KAILA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1827820
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperUndergod
- PublisherUndergod
- Parent gameNot available
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: UndergodPublisher: Undergod
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
KAILA Steam news
KAILA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Update #4 - 31 January 2025
Development Update #4: Weapons and Armor Dear followers, During the last couple of months I have successfully implemented a dismemberment system, giving a new edge to most ranged weapons and a brand new stat for melee weapons to take advantage of this new feature. Additionally, I gave further thought to exploration and added a map system with a special twist; the party will be able to find maps showing different paths and puzzle them together. The maps will grant different information, like smuggling's routes, old layouts of the city or specific information about the outskirts. Having refined combat exploration, I decided to continue on working on the game's content, specifically gear for the party members. Several armors have been added, with different stats allowing for different kind of gameplay for each character. Each character will have access to 4 different armors, which are obta…
- Roadmap for the remainder of 2023 - 7 November 2024
Development Update #3 Dear followers, Following the release of the latest DEMO build, I'm paving the way to the release of a fully-playable alpha build. In order to achieve this, there are several aspects of the game that still need polishing and further development. During the remainder of the year I will focus on improving the following: - Vastly rework and improve sound design, including specific sound effects for weapons and hits, but with an emphasis on ambient sounds - Work on city navigation; while a map won't be available as a feature for now, I want the city to be able to be traversed by looking at landscapes and recognizable buildings - Shooting 2.0: Ranged weapons have really been left behind in terms of development and quality. One of the tasks will be to improve the feel of every weapon and also to implement a dismemberment system that will enhance the role of ranged weapon…
- Demo Update 0.4.1 - 28 October 2024
Hello everyone, After months of work a new version of the demo is finally available for download. This version includes various QoL updates and several updates to the overall systems. Some of the changes include: - Enhanced responsiveness to the movement system - Enhanced camera work for indoors - Added several ways to interact with the environment (ropes may now be placed and climbed, certain corpses can be interacted with in meaningful ways, etc) - Replaced the mission available during the tutorial - Reduced the playable area, while heavily improved every explorable building During the next weeks a few more updates are to be expected to solve smaller issues
- Development Update #2 - 11 October 2024
Development Update #2 Dear followers, The last months have been dedicated to polishing the overall experience of the game, adding necessary features such as the option to have different playthroughs simultaneously. Indoor exploration has been improved, as well as GUI navigation and some optimization. Environments have been heavily worked on, and several systems have been improved and expanded on. The following smaller features have been added to expand the way the player interacts with the environment: - Ability to manipulate corpses, which can be desecrated, used as a weapon or mourned depending on what character is currently selected. Corpses can be armed with a bomb and then thrown or be planted. Some corpses carry gear, allowing the character to desecrate them. Most of the gear is obtainable through a moral choice which can have consequences. - Deployable ladders have been added for…
- Development Update #1 - 13 June 2024
Development Update #1 Dear followers, During the last months I've been doing steady progress in the game with the aim of getting a fully playable alpha later this year. Several chunks of the game's content have been added, including whole new environments and polishing of current ones. Thanks to feedback, I've also improved the whole movement system to be more fluid and responsive. I've also been working on features such as seasonal progress throughout the days and more detailed weather effects, which will affect the environments as the game progresses, closing and opening paths for exploration. The intent during the following months is to finish up the main areas so the content can be poured into the game, including the story lines and quests. Game play is still in need of polishing and I will continue to make progress, with a focus on improving exploration, stealth and combat. I'll ke…
- DEMO Patch 0.3.3 - 25 April 2024
New patch fixing some issues and adding QoL changes - Fixed an issue with characters's textures after swapping characters - Fixed an issue that made Maelvar's hair not load properly - While in the tutorial, the lamp is now automatically lit after accessing the tunnels - If no character is assigned to the bearer role (only happens if one or more characters are dead), the backpack will now be attached to the vanguard. Having the backpack causes the vanguard character to lose more stamina while running - Fixed an issue that made the backpack not display the correct weapons - Fixed an issue with the resting widget's opening animation - Fixed an issue that made Sean not appear while not selected in the refuge - Overhauled the banter system. These changes won't be noticeable until adding in more dialogues, but will set the basis for that - Fixed an issue that left the character unresponsive a…
- DEMO Patch 0.3.2 - 10 April 2024
New patch introducing changes and improvements to stealth and Refuge Upgrades! - Introducing refuge upgrades: You can access to them via Maelvar's crafting tab. Each upgrade improves the refuge's safety, reducing the risk of invasion. This update adds 3 different upgrades - Tweaked stealth. Enemies now react properly to the lamp being lit - Enemy hearing now works as intended. Depending on the speed, steps generate sounds of varied intensity. Each enemy has a hearing threshold that, when surpassed, will prompt them to investigate - Each weapon generates noise of different intensity, alerting enemies and their surrondings - Enemy sight has also been improved; enemies will have a harder time detecting you depending on their vision angle and range - Venturing at night will render you invisible to normal enemies, but they will still be able to hear you - Using dark camouflage will hide you…
- DEMO Patch 0.3.1 - 24 March 2024
