- Update 1.0.6 Traditional Chinese language - 19 September 2026
Greetings, warriors! We have added support for the Traditional Chinese language. Please note that this translation was generated using AI. To change the language, click the large round button in the bottom right corner of the main menu. Bug Fixes • enemies can no longer infinitely cast Breath of Winter from their second potion slot Balance • increased the amount of gold and experience received when playing with a reduced number of enemies Miscellaneous • fixed borderless fullscreen mode behavior on multi-monitor setups. Added a target monitor toggle to the graphics settings • Kromm's quest will no longer appear in the southwestern part of the map • enemies will now prioritize targeting archers and mages with less intensity • minor improvements to the settings menu With respect, Crasleen Games
- Update 1.0.5 Korean language - 16 September 2026
Greetings, warriorsWe have added support for the Korean language. Please note that this translation was generated using AI. To change the language, click the large round button in the bottom right corner of the main menu.Bug Fixes• routed panicking player units that are pinned in place can no longer move• dialogues for urgent missions now correctly display the turn limit deadline• improved overall game stabilityMiscellaneous• Cornflower dust will no longer generate adjacent to fortress wallsWith respect,Crasleen Games
- Update 1.0.4 — Borderless Windowed mode - 13 September 2026
Greetings, warriors! We have officially added a Borderless Windowed display mode. This feature will permanently prevent the game from minimizing unexpectedly due to background pop-up messages or OS notifications. Fixes: Improved the game's overall stability. Misc:When firing a catapult, the targeting stone marker will now automatically disappear after 2 minutes instead of 7 seconds. Best regards, Crasleen Games
- Update 1.0.3 — Custom Deserter setting - 12 September 2026
Greetings, warriors! We have received a lot of player feedback regarding the deserter mechanic, where units would desert the army due to low Mood. In our original design, desertion is a crucial mechanic that forces the player to genuinely care for their warriors — hiring units with the "Soul of Company" trait, avoiding interracial conflicts within the roster, visiting towns, and regularly throwing feasts... In this patch, we have added a toggle in the game options to enable or disable desertion at will. By default, this option will now be turned off. However, we highly recommend that all hardcore veterans enable it! Please check your settings menu under the Gameplay tab. Balance: • Added a correlation between Mood drop and the wildness of the current terrain. Overall, unit Mood will now deplete slower. Fixes: • Slightly improved the game's overall technical stability. • Delayed or missi…
- Update 1.0.2 — World map balance - 9 September 2026
Greetings, warriors! We have rolled out a fresh 1.0.2 update based on your feedback and reports from the launch days. Our goal is to make the start of the campaign smoother and the gameplay more comfortable. Fixes: - endgame achievement now unlocks correctly. Balance: - increased the amount of easy contracts. - more random missions are now generated at the beginning of the game. - decreased the probability of plagues appearing in towns. The plague chance in Dwarven and especially Elfers settlements has been reduced significantly. Misc: - high environmental objects that obstruct your view of Cornflower Dust or catapults now become semi-transparent.
- Minor patch 1.0.1 - 8 September 2026
Greetings, warriors! We have rolled out a quick hotfix 1.0.1 to improve overall performance. What's changed: • Minor game stability improvements. • Small optimization tweaks. Thank you for your support!
- Veterum Full Release — Thank you for being with us! - 7 September 2026
Greetings, warriors!Today is the day we’ve all been waiting for. Veterum has officially left Early Access and enters its full release!We started this journey on November 27, 2025. For nine and a half months, we marched toward the finale shoulder to shoulder with you. You tested, criticized, praised, suggested ideas, and patiently waited while we fixed bugs. Without you, Veterum would never have become what it is today.What have we achieved during this time? • Overhauled the town and mission systems — prosperity levels, temporary statuses, and available quests are now intertwined into a single living mechanic where every decision you make carries weight. • Implemented unit talents, random map events, new missions, special locations, enemies, artifacts, potions, and decorations. • Completely updated the visuals — brightness, contrast, and saturation settings, four colorblind modes, new ef…
- 0.9.9.2 Final Polish - 31 August 2026
Greetings, warriors!There are exactly 7 days left until Veterum leaves Early Access — the release will take place on September 7th at 09:00 AM PDT (19:00 MSK)! While we are preparing the launch day announcement, please welcome a fresh update.Fixes:- the main menu background now renders correctly during any window mode adjustments- added safeguards against generating multiple identical random quests in townsOther:- movement cells for enemies are now displayed for 7-hex units as well. To see this, hover the cursor over the unit while holding Ctrl or Shift. This information has been added to the in-game manual- cave generation has been improved; almost all cave presets have been overhauled- higher contrast colors in the Settings menu for the gamepad control remapping screen- when all enemies are destroyed, the game registers a victory, even if the mission objective was initially different…
- Hotfix - 20 August 2026
Patch Fix: Fixed the critical game freeze caused by the "penultimate enemy" bug. I deeply apologize for this issue and any inconvenience it may have caused! Thank you for your patience and for reporting it so quickly!
- 0.9.9.0 Enemy Movement Range Display - 20 August 2026
When hovering over an enemy while holding Ctrl or Shift, the game now displays all grid cells available for their movement (excluding 7-cell behemoth enemies). Range indicators and accessible cells are calculated based on the unit's maximum Speed stat, rather than their current remaining Action Points (AP)!Fixes:The "You Shall Not Pass!" trait now correctly triggers and works against player units.Fixed a menu button interaction issue that occurred if a controller/gamepad was disconnected during active gameplay.Other Changes:Minor quality-of-life improvements for controller/gamepad support.Performance optimizations.Minor tweaks.
