SPSTEAMPULSELIVE ANALYTICS
Reflex

Reflex Steam metadata

AlternativeRealities | Mar 26, 2022 | game

Released

0players observed · 5 October 2026 - 23:37:43 UTC

CasualStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$144
  • Review score100% positive

Reflex metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$144
  • Review score100% positive
  • Total reviews1
  • Release dateMar 26, 2022
  • DeveloperAlternativeRealities
  • PublisherAlternativeRealities

Genres: Casual, Strategy

Company pages: Developer: AlternativeRealitiesPublisher: AlternativeRealities

Top Steam chartsTop 100 gamesGame directorySteam Store page

Reflex Steam metadata

Reflex metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1790740/metadata
Steam Storehttps://store.steampowered.com/app/1790740/
Steam Communityhttps://steamcommunity.com/app/1790740
PCGamingWiki search
IGDB searchSearch IGDB for Reflex

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

38

Platform releases
  • Steam 1 December 2021

Latest Steam announcements

  • 2 Year Anniversary - Demo Released - 8 December 2023

    Hi all. It's been a while. I've been rather busy with a lot of other things and that has taken me away from game development for a while. Hopefully that will be changing soon and I can get back to working on something new. In the meantime. Reflex is coming up to it's 2 anniversary - and so I thought I'd make a few changes. A demo version of the game is now available to download via the Reflex itch.io page. This version allows you to try out the first 16 levels of the game. Progress is continued to the full version if you decide to buy it. The itch.io version has been updated slightly. It's just a small patch that changes the head start time between sub-levels (levels that contain more than one floor) from 10 seconds to 5 seconds. This is because I felt that the pause was too long. As this is the only change you could keep using the previous build to keep those extra 5 seconds - I won't…

  • Quick Fix Patch - 9 March 2023

    Just a quick patch to fix the 10 second head-start fix that was applied during the QOL update not resetting properly if the level was restarted. Level 5.23 has also been tweaked slightly to lower the difficulty on the 4th floor.

  • Reflex - Quality of Life Update - 5 March 2023

    This is a relatively small update that makes a few improvements to the game: Adjusted the texture page compression to increase loading speed - this is especially noticeable on the Android version. For levels that feature more than 1 floor there is now a 10 second head-start to allow you to plan your strategy. It was felt that this would be a useful change to avoid frustration for players that aren't quite as quick at dealing with sudden level changes.

  • Updated Gameplay Trailer - 29 August 2022

    Since the launch of the game about 7 months ago I've been wanting to update the gameplay trailer so that it is easier to see what's going on if you only play it inside the Steam windows (instead of full screen). Finally, I've managed to grab some time to be able to do it. The new trailer replaces the previous one so you can check it out on the main store page for the game.

  • Reflex - Dev Diary 84 - 20 May 2022

    Slow going at Amazon App HQ, but the game is finally available for Amazon Fire tablets (Fire OS 6+). https://www.amazon.co.uk/gp/product/B09YNWSC2B

  • Reflex – Dev Diary 83 - 9 May 2022

    Finally, after a week or so of battling it out with the Google Cloud verification team Reflex is available on the Google Play store. The Android version is identical visually to the Windows version except you play by tapping the game board and dragging the screen around with your finger. The Android version also supports vibrations for when a missile is destroyed (can be turned off); it also supports Google Achievements. The game can be purchased from the store by clicking here. For full details on the game, visit the Reflex product page.

  • Game Update 1.0.2.2001 - 21 April 2022

    The game will no longer hurt your ears and attempt to play dozens of explosion sounds when you have multiple missiles in play when the timer runs out. On rare occasions, the level music would stop playing after a level had been failed. This has been fixed.

  • Game Update 1.0.1.1985 - 9 April 2022

    Tweak level 4.14 to make it fairer Change texture sheet compression for faster load times Tweak the final level to correct issues with timing on the final section Fix the game completed message that is displayed when loading or starting a new game.

  • Reflex has left Early Access - 26 March 2022

    It is with great pleasure that I can now announce that the Steam version of Reflex has left Early Access and is complete. This has been quite the passion project for me, and I am extremely happy with the final product. Hopefully, you guys will be too. The official release version had the following alterations and tweaks from the last EA version: All 102 levels available Fix holder that cannot be deconstructed if it is interacting with 2+ missiles Increase max missile count to 16 Remove missile speed limiting on collision with another missile Finished all levels at 3 star rating on steam build – phew! Fix final achievement Prevent earthquakes from happening between level transitions Add stats to control steam achievements as they were broken! Fix other achievements Tweak timing on 5.18 Add screenwipe to ar ident Another attempt to hide the pause between the main menu pages Remove early a…

