Stardust Exile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 15:39:56 UTC
- SteamPulse tracked peak19
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews45
- Release dateNov 8, 2024
- DeveloperApseren
- PublisherApseren
Genres: Indie, Massively Multiplayer, Simulation, Strategy
Company pages: Developer: ApserenPublisher: Apseren
Stardust Exile Steam news
Stardust Exile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.3.2 Changelog - 14 August 2026
v1.3.2\ Repair Vessels now repairs allied ships too\ Paginate logs to allow viewing more results in the past\ Add player alliance info to Civilization dialog\ Avoid shortening research techs costs when the value has decimal places\ Improve dialogs repositioning during game resize\ Disable bounty creation for demo accounts\ Fix Precursor Drone ignoring alliances when choosing a target to collide an enemy ship against\ Fix large coordinates partially hidden in Logs and Civilization dialogs\ Fix control borders not visible under the solar system\ Fix control borders being added to systems with ships just passing through without stopping\ Fix control borders player names sometimes being incorrectly added or removed after control changes in systems without a star\ Fix the button to create a new alliance staying enabled after an alliance had already been created\ Fix default system mouse curs…
- Version 1.3.1 Changelog - 18 May 2026
v1.3.1 Show time to enter the next system in the movement trajectory Show start and end system coordinates in long movement trajectories Improve performance on displays with aspect ratios different from 16:9 Improve detection of repeated player names On touch screens show the movement destination on the side of the finger instead of under it Increase edges indicators clickable area Change new market order dialog to indicate that ships are always sold via their closest market terminal Fix incorrect ship stats when multiple ships are selected at the same time Fix incorrect display of player name in control of a system if emoji modifiers are used Fix explosions remaining visible after starting or stopping a skirmish game Fix ships sometimes disappearing in the 2 middle zoom steps when the camera is moved Fix skirmish CPU players ships moving to positions already occupied when they change d…
- Version 1.3.0 Changelog - 19 February 2026
v1.3.0Add Capture Pods weapon type and Corsair ship presetExperimental web client with Steam login support at: stardustexile.comRebalanced weapons damage to make ships with missiles or projectiles more effective against gaussMake default screen resolution independent of the scaling configured in the OSAllow to revert to the detected screen resolutionShow ships currently in combat or moving on the home screenImprove tutorial with info about how to select multiple ships at once and check travel times before starting the ship movementImprove server performanceFix control borders player names flickering when the camera is movedRemove Precursors related techs from the skirmish tech treeFix market orders to buy precursor drones not workingFix the start button being enabled in the precursors dialog, without having the required techs, when there was an item already partially builtAllow to exit…
- Version 1.2.2 Changelog - 5 November 2025
v1.2.2Display control borders in systems without stars tooAllow to define keyboard keys to focus, move and stop shipsReduce network messages sizeImprove performance of combat involving a large number of shipsAdd translation corrections submitted by the community. Special thanks to 某路过的苦力怕Do not remove all Precursor Drones after aggro drops to 0Fix camera moving too fast when using the keyboard keys in the closest zoomFix incorrect movement speed of ships when targeted by multiple Precursor DronesFix ships dialog closing when rotating the ship view and releasing the mouse button outside of itFix previous research in progress not removed after a new game is startedFix missiles trails sometimes not visibleFix Windows 11 requesting permissions not needed the first time it is launchedFix the mouse button getting stuck when the cursor leaves the 3D view while rotating it. Happened in the Ship…
- Version 1.2.1 Changelog - 5 August 2025
v1.2.1Allow to filter the ships distribution throughout the galaxy by the player own shipsShow estimated travel time at the ship current position for long distances too. Keep the time inside the camera view if possibleShow the repair rate of the Repair Vessel in the ship statsImprove the contrast of the tutorial indicator with the backgroundPrecursor items build progress no longer resets when the Research Vessel undocks or is destroyedFor short distances, ships travel times are no longer visible if it is not possible to calculate the time with precision. That happens when not all systems in the travel path are loaded on the client side, which does not allow to account for all the disruptors that might affect the time. For long distances an approximated time will still be visible with a ≥ prefixTo prevent accidental self-destruction of ships, the button is now only visible if the ships w…
- Ancient Civilization Ruins (v1.2.0) - 8 June 2025
