- Patch 1.1: Post-Launch Quality of Life - 2 May 2025
Hey folks, Wow! It has been really exciting to see the influx of new players in the past week! As a solo dev and first time indie, it's incredible to see how many people are interested in the game. Even with Early Access concluded, I'll still be updating Throne of Bone to ensure it's the best it can be. So with that, let's talk about this 1.1 QoL patch: Profiles Having multiple profiles with independent progress was a feature requested in this first week of 1.0, and I'm happy to announce that it is now available! This wasn't a feature I realized would be important during Early Access, but it makes sense that lapsed players would like to start over from the beginning, so thanks for the feedback! Of note: while individual profiles maintain separate runs, collections, and "best" rosters, rosters for the grand catacomb are share across all for that installation. Resetting your best If you o…
- Throne of Bone 1.0 - It Has Risen - 22 April 2025
Hey folks, It's here! Throne of Bone has completed it's journey through Early Access! https://www.youtube.com/watch?v=hD0CJbFt1rY&ab_channel=WindmillSlam Looking Back Throne of bone has journeyed through development for 2 years before Early Access, getting initial feedback from a private Steam playtest, and an invaluable Discord Server. ToB then the past year in Early Access, kicking off right after PAX East 2024. The Early Access Roadmap shows all the ground we've covered. Going Forward Throne of Bone is available at the special Early Access price of $16.99 for release week. Following this promotional period, the game will be available at its regular price of $19.99. Future updates are still to come, and I'll be active in the Discord as always, responding to bug reports and emoting at OP rosters :). Thank you This has been an incredible journey, and I want to thank every player for the…
- Beta update: The Dark Tower Opens - 18 April 2025
Greetings! The Dark Tower is now available on the Beta Realm! This new mode allows you to import rosters from your friends or yourself and battle their directly! Let me know in the discord how you would like to use this feature, and what else can be done to improve its functionality!
- Achievements and the Catacomb arriving in the Main Branch - 11 April 2025
After some testing in the beta branch, achievements are touching down in the main branch, ahead of the 1.0 release! Additionally, the Grand Catacomb is open for you to browse your previous wins, and pit them against other winning rosters from other players! You might also see some UI improvements to the client, as we round out Early Access. Bug Fixes Enemy Avatar speech bubbles correctly speed up #701 Hexed+ achievement doesn't proc, even after recompleting it on the latest patch. Seed label can be copied from the settings menu REDACTED remembering added types from a previous Fleshsmith run.
- Beta Update: Achievements! - 7 April 2025
Achievements have been added to the beta branch and will be touching down in the main branch shortly! As ToB is still in Early Access, these are still subject to change, but I wanted to get some feedback/testing on them before the 1.0 milestone! Happy Hunting! Bug Fixes: Rivals were not being correctly recorded to disk Summoning a Buried as necroforager was not correctly adding the stats Skill now correctly increases huntsman's multihit huntsman's multi hit description now correct poison challenge in the spire correctly calculates the poison stacks
- Beta Branch Update: A New Mode, localization updates, and more - 27 March 2025
The Grand Catacomb Deep beneath the mountains lies the final* resting place of all necromantic lords: The Grand Catacomb! Here you can browse your previous winning runs, as well as send them into the Gauntlet to battle against other end-game rosters from other players. Strive for the almighty ten victories, or just play some Gauntlet games to unlock new 3 new spells! *final until they simply wish to live again... Localization Updates Localization for the content added in the past month has been updated, no longer using the WIP strings. Content Changes Everseer now reads: Combat Start: I gain Health and Attack equal to the greatest among Related minions, except other Ever Seers. Chaining Ever Seers has been too easy and too reliable way to get extremely high stats, and this is a modest adjustment to see if this lets other strategies breath a bit. Bug Fixes A few fixes went into this buil…
- Bug Fixes - 7 March 2025
Thunderous Applause no longer locks the game. Cruel Roulette's correctly retriggers Encore no longer infinitely resummons
- Beta Update: Experimental New Mode - 7 March 2025
Greeting necromancers, The Storm Spire is now available on the beta branch! This mode is all about engineering your roster for the daily challenge. Brainstorm a way to maximize the desired stat by the final turn, and see how far you can take. Share your strategies with you friends, and see what you can achieve. Completing challenges in this mode will also earn progress to unlock 3 additional spells! Feedback on Storm Spire I expect to do a fair bit of iteration on this mode (adding new target stats to maximize, adding special starting conditions and modifiers, etc), but I wanted to share the initial iteration out to see how folks feel about the idea of a 'stat maximizer' mode. It's inspired by player behavior I've seen in the feedback on discord, and I'm very interested in your feedback on what you'd like to see out of this mode, so let me know!
