- - CHAPTER #48 - RISE OF THE DEMON KING - 19 December 2025
v1.60 - RISE OF THE DEMON KING -GENERAL- The game guide has been revised and updated.- A large number of texts have been reviewed.- New weapon added: +2 Wind Staff. It can be found in secret locations with epic items. Only available to characters with WIS greater than 12.- New weapon added: +2 Lighning Staff. It can be found in secret locations with epic items. Only available to characters with WIS greater than 12.- Added a new story for the troubadour ('The Crown and the Ring').- The colour of the Primordial Essence has been changed to better differentiate it from the Yellow Essence. It is white now.YOUR FIRST ADVENTURE- Now the player can decide whether or not to take the object offered by the goblin in the cave. (If it appears and is helped).- The goblin no longer gives meat as a possible reward, but adds the possibility of obtaining healing herbs or wine skins. THE BARBARIAN- Evil c…
- - CHAPTER #47 - HEALING POTION - 16 September 2025
v1.55 - HEALING POTION -This small patch comes at the suggestion of some players, as well as some reviews, which pointed out that the game perhaps did not have enough methods or consumable items to recover lost hit points. So, a new item has been added to recover lost HP, obtainable as loot from two levels of enemies and also found in adventures, in addition to the Beer item already included in the previous patch, which can be purchased at all inns.The health points gained from consuming healing potions and food have also been increased. (The latter item gives 2 more HP, as I think sacrificing meat, fungus or mushrooms when cooking them for only 5 HP was not enough).- HEALING PLANTS can now be used as a consumable that restores up to 5 HP.- HEALING PLANTS can now be obtained as loot for defeating Average-level and Strong-level enemies.- Now HEALING POTIONS allow you to recover up to 8 l…
- - CHAPTER #46 - THE WANDERING TROUBADOUR - 31 August 2025
This new update includes a new event, four new enemies, and two new items, as well as some modifications to certain images and texts.v1.54THE WANDERING TROUBADOURADDED- Wandering Troubadour event added. This event may appear in the adventures 'The Funeral March', 'The Ring of King Agmar' or 'The Dark Rock'. (However, there is a one in four chance that it will not be generated in your game.) This event is only available for free mode games, not for campaign games.- New item added: Beer. This item will appear for purchase after making the first choice at any inn and if this option slot remains empty. Beer is a disposable item that restores up to 3 hit points. It costs one gold coin.- New item added: +3 WIS Amulet. This item can only be obtained as loot by defeating elite enemies.- Added possible final enemy for the adventure 'The End of the Times': Lord of the Dead. This enemy has a 1 in…
- Small Patch - 10 May 2025
v1.53 - Fixed a bug where new enemies added in the latest patches (Mummy and Vampire), were not affected by the “Expel Undead” spell. - A few texts have been improved. - Thank you for reading -
- - CHAPTER #45 - THANK YOU, PLAYERS - 3 May 2025
There were a few things I wanted to incorporate into the game before the previous update. Due to the great reception of last week's update, as well as a new review (which I am very pleased about, thank you very much), I have decided to bring a new update. This one contains a lot of improved texts, to make them more narrative and above all, more epic. In addition, a couple of new pages have been added to the game, a couple of new locations, some new enemies, and new sounds. Here is the full list of changes: v1.52 TEXT IMPROVEMENTS - I have changed many texts to give them a more epic, mysterious, and above all narrative tone. ADDED - Added new page after the location of the ‘Hammer of the God of War’ in the adventure ‘The dark Rock’. This new page allows players to choose between going to the Oasis or the Far Ruins. - New location added for ‘The Dark Rock’ adventure: Ruins. - New possible…
- - CHAPTER #44 - ALLIES IN COMBAT - 26 April 2025
This new update commemorating HB&P's anniversary has ‘Allies in Combat’ as its main upgrade: If a player has an ally in combat but in the ‘Combat Spell’ slot has a non-combat spell, the option to cast spells will be replaced by ‘ Order your ally to attack’. Ordering an ally to attack will always result in a successful attack, but will only cause 1 single point of damage (2 if the player has summoned skeletons as allies). v1.51 IMPROVEMENTS - A new combat option has been added for characters that do not have a combat spell but are accompanied by an ally: ORDER YOUR ALLY TO ATTACK. - Added Vampire as a possible enemy when opening the tomb in the adventure ‘The Labyrinth’ (Legendary enemy). - Added a new entry to the handbook: ‘Allies in combat’. - Some texts that did not read well if players did not have a certain font type in their computer have been corrected. - Added sound of Kraken wh…
- - CHAPTER #43 - MORE PAGES, MORE EVENTS - 8 September 2024
v1.50 GENERAL - Combat messages have been slightly improved to make them more readable. - The Wizard class loses Light Spell as one of its possible starting spells. Instead it has a new spell: Blinding Blast. - New Spell: Blinding Blast. (This spell, besides being chosen by the Wizard class at character creation, can be learned in the Wizard Towers by handing over a magic scroll. Only available to characters with a Wisdom value of less than 11). - LightSpell's image is now used by the Blinding Blast spell (LightSpell now has a new image). - Increased the WIS value required to learn spells in Wizard Towers and Scholar Guilds by one point. - The Disintegrate spell can now no longer be obtained in the Scholar's Guild, only in Wizard Towers. The same goes for the Weakness spell. - Chances of obtaining the Summon Root Folk spell have been increased for those fighter class characters who turn…
- - THANK YOU, PLAYERS - - 29 August 2024
