- The Forgotten Castle Now Permanently $3.99! - 4 August 2026
Hello everyone!We have some exciting news to share.The Forgotten Castle is now permanently priced at just $3.99 USD, down from its previous price of $9.99 USD.After listening to player feedback and thinking about the future of the game, we decided to lower the base price so that more players can discover the adventure.If you've been waiting for the right moment to jump in, now is the perfect time.What awaits you?Explore a mysterious castle full of secrets.Fight challenging enemies and powerful bosses.Unlock new abilities to reach previously inaccessible areas.Discover hidden rooms, collectibles, and optional challenges.Enjoy a handcrafted pixel-art adventure inspired by classic action-exploration games.To everyone who has already purchased and supported the game: thank you so much. Your support has made this project possible, and we hope this new price helps the community continue to gr…
- Version 1.3 - 13 April 2026
Solved bug where the new game only started with four plasma containers.
- Now available in GERMAN, FRENCH and CHINESE! - 5 March 2026
Hello everyone!We are thrilled to announce that The Forgotten Castle is now available in German, French, and Simplified Chinese.Now even more players can delve into the mysteries of the castle in their native language.Thank you for your support!
- Version 1.1 available - 22 February 2026
After a few days since the game’s release, I’ve already identified some small bugs and mechanics that needed rebalancing.The new version includes the following changes:Crossbow arrows now only add half a charge to the healing bar. You need to hit twice with the crossbow to fill one full charge. This makes farming heals with the crossbow less profitable.Bugs fixed in this version:Fixed a bug that caused the game to freeze if you talked to the queen twice in the potion room.Fixed a bug where hitting certain bosses with the crossbow granted 2 plasma charges.
- 🏰 The Forgotten Castle is Now Available! - 19 February 2026
The gates are finally open.After months of development, challenges, and passion, The Forgotten Castle is officially out now on Steam.Step into a dark and mysterious castle filled with secrets, dangers, and relentless enemies. Explore its ancient halls, uncover hidden paths, and face the threats that lurk within its cursed walls.Every room holds a new challenge. Every shadow hides a story.If you’ve been waiting, this is the moment.⚔️ Enter the castle 🗝️ Uncover its secrets 🔥 Survive what lies withinThank you for your incredible support throughout this journey — it truly means everything.See you inside the castle.
- The Forgotten Castle – Release Date Announced! - 15 February 2026
🏰 The Forgotten Castle launches on February 19th, 2026!The wait is almost over. I’m thrilled to announce that The Forgotten Castle will officially release on February 19, 2026!Step into a mysterious world filled with danger, secrets, and challenges waiting to be uncovered. Explore the depths of a cursed castle, face relentless enemies, and uncover the truth hidden within its ancient walls.This project has been a true passion journey, and I can’t wait for you to experience it.📅 Mark your calendar ⭐ Wishlist now and be ready for launch ⚔️ Prepare to enter The Forgotten CastleThank you for your support — see you inside the castle!
- Kickstarter campaign announcement - 9 December 2024
Hi everyone, I am coming back with exciting news. The Forgotten Castle is preparing a Kickstarter campaign! You can check the prelaunch page here: The Forgotten Castle Kickstarter page The Forgotten Castle is 60% or 70% of the way through its development process, the Kickstarte campaign is the last push that the game needs to be finished and be successful. As a solo dev, I am financing the game development with my own money. Even though I have a job and I can afford it, it will be nice if I manage to get an extra finacial support that allows me to focus on the game development at a 100%. It will help to create a great community I can rely on to develop a great game. It would be great if you could follow the Kickstarter prelaunch page, I will post again when the campaign is launched so you can support The Forgotten Castle. Let's enjoy this process together!
- The Forgotten Castle - 9 October 2022
Come and see the latest version of the demo!
- The Forgotten Castle demo played by its creator - 2 October 2022
Hi everyone, Come join me while I play the demo of The Forgotten Castle while I explain some funny and interesting things about it's development!
- Dev Update #10: New zones coming! Steam Next Fest! - 2 October 2022
Hi everyone, After finishing the latest version of the demo, this week I finally could work on the new zones. Right now I have 3 zones fully designed and now I am implementing them and working on the enemies of each zone. Each zone will have a different theme and different aesthetics, the one I am working on right now is the main hall and entrance of the castle. You will see images of each zone very soon but right now I will show you this image: You will have to wait to discover what that character on the right is. On the other hand I finished a "cinematic" I was working on. You will have to play the game to see the scene but I will leave heare a screenshot so you can see something in advance. I would like to remind you that this week is the Steam Next Fest and if you haven't wishlisted the game on Steam yet it would be a great way to help me! It yould also be a great way to help me if…
- New Discord server! - 27 September 2022
Hi everyone, I created a new Discord server so we can be in touch. In the server I will publish all the updates and all the important information about the game so if you don't want to miss anything run and join the server! Discord server: discord.gg/ancJkrUw5V
- Dev Update #9: Game state and things to come (Steam Next Fest) - 25 September 2022
Hi everyone, This last weeks I haven't been as active as I would have liked. I was focused on finishing the demo and the core mechanics of the game, and for personal reasons I couldn't be more active on the social media. From now on I expect to continue with my media acounts and the development of The Forgotten Castle as always. As I told in older posts, I will be participating in the Stem Next Fest with the last demo of The Forgotten Castle (I HOPE YOU ALL ALREADY WISHLISTED THE GAME ON STEAM). For the development of the last demo I implemented all the core mechanics of the game, so I hope that the development will be faster now. I will only have to design new zones and enemies, and create all the cutescenes. Even though things will be easier and faster now, it will take me time to complete the game development. This week, the game also got a new art that will be used for promotional a…
- New demo of The Forgotten Castle published! - 20 September 2022
Hi everyone! As the Steam Next Fest is near and The Forgotten Castle is going to participate I have developed a new and improved version of the demo. This version includes a test scene where you will be able to try all of the powers that the character will unlock. Feel free to leave any feedback and comments! It would be also great if you want to make Let's Play videos! Don't forget to wishlist The Forgotten Castle!