  • Reflex - Developer Diary 77 - 20 March 2022

    This week continues the final stages of development for Reflex. The focus this time has been on Achievements for the Steam and Google Play versions of the game. First up was to get an official build ready for submission to Google Play. Thankfully YoYoGames has a reasonably helpful document about setting up a game and integrating the extension. The downside is the supplied game project that is supposed to explain how it works is badly documented. Anyway, the process for signing up to be a Google Play developer is a long and particularly complex affair. And once again required a whole new set of graphics and the achievement icons all needed to be saved out at yet another resolution. After about 4 hours the process was complete and I had set up Reflex on Google Play for internal testing. Next came the process of getting a build onto the Google Play store so I could install it on my tablet…

  • Reflex - Developer Diary 76 - 13 March 2022

    Another very busy week of development. This time focused on polishing the game and getting things ready for the full release. The objectives panel displayed in the game has been given a new lick of paint. The expanding box has been replaced with a much sleeker-looking design, and the level complete and fail displays have been given some nice new icons. The fail display tells the player what happened and has a new music track. There are now level-specific tips rather than just displaying a random notice – which often meant telling the player about laser fences in world 1 (which is obviously wrong). The completion page has a much nicer animated star rating display. The screen wipe effect is now timed based on the resolution you’re playing the game; this means it’s not really slow on 4K monitors. There has also been a number of bug fixes this week: World select button was causing a strange…

  • Reflex – Dev Diary 75 - 6 March 2022

    It has been a very busy few days of development for Reflex. I have finished polishing the outro sequence and added in a short post-credits scene (it doesn’t hint at a sequel), and I’m entering the final stages of the game. Firstly, following on from last weekend all the tutorials have been recreated as animated sequences replacing all the videos and stills used. This means that the Android version will also benefit from having animated tutorials! The code for playing the sequences in place was a little tricky. GameMaker doesn’t give any control over the drawing process of sequences when using sprites (as opposed to objects), instead, they are just drawn during the usual layers draw event. The problem here is that the location of the tutorials is supposed to be on the GUI layer. Without it being on the GUI layer the tutorial is drawn behind the information panel and behind the full-scree…

  • Reflex – Dev Diary 74 – Tutorials Mk2 - 27 February 2022

    This week saw the release of a new version of GameMaker Studio 2 that changed a few things that affect Reflex. Firstly, the Steamworks integration has been removed from the core and replaced with an extension. In many ways, this is actually a good idea because it means that the compiled games that don’t need Steam no longer have those commands compiled making for a smaller executable. However, it did mean a fair amount of setting up and re-coding here and there to get the update working with Reflex. The other change is GMS now defaults to x64 compiling on Windows. Reflex up to this point has been compiled as x86 (32Bit) because the video player needed to show the tutorials only has a 32bit dll. It has been on my mind for a while that this isn’t an ideal situation. However, the only way to get around this limitation would be to remove the video player extension and change the way the tut…

  • Developer Diary 73 - 13 February 2022

    World 5 level testing continues, albeit slowly. The levels are really quite complicated and that means it takes quite a few attempts at getting everything right. A lot of the time I sketch a level plan and on paper, it all looks absolutely fine. However, when you get to actually play it you realise that the level is in fact completely impossible. I then spend some time refining it to make sure it can actually be done. The initial testing on levels up to 5.21 has now been done and is awaiting playtester approval. Just 3 more levels to finalise! A few bug fixes were needed this week (they only apply to world 5 environments, fortunately). The launchpads when triggered create an invisible collision box behind where they were. This is to ensure that if the player guides the missile back out of the base it is eventually destroyed. Unfortuantely, one map on world 5 (so far) had the launch pad…

  • Patch EA2.1 - 7 February 2022

    Fixed an issue that would prevent tutorial videos from playing properly

  • Reflex Developer Diary 72 - 6 February 2022

    A new update for Game Maker Studio 2 was released this week. Usually, that’s not a problem and Reflex doesn’t have any issues. However, this time compilation of the game into native code failed. After a quick post on the YoYoGames forum I was informed that the error I was getting from the compiler was because somewhere in my game I was using ++ or — in a function call. This is not something I personally would have done but there is code from a few extensions I’m using that might. To be on the safe side I changed all instances of ‘variable++’ and ‘variable–‘ to ‘variable+=1’ instead. This corrected the problem and I was able to recompile the game. Next up was to try out a new build for the forthcoming Android version. Again, with the new version the compilation failed. This time it was complaining that it needed Java 11 and I was using 1.8?! I ended up having to uninstall Android Studio…

