Team Ice Cream VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1857520
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperTeam Ice Cream
- PublisherSnarky Pixel
- Parent gameNot available
Genres: Casual, Indie, Simulation
Company pages: Developer: Team Ice CreamPublisher: Snarky Pixel
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Team Ice Cream VR Steam news
Team Ice Cream VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Week 21: What's in Store? - 23 May 2022
Hmm... Bargain bin? I wonder what that could be about? Also, why is it outside? Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! Update to our Update! Steam has informed us that they intend to run a VR-focused event called VR Fest. In celebration of it, we will switch gears and be laser focused on getting a smooth demo done in time to participate. ːsteamhappyː Unfortunately that means we won't have time to post these weekly updates anymore until week 33 (we're on vacation weeks 31 to 33). We will instead be working on ironing out any and all bugs we can find and improving all aspects of gameplay included in the demo. See you all at the fest! Hope you enjoy our demo! So What's New? This week we have some news regarding the…
- Week 20: Truckin' Along - 16 May 2022
Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? This week will be a rather short one, but let's start by covering our goals from last week as usual to see how we did: Plans for Week 19 Task ETA Implement the upgrades store Week 24 Table shows up-to-date progress along with ETA for active targets, if any. The store implementation is under way as planned. Right now we have some of the 3D assets (about 25% of them) and some code written. We will be able to reach our week 24 target if everything continues going to plan. ːsteamhappyː That's really all the news we have this time regarding progress. Hopefully in a few weeks we will have something new to show again! Plans for Week 20 Task ETA Implement the upgrade…
- Week 19: Store Design - 9 May 2022
Mostly empty room in the design concept store. Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's start by covering our goals from last week as usual to see how we did: Plans for Week 18 Task ETA Finish designing the upgrades store Week 17 Week 18 Table shows up-to-date progress along with ETA for active targets, if any. The store design has now been completed. The screenshots shown in this article are from the design concept and the actual implementation may change significantly. Want more details? Have some good input? Let us know, we'd love to hear some feedback! ːsteamhappyː More information below! More Details Store concept showing hair selection. A basic as well as an expensive hair style option h…
- Week 18: Not There Yet - 2 May 2022
Not quite the change of image we had hoped for this week! Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Since we're back to our old tradition, let's start by covering our goals from last week to see how we did: Plans for Week 17 Task ETA Finish designing the upgrades store Week 17 Week 18 Table shows up-to-date progress along with ETA for active targets, if any. We did not make as much progress as we had hoped we would. Designing the store is taking longer than expected and the goal has been pushed back to next week. More Details Not a lot of details this time around. We failed to hit our weekly target last week. Our target was an ambitious one, especially considering the changes as of late and the vacat…
- Week 17: Back on Track - 25 April 2022
We know, we've been using this image a lot. ːsteamfacepalmː Next time there should finally be something new to show! Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's return to tradition and start by covering our goals from last week to see how we did: Plans for Week 16 Task ETA Reorganize schedule Week 16 Start work on game upgrades store Week 16 Table shows up-to-date progress along with ETA for active targets, if any. We managed to start working on the upgrades store as planned and the schedule has been reorganized so that I (project lead) am in charge of most of the heavy lifting until the release of early access. More Details Those of you who have been around for a while know that it has been a tr…
- Week 16: Vacation Over - 19 April 2022
Welcome to our first post-vacation weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Usual tradition dictates that we start by covering our goals from last week, but this time there were none to report. That's because we were on a much needed vacation. ːsteamboredː Instead, let's take a look at what we accomplished the week before: Plans for Week 15 Task ETA Create 3D models for: suv, minivan and bus Week 15 Add the new vehicles to the game Week 15 Table shows up-to-date progress along with ETA for active targets, if any. As you can see, we finished the tasks we set out to do and we're right on track with the schedule. More Details Those of you who read the week 14 update may have been scratching your heads, wondering what happene…
- Week 14: Car-Carried Customers - 28 March 2022
Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's keep up with tradition and start by covering our goals from last week to see how we did: Plans for Week 14 Task ETA Implement customer delivery Week 13 Table shows up-to-date progress along with ETA for active targets, if any. As you can see, we are running a whole week ahead again. Not only that, we have already secretly started working on next week's task a little! Shhh... Don't tell anyone! More Details There isn't much to say, last week went off without a hitch and we now have a nice system in place for vehicles to spawn, arrive at the stop and let out the citizens it carries. The potential customers exit their vehicle one-by-one, any citizens waiti…