New patch introducing injuries, refuge invasions, and night gameplay - Added injuries. When a character is downed, he'll automatically pick up an injury (arm, leg, chest or head injury). Each one affects stats differently, and can only be healed by resting for a number of days. - Injury duration depends on morale while suffering it, and picking up one affects the whole party's morale. - Injuries can get infected if left untreated. Untreated infected wounds will deal damage to a character when performing activities other than rest. - Character deaths now affect morale. - Added refuge invasions. The refuge can now be invaded by monsters. Setting characters activities to guarding can mitigate and completely nullify this effect. - Added moths; dangerous new enemies that attack at night. They can only be slowed down by fire, and chini oil light repels them. - Added night gameplay. You can no…
- DEMO Patch 0.2.1 - 8 March 2024
Reworked the stamina system. Changes include: - Stamina depletion is back, but now it's called dehydration. Characters's maximum stamina gets depleted up to a 50% - Water can now be used via inventory to reduce the depletion - When stamina reaches 0, the character will no longer be unable to run. Instead, running speed is reduced progressively when stamina is below 25% - Attack damage is multiplied by current stamina. On full stamina, attacks deal 50% additional damage, while on 0 stamina they deal 50% of the total damage - Dodge iframes now depend on current stamina. Below 50% stamina, iframes are reduced to 66% of max iframes. Below 25% stamina, iframes are reduced to 33% of max iframes - Water can now be automatically collected when raining or snowing These changes will be balanced based on testers feedback. Bug fixes and QOL changes: - Updated the base engine, including optimization…
- DEMO Hotfix 0.1.5 - 24 February 2024
Bug fixes and QOL changes: - Improved performance while in the refuge - Added the remaining subtitles for cutscenes - Added more drop locations in the city - Fixed collision for two ladders in the city - Changed the default keyboard input for managing the party, to the numbers: 1 for vanguard, 2 for support, 3 for rear guard and 4 for bearer, from R, Q, X, F respectively - Changed the default keyboard input for opening the abilities menu to "R" from "2" - Fixed an issue where players could drag the abilities from the abilities menu - Added a new input button for turning on/off the lamp. (Right shoulder button for gamepad, F for keyboard) - Fixed an issue that didn't let party members be changed in the party management menu - Improved the settings menu. There's a known issue while changing the inputs for the keyboard where the button will remain locked after changing it. Pending to be fi…
- DEMO Hotfix 0.1.4 - 13 February 2024
Some major issues were reported by a number of play testers involving assets not loading properly and pieces of the map missing. The current build may solve those issues but it needs further testing. This patch also adds: - More water drops in new playthroughs - Better enemy placement in the city - A potential fix for an issue in which the players fell through the ground when exiting the refuge - Stamina depletion currently removed and stamina regen improved - Stamina no longer regens slower for the selected character - Attacks cost a bit more of stamina, and longer chains cost increasingly more until stoppage The stamina system will be reworked, along with other stuff Thanks to everyone who reported the issues. Unfortunatey I wasn't aware of the asset loading problem before; tests with local PCs didn't show it for reasons that remain to be seen, but efforts in testing will improve for…
- Kaila Live Stream 2.0 - 11 February 2024
Watch an hour of gameplay played by the developer
- DEMO Hotfix 0.1.3 - 9 February 2024
Some hotfixes for the current demo -Fixed an issue that prevented to resume playing after resting -Fixed typos in the tutorial -Stones now display properly when snowing -Fixed a house which interior was covered in snow whenever it was snowing -Fixed an issue that prevented the player from selecting Bersic's first activity with the mouse at the resting screen -Fixed an issue when using the sling with Sean that made the arm clip through the screen Will continue polishing and fixing
- Kaila Live Stream - 8 February 2024
Watch an hour of gameplay played by the developer
- DEMO Hotfix 0.1.2 - 6 February 2024
The demo build has been updated. It is now fully a shipment build which has given performance a noticeable boost. The following fixes have also been made: -Settings now display the proper glyphs when accessing from keyboard and mouse -Fixed a bug in the Gang Management menu, which made it unable to close -Fixed a bug in the Abilities menu, which made it unable to close Shout-out to Zenzen Gaming (@zenny12shaun) for playtesting and finding the bugs
- Play the updated DEMO now! - 5 February 2024
The demo build for the game has been updated, including full controller support, an enhanced tutorial, enemy variety and much more. While this demo is still at early pre-alpha stages, playtesting it will prove vital for the development of the full game. You may send your feedback here on steam or on the community's discord channel: https://discord.gg/JxGburjnaH Cheers, Undergod
- Early demo period is ending this Friday - 6 November 2023
Hello community, The early demo testing period will be over next Friday, so this is the last week you can try it! But worry not, for it will be back in February with a lot of updates and polishing (considering the feedback). Follow this link to submit feedback or bug report: https://forms.gle/WjCMCJbop2pZRozP6 You can join the community in Discord to talk about the game https://discord.gg/apBqCZcS2Y Special thanks to everyone who tested it and spread the word, See you soon!
- Early demo coming soon! - 1 October 2023
Hello outcasts, I'm happy to announce an early demo of the game is going to be released. This will contain all of the core features for the game, including character progression, combat, stealth, crafting, cooking, branching dialogues and a quest. Bear in mind the game is in a very early state so it will just serve to give a glimpse of the overall feel of it, but bugs and issues are to be expected. I'd also like to invite you to our discord channel, where we can discuss about the game and share news. https://discord.gg/apBqCZcS2Y And I'd also like to thank everyone who has wishlisted and/or followed our media, or kept an eye on this project overall. This has been a very steep but joyful learning experience by a solo developer. Hope to see you all in Kaila City!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 April 2024 | DEMO Patch 0.3.3 | 5759616966665548766 |
| 2 | 24 February 2024 | DEMO Hotfix 0.1.5 | 5728086065189544497 |
| 3 | 13 February 2024 | DEMO Hotfix 0.1.4 | 5589599109284712995 |
| 4 | 9 February 2024 | DEMO Hotfix 0.1.3 | 5589599109269905531 |
| 5 | 6 February 2024 | DEMO Hotfix 0.1.2 | 5589599109259464642 |
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