- Main Branch Update: The Coliseum and The Far Grounds - 28 February 2025
Greetings Necromancers! The main branch has been updated with a number of new features and bug fixes from the beta branch! New ways to play As originally described here, there are two new modes are available to try in the main branch: The Far Grounds - This gambler's delight is a welcome holiday for you necromancers looking for a day off all the summoning and spellcasting. The Coliseum - For those looking for a PvP feeling, test your mettle against rosters of other real necromancers. New modes will be showing up on the beta as well, where they will get their initial testing before arriving in the main branch. Gameplay Changes Improving a minion now rewards a spell choice in place of another minion. Additional details outlined here from the beta. Additionally, minion merge rewards have improved based on player feedback to allow for more ability multiplying for improved and perfected mini…
- Beta Update: Unlockable spells from The Far Grounds - 4 February 2025
Beta Reminder: If you are interested in the Beta, and are okay opting into a slightly more buggy experience, come check out the beta branch Unlock spells from The Far Grounds The Gamble mode now gains progress based on the number of bones you've collected. There are 3 new spells to unlock from playing in the Far Grounds gamble mode, and progress is tracked in the collection, similar to necromancers and their unlocks. Don't be afraid to "cash out" and concede if you're worried you might bottom out. I'm curious from folks on what thresholds for these gamble unlocks feel reasonable. As stated before, there'll soon be unlocks for other modes as well! The Kingdom Map The Kingdom Map of gameplay modes is accessed through the New Game option in the main menu, once it's unlocked by winning a normal run or unlock the Fargrounds from gamble wins. One minor update: I've removed curses from the "Pv…
- Beta Branch Update: The Far Grounds is available! - 29 January 2025
A new mode comes to the Kingdom Map: The Far Grounds' Gambler Resort In this off-the-wall mode, each turn is a Gamble between two rosters. Pick your side, wager Bones, and see how big a purse you can pocket! Safer than gambling on meme coins, and sooner than gambling on the Super Bowl (go Eagles). Gamble Updates Which side goes first during Gambling is now randomly determined. The Future of the Kingdom Map Sites around the Kingdom Map are still under development, but the Coliseum and Far Grounds now unlocked similar to Necromancers. Additionally, there's now a subsection in the collection book dedicated to these sites. As we continue through Early Access, these modes will be one of my major focuses, and soon will have their own earnable rewards like the necromancers!
- Beta Branch - Minor bug fixes & more? - 24 January 2025
Minor bug fixes and updates #633 Off-by-one in Multi-Hit's description (or missing the word "additional") #634 Merging Broken Sticky no longer gives the useless Skill option #636 Text for Slime Mold Mage and Ready Bonesaw now correctly reflects Growth. Level 6 is cooler.
- Beta Update: UI Improvements & A Needed Nerf - 22 January 2025
Hey folks! Continuing from last week, I'm updating the beta with a few follow ups from the merge changes. I'm really grateful for the feedback I received in the Discord, especially so quickly. I've already addressed some of the bugs on Monday, and now I'm bringing in some gameplay/UI changes. Fleshsmith Changes Fleshsmith's "Experimentation" perfecting does not grant a spell or power-up choice the way normal perfecting does. This character has had a higher win rate than the other necros for some time now, and the adjustments to improving/perfecting just exacerbated it. I think this nerf still preserves the fun of Fleshsmith, but just reigns in the raw power. As a peace offering, there is now a confirm step for Fleshsmith's experimentation confirm, as there has been desire for this in the Discord. If folks *really* like this experience, I could see it being a UI option for all merges, no…
- Beta Update: Bugfixes - 21 January 2025
Some small fixes from the beta tests over the weekend. #629 Eerie Remembrance summons copies for you instead of the ghost in the throne fight #628 you can get the same spell offered twice in the same selection -Deserialization of rosters (MinionUpgradeLevel Attribute) caused Coliseum mode rosters to default to hardcoded rosters. -#630 Combining minions without a double-able or on-summon ability can offer two copies of the same reward. -#631 Multi-Hit just appends 'I's on increase, rather than converting to roman numerals, and so is vulnerable to graphical overflow.
