SPSTEAMPULSELIVE ANALYTICS
Idle Spiral

Idle Spiral Steam metadata

Idle System, Inc., Yayu, Sumito.O | Apr 30, 2022 | game

Released

266players observed · 6 October 2026 - 18:30:37 UTC

CasualIndieSimulationStrategyFree To PlaySteam Store

  • Latest observed players266 · 6 October 2026 - 18:30:37 UTC
  • SteamPulse tracked peak1,208
  • Units sold (VGI)56,910
  • Revenue (VGI)No data available
  • Review score80% positive

Idle Spiral metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players266 · 6 October 2026 - 18:30:37 UTC
  • SteamPulse tracked peak1,208
  • Units sold (VGI)56,910
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews1,856
  • Release dateApr 30, 2022
  • DeveloperIdle System, Inc., Yayu, Sumito.O
  • PublisherIdle System, Inc.

Genres: Casual, Indie, Simulation, Strategy, Free To Play

Company pages: Developer: Idle System, Inc., Yayu, Sumito.OPublisher: Idle System, Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Idle Spiral Steam metadata

Idle Spiral metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1827980/metadata
Steam Storehttps://store.steampowered.com/app/1827980/
Steam Communityhttps://steamcommunity.com/app/1827980
PCGamingWiki search
IGDB searchSearch IGDB for Idle Spiral

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 1,486 positive, 370 negative

Price and discount

Free to play

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

32

Platform releases
  • Steam 30 April 2022

Latest Steam announcements

  • v3.0.71 - 5 October 2026

    - Fixed the Challenge menu opening the Battle Spiral instead of the challenge list.

  • v3.0.70 - 4 October 2026

    - New raid tower: Dynamics, the sixth Hanoi tower. Clear Topology to unlock it. It is the first tower built six HP layers deep instead of five. - The ×10 buy button now prices what pressing it will actually buy. When ten levels are out of reach it reads "+3 / 10" and buys those three, instead of refusing the purchase. - ω automation after a Tornado no longer replays the spiral transition and writes the save every second. Which ω tiers are taken, and when, is unchanged. - Fortitude now shows your streak against its target, says whether the current difficulty qualifies, and tells you when a fall put the count back to zero. - Auto Start no longer runs during Fortitude. It was resetting the difficulty every tick, which could make the 100,000 condition impossible to meet again. - Drain now shows r and how much it loses each second. Its reduction is no longer multiplied by Loot, Tornado and R…

  • v3.0.69 - 2 October 2026

    - Saves that refused to open the game now open: an automation list longer than the build knew about, an unexpected battle item count, a design the build no longer has. Nothing on disk is rewritten by a refusal. - Fixed Steam failing to initialise on some machines, which stopped the game before the title screen. - The 3D (Z-axis) view buttons work again. - Twelve new Tornado unlocks between T131 and T250 — higher Battle Upgrade caps, higher n and u limits, larger automatic purchases. The ladder now runs past T225. - Buy ×10 and ×25 now price the levels they actually buy, stop at the row's maximum level, and buy all of them or none. The shortfall is shown when you cannot afford them. Max is unchanged. - Automatic purchase no longer buys rows that are still locked. - Every battle reward says what it is and what it feeds. - The battle reward breakdown reads "gained → effect" with the effect…

  • v3.0.66 - 1 October 2026

    - Fixed four kinds of save that refused to start the game: a battle-item list of an unexpected length, a design this build no longer has, an array left empty beside a filled one, and a machine without the Discord library. Everything readable is kept in its original order, and a refused save is never rewritten on disk. - Fixed a damaged reset record stopping both startup and saving. The game now starts from the newest save that passes its checks and rebuilds the record around it. - Hard Reset now marks the old save as superseded, so a save from years ago can no longer be migrated back in at a later update. - Every battle reward you hold is now listed, including ones that had never appeared on any screen: f, g, a₂–g₂, a₃–g₃, HP₂, ATK₂, DEF₂, attack speed ₃, γ₂ and Rare Drop Rate ₂. - Layered rewards now show what they multiply (a₂ → a) and their own amount, instead of repeating the total…

  • v3.0.61 - 27 September 2026

    - Buying an upgrade no longer resets the spiral. Length is the currency, so a purchase spends it and since v3.0.42 that was being mistaken for the drawn spiral having gone stale, so the whole shape was cleared and a new spiral started growing every time. Now the spiral folds at the point you bought, keeps growing from there, and the bends accumulate into the figure they were always meant to build. - The spiral tip no longer flickers. For one frame after each vertex was committed the tip had no direction to face and snapped flat. Early in a run that landed roughly once a second; it faded as the spiral grew longer.

