- V1.4.7 QOL PATCH - 16 November 2024
Commanders, We've released a new patch to fix up some unbalanced aspects of the game, make the game a bit more fast paced, and scattered some extra eye candy across the board to make your game experience better! Here's a list of all the changes below: v1.4.7 PATCH NOTES ==VISUAL IMPROVEMENTS== Upgraded the visuals of Auroris. (Should now be a ton more trees floating around and frozen lakes to make the battlefield extra icy) ==NEW ENEMIES== Enfreezinator -> An ancient shard ice of ice capable of freezing defenders outright with powerful blasts of magic. Appears on some levels after 3-6! ==BALANCE CHANGES== ==ENEMIES== Deathgripper -> HP increased from 9000 to 9900 Explosion radius increased from 0 to 8 We're seeing the Deathgripper be a bit too weak and unthreatening especially with its weaknesses to crowd control, so we're bumping up its tankiness and reducing its ability to be stalled.…
- V1.4.6 QOL PATCH - 16 July 2024
Hi everyone, Just a small patch that fixes a few bugs + patch ups to a bunch of towers + defenders. BUG FIXES The Mrithus bossfight can now be completed properly Missile Launcher Level 4 bullets no longer stun the enemy for 1 second. IMPROVEMENTS A lot of towers, defenders, and enemies have more sounds. BALANCING MRITHUS BOSS FIGHT Void Obelisks can no longer be affected by Symmetria Crystal (Developer's notes: This is to prevent the infamous Symmetria Crystal cheese where the player would take off 15% of a Void Obelisk's HP bar by using the tower.) OVERLORD BOSS FIGHT Underlord's speed overclock now takes priority over slows (Developer's notes: Slows are a bit too broken at dealing with Underlords, so this should hopefully make other strategies be considered.) TOWERS Symmetria Crystal -> Energy cost increased from 2/4/6/8 to 8 flat Fire rate decreased from 1.16 to 1.12 (Developer's not…
- V1.4.5 - ENTER THE EXECUTIONER - 12 July 2024
Enter a new defender, the Executioner. + A lot more fixes + QOL changes to improve your gameplay experience We haven't quit, v1.5 is in the works :) - Anthony Hyperreal Games NEW DEFENDER Unlock the new defender, Executioner via the QUESTS panel! Deals heavy damage close up, causing targets to bleed health and have reduced healing. Attacks EXECUTE low health enemies, killing them instantly! MAJOR CHANGES Towers no longer instantly deactivate when out of energy. You will now get a warning message, and only after will they shut down. Towers will no longer generate heat in Auroris if they are out of energy (Having an energy warning) Towers will freeze significantly faster when "OUT OF ENERGY" Added tooltips to many sections of the game BUG FIXES Cores will now properly generate money and energy Burn debuff now properly deals damage. BALANCE CHANGES: SYSTEMS: Burn -> Damage increased from 2…
- V1.4.4 QOL UPDATE - 14 March 2024
Hi everyone, Just a small patch tying up loose ends of v1.4. v1.5 is in the works, thanks everyone for your patience! - Anthony Hyperreal Games VISUAL CHANGES: - Changed the Icon of the game while its running (Farewell to the 2021 Logo!) - Changed the position of the Start Level button GAMEPLAY CHANGES: - Voidlords can now spawn in Endless Mode In Endless Mode, reduced enemy scaling p/wave between Waves 50-75: - Enemy Health p/round decreased from 8% p/wave to 6% p/wave (Developer's notes: Now that the enemies in Endless Mode are stronger, we're going to slightly reduce the enemy stat scaling of earlier endless mode waves) - Increased the speed limit cap for enemies in Endless Mode BUGFIXES: - The spell button should no longer be visible before starting a level - Hovering over the World Select Buttons should now properly cause them to glow - The world images in World Select should no lo…
- V1.4.3 Bugfix Patch - 24 January 2024
v1.4.3 Bugfix Patch Here's a few essential bugfixes that'll fix some broken parts of the game! As usual... let us know if there are any bugs (You can contact us via the Steam community, YouTube, or via e-mail) Bugfixes: Missile Launcher should now be selectable in-game and placeable. Mrithus should no longer be targetable when void obelisks are alive. (Towers would lock on Mrithus instead of destroying the Void Obelisk, making the game unfairly harder) Balance Changes: Cube Beamer Range increased from 30/33/36/40 to 30/35/40/45 (Developer's notes: Cube Beamer could use some extra range, considering it's got no way to hold enemies in place and is single target.) Symmetria Sword Fire rate increased from 0.9 to 0.94 (Developer's notes: Symmetria Sword would be in a much better spot now that it can affect more enemies with its debuff.) Empyrean Cooldown increased from 16 to 17 seconds (Deve…