- Dev Update #8: The hook is here! - 28 August 2022
Hi everyone, This week I did not have much time to work in the game, but I managed to do some things. I implemented the hook mechanic, the hook will alow to get close to enemies fast, but it will also allow to reach some zones that can't be reached with the basic dash. I have also worked on the pixel art animation for the last power up, I will only tell you the name for the moment. It will be called DragonFire. Stay tunned for more info, remember that soon I will publish a new enhanced demo for the Steam Demo Fest!
- Dev Update #7: New abilities under development - 23 August 2022
Hi everyone, As I explained last week, I am working on a special level for the demo where you will be able to try all the abilities of the game. I can show you the actual state of some of them. The first one is cure, this will let the player recover his full health, but it will only have one use until the next checkpoint. The second one is a crossbow. It will be anice way to attack from safety, but it will deal less damage. The crossbow will also be important for some puzzles. This is everything I can show for the moment. Stay tunned for more progress soon!
- Dev Update #6: New news about the game and some cool stuff - 14 August 2022
Hi everyone, This week I took some decisions that you will see reflected in the game and in the game marketing very soon. Most of this decisions are related to the way that I want to market the game, but I also decided to include a new feature to the demo that I think you will like. Soon I will release a new version of the demo that will include a kind of playtest area where you will be able to try all the abilities and power ups that will be available in the final game. Right now the demo covers the first 30/60 mins of the game and there are almost no power ups in these first minutes, I would like you to experience and feel how the game will be in a more advanced part of the game. I hope you will like it. But that is not everything I did, I have been working on some pixel art fort the game and I have also been working in new enemies and some scenes of the game that will have an importa…
- Dev Update #5: A few changes and new features - 7 August 2022
Hi everyone, This week has been kind of productive, I could work in some stuff that I had in mind and I also could solve some bugs and improve a few things. First of all I added transition scenes between the different zones of the game. This is a cool way to load the next scene with a nice visual style instead of using a black screen with text. I also changed the way that the lateral passages look. I asked on Twitter and people helped me to make it more intuitive: Finally, I have started to programm and implement new zones that I had designed but that I didn't have implemented in the game. I have a few zones which graphic resources are already implemented that have to be programmed yet and that is what I am doing right now. Soon I will show you these new zones and enemies, but at the moment you will have to settle with this picture. Stay tunned because there will be new content and news…
- Dev Update #4: New font for the game and some updates! - 31 July 2022
Hi everyone, The past two weeks I have been on a vacation from my work so I tried to relax and not work too much in the game. Even so I have worked in some things that you will find cool. In first place I have been working in the pixel art of some enemies and bosses. I would like to have around 4 or 5 different enemies for each section of the game and that takes some work. I have also worked in a new area and it is almost finished. I just have place the lightning, enemies and puzzles but all the graphic part is done. In the image you can see and advance of this new area. Finally, I decided to change the font in order to ve able to show well different languages, You can see the new font in this example. I can't wait to show you the new areas in action with the lightning and all the enemies, I hope tat i con do it soon. Thanks for all the support and stay tunned for more progress!
- We are participating on GDWC 2022! - 26 July 2022
Hi everyone, We are participating in the GDWC 2022! It would be great if you could check our page there and give us some love in the form of likes: https://thegdwc.com/games/theforgottencastle
- Dev Update #3: A new filter and much more! - 18 July 2022
Hi everyone, This week I could work on a few things. First of all I implemented a CRT filter for those players who prefer a more retro experience. I also worked on the UI and the menu. The diary system of the game is now implemented and working. When things important to the story of the game happen they will be written in the diary of the main character, all from his perspective. I also deleted the afe icon with the button in the low left corner. There will be different abilities and I don't want to fill the screen with the buttons for each of the abilities, So I decided to clean the UI and give it a more sober look. Another thing that I did is to rework the shadows and illumination of the game, I wasn't happy with how some lightning effects where showed in screen so I clewaned them. Finally, I added sound for the enemies. I don't know why they didn't have any sound in first place (some…