Towers of Thana news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews2
- Release dateAug 21, 2023
- DeveloperBishop Games
- PublisherBishop Games
Genres: Indie, Strategy, Early Access
Company pages: Developer: Bishop GamesPublisher: Bishop Games
Towers of Thana Steam news
Towers of Thana news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Build Update 10 – Indicators - 12 December 2023
Towers of Thana is about making the right decisions in the midst of chaos. To make the right decisions, you need to have the right information easily accessible. This is where the new Indicators come into play. Indicators On the edge of the screen, we have placed new icons that provide vital information about what’s happening outside of your field of view. This will allow you to keep an eye on the different strategic points on the map. For each Vessel, enemy cluster, Super Tower, and the Core, you’ll see an indicator tracking each one. Except for the enemy cluster, each of them tracks how much health they have. When the Core or a Super Tower is under attack, the Indicator will blink, alerting you that providing support should be considered. Enemy Clusters For the enemy cluster, we opted for a unit counter instead. The reason we chose this over a health bar is worth explaining. We realiz…
- Build Update 9 - 1 November 2023
Mortars' Range Have you ever been pinned down by mortars from really far away from a Vessel? Yeah, it annoyed us too, so we finally got around to figure out the issue with this seemingly unlimited range and fixed it. Now, you need to be from a reasonable distance from the Vessel for them to launch mortars at you. Fire Ring Self-Damage Have you ever felt like the Sun Tower combo was... wrong? In the midst of action, it was hard to pin point the issue, but after a bit of focused trial and error, it became obvious that the problem arose when you activated that power: the hitbox, which allows enemies to hit the character, expanded significantly. As big as the Fire Ring itself actually! If an enemy was attacking a tower or anything like that, but the ring happened to be in the area, the player would take damage too. Dynamic Combo Prompts If you're about to launch a combo, be it for a normal…
- Build Update 8 - Controller Support - 11 October 2023
Whenever we start to work on something, we like to think about the possible challenges that may come our way and plan accordingly. You know, doing some planning and thinking ahead of time can save a lot of effort in the long run. It’s usually better to put together a plan of attack then move forward than try to rush things and have to adjust mid-flight. But what happens when the plan doesn’t hold up? Well, life gets hard. The controller support was such a project for us and we’re more than happy to share with you all the struggle we went through. Past Experience It’s not the first time our team has added controller support to a game. We actually did it a couple times before and it went smoothly enough. I think this past experience led us to build some confidence in our ability while, at the same time, take a couple things for granted. On top of that, we had integrated some controller su…
- Towers of Thana: Out in Early Access! - 22 August 2023
As of a few minutes ago, Towers of Thana is finally available in Early Access! The moment we've all been eagerly waiting for is finally here! We're beyond thrilled to announce that Towers of Thana is now in Early Access and available for everyone to experience. To further whet your appetite, we've prepared an exclusive Early Access trailer that offers a visual treat of the adventures that await: Being in Early Access means we are still in the phase of refining and improving. Your feedback will be invaluable in shaping the final version of Towers of Thana. So, jump in, explore, and let us know your thoughts, ideas, and any bugs you might encounter. You can share your feedbacks by replying to this email, or by letting us know on Discord. We wouldn't have reached this milestone without your unwavering support and enthusiasm. To each and every one of our subscribers: Thank you! Your feedbac…
- Build Update 7 – Movement 2.0 - 9 August 2023
Hello, fearless guardians of Thana! Today we are thrilled to introduce 2 new mechanics that will improve how we move around in Thana. We’re also introducing substantial graphical improvements to the Egyptian and Norse biomes. Let’s dive in! Dash Mechanic Ever wished you could easily avoid the projectiles from the enemies? By pressing the spacebar, you can now execute a swift dash, allowing for quicker reactions. This addition promises to refine your gameplay and enable more dynamic fights! Super Tower Teleportation Strategic positioning is key in Towers of Thana, and with the vastness of the map, getting to critical points swiftly used to be tedious. No more! We've introduced a new feature that allows players to teleport directly to Super Towers or the Core by pressing the 'T' key. This will significantly reduce the time it takes to respond to threats and provide a more streamlined gami…
- Build Update 6 - Upgrade Notifications & Fixes - 25 July 2023
Hi everyone! It's been two weeks now since we released the Upgrade feature and we've had time to collect valuable feedback. Today, we are releasing a new build update that will tackle a few minor bugs and quality of life changes, as well as introduce a new notification feature for available upgrades. Introduced a new notification system that tells you whenever you have enough resources to unlock an upgrade for a specific tower in the Loadout. Fixed a bug where the Evil Eyes would not properly shoot their projectiles. Fixed an issue where a ping sound effect would play on repeat every 5 seconds during a live round. Fixed a visual bug where the link between a Vessel and its spawns would disappear when going over water environment (Polynesian kingdom). Adjusted the values of the spawned Commanders from the Commander Vessel Behavior (-30% Health, -25% Damage). Fixed a UI bug where the spell…