- V1.4.2 Quality of Life Patch - 20 January 2024
We're back with some new changes that'll fix up some bugs in v1.4.1 and rein in some overpowered towers that are trivializing the game. As usual, if there's any other suggestions you have for us, or features you want us to add, feel free to reply to this post - we'll read every single message here! - Hyperreal Games P.S. Changelogs are below, read them if you want. _______________________________ Changelogs: UI Changes: - The new update popup no longer appears for new players (They don't know what's going on!) Bugfixes: - Fixed a bug where the Void Obelisk grants infinite money when destroyed - Voidlord's laser should be more visible now - Removed a developer cheat code that could be accessed in game - Cube Corp, Hydra Cannon, and Frozen Shot can now properly be obtained by completing their respective quests. - It should no longer be possible to enter a battle without selecting any towe…
- V1.4.1 Quality of Life Patch - 15 January 2024
Here's a small update to fix a bunch of bugs that slipped through v1.4, and a few balance changes to make the game more challenge on easier difficulties! Changelogs: VISUAL CHANGES: - All towers in tower select now on one page. BUGFIXES: - Fixed a bug with Monolith's UI in Tower Select - Final Wave should no longer appear incorrectly in Level 1-4 - Cube Corp should no longer have money/energy gen FX when not generating money/energy. - Mrithus's theme should no longer be 'drowned out' by sound effects. - Monolith now properly applies death effects upon dying BALANCE CHANGES: - Made it slightly harder to generate money and energy passively, especially in earlier levels. Voidburn Debuff -> Damage increased to 45-60 + 8% current health true damage p/second (from 15-30 + 8% current health true damage p/second) (Developer's notes: Voidburn is still currently ignorable and remains a "free atta…
- V1.4 UPDATE RELEASE - 14 January 2024
Welcome to Update 1.4 It's been almost a year since we've first released Cubelander. Felt like yesterday when we were making our menu music work, and enemies to move properly! We've reworked the Mrithus and Overlord bossfights to involve a lot more void... and less lag. We've cooked up a new track to add to our OST as well and a new addition to your arsenal... In the meantime, enjoy the game! - Anthony Wu Hyperreal Games NEW DEFENDER -> Monolith - Extremely tough defender that violently explodes when killed - Unlock by reaching Commander Level 90 in the QUESTS panel - (TIP to farm XP: Playing levels and beating them on Invictus Mode grants HUGE bonuses of XP) NEW ENEMY -> Voidlord - Watch out for its deadly laser attack! - Appears in the Geometric Void and summoned by Mrithus - Extremely tough defender that takes many hits to bring down! - Nigh-unstoppable when empowered by Void Obelisk…
- V1.3.1 QUALITY OF LIFE PATCH - 3 November 2023
Hey everyone, we've released V1.3.1, a small QOL patch that makes some polishes to the content of V1.3. We've also updated the splash screen when you first open Cubelander! Have fun! - Hyperreal Games Changelogs Changes -> - Tower levels renamed to TIERS. - Improvement to in-game UI - Updated Hyperreal Games Splash-screen - Bosses are now able to take up to 4999 damage p/hit (from 999) Bugfixes -> Damage numbers are no longer spawned for negative damage Laser sounds should not play during the pause menu Balance Changes Towers Frostfire Laser -> Energy Cost increased from 8/11/14/17 to 10/14/18/22 (Developer's notes: The frostfire laser has been at a very strong state, after the v1.2.2 buffs. While the v1.3 nerfs have been doing well to put it in check, we're going to increase the risk of using the tower by increasing its energy cost - so it's not as versatile in low energy setups.) Corr…
- UPDATE V1.3 - THE SMITER AND THE PROTECTOR - 26 September 2023
It's been a while since we've had a major update in Cubelander - so we're happy to bring you version 1.3, our latest update! ____________________________ NEW QUESTS You can now do more than just complete levels in Cubelander! We've added massive rewards for levelling up, and beating levels on HARDER difficulties through our quest system! THE SMITER AND THE PROTECTOR We've added 2 new defenders, the Empyrean and the Restorer The EMPYREAN is a very tough and fast defender that fires blasts of light at enemies, burning them for magic damage over time. When injured, the defender fights on with a shield, able to stall enemies for a long time The RESTORER is a tanky defender that creates an aura of restoration around it, when fighting. Defenders nearby become tankier and heal! These 2 new defenders will help you out in situations, where you're in a pinch and need to decimate crowds or you wan…