- 0.9.8.7 Controller Support Improvements - 13 August 2026
0.9.8.7 Controller Support Improvements Full controller remapping functionality has been added to the Settings menu. Fixes & Technical Changes: Resolved potential game asset and resource discovery issues specific to the Linux version. If you encounter any bugs or things not working as intended, please let us know in the forums!
- 0.9.8.6 Translation Fixes & Controller Support - 7 August 2026
Localization fixes for German, French, Ukrainian, Brazilian Portuguese, Polish, and Turkish languages. Due to a technical error, one of the translation files was truncated, which led to a critical crash. We sincerely apologize for this issue!Fixes:Fixed a rare bug where the defeat screen wouldn’t trigger if all player units fled or died while allied units were still present on the battlefield.Other Changes:Configured the Linux version for seamless compatibility with Steam Workshop.Minor tweaks and fixes.Controller Support Added! We plan to implement full controller remapping options in the future. For now, the layout is as follows:Mouse Emulation:Cursor Movement: Left Analog Stick (smooth mouse pointer movement).Left Click (LMB): \ Button / Cross / Button 3 (select, confirm, click UI buttons).Right Click (RMB): \ Button / Circle / Button 2 (display unit or object information).Mouse Whee…
- 0.9.8.5 Linux Support - 1 August 2026
Linux support has been added.New Content:Added a new map for assaulting Dwarf cities.Fixes:Fixed a bug where a hex occupied by a Musketeer remained inaccessible for 3 seconds after firing.Fixed a rare bug where a unit couldn’t be targeted by a new attack for 2 seconds immediately after sustaining an injury.Fixed (hopefully) an extremely rare critical crash in the Army Camp.Other Changes:Improved text input on Steam Deck: the virtual keyboard now triggers automatically, and the input field shifts upward for better visibility.Enhanced enemy placement algorithm during sieges. Now, all catapults (with very rare exceptions) will have proper crew members.A city’s prosperity level now affects its defender count and the gold looted after a successful assault (varies by up to 25%).Minor tweaks and fixes.
- Hotfix - 16 July 2026
Fixing the catapult.
- 0.9.8.3 Portuguese, Polish and Turkish languages (AI translation) - 16 July 2026
Added translations (AI-assisted) for Portuguese (Brazilian), Polish and Turkish languages.New Content:Added town houses, as well as houses in dwarven styleSome city maps have been changedCosmetic changes to many map presetsTwo new map presets for cemeteriesSome missions have become slightly more difficultBalance:Reduced the influence of buying and selling items on city prosperity and relationship with the playerChanged the cost of some peaceful traitsFixes:On generated maps, decorative tiles are now placed more correctlyOther Changes:Japanese voice acting addedOn cells where units will have no Action Points left when moving, zeros are now displayedAll throwing projectiles now have a trailIn manually created battles, a tag is drawn above enemy units whose level is 5 or more higher than the average enemy levelOverall game performance increasedA few minor tweaksNext, we plan to add Linux s…
- Veterum Leaves Early Access on September 7th! - 5 July 2026
Greetings, warriors! Today we have a major announcement: Veterum is leaving Early Access and launching into full release on September 7, 2026. We entered Early Access on November 27, 2025. Over these past 9+ months, we have walked an incredible path together with you. We originally chose this format to polish the game to perfection—refining the balance, UI, and mechanics based strictly on your feedback. To be completely honest, we never expected the game to undergo such massive transformations. We are deeply grateful to each and every one of you for standing by us all this time, supporting our vision, and forgiving our early mistakes and bugs. The biggest gameplay overhaul during Early Access is our intricate city development and mission generation system. Cities now feature a "Prosperity Level" and temporary statuses. The higher the prosperity, the more mercenaries you can hire and the…
- 0.9.8.2 Hotfix - 26 June 2026
Fixed text display on wide monitors.
- 0.9.8.1 – Steam Workshop - 26 June 2026
Steam Workshop support has been added! If you've already subscribed to any mods before this version, they will now work. The game now includes a built-in mod manager (round button in the lower-right corner of the main menu), where you can enable or disable mods, as well as upload your own creations to Steam. A guide on working with mods is available in the "Guides" section on the Steam store page. If you encounter any issues or have questions about mods, please let us know.The save system has been completely reworked. Save files are now stored as JSON structures. Old saves are still supported, but we recommend converting them to the new format (load them in-game and save again).Other improvements:Improved Chinese localizationAdded trail effects for flying arrows and bullets. Bullets now fly fasterArmy camp text is now sharper and more legibleAdded shadows under tooltipsMenu buttons now…
- 0.9.8.0 Miscellaneous - 14 June 2026
Miscellaneous: • Added Ukrainian language support • Added High Contrast mode to Colorblind settings Fixes: • Fixed a rare crash/error with cobweb destruction • Fixed several typos • Improved German and French localizations • Fixed an issue where game focus failed to return when switching from an in-game hyperlink back to the game We are currently working on adding Steam Workshop support.
- 0.9.7.9 Colorblind Support Update - 2 June 2026
Warriors! We have added full support for colorblind modes. About 8% of men experience color vision deficiency, and we want to ensure every player can enjoy Veterum comfortably. Three hardware-accelerated modes based on scientific Dalton Shift matrices are now available: • Protanopia (Red-Blind support) • Deuteranopia (Green-Blind support) • Tritanopia (Blue-Blind support) This algorithm shifts problematic spectrums into high-contrast tones. You can toggle this setting anytime in the Graphics menu. Other Changes: • The Main Menu has been completely redesigned. • Units with 3 permanent awards can now accept a newly earned award by discarding one of their older traits. • Reduced the outbreak chance of plagues in cities. • Added automatic GUI auto-scaling: if the selected GUI scale is too large for the monitor, the game will automatically downscale it to fit the screen. • Various minor fixe…