SPSTEAMPULSELIVE ANALYTICS
Team Ice Cream VR

Team Ice Cream VR Steam metadata

Team Ice Cream | To be announced | game

Coming Soon

GameSteam Store content

CasualIndieSimulation

  • Steam app typegame
  • Steam App ID1857520
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeam Ice Cream

Team Ice Cream VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1857520
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeam Ice Cream
  • PublisherSnarky Pixel
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: Team Ice CreamPublisher: Snarky Pixel

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Team Ice Cream VR Steam metadata

Team Ice Cream VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1857520/metadata
Steam Communityhttps://steamcommunity.com/app/1857520
PCGamingWiki search
IGDB searchSearch IGDB for Team Ice Cream VR

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Full controller support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Week 21: What's in Store? - 23 May 2022

    Hmm... Bargain bin? I wonder what that could be about? Also, why is it outside? Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! Update to our Update! Steam has informed us that they intend to run a VR-focused event called VR Fest. In celebration of it, we will switch gears and be laser focused on getting a smooth demo done in time to participate. ːsteamhappyː Unfortunately that means we won't have time to post these weekly updates anymore until week 33 (we're on vacation weeks 31 to 33). We will instead be working on ironing out any and all bugs we can find and improving all aspects of gameplay included in the demo. See you all at the fest! Hope you enjoy our demo! So What's New? This week we have some news regarding the…

  • Week 20: Truckin' Along - 16 May 2022

    Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? This week will be a rather short one, but let's start by covering our goals from last week as usual to see how we did: Plans for Week 19 Task ETA Implement the upgrades store Week 24 Table shows up-to-date progress along with ETA for active targets, if any. The store implementation is under way as planned. Right now we have some of the 3D assets (about 25% of them) and some code written. We will be able to reach our week 24 target if everything continues going to plan. ːsteamhappyː That's really all the news we have this time regarding progress. Hopefully in a few weeks we will have something new to show again! Plans for Week 20 Task ETA Implement the upgrade…

  • Week 19: Store Design - 9 May 2022

    Mostly empty room in the design concept store. Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's start by covering our goals from last week as usual to see how we did: Plans for Week 18 Task ETA Finish designing the upgrades store Week 17 Week 18 Table shows up-to-date progress along with ETA for active targets, if any. The store design has now been completed. The screenshots shown in this article are from the design concept and the actual implementation may change significantly. Want more details? Have some good input? Let us know, we'd love to hear some feedback! ːsteamhappyː More information below! More Details Store concept showing hair selection. A basic as well as an expensive hair style option h…

  • Week 18: Not There Yet - 2 May 2022

    Not quite the change of image we had hoped for this week! Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Since we're back to our old tradition, let's start by covering our goals from last week to see how we did: Plans for Week 17 Task ETA Finish designing the upgrades store Week 17 Week 18 Table shows up-to-date progress along with ETA for active targets, if any. We did not make as much progress as we had hoped we would. Designing the store is taking longer than expected and the goal has been pushed back to next week. More Details Not a lot of details this time around. We failed to hit our weekly target last week. Our target was an ambitious one, especially considering the changes as of late and the vacat…

  • Week 17: Back on Track - 25 April 2022

    We know, we've been using this image a lot. ːsteamfacepalmː Next time there should finally be something new to show! Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's return to tradition and start by covering our goals from last week to see how we did: Plans for Week 16 Task ETA Reorganize schedule Week 16 Start work on game upgrades store Week 16 Table shows up-to-date progress along with ETA for active targets, if any. We managed to start working on the upgrades store as planned and the schedule has been reorganized so that I (project lead) am in charge of most of the heavy lifting until the release of early access. More Details Those of you who have been around for a while know that it has been a tr…

  • Week 16: Vacation Over - 19 April 2022

    Welcome to our first post-vacation weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Usual tradition dictates that we start by covering our goals from last week, but this time there were none to report. That's because we were on a much needed vacation. ːsteamboredː Instead, let's take a look at what we accomplished the week before: Plans for Week 15 Task ETA Create 3D models for: suv, minivan and bus Week 15 Add the new vehicles to the game Week 15 Table shows up-to-date progress along with ETA for active targets, if any. As you can see, we finished the tasks we set out to do and we're right on track with the schedule. More Details Those of you who read the week 14 update may have been scratching your heads, wondering what happene…

  • Week 14: Car-Carried Customers - 28 March 2022

    Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's keep up with tradition and start by covering our goals from last week to see how we did: Plans for Week 14 Task ETA Implement customer delivery Week 13 Table shows up-to-date progress along with ETA for active targets, if any. As you can see, we are running a whole week ahead again. Not only that, we have already secretly started working on next week's task a little! Shhh... Don't tell anyone! More Details There isn't much to say, last week went off without a hitch and we now have a nice system in place for vehicles to spawn, arrive at the stop and let out the citizens it carries. The potential customers exit their vehicle one-by-one, any citizens waiti…

  • Week 13: Bug Report - 21 March 2022

    Look at all these bugs we found! ːsteamthisː (Apologies to all entomologists reading this. We know most of them are not true bugs, but they were simply too cute not to include.) Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Our first big bug hunting week is over and we caught some good ones! We'll go into a little more detail below, but first let's keep up with tradition and start by covering our goals from last week to see how we did: Plans for Week 13 Task ETA Actually upload trailer and screenshots featuring updated visuals. No, really! Week 12 Find all the bugs. Week 13 Fix smaller bugs that we find, take note of any bigger bugs that need time scheduled Week 13 Table shows up-to-date progress along w…