This update adds ruins from an ancient civilization spread out throughout the galaxy. They can be activated to produce artefacts, ship parts, and process batches. The artefacts and processed batches can be sold in the market, and the ship parts can be used to build a new type of ship. This is the first update more focused on PvE combat, and it is geared more towards advanced players than new players. You can toggle the locations of the ruins with the new ui at the top left corner of the galaxy map.v1.2.0 Changelog:Ancient civilization ruinsNew ship type: Precursor DroneNew research techs and market items: Tradable Artifacts, Batch Processing and Precursor DroneAllow to hide and show all icons in the galaxy map
- Version 1.1.3 Changelog - 9 February 2025
v1.1.3 Allow to fulfill buy orders that are not in range of the currently selected terminal but are in range of other terminals Allow to define the fire mode of ships leaving shipyards and market terminals Cycle over ships in the same position by clicking multiple times Increase radius of places where new pirates packs can form Increase market orders radius for orders generated by systems, and further increase their value closer to the solar system Fix ships showing as duplicated in some situations when the network connection temporarily slows down Fix ships leaving the market terminal showing as duplicated Fix ships stopping on positions already occupied by another ship when they receive instructions to stop Fix camera movement between zoom levels moving too fast when running at a frame rate above 60 Fix repair vessel sometimes not moving to the closest ship when there is none in range…
- Version 1.1.2 Changelog - 20 January 2025
v1.1.2 Allow to filter Logs by other players. Accessible from their Civilization dialog Ship stats now show values with units Allow to select and copy (ctrl+c) chat messages, player name and production values on civilization dialog, planets and stars names on their dialog Improve tutorial text Increase the initial system minimum distance to the solar system and only start where there are empty adjacent systems to expand to Fix dialogs title bar being hidden if the game window is resized below their width and height Fix planet sometimes not visible in the planet dialog the first time it is open Fix dropdowns list not opening with the correct item highlighted Fix game window default size after changing to Windowed mode for being too small to fully show some dialogs
- Stardust Exile Demo Release Announcement - 14 January 2025
In preparation for Steam's Real-Time Strategy Fest, the demo of Stardust Exile has been released. Get it here: https://store.steampowered.com/app/3411960/Stardust_Exile_Demo/ Feel free to share it with friends that are into the RTS genre. And reach out via Discord, Steam Discussions or social media channels.
- Version 1.1.1 Changelog - 13 January 2025
v1.1.1 Allow to automate outpost location search More tutorial improvements Add support for demo client Once a disruptor enters warp, it no longer has any effect on other ships Base materials production increased by 50% for planets. Collectors in orbit now on average harvest 52% of available materials, outpost established 24% and upgrades 24% Increase storage ships base capacities. Materials storage increases to 21M, Gas Tanker to 9.5M and Energy Accumulator to 27M. Increase Shipyard storage base capacities to 4.2M materials, 1.9M gas and 5.4M energy Change the initial shipyard to have extra-solar capabilities by default. Increase initial resources to 4.2M materials, 1.9M gas and 5.4M energy Fix allowing to attack ships still in warp when 2 players in the same alliance share the same system
- Version 1.1.0 Changelog - 12 December 2024
Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes. v1.1.0 Changelog: Add Repair Vessel More tutorial improvements and allow to restart it Change trajectory color if ship can harvest from planet, star or asteroid belt Always open objectives dialog if some of the tutorial objectives have not been completed yet Increase Research Vessel speed and reduce construction time Reduce Disruptor and storage ships construction time Fix connection drops not detected in some situations Fix projectiles weapons sound that sometimes keeps playing after the battle has ended Fix coordinates buttons and ship focus button not working when in the galaxy view Fix camera not moving to initial system when starting a new game if the camera is in the galaxy view Fix ships trails positioned outside of the ship when they have a horizontal or vertical design
- Stardust Exile 1.0 has been released! - 8 November 2024
After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase. List of major features currently implemented in the game: MMORTS persistent, single-shard Single-Player skirmish Procedural spaceship generator Markets, sell and buy spaceships and resources Research/Tech tree Pirate NPCs Alliances between players Bounties placed on pirates or other players Planetary outposts Rename stars and planets you control outside of the Solar System Leaderboards Logs of recent activity
- Stardust Exile will leave Early Access on November 8th - 25 October 2024
With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th. Major features added since the start of Early Access: Single-Player skirmish Markets, sell and buy spaceships and resources Research/Tech tree Pirate NPCs Alliances between players Bounties placed on pirates or other players Massive black hole at the center of the galaxy Gas, Research Advancements and Credits as new resource types Planetary outposts Chat rooms for each language and private chat rooms Logs of recent activity After that, development will resume. The next set of features to be implemented can be checked out on the Discord roadmap channel or inside the game.
