traders are more rare again, but offer deals that surpass those of the Marketpla…
- v0.16.5 - 2025-07-04 - 4 July 2025
• Tractor beam client simulation no longer picks up invalid items. @Steel • Simulated tractor beam won't lock on again if another one is already active • Improved chat translator detection for source language • Mid-level enemies now have reduced weapon power • Ambush encounter strength lowered, with a new visual clue added • Restarting the game could cause empty menus
- v0.16.4 - 2025-07-02 - 2 July 2025
v0.16.4 - 2025-07-02 • Camera brings player correctly into focus again • Tractor beam no longer crashes with client side prediction v0.16.3 - 2025-07-02 • Improved asteroid generator to reduce visual artefacts (glitches). @Henry • Currency now displays in millions when above 1 million, and rounds properly. • Marketplace now blocks overselling beyond the current cap of 100 million credits. • Marketplace better handles simultaneous buying and selling. • Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel • Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems. • Attack targets are now highlighted again, and the previous target indicator is back. @Henry • More UI text adjusted to cl…
- v0.16.3 - 2025-07-02 - 2 July 2025
• \ Improved asteroid generator to reduce visual artefacts (glitches). @Henry• \ Currency now displays in millions when above 1 million, and rounds properly.• \ Marketplace now blocks overselling beyond the current cap of 100 million credits.• \ Marketplace better handles simultaneous buying and selling.• \ Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel• \ Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems.• \ Attack targets are now highlighted again, and the previous target indicator is back. @Henry• \ More UI text adjusted to clearly show seasonal changes. @Henry• \ Added a cooldown to skill use to prevent accidentally opening the ship access menu. @Henry• \ Attack comm…
- v0.16.2 - 2025-06-24 - hotfix - 24 June 2025
v0.16.2 - 2025-06-24 - hotfix from v0.16.1 (see below)• \ Compendium update: clarified that a new season won’t wipe any of your progress• \ Removed the duplicated Flagship (changes go live with the next season rollout)• \ Custom ship loadouts no longer get overwritten when you’ve been in the Spacecraft• \ Custom ships are no longer lost or duplicated. @Henry, @Erok• \ Server login and purchase glitches have been squashed.• \ Database parsing bug that hid costs (like Datacores) has been resolved.• \ Purchases now work with all supported currencies. @veggie• \ Silo now displays the correct slot count to prevent any storage weirdness. @--\\_-- and @starbuilder2050v0.16.1 - 2025-06-23Ship Hangar (Captain Feature)• Your shipyard has been expanded to support multiple hangars• Switch between ship slots to edit or launch different vessels with ease• For example: keep a dedicated exploration shi…
- v0.16.1 - 2025-06-23 - 23 June 2025
Ship Hangar (Captain Feature)• Your shipyard has been expanded to support multiple hangars• Switch between ship slots to edit or launch different vessels with ease• For example: keep a dedicated exploration ship and a mining rig ready to go• Makes it easier to jump back into your Spacecraft• More enhancements are planned for future updatesMarketplace• New in-game currency introduced: Credits• Buy and sell resources and materials at the Marketplace, located inside the Flagship• Play your preferred gamestyle—trade, craft, or fight—with more freedom and flexibility• This is also the foundation for the upcoming Crafting Class, planned in the future• More marketplace features are upcomingNew Server Technology• Added dynamic server scaling to handle large numbers of concurrent players• Stress-tested with 20,000 simulated players connecting from global servers• This lays the groundwork for set…
- v0.15.0 - 2025-03-26 - 26 March 2025
Skill Update • Cannon: Barrage class skill added – unleashes a devastating barrage, firing three projectiles in rapid succession three times • Laser: Solar Lance class skill added – fires a continuous laser, dealing increasing damage over time • Skill radius is now animated and tints the background to improve visibility • Some combat skills can now be triggered out of combat • Skill usage can be canceled • Skills can now have their own icons – new icons will be added in the future • Absorber damage has been further reduced, as it will be replaced soon Store Update and Sale • Subscription model removed! Packages are now permanent • To celebrate this, all packages are currently on sale until April 6 • Subspace Pioneer is now a permanent package – previously limited to Early Access + 6 months. Benefits slightly adjusted. • Introducing Subspace Captain – a new permanent package that replace…