- Beta Update: Merge Changes, Level 6, and more! - 17 January 2025
Happy new year folks! With technical efforts like localization and controller support satisified for the the moment, I'm excited to bring new gameplay improvements to Throne of Bone. Initial Minion Choice Turn 1 now features a shop choice of 3 minions, the leftmost guaranteed to be the necromancer's "starter minion". This hopefully provides a bit of choice and variety to the beginning of each run. Minion Merging Changes Improving or perfecting a minion no longer provides a choice of 3 random merge power-ups, but instead rewards a choice of: Strength (doubling this minion’s base stats) Skill (doubling the effectiveness of this minion’s abilities), or Resummon (retrigger this minion’s “On Summon” ability) for Ferals with “On Summon” abilities. A random power-up from the standard pool. Strength and Skill stack additively with the previously obtained Strengths and Skills, so you can potenti…
- Bug Fixes - 21 December 2024
Bug fixes: Twisted App fails to deal magic damage if it dies to the attack. I have Darkstar Pendant, granting my frontline Defender. Obsidian Gatekeeper is not giving my frontline that don't have Defender naturally or gained it from improvement +5/+5. The number on Blood Well is showing as twice as much as it should be. Ex: I have a level 5 in my storage, the number on Blood Well is 10. I change the level 5 out so that my highest level is 4, and the number shows as 8. The health given to my minions are correct and not doubled. Can't Repro: #626 - bug knight class isn't working with Command Tower, i have a soul sapper knight in my storage and my relevant units are knights, however my piece keeper and Mycellia is auto attacking. I was unable to repro this. It's worth noting that minions will auto attack if they only have one eligible target (like if there is only one unprotected enemy and…
- Throne of Bone on the Steam Deck - 19 December 2024
Throne of Bone now supports play on the Steam Deck! Input You can now control your undead legions with D-pad/Joysticks + buttons. There's also some quality of life features like the selector frame snapping to the spell inventory when you pick up a newly learned spell! Additionally Xbox glyphs appear on screen to communicate how to do perform actions, including some conveniences like Y to Recycle when you pick up a minion. Display Throne of Bone now comfortably displays in 1280x800 (16:10), without any awkward cropping. The margins between zones line the battlefield and bench have been adjusted from the standard 16:9 target. As for text legibility, from my own testing I can read all the cards, comfortably, but let me know in the comments if you'd like to see some text size controls in the options menu when playing on the steamdeck! Seamlessness Thanks to Steam cloud, your saves and run p…
- Controller Support and Localization into main - 14 December 2024
Hey folks, Controller support is now live on the main branch. As it's still early access, I am interested in suggestions from folks about how the UX for controller can be improved. Additionally, the first batch of localization is now in the main branch! Steamdeck updates With the controller support in, ToB is closer to having an ideal steamdeck experience. There's still a few more things to get in, but I am hoping to have those completed early next week!
- Beta Update: Controller Support! - 9 December 2024
Hey folks, This week brings controller support to the Beta branch! The game is now completely playable using D-pad and buttons! That said, I am interested in getting feedback from controller-first players about what UX improvements you'd like to see. Maybe you feel there's a faster paradigm for rearranging stuff using the controller, maybe the 'X button to inspect' paradigm isn't as nice as the mouse-over inspect, etc. Let me know in the comments or on Discord. I'm aiming to take this from the beta to the main branch by end of this week! Additionally, I am still eager to hear any feedback on the newly supported languages (French, German, Italian, Portuguese, Brazilian Portuguese, and Spanish.)
- Beta Patch: Localization! - 27 November 2024
Hey folks, The first batch of localization is available for feedback/testing on the beta branch! Check it out if you want to give feedback on one of the following languages: Brazilian Portuguese French German Italian Portuguese Spanish To aid in this process, the collection is temporarily fully unlocked on the Beta branch. Do note that some of the lore entries are not available (not even in English!) as they are still in the process of being written!