  • Week 12: The Hunt is On - 14 March 2022

    Welcome to yet another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Aside from our now-continuous video editing fail, there isn't much to write about this week. Let's start by covering our goals from last week as usual and see how we did: Plans for Week 12 Task ETA Actually upload trailer and screenshots featuring updated visuals End of February Create audio effects for the menu Week 12 Polish menu experience (in particular for the VR player) Week 12 Table shows up-to-date progress along with ETA for active targets, if any. We did not publish the trailer last week as promised. We mentioned in our last post that the delay was our own fault, but did not go into more detail. The problem was our own inexperience when it comes to vi…

  • Week 11: Off the Trail(er)s - 7 March 2022

    What you should be seeing in the screenshots section right now, if not for a little mishap on our end. Welcome to yet another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Just like last week, this week there isn't much to write about. That said, let's start by covering our goals from last week as usual and see how we did: Plans for Week 11 Task ETA Create a new trailer featuring updated visuals End of February Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ETA targets. Last week we said the trailer and new screenshots should be up during the week, but unfortunately that got delayed. The issue was our own fault, but has now been resolved. The updated material…

  • Week 10: Menus and Trailer - 28 February 2022

    Welcome to our third weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? This week there isn't much to write about, but let's start by covering our goals from last week as usual and see how we did: Plans for Week 10 Task ETA Take new screenshots of updated visuals End of February Create a new trailer featuring updated visuals End of February Fix highlight bugs End of Week 10 Implement end-of-round screen End of Week 10 Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ETA targets. We completed all the tasks we set out to do once again and got well into week 10's progress, even! (We're on a roll!) The pesky highlight bugs have been taken care of and the new screenshots…

  • Week 9: What's New? - 21 February 2022

    Welcome to our third weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Like last week, this one is going to be more reasonable than our first one, which turned out to be more or less a novel. Let's start by covering our goals from last week and see how we did: Plans for Week 9 Task ETA Finish the menu system End of Week 9 Start work on end-of-round screen End of Week 10 Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ETA targets. We completed all the tasks we set out to do yet again and the project is even running slightly ahead of schedule. We actually made some headway with the menus and the post-game screen, so we have something visual to show you today! ːsteam…

  • Week 8 Update - 14 February 2022

    Welcome back to another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Unlike last week, which was our first update post and as such quite the novel, this one is going to be more reasonable. We also discovered that Steam has some pretty handy formatting tools! Let's start by covering our goals from last week and see how we did: Plans for Week 8 Complete audio overhaul - Done Complete order bubble overhaul - Done Complete customer scoring - Done Start work on menu system (planned completion by end of Week 9) - Started and on track We managed to complete all the tasks we set out to do and made some good headway on the menu system. It is currently fully controllable by keyboard and controller, but VR is still a work-in-progress. We…

  • What's New? - 7 February 2022

    Hold on to your scoops! This is going to be a long one! We have seen quite a lot of interest in the game so far and would love to get some feedback from you all. As such, we will be doing a weekly update series where we discuss changes in the game and keep everyone up to date on what's going on behind the scenes. Our goal is to be completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? As it has been about a month since the launch of our Steam page, there's quite a bit of news. A quick overview: New Features Sprinkles Wafer rolls Ice Cream scoring system (in progress) Other Changes Refine visuals Performance Tuning Order Bubble overhaul (almost complete) Audio overhaul (in progress) In-Depth Details Audiovisual Overhaul Beachville in all its Ultra glory. Our major focus over the last month was getting Beachville to…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1857520
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperTeam Ice Cream
PublisherSnarky Pixel
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Play alone in VR—or get together with a friend on PC and work as a team—to attract and serve customers ice cream. Earn tips to buy upgrades and outfits and move up in the world!

About this game

VR Fest Demo About the Game Team Ice Cream VR plops you down on an island to make ice cream to hordes of customers. Either go it alone as a solo ice cream maestro taking on the world of ice cream in VR or get assistance from a friend playing on the PC. When playing co-op, only the assistant playing on PC can see the customers' orders, so better sharpen your communication skills! Prepare for hours of hectic fun! Get Money - Make sure the ice cream you deliver to the customer is quick and tasty and your tip jar will fill up nicely. Fail to deliver a cone up to the customer's standards, however, and your reputation may take a hit. Get Good - Making the perfect cone of soft serve isn't as easy as it looks! Scoops come with their own challenges, too, as some customers may want multiple flavors in a single ball. Get Help - Play as The Assistant on PC to help the Maestro out. You get to perform noble tasks such as attracting customers, taking orders and keeping seagulls away from tables! Get Fancy - Show off with an outfit only fit for ice cream royalty such as yourself or go wild and express your artistic side, it's all up to you. Of course, you can only dress in what you can afford. Features Day & Night Cycle - Work from dawn 'til dusk Ice Cream Physics - Drop your ice cream and watch it slop on the ground Local Co-Op - Have a friend on the PC help you out, everything is more fun together Player Customization - Make your character your own Tip System - Earn money from tips to buy upgrades that help your game Upgrades - Buy upgrades that help you earn more tips, faster Color Identifiers - Shows letters in addition to colors (color blindness accessibility option)

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
52Tracked Controller Support
54VR Only
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Team Ice Cream VR's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Team Ice Cream VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Team Ice Cream VR at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.00$0.00No discountSteam Store

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