This summer HEROES OF BOOK & PAPER has achieved a good number of sales, and although the game was already finished, this has encouraged me to continue developing the game and adding new content. With this new content I would like to thank both those who supported the game from the beginning, and those players who have recently acquired the game. Thank you, players. That said, I am preparing a big update for the game that will be coming to Steam in the next few weeks. This update will contain: - New pages for a good assortment of quests. - A host of new events. - Some new spells, items and enemies. - There are new sounds. - A large number of graphics have been improved. - The game will be given more options for evil characters, and npc's acting as allies will be able to show us in messages what they say, think or feel in certain pages. - A lot of elements of the game have been revised an…
- CHAPTER #42 - LEGENDARY ITEMS - 11 August 2024
v1.47 CHAPTER #42 - LEGENDARY ITEMS This small expansion not only adds 7 higher level items, but also revises the code for obtaining combat loot, making it slightly more difficult to obtain the best items (but only slightly). This has been done to prolong the end-game play time even minimally, and because I'm sure that now that it's harder to get the best gear, when players get it, it will be much more satisfying! I have also included 3 spell staffs that will allow players to equip them with a spell in the weapon slot, thus freeing up a possible inventory slot. ADDED - Added 4 new legendary weapons: +3 LightSpell Staff +3 Levitation Staff +3 Luck Staff +3 Crossbow * The crossbow counts as a bow for the purposes of the events. The three staffs, while not very powerful weapons, each have a spell inside them (the one indicated on the staff). This allows player characters, especially those…
- FORGOTTEN STORIES - 11 May 2024
V.1.46 GENERAL - The main adventure text appeared in bold to some players. This has been prevented to make the texts more readable. - As in the previous point mentioned, the lettering of some of the main game texts in other panels has also been modified to make them clearer. - When the size of the adventure text in Options is changed, so is the size of the descriptive text on the story selection page. - Farms no longer sell rope. Instead they may sell mushrooms or fungus. - Blacksmiths now take more into account the strength value of your character when offering you one type of weapon or another for sale. - Slightly changed two generic steppe images to give them more detail. - Changed the color of the item: Wizard's cloak. YOUR FIRST ADVENTURE - In the grove before reaching the cave, you can now generate a different event than the 'adventurer's backpack' event. Now you can find old pape…
- SMALL IMPROVEMENTS - 17 March 2024
Changelog 1.45 - The red cross icon indicating that 'it is not possible to run away from this combat' now disappears immediately after the fight is over (it used to disappear after receiving victory loot). - Minor improvements to image details, some text, and a few pages. - Changed the images of the Great Demons. - Some NPCs have a new look. - Thank you for reading -
- ARRANGEMENTS AND REVIEW - 17 February 2024
All the small updates over the last few weeks have been aimed at revising code, polishing some details in some texts, and small improvements in a few images of adventures. These changes have also been included (v1.43): - The Necromancer character increases Intelligence by 1 point and reduces Charisma by 1 point. - Added new spell: ATONING FOR SINS. This spell is exclusive to the Priest class and can be obtained in the High Temples when Praying. (It is one of the possible spells generated). - The image of the interior of the barbarian chief's hut has changed. - The image of the barbarian village has changed. - The image of a generic inn has been improved. - The barbarian chief no longer gives a map as a reward for answering his questions correctly (as you can buy it in the same place if a map was generated in the smithy). Instead, he gives you a +0 Dagger as one of the possible items. -…
- CHAPTER #39 - A FEW DROPS IN THE INKWELL - 14 January 2024
Changelog 1.42 As you may have noticed in the last few weeks, there have been small updates that have not been accompanied by any news. Perhaps many of you have seen a change in some of the graphics, which have been improved, especially the forests, where details have been added to the shadows and lights, or small details in other images. Small improvements have been made to a few pages. Also some texts, not many, some words or descriptions have been changed. As they are not major changes, I didn't want to overload you with news, but with this one I would at least like to let the players know what I have been working on. This patch includes some additions such as: - New image for the male bard character. - Two new locations that can be generated and discovered when using the map before reaching Valeria Castle in the quest 'The End of the Times'. Thank you very much for reading, and see…
- - CHAPTER #38 - THE END OF AN ADVENTURE - 30 December 2023
This major update adds a lot of detail to a large number of adventure images, improving them, and a major overhaul and reformatting of a large part of the game's text has also been carried out. Here is the list of improvements and changes: Changelog 1.40 GENERAL - Added new spell: 'Doom of the Weak'. It can be found in Rune Circles and is only available to characters with wisdom below 12. - Rune circles can now grant the spell 'Luck'. It is only available to characters with wisdom above 12. - The spells 'Eye All See', 'Wizard Knowledge' and 'Majestic Aura' can now only be acquired by inspecting enchanted rings. - Wizard class characters can now find the 'Storm' spell among the scrolls purchased in the markets. - All city images have been improved by adding a lot of small details. - Two images of mountains have been modified. - Two beach images have been modified. - Modified and improved…
- SMALL IMPROVEMENTS - 17 December 2023
Changelog v1.36 Some images of adventure locations have been improved. Some small improvements overall.