- Build Update 5 - Tower Upgrades - 13 July 2023
Hello everyone! Today, we are releasing a new build update for Towers of Thana. This build features a few tweaks and fixes, but most importantly, two new features: interactive input tutorials and tower upgrades. Let’s dive right into it! Tower Upgrades One of the main goals in Towers of Thana is to empower the player and allow him to create his personal loadout and strategy. As you know, the player finds and equips mythological artifacts to gain new towers and abilities. We are pushing this concept one step further with tower upgrades. With enough soul shards (currency found in missions or earned as mission rewards), you can now upgrade your artifacts and grant new powers to your towers. Artifacts can be upgraded in the Inventory in order to unlock different abilities. For example, the Lightning Tower, which specializes in stuns and area of effect damage, can be upgraded in 3 different…
- Build Update 4 - Fixes Recap - 27 June 2023
Hello there! Thanks to everyone who tried the demo during the Steam Next Fest, it was great to get all of your feedback and reactions! Today, we are releasing a new build update with a few minor fixes and tweaks and, while we’re at it, we might as well update you about the different changes that occurred over the last two weeks. June 19th – 0.3.1 Of course we had to start things off a bit rough! Some of you were stuck on the loading screen when the game started. Luckily, we were able to identify the source of the problem rather quickly and deployed a fix the same day. June 20th – 0.3.2 For a while now we’ve been wanting to improve this menu, but never got around to it. With this quick update, we take a couple steps in the right direction by adding a Wishlist and a Support button. June 22nd – 0.3.3 Have you ever changed something and thought “Hey, that’s such an improvement!” then realiz…
- June 22th Patch - 22 June 2023
We recently sent out a patch. Here are the details. June 22nd - 0.3.3 Menu navigation used to be limited to WASD and SpaceBar to confirm. You can now also navigate with the arrow keys and press the Enter key to confirm.
- Towers of Thana - Live Stream! - 20 June 2023
Towers of Thana is a hero-centric action & strategy game where you defend mythologies against a dark corruption that wants to swallow them whole. Travel to their homelands and rally legendary gods and creatures to your cause against Ogur, a God turned evil, and his corruption. 🔥 Join us for a showdown against Ogur's minions and immerse yourself in the world of Thana during this sneak peek of the demo version! ✅ Make sure to wishlist Towers of Thana on Steam and stay updated with the latest news ✅ Subscribe to the newsletter ✅ Join us on Discord and come chat with the team ✅ Follow us on Instagram, Twitter or Facebook for exclusive content See you in the stream, friends! - The Bishop Games team
- June 20th Patch - 20 June 2023
We recently sent 2 patches. Here's what they were about. June 19th - 0.3.1 Fixed infinite loading that some users encountered when booting the game June 20th - 0.3.2 Added new options in the Main Menu for easier access to support and wishlist Thank you for your patience as we work on making the game a little bit better every day!
- Build Update 3 - World Map - 14 June 2023
Hello everyone, We're back with a new demo update! Want to try it out? You can get access to our closed beta by subscribing to our newsletter over here. We are super excited to release this new build, since it introduces the first management aspects of the game. This marks a shift from the past versions, where the experience was centered around missions and shorter play sessions, and sets the foundation of our progression and management systems across the campaign. This is very important to us, since we want to provide our players with a lengthy and fulfilling experience that will challenge their strategy and approach throughout their adventure. Below are the new features we are introducing. The World Map In between missions, the player will visit the World Map of Thana to plan his next course of action. The map will showcase different types of information: the mission nodes available,…
- Build Update 2 - New HUD & Fixes - 31 May 2023
Hello everyone, this one is a quick update to let you know about our new build available on Steam. You can get access to the game over here. Here are the changes introduced in this new build: Player Attacks are now displayed in the HUD (Left-click and Right-click abilities) with visual icons and cooldowns. Removed “Press Any Button to Continue” from the End Screen. Vessel Behavior: Commander has been tweaked (behavior + animations). Fixed a bug where a Vessel would remain immune permanently, making it impossible to complete the mission. See you in Thana!
- Build Update 1 - Improved Vessels - 17 May 2023
Hello everyone, Today we're pleased to release a new build for Towers of Thana. This new demo features mostly changes from the feedback received at PAX East and what we observed during the event. So a big thank you to all of those who took the time to talk with us and helped us improve the game! Outside of bug fixes, we improved the combat around Ogur Vessels, rotated the in-game camera to improve the field of view, added mission objectives