  • Early Access v2 released - 4 February 2022

    The next big update for Reflex is now available. This version adds a ton of new features and fixes: World 4 is now available to play (up to level 4.23) New music plays when the timer gets below 30 seconds to add tension Fixed an issue where the level wouldn't fail if a duplicator still had charges and the timer had run out Laser turrets now have a visual display to see when they will be powered up again between firing Add GameMaker Studio 2 logo to logo animation intro Added sub-level doors to ensure each floors objectives are completed before proceeding to the next floor and also to ensure the missile cannot be sent back up (not that that was an option) A holographic display has been added to the world server (level 24 on each world) to show the route to the next world (story helper) There's a load of other changes and updates that you can read about via the Reflex blog or more recentl…

  • Reflex - Dev Diary 71 - 30 January 2022

    Early Access version 2 will be released next week. This update brings in the World 4 levels to the game. This world adds in new features such as phasing laser fences, gun turrets, the holder component, and smoke vents. My playtester has just a few more levels to complete and then we’re good to go. World 5 development continues and the testing is going well. Looking ahead I’m not sure that I’ll be able to meet the March deadline, but it shouldn’t be much longer than that. My guess would be late April for the full release. Over the last 2 weeks, I’ve been putting together the outro sequence which I think is coming along nicely. Obviously, I can’t reveal any details as that would spoil the ending of the game. This weekend I’ve been going through some blender 3D tutorials for creating a big explosion that I can convert to a sprite sheet to use for the outro. However, I have hit a bit of a w…

  • Reflex – Dev Diary 70 - 16 January 2022

    Smaller update this week than I would have liked. I received my booster covid-19 shot last week and it took a lot out of me. Still better than getting the virus though. Anyway. This week I have finally finished sketching up the last level of the game. It’s going to be one heck of a level. It spans 4 floors and involves just about everything the game has to offer. It’s certainly going to be very interesting playtesting it in a few weeks time. As well as that playtesting of the World 4 maps continues and I believe we’re just over halfway through. I myself have tested all the levels in world 4 but I use my results to work out the 3-star timings rather than as proof that the average player can complete them. For that, my friend steps in and plays. He has a very different way of looking at the puzzles and that helps me to make sure that things don’t go wrong and that the puzzles do actually…

  • Reflex – Dev Diary 69 – 2022 - 9 January 2022

    So here we are with the first developer diary of 2022. This is going to be a short one as I’ve only just returned to developing the game following my break for the Xmas holidays. Playtesting of World 4 levels continues and is progressing well. I’m hopeful that they will be ready to go by mid-February at the latest. If it takes a bit longer than that World 5 and the final release may be pushed a little bit further than March, but I’m still confident that the game should be complete before the end of April. One change I have made to the game that will be in the next early access update is to add a holographic display to the world server. The final level of each world (excluding the first) contains a world server this serves as a final mission that gives information to where the next world is on the path towards the enemy. I felt that something was missing and it needed to convey that info…

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 2023Quick Fix Patch5070528810292156587
221 April 2022Game Update 1.0.2.20014348797798075029001
39 April 2022Game Update 1.0.1.19854353300134231566902
47 February 2022Patch EA2.14235074931861425568
54 February 2022Early Access v2 released4235074931850540202
615 December 2021Early Access v0.7.3.103 update4224937392747714553

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1790740
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateMar 26, 2022
DeveloperAlternativeRealities
PublisherAlternativeRealities
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
Achievements38
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1790740/

Short description

A casual puzzle game in which you add components to unknown enemy bases that will reflect, duplicate and split the Reflex missiles. Destroy the enemy power generators, communication systems and weapon platforms across more than 100 levels. Each new world brings with it new technology to utilise.

About this game

Reflex - A casual sci-fi puzzle game. Your homeworld has been attacked devastating all life and it's up to you to fight back. Using the advanced Reflex missile you will infiltrate unknown enemy bases across the galaxy as you track them back to their homeworld. In this casual puzzle game, you add components to unknown enemy bases that will reflect, duplicate and split the Reflex missiles. You will need to destroy the power generators, communication systems and weapon platforms across more than 100 levels. Each new world brings with it new technology to utilise and deal with from laser fences, breakable walls, gas vents, laser turrets, and the dreaded teleporters. Easy to learn game mechanics. Click on a base socket and use the radial menu to select the component you wish to build. Be warned though, construction is not instant. Each level gives you access to a set of components and it is up to you to work out the best way of using them. There are more than 30 different components that can make up a level and you will need to devise tactics of what to build, what to deconstruct, and when. It will not be as simple as placing down components and firing the missile. There will be times you will have to remove a component that is in short supply to get the missile to its destination. Some of the base structures will force you to react in potentially unexpected ways; such as the rotating reflector and the unstable reflector. You will also need to handle multiple missiles at the same time. Something that will require split-second timing. For example, you may need to destroy a power generator to take down a temporary reflector in the base before a missile can proceed.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência Atos criminosos
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Reflex's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Reflex's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Reflex at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$1.99$1.99No discountSteam Store

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