- - CHAPTER #37 - THE LAST DAYS - 7 December 2023
This major update includes new content: New pages, new items, new enemies, new options... While this update was originally going to focus only on improving 'The End of the Times' quest, some game texts and a bit of balancing of some mechanics, it has finally added a lot of new content in general and to many of the quests, giving players more strategies, more options in the quests and more pages! A major overhaul has also been done to most of the pages, both in code and text. Here is the full changelog v.1.35: THE LAST DAYS IMPROVEMENTS - The 'End of Time' adventure has been improved by giving players more choice of path, new pages added, and also a few new enemies. - The 'Labyrinth' adventure has received many responsive improvements to many of its pages and options. - Revised and improved the code of the options of the entrance to the Serpent Tower in 'The Barbarian' story. - The image…
- - CHAPTER #36 - THE HIDDEN TEXTS - 5 November 2023
Changelog 1.32 IMPROVEMENTS - Revised and homegenized the descriptive texts of many spells. - Now when the mouse pointer is no longer over a book found in libraries, the initial text that appeared when the book was found is displayed again (instead of disappearing and leaving the text box empty). - A few images of adventure locations have been improved. ADDED - Added new spell: STORM - Added new spell: MAGIC BLADE (only available in Rune Stones and for characters with wisdom higher than 11). - Added new sound when deleting a save game file. - A new image has been added for the High Temple when it is on devastated lands. CHANGES - Reduced a little the size of the numbers showing HP and Experience Points, both in the main game page and in the inventory (the game panel looks cleaner now). - Healing spell descriptive text changed and improved. - Drain Life spell descriptive text changed and…
- - CHAPTER #35 - FOOD, WINE, AND POTIONS - 19 October 2023
With the fantastic suggestions from HB&P player DazaKiwi, I had no choice but to incorporate them into the game. These new improvements suggested by DazaKiwi, include being able to use Healing Potions or Wineskin before adding them to your inventory if it is already full (so you don't lose a slot or item in your inventory), or make use of Potions, Wineskin or Food at the moment you replace them with another newly obtained item. Thanks again, DazaKiwi. In addition, I have included a couple of other improvements to the inventory that offer more information to the player (especially when adding new items to the inventory when it is full). Here you have the complete changelog of version 1.31: Changelog v1.31 IMPROVEMENTS - If you get a potion or a wineskin and your inventory is full, you can click on that potion or wineskin to make use of it without having to add it to your inventory before…
- - CHAPTER #34 - THE SPELL AND THE FLAIL - 12 October 2023
Changelog 1.30 IMPROVEMENTS - Spells that are usable in combat now have a red box around their image. Those spells that are exclusive for events will have a light blue box, to differentiate them from combat spells. - When you are replacing one item in your inventory with another, mousing over the items in your inventory no longer removes the text explaining how the replacement works. - When entering the Achieved Ends page and returning to the adventure selection page (or when returning from the options panel), it now does not delete the description text of the selected adventure nor does it delete its image. - Revised the spells that can be obtained in Wizards' Towers and Scholars' Guilds for a little more variety of spells. - Players can now exit the Achieved Ends page by pressing the ESC key. - Improved images of Healing and High Healing spells. ADDED - Added new spell: Bless Weapon.…
- - CHAPTER #33 - BIRD OF GOOD OMEN - 22 September 2023
A couple of days ago I received good suggestions and feedback from a HB&P player: DazaKiwi. Thanks to his ideas, the game has received a lot of improvements. One of them is to be able to create a new character in the middle of a game, keeping the progress of the adventures and the endings achieved. Thank you very much for your suggestions, DazaKiwi. Here is the complete changelog v1.25: IMPROVEMENTS - The 'New Game' button, in the options page, now also allows the possibility to create a new level 1 character without initial items, but keeping the progress of the quests obtained. (Credit DazaKiwi) - The 'New Game' button now better explains and warns about the consequences of starting a new game or creating a new character from the options page. (Credit DazaKiwi) - The Character Hit Points indicator on the main page now also indicates the character's maximum Hit Points. (Credit DazaKiwi…