- Version 0.10.2 Changelog - 25 October 2024
Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved. v0.10.2 Changelog: - Allow to configure keyboard keys - Allow to control skirmish speed with keyboard keys - Improve tutorial - Skirmish opponents ships now have the colors of their faction to help differentiate them from the player own ships during battles - Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss - Fix skirmish mode with seed 0 blocking when moving to the galaxy zoom level - Fix wrong main menu button text after exiting a skirmish game without a playable faction - Fix incorrect engine trail color for ships from other players - Fix gauss shot pat…
- Version 0.10.1 Changelog - 24 August 2024
v0.10.1 - Improve responsiveness when running skirmish at 100x - Improve performance rendering many ships and trajectories with camera zoomed out - Improve systems creation time when moving the camera - Limit total amount of resources in pending market sell orders to 1B - Fix shipyard and market terminal rally point indicator not moving as the ship moves - Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems - Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels - Fix incorrect rendering on some GPUs for: ships, trajectories, planets trajectory lines, over indicator, selection indicator and weapons range line - Fix some animations moving too fast on frame rates above 60 - Fix establish outpost buttons not being disabled immediately after establishing an outpost if there…
- Skirmish (v0.10.0) - 23 July 2024
This update introduces the single-player skirmish mode. Now you can generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired. Pre-defined modes include: End Exile: Make your way to the Solar System and end your exile. Quick Match: A small game of conquest with 4 factions and a small limit of ships. Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached. Simulation: Watch empires rise and fall. No playable faction. Or create your own scenario with any of the victory conditions or none. v0.10.0 Changelog: - Add Skirmish mode - Enable data compression for large messages from the server - Improve main menu - Increase ships limit to 500. Change steps from 128|256|384 to 100|200|300|400|500 - Logs default From/To is now All - Fix…
- Version 0.9.0 Changelog - 24 April 2024
v0.9.0 - Allow to configure rally point of Shipyards and Market Terminals - Add black hole at the center of the galaxy - Improve system creation time for systems with many ships - Improve precision of galaxy map mouse clicks, camera icon position and ships distribution cells - Improve control borders player names looks - Fix displayed production rates not updating immediately after a storage ship enters a new system - Fix production rates not updating when a storage ship or shipyard is bought from the market
- Version 0.8.0 Changelog - 16 February 2024
New update adds NPC Pirates with corresponding bounties for each pirate faction. -------- On the galaxy view it is now possible to see the distribution of ships throughout the galaxy. -------- Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not. -------- Market orders have also been expanded to be automatically generated in other systems besides the Solar System. v0.8.0 changelog: - Allow to see the distribution of ships throughout the galaxy - Add Pirates - Add systems control borders - Expand automatic market orders generation to more systems - Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system - Show correct planets max resources output based on the player current completed harvest research - Fix objectives revertin…
- Planetary Outposts (v0.7.0) - 15 December 2023
New update adds planetary outposts. They increase the production of materials and can be expanded at additional cost to increase the production further. Their construction is optional, but allow to reduce the number of collector needed and systems occupied. Each collector creates one outpost and maintains it. If it is destroyed or leaves the planet the outpost is destroyed too. Additionally this update will be the first of a long-overdue game rebalance: - Storage ships base capacities will be increased. Materials storage increases to 8.4M, Gas Tanker to 3.8M and Energy Accumulator to 10.8M. The Shipyard storage capacities are reduced to 2.1M materials, 0.95M gas and 2.7M energy. - Reduce resources production rates by 50% on average. The same reduction applies to ships construction cost, research cost and the initial amount of resources after a New Game. v0.7.0 changelog: - Add Planetary…
- Alliances + Bounties (v0.6.0) - 3 October 2023
New update adds Alliances and Bounties to Stardust Exile. Alliances allow ships to not open fire on other alliance members. Systems can now be safely shared between multiple players. It also disables the disruptors effect between alliance members to allow faster travel. Bounties allow to earn credits by destroying ships. The amount earned for each ship is proportional to the cost in resources of that ship. This update also adds a new option to the markets that allow to fulfill ships orders directly from the markets dialog. It automatically picks the closest ships to the selected terminal that matches the selected criteria. It is no longer necessary to create individual sell orders for each ship. v0.6.0 Changelog: - Add Bounties - Add Alliances - Allow Civilization dialog to sort systems by each resource production or by distance to the Sun - Allow to fulfill an order to buy ships direct…
Patch notes and updates
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