- Week 13: Bug Report - 21 March 2022
Look at all these bugs we found! ːsteamthisː (Apologies to all entomologists reading this. We know most of them are not true bugs, but they were simply too cute not to include.) Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Our first big bug hunting week is over and we caught some good ones! We'll go into a little more detail below, but first let's keep up with tradition and start by covering our goals from last week to see how we did: Plans for Week 13 Task ETA Actually upload trailer and screenshots featuring updated visuals. No, really! Week 12 Find all the bugs. Week 13 Fix smaller bugs that we find, take note of any bigger bugs that need time scheduled Week 13 Table shows up-to-date progress along w…
- Week 12: The Hunt is On - 14 March 2022
Welcome to yet another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Aside from our now-continuous video editing fail, there isn't much to write about this week. Let's start by covering our goals from last week as usual and see how we did: Plans for Week 12 Task ETA Actually upload trailer and screenshots featuring updated visuals End of February Create audio effects for the menu Week 12 Polish menu experience (in particular for the VR player) Week 12 Table shows up-to-date progress along with ETA for active targets, if any. We did not publish the trailer last week as promised. We mentioned in our last post that the delay was our own fault, but did not go into more detail. The problem was our own inexperience when it comes to vi…
- Week 11: Off the Trail(er)s - 7 March 2022
What you should be seeing in the screenshots section right now, if not for a little mishap on our end. Welcome to yet another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Just like last week, this week there isn't much to write about. That said, let's start by covering our goals from last week as usual and see how we did: Plans for Week 11 Task ETA Create a new trailer featuring updated visuals End of February Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ETA targets. Last week we said the trailer and new screenshots should be up during the week, but unfortunately that got delayed. The issue was our own fault, but has now been resolved. The updated material…
- Week 10: Menus and Trailer - 28 February 2022
Welcome to our third weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? This week there isn't much to write about, but let's start by covering our goals from last week as usual and see how we did: Plans for Week 10 Task ETA Take new screenshots of updated visuals End of February Create a new trailer featuring updated visuals End of February Fix highlight bugs End of Week 10 Implement end-of-round screen End of Week 10 Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ETA targets. We completed all the tasks we set out to do once again and got well into week 10's progress, even! (We're on a roll!) The pesky highlight bugs have been taken care of and the new screenshots…
- Week 9: What's New? - 21 February 2022
Welcome to our third weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Like last week, this one is going to be more reasonable than our first one, which turned out to be more or less a novel. Let's start by covering our goals from last week and see how we did: Plans for Week 9 Task ETA Finish the menu system End of Week 9 Start work on end-of-round screen End of Week 10 Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ETA targets. We completed all the tasks we set out to do yet again and the project is even running slightly ahead of schedule. We actually made some headway with the menus and the post-game screen, so we have something visual to show you today! ːsteam…
- Week 8 Update - 14 February 2022
Welcome back to another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Unlike last week, which was our first update post and as such quite the novel, this one is going to be more reasonable. We also discovered that Steam has some pretty handy formatting tools! Let's start by covering our goals from last week and see how we did: Plans for Week 8 Complete audio overhaul - Done Complete order bubble overhaul - Done Complete customer scoring - Done Start work on menu system (planned completion by end of Week 9) - Started and on track We managed to complete all the tasks we set out to do and made some good headway on the menu system. It is currently fully controllable by keyboard and controller, but VR is still a work-in-progress. We…
- What's New? - 7 February 2022
Hold on to your scoops! This is going to be a long one! We have seen quite a lot of interest in the game so far and would love to get some feedback from you all. As such, we will be doing a weekly update series where we discuss changes in the game and keep everyone up to date on what's going on behind the scenes. Our goal is to be completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? As it has been about a month since the launch of our Steam page, there's quite a bit of news. A quick overview: New Features Sprinkles Wafer rolls Ice Cream scoring system (in progress) Other Changes Refine visuals Performance Tuning Order Bubble overhaul (almost complete) Audio overhaul (in progress) In-Depth Details Audiovisual Overhaul Beachville in all its Ultra glory. Our major focus over the last month was getting Beachville to…
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