- V1.3 COMING SOON - 24 September 2023
I'm sure you've all been asking "Where have you guys been? Did you stop developing Cubelander?" We've been working hard every week on Cubelander behind the scenes, and have made massive changes to the game, polishing up the game so when v1.3 rolls around, you'll have access to TWO new defenders: The Empyrean - A divine warrior that fires incinerating blasts at enemies. Very tanky, with a shield when damaged The Restorer - The protectors of Symmetria, able to heal your defenders in combat, firing huge leaf blasts of true damage at enemies We've also been re-doing some of the OST, and adding immersive sound effects to our game. While we're at it, we've been working away at tutorials V1.3 is almost done, and we can't wait to share it with you all Thanks for supporting and playing Cubelander over the months! - Anthony Lead Developer of Cubelander
- V1.2.2 QUALITY OF LIFE PATCH - 21 April 2023
Hey everyone, we're here to bring you V1.2.2, a small QOL patch that adds a new XP system and fixes some bugs! Here are the changes below: Main Changes Added a new stats button (show below) in the main menu, showing the player stage clears on each difficulty and their commander XP. Level up all the way up to Level 100! (We still haven't decided what rewards to give to you for reaching certain levels, let us know what it should be!) Cryonova's bossfight has been reworked in a more challenging way... Good luck! Quite a few bugfixes that will make your Cubelander experience way more pleasant! Thanks for playing - we'll be working on v1.3 while you do that... - Hyperreal Games (Full Changelogs listed below) Full Changelogs Stats Menu Check out all of your level completions from Normal to Invictus Mode with this new menu You'll now gain XP for killing enemies and completing levels to increas…
- V1.2.1 Cubelander Mini Update - 8 April 2023
Hey players, we're back with another small patch before a larger update. This update aims to fix a bunch of bugs you've all been facing with the new update, tweak a bunch of overperforming towers and defenders, and make some quality of life adjustments! Also, did we mention a new defender that's being added? Enjoy! - Hyperreal Games (The full patch notes are listed below) CHANGELOGS: NEW ADDITIONS: - New defender, Titania added to the game, a defender with VERY high armor that can withstand a lot of physical damage! - Endless Mode now displays the waves survived after you lose. Defeat panel in endless mode renamed to Game Over. BUGFIXES: - Defender select icons now updated - Updated some defender icons in level select - Hid unreleased content in level select - Energy Pylon now mentioned in game as Energy Pylon instead of Energy Generator in all instances. - Core upgrade button is now pr…
- V1.2 UPDATE CHANGELOGS - 17 March 2023
V1.2 CHANGELOGS Here's the full changelogs for the new version, v1.2! Have a read below - Major Changes: Defenders are now spawned from cores automatically and can spawn over time. They now have individual cooldowns. Added limit for summoning defenders. Cores can now be upgraded to level 8, each bringing more health, defender spawns and resource generation. They also have a new model. Most enemies and defenders have better graphics, tower tiles have been reworked! You can now select your defenders to bring into battle, alongside your towers Added the News section where you can see latest update notes. Minor Changes: Added some Advanced tips in the tutorial section Loading screen tips improved! Fixed bug where the tutorial was unlocked until you beat Ethoria (LOL) You can now use previous loadout and clear your loadout in one click in arsenal select. By default, tower select will use you…
- V1.2 UPDATE ANNOUNCEMENT - 16 March 2023
Hello everyone, welcome to UPDATE V1.2. We'll keep this announcement short (because nobody likes reading long walls of text) We've redid the defender system, and you'll be able to pick 4 of your favourite defenders to bring into battle. You'll also be able to select which defenders to automatically spawn, which brings us to our next point CORES NOW CAN BE UPGRADED AND AUTOMATICALLY SPAWN DEFENDERS You know those useless things (cores) which you had to protect in the previous updates? They're REWORKED now and are actually useful. They will automatically spawn defenders over time, with higher levels spawning stronger defenders. You can pick which defenders are to be spawned, and you can upgrade your cores in-game to buff their toughness, resource spawn rate, and defender spawns! REDID ENEMY TEXTURES All of the enemies and defenders have gotten a clean new look that is more sci-fi, more Cu…