- v0.14.22 - 2025-03-05 - 5 March 2025
• Upgrade requirement text not appearing in UI @Tobsucht
- v0.14.21 - 2025-03-04 - 4 March 2025
v0.14.20 - 2025-03-04 Skill Update • Armor: Dash class skill added: Dashes into the enemy, stunning and damaging it while restoring your armor. • Shield: Barrier class skill added: Restores your shield and makes you immune to disabling effects • skill experience gain, correctly rounds, gaining slightly more experience. However, overall gain is reduced by half. • Absorber skill is now a basic skill, usable by all classed, but has been reduced to 75% damage. It will be further reduced in the coming updates and then replaced by an all new skills. • some skills were not accessible, if the previous one was not researched yet • Enhanced Repair blueprint did not drop from the Subspace boss. @Irokez General • In Playtest version only, experimenting with a continues move while right mouse is held down • Armor and Shield module calibration works now for T1 and adjusted overall progression for all…
- v0.14.20 - 2025-03-04 - 4 March 2025
Skill Update • Armor: Dash class skill added – dashes into the enemy, stunning and damaging it while restoring armor. • Shield: Barrier class skill added – restores shield and grants immunity to disabling effects. • Skill experience gain now correctly rounds, slightly increasing EXP. However, overall gain is halved. • Absorber skill is now a basic skill usable by all classes but reduced to 75% damage. It will be further reduced and replaced with an entirely new skill in future updates. • Some skills were inaccessible if the previous one was not researched. • Enhanced Repair blueprint did not drop from the Subspace boss. @Irokez General • Playtest version only: Experimenting with continuous movement while holding the right mouse button. • Armor and Shield module calibration now works for T1, with overall progression adjusted for all tiers. @Tobsucht • Green indicator tuning (adjusted glo…
- v0.14.18/19 - 2025-02-11 - 11 February 2025
Skill Update • Cannon: Charged Impact, damage skill usable by all classes • Laser: Focus Burn, DoT skill usable by all classes • Advanced Mining: Fracture, class skill to uncover asteroid cells Support System • Support system integrated into game and server; write to us from within the game • New support menu now used in the main menu and in-game. The "?" button now leads to the same support menu, which is integrated into the player profile menu General • Optional scrolling by moving the mouse to the edge of the screen in fullscreen mode (default disabled). @Craig • Fighters have more shield and less hull points to balance out kinetic vs energy weapons • Bosses tend to be lower in level for low-level players but scale more if a lot of players are online • Encounters are less likely to be much stronger than the player • Server maintenance now shows the correct countdown timer, which brok…
- v0.14.18 - 2025-02-11 - 11 February 2025
Skill Update • Cannon: Charged Impact, damage skill usable by all classes • Laser: Focus Burn, DoT skill usable by all classes • Advanced Mining: Fracture, class skill to uncover asteroid cells Support System • Support system integrated into game and server; write to us from within the game • New support menu now used in the main menu and in-game. The "?" button now leads to the same support menu, which is integrated into the player profile menu General • Optional scrolling by moving the mouse to the edge of the screen in fullscreen mode (default disabled). @Craig • Fighters have more shield and less hull points to balance out kinetic vs energy weapons • Bosses tend to be lower in level for low-level players but scale more if a lot of players are online • Encounters are less likely to be much stronger than the player • Server maintenance now shows the correct countdown timer, which brok…
- v0.14.18 - 10 January 2025
* Emergency hotfix applied. Thank you, @lucilirium
- v0.14.17 - 2025-01-09 - 9 January 2025
• Tutorial: Mouse and key press indicators have been slowed down to avoid suggesting that a double click is required. • Not all days are created equal; some 'play' differently. Non-class skills no longer count as class skills, fixing an issue that was blocking real class skills. @Vesperion and @Sleepy Kitty• Subspaces now refresh their expiration time correctly if players are online. This means they won’t disappear as soon as all players leave. Private subspaces have been extended to 48 hours. (Future updates may include improvements, like a time-remaining counter) • Added a fallback system for players unable to connect, resolving the login issues for those who previously landed on the Playtest servers.