  • v3.0.45 - 11 September 2026

    - Extended the Tornado unlock progression through T225. - Added exponent upgrades for a–g to the p tab, including the previously inactive T99 upgrade for a. - Added Z-Reactor EX_C at T98, which strengthens the exponent of c and features an intricate, braided flower-like curve. - Added Z-Reactor EX_L2 at T200, which accelerates Loot progress and features a woven spherical curve. - Added six new Professor Challenges: - Sinkhole — T92 - Sphere — T102 - Drunk — T111 - Poor Math — T119 - No Rebirth — T150 - Sin Spiral — T225 - Each new Professor Challenge features 11 completion levels with progressively harder goals designed for long-term progression. - Added a per-clear cap to Professor Poor Math’s reward to prevent excessive scaling with extremely large parameters. The original Poor Math challenge is unchanged. - Added Tornado-based access to additional Battle Upgrade groups at T90 and T10…

  • v3.0.45 - 6 September 2026

    - Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuously rather than relying on a single notification, so the game cannot get stuck at the reduced rate. - Added a frame rate and a spiral refresh rate setting so you can choose how much of your machine the game uses. - Added a Fit button to the menu bar that reframes the main spiral to the current curve. - Main Spiral Scale now follows a growing distance at a usable speed. It was easing so slowly that the view could lag far behind the spiral it was meant to be tracking. - Create Backup now works when…

  • v3.0.43 - 5 September 2026

    - Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fixed Auto Start rerolling the current reward board. It now preserves the board while resetting battle difficulty. - Fixed spiral design changes overriding the Pixelize setting. - Auto P Prestige now plays the same transition as a manual Prestige. - Fixed Main Spiral framing and oversized old geometry after spending r, using P Prestige, starting a Challenge, or re- enabling Scale.

  • v3.0.35 - 30 August 2026

    Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable.Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check.Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players without the pack receive three spins per day.Fixed Critical Damage and Super Critical Damage reward percentages to match their actual effects. Balance remains unchanged.Added support for recognized legacy PC saves containing 7- or 12-entry Equation data.Reduced unnecessary rendering work for hidden Q.E.D. spirals.Improved the readability of right-side menu labels.

  • v3.0.35 - 29 August 2026

    - Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. - Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. - Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players without the pack receive three spins per day. - Fixed Critical Damage and Super Critical Damage reward percentages to match their actual effects. Balance remains unchanged. - Added support for recognized legacy PC saves containing 7- or 12-entry Equation data. - Reduced unnecessary rendering work for hidden Q.E.D. spirals. - Improved the readability of right-side menu labels.

  • Idle Spiral - Full Release - 27 August 2026

    Idle Spiral — Full Release, and What Comes Next Thank you for waiting. It took longer than we said it would. Idle Spiral is now fully released, and it arrives together with the largest piece of content we have built so far: Hanoi. Maintenance continues Smaller updates keep coming, and the focus will be the UI. Long sessions deserve an interface that stays out of the way, and there is still work to do there. Expect steady, unglamorous improvements. What we are building next Season System! You could think of it as a fourth layer of prestig A Season runs on an entirely separate save. You beset of conditions that changes from one Season to the next, and your run is measured against everyon The point is not difficulty for its own sake. Players who have reached the deepest parts of this game have, in a real sense, finished it — and there is no way back to the feel. A Season gives that back, a…

  • v3.0.22 - 24 August 2026

    - Fixed severe whole-game and Hanoi slowdowns affecting advanced saves. - Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval. - Optimized Hanoi chain attacks without changing their timing, damage, or rewards. - Removed the background 5 FPS limit that could remain active after Alt+Tab, minimizing, or using the Steam Overlay. - Reduced repeated Steam ownership checks performed by the Design HUD. - Added a locked Q.E.D. teaser and Steam store link to the Design catalog. - Critical Chance above 100% now converts into Attack. - Super Critical Chance above 100% now converts into Super Critical Damage. - Fixed the Super Critical Battle reward effect not being applied correctly. - The Battle Auto Start preference now persists across restarts. - Improved Attack Speed reward descriptions to show effective multipliers and diminishing returns. -…

  • v3.0.18 - 19 August 2026

    \ Auto Loot at Cap now saves — it used to reset on every launchEquations no longer show "0 s" before their first level. Timers now show bigger numbers — that's the correct value, not a nerfEsc / (X) in the Hanoi screen no longer retreats. Only Stop and Back doFrenzy no longer needs two enemies per level with Nuke x10K"Spiral graphics: OFF" no longer turns itself back on via the Battles tabTornado Prestige shows the required r and progress bar againThe f exponent now shows in the formulaTheory levels scroll with the mouse wheelBottom-right icons no longer disappear permanently (also fixes the UI overlap)Account no longer shows as unlinked after ~55 minutes idleDaily reward countdown and streak are now correct in all time zones

  • Renewal of Spiral Design - 14 August 2026

    Main SpiralThe default spiral has been experimentally migrated from the legacy rendering system to a new rendering method.Only the default spiral uses the new renderer in this update. Please report any visual glitches, performance issues, or other unexpected behavior.If you encounter a problem, you can switch back to the legacy renderer in Settings.This new rendering system will serve as the foundation for additional spiral designs planned for future updates Redesigned the Banach Equation as a long-term progression system. It starts at +0.001% Hanoi DPS, reaches ×3 at Lv. 10,000, and gradually approaches ×4.Significantly reduced Banach exp requirements and reworked how Equation Speed affects its progression.Existing Banach levels and partial progress are converted automatically to the new system.Improved compatibility with older PC saves and fixed an issue affecting some saves reset in…

  • v3.0.11 - 12 August 2026

    \ Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold.Extremely large attack counts are now retained and processed in bounded batches instead of being discarded.Fixed Nuke and Scavenger calculations that could impose an artificial minimum Time to Attack based on the former cap.Improved consistency for batched damage, defeats, rewards, difficulty, Nuke credit, Loot, Milestones, Battle SpiralPoints, Combo, and Logarithm Challenge progress.Updated supported offline battles to use the same high-volume progression rules.Fixed extremely small Time to Attack values and other extreme numbers displaying as 0 or Infinity in some views.Fixed Battle Reward Multiplier and difficulty bonuses not applying to normal reward tiles in Another Spiral and FixPoint.Another Spiral's Convergence reward and FixPoint's Hanoi…

  • v3.0.7.41 - 10 August 2026

    Fix Point Preview - Fix Point has been rebuilt around a new four-stage convergence battle. - Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases. - Each phase must be completed before the next part of Fix Point’s HP can be damaged. - Fix Point now uses your normal Battle Spiral stats instead of inheriting Another Spiral’s special bonuses. - Fix Point progress is now displayed more clearly and can continue during offline time. - Fix Point now has fixed rewards, including Hanoi DPS and several Battle Spiral stats. - Clearing Fix Point for the first time unlocks the new Banach Fixed-Point Equation. Hanoi - Fix Point rewards can now permanently increase your Hanoi DPS. - The Banach Equation increases Hanoi DPS by x2 per level, up to x16. - Rebalanced Tornado Prestige scaling and Hanoi upgrades to use diminishing returns at extremely h…

  • v3.0.7.38 - 9 August 2026

    Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.Fixed some Mileage rewards remaining pending during account sync.Corrected independent unlock states for Auto P and Auto Omega Prestige.Battle damage popups now display actual HP lost after DEF and challenge modifiers.Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.Fixed intermittent graph marker errors during resets and scene transitions.Reduced unnecessary rendering work while milestone panels are open.

  • v3.0.7 - 7 August 2026

    - Fixed the main spiral not rendering at all on late-game saves. Its coordinates overflowed once your distance passed what a double can hold, so nothing was drawn while the game kept simulating normally.- Fixed "Infinity" being drawn across the middle of the screen. The X axis scale labels overflowed past 10^308.- Fixed the view starting wildly zoomed out. The spiral scale began each session at 1 and crept toward your actual distance, leaving the spiral outside the camera for the first several minutes.- Fixed spirals not appearing in Spiral Equation, in Z-Reactor, or for your own side in Battle. Their curves collapsed onto a single point whenever the panel was closed while they were still drawing.- Fixed the Z-Reactor 3D shapes being completely absent.- Fixed the Milestone panel being impossible to close. The close button was hidden underneath the menu bar, and leaving the screen with i…

  • v3.0.6 - 6 August 2026

    Fixed being trapped in the Settings screen when save protection was active.Fixed every spiral disappearing and never coming back after moving between screens.Fixed the Milestone button on Battle, Spiral Equation and Design.VIEW DLC no longer adds the DLC to your Steam cart.Hanoi chain upgrades no longer carry their timing across boss switches, so starting aharder boss no longer collapses the tower on the first Layer 1 clear. Your upgradelevels, Fragments and Cores are unchanged, and unlock requirements still use your lifetime clears. You can now export a recovery copy of your save while save protection is active.Design upgrades now show the effect they actually give instead of a flat +1%.Added your Spiral Point total to the Design screen.Hanoi upgrade levels past their soft cap are now marked.Fixed uneven row heights in the Hanoi upgrade list.

  • v3.0.5 - 5 August 2026

    Fixed critical PC beta save issues that could prevent saves and backups from being verified or updated.Added strict, non-destructive recovery for legacy Windows saves and historical PC beta saves.Improved the backup, import, and restore UI. Recovery remains available even when normal save writes are safely blocked.Fixed keyboard shortcuts activating while typing in Feedback and other text fields.Added optional email consent so the development team can reply to submitted feedback.Rebalanced Hanoi Tower’s cross-game rewards to prevent extreme exponential scaling.Main Spiral parameters a–f: up to +20 decimal orders each.Critical Damage: up to ×100.Super Critical Damage: up to ×100.Attack Speed: up to ×2.Existing Hanoi upgrade levels and spent Cores are preserved.Added further progression, Battle, automation, UI, and stability fixes.

Patch notes and updates

S.noRelease datePatch nameGID number
15 October 2026v3.0.711845383656392605
24 October 2026v3.0.701845383656390714
32 October 2026v3.0.691845383656387157
41 October 2026v3.0.661845383656380479
527 September 2026v3.0.611844751498228613
611 September 2026v3.0.451843481262695812
76 September 2026v3.0.451842846814450140
85 September 2026v3.0.431842846814449188
930 August 2026v3.0.351842212951306639
1029 August 2026v3.0.351842212951306402
1124 August 2026v3.0.221841579228675952
1219 August 2026v3.0.181841579228663195
1314 August 2026Renewal of Spiral Design1840944183778343
1412 August 2026v3.0.111840944183773704
1510 August 2026v3.0.7.411840310314351693
169 August 2026v3.0.7.381840310314348520
177 August 2026v3.0.71840310314344575
186 August 2026v3.0.61840310314341130
195 August 2026v3.0.51840310314337900
2019 January 2025[v2.7.7]1789039014415507

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1827980
Live current players266
SteamPulse tracked peak1,208
Live count (today's peak floor)266
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateApr 30, 2022
DeveloperIdle System, Inc., Yayu, Sumito.O
PublisherIdle System, Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent80%
Positive reviews1,486
Negative reviews370
Total reviews1,856
Steam recommendationsNot available
Achievements32
Average playtime forever21,857 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1827980/

Short description

This is a beautiful "Idle", "Incremental" game based on spirals and mathematics. Your goal is to make the spiral grow farther and farther from the origin. The game is very simple, but it is very deep and can be enjoyed for a long time!

About this game

What's Idle Spiral? This is a beautiful "Idle", "Incremental" game based on spirals and mathematics. Your goal is to make the spiral grow longer and longer. The game is very simple, but it is very deep and can be enjoyed for a long time. How to play By buying upgrades, you can grow your spiral more efficiently. There will be a lot of mathematical equations, but don't be afraid. The upgrades themselves are not that strategic and you hardly need to understand this formula. However, as you continue to play, you will gradually come to understand the mechanics. Layered prestige mechanics The game has various reset mechanisms called Prestige (as seen in many Idle games!). Prestige resets much of the game's progression, but allow you to progress further and faster than before. Battle Spiral In Battle Spiral, your spiral is used as a weapon to fight various designs of spirals; to gain an advantage in Battle Spiral, it is important to consider what rewards to choose and in what order to fight the enemies. An extremely powerful boss with a very complex shape awaits you in the second half of the game! Challenges Challenges aim to achieve a specific goal under strong constraints. In challenges you will face debuffs, constraints, and fundamental gameplay changes while trying to achieve a certain goal. After reaching the goal, the challenge is completed and you receive big rewards. Endless Content Tornado Prestige is just the beginning of this game. It will take some time to progress through the game, but more content is waiting for you! Music by AKIYAMA HIROKAZU from H/MIX GALLERY

Supported languages

English, Japanese, French, German, Spanish - Spain, Arabic, Portuguese - Portugal, Russian, Simplified Chinese, Korean

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: Free
  • Highest observed: Free

Idle Spiral's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Idle Spiral's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Idle Spiral at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-06FreeFreeNo discountSteam Store

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VRChat41,8186 October 2026 - 19:27:18 UTC74,217269,026VRChat Inc.
How to Fish41,5376 October 2026 - 16:50:54 UTC373,97130,342Dazed Games
Dressmaker30,1196 October 2026 - 17:17:43 UTC37,946Not availableelyaradine, raithza, oomsarel
Transport Fever 329,3666 October 2026 - 18:27:30 UTC42,161Not availableUrban Games
Garry's Mod27,9556 October 2026 - 19:17:24 UTC73,7501,258,308Facepunch Studios
The Sims™ 426,0226 October 2026 - 18:33:16 UTC96,185193,399Maxis
Diablo® IV23,4326 October 2026 - 19:24:35 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS174,7666 October 2026 - 18:14:55 UTC399,748Not availableBULKHEAD
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim148,6106 October 2026 - 18:16:51 UTC498,478533,888Iron Gate AB
Rust112,3716 October 2026 - 19:23:38 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine61,9546 October 2026 - 19:02:55 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid59,9526 October 2026 - 18:35:37 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero56,8356 October 2026 - 19:41:46 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials54,0476 October 2026 - 17:06:33 UTC93,891101,323Red Barrels
Geometry Dash53,8936 October 2026 - 19:07:34 UTC108,707646,789RobTop Games
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
Deskrawl: Idle ARPG46,5096 October 2026 - 15:03:30 UTC46,509Not availableFirst Day Games
Stardew Valley45,7376 October 2026 - 19:17:23 UTC236,6141,016,067ConcernedApe

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS174,7666 October 2026 - 18:14:55 UTC399,748Not availableBULKHEAD
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2772,4546 October 2026 - 17:07:02 UTC90,706842EA CANADA, EA Romania
War Thunder67,7296 October 2026 - 17:58:04 UTC125,317781,076Gaijin Entertainment
Project Zomboid59,9526 October 2026 - 18:35:37 UTC122,811467,999The Indie Stone
Stardew Valley45,7376 October 2026 - 19:17:23 UTC236,6141,016,067ConcernedApe
Farming Simulator 2544,5466 October 2026 - 18:33:15 UTC135,88351,357GIANTS Software
Hearts of Iron IV41,9326 October 2026 - 19:10:47 UTC93,196377,014Paradox Development Studio
VRChat41,8186 October 2026 - 19:27:18 UTC74,217269,026VRChat Inc.
How to Fish41,5376 October 2026 - 16:50:54 UTC373,97130,342Dazed Games
Euro Truck Simulator 236,9436 October 2026 - 13:37:00 UTC73,289940,058SCS Software
Football Manager 2632,9186 October 2026 - 19:15:41 UTC82,75036,155Sports Interactive

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2732,8306 October 2026 - 19:45:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III60,3746 October 2026 - 19:26:00 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
Baldur's Gate 347,4396 October 2026 - 17:31:02 UTC875,343836,282Larian Studios
Hearts of Iron IV41,9326 October 2026 - 19:10:47 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,9486 October 2026 - 17:24:02 UTC65,94478,112Morefun Studios
Football Manager 2632,9186 October 2026 - 19:15:41 UTC82,75036,155Sports Interactive
7 Days to Die30,4856 October 2026 - 14:05:11 UTC124,449401,451The Fun Pimps
Transport Fever 329,3666 October 2026 - 18:27:30 UTC42,161Not availableUrban Games
Sid Meier’s Civilization® VI27,2356 October 2026 - 19:28:32 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord27,0236 October 2026 - 18:44:02 UTC248,034297,199TaleWorlds Entertainment
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,024,4626 October 2026 - 19:46:03 UTC1,818,3689,896,033Valve
Dota 2732,8306 October 2026 - 19:45:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS211,3116 October 2026 - 19:45:02 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
Apex Legends™92,1476 October 2026 - 17:57:17 UTC624,4731,047,228Respawn
Aniimo77,4356 October 2026 - 15:22:09 UTC140,219Not availablePawprint Studio
Overwatch®69,6876 October 2026 - 18:58:57 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 268,9596 October 2026 - 18:32:32 UTC253,2251,230,475Valve
War Thunder67,7296 October 2026 - 17:58:04 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege63,8156 October 2026 - 18:42:59 UTC200,4761,547,383Ubisoft Montreal
Delta Force57,0416 October 2026 - 18:54:41 UTC246,418192,933Team Jade
TBH: Task Bar Hero56,8356 October 2026 - 19:41:46 UTC546,13043,714Nugem Studio, Tesseract Studio

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