- CUBELANDER BLITZ DISCOUNT - 12 March 2023
Hey everyone, Cubelander is going on sale for the 4 days until v1.2, the defender update is coming out! Because I haven't been posting very often, here's a few preview pictures of v1.2: We've revamped the defender system completely in the new update, and added upgradable cores like these: We're just finishing up the last few bugs and tweaking balance for the new update, and we can't wait to see you guys in the new update! For now, thank for you for playing Cubelander! - Hyperreal Games
- V1.1.2 QOL UPATE - 6 January 2023
Cubelander V1.1.2 Quality of Life Update Hey everyone, another quality of life patch. This one is smaller than the previous one, and we're going to begin working on a larger update to ship soon! The main addition of the patch are Invictus Mode badges underneath each world, which are awarded when you fully clear a whole world on Invictus Mode. There are a few tweaks and balance changes regarding AOE damage. In summary, And of course, there are a few balance changes and bugfixes! The full list of changes can be viewed below; Thanks for playing Cubelander in early access - Hyperreal Games Full Changelog -------- NEW ADDITION: Added Invictus Mode badges on worlds as well as levels. When you fully clear a world on Invictus Mode, you will be awarded a large Invictus Mode badge in level select. -------- BUG FIXES - Bugfixed and reworked AOE damage. All AOE towers will do about half the damage…
- V1.1.1 QOL UPDATE - 2 January 2023
Hey everyone, this is a smaller patch to fix a bunch of bugs that slipped through V1.1, and to improve already existing elements of gameplay. Summary of changes: We added an additional tutorial that can be accessed in Level Select to teach new players the basics of the game. This will be expanded in future updates to teach the player about more advanced mechanics as well. Endless mode has been reworked to add in more enemies met in the campaign, and will scale faster. It will now only be available after beating ETHORIA on any difficulty. Some bosses have had their health pools increased. This was to avoid triggering DR (damage reduction), a mechanic to prevent the player from killing bosses too quickly. (The time taken and damage dealt to kill a boss should still be the same, and hence the bosses should be around the same as before) Bugfixes regarding gameplay and tower mechanics, which…
- CUBELANDER V1.1 UPDATE RELEASE - 19 December 2022
Hey guys, first of all, happy festive season for everyone, and Merry Christmas for everyone that celebrates Christmas! But we know why you're here. For the update. We're very happy to show you our new update, Version 1.1 Beta of Cubelander. This update mainly serves to improve the Prestige Mode rewards, add a few new towers, and rework a few of the enemies in the game! For a full list of changelogs - click here! Major additions New Prestige Mode Rewards Earn these 3 exclusive towers by beating entire worlds on Prestige Mode, a significantly harder difficulty that features tougher enemies, a RAGE bar, rampant inflation, and reworked bossfights! Take calculated risks as inflation drives up the cost of towers when money is spent quickly, and RAGE builds up when your defenders die or you take core damage! Master these new mechanics, and you'll be getting a few new additions in your arsenal…
- UPDATE V1.1 CHANGELOGS - 19 December 2022
V1.1 Full Changelog ==NEW ADDITIONS== - Take on the new and improved PRESTIGE mode with harder enemies, smarter and deadlier boss AI, and new gameplay mechanics! Max out your RAGE for an insane damage boost! - Cube Corp, Hydra Cannon and Frozen Shot are now avaliable! CLEAR worlds in Prestige Mode to unlock these three unique towers! - New debuff - Frozen! Frozen enemies are stuck in place and cannot move! Burning enemies when they are frozen will thaw but damage them! ==INTERFACE CHANGES== - Reclassified level difficulties by star rating, rather than worded difficulty (1 Star rather than Easy) - Updated some tips across loading screens (some of them reference content not yet added!) - Cursed debuff renamed to "Venom" (effect is still the same). Changed some enemies descriptions to reflect this. - More hotkeys have been added! Use the Number Keys to select towers and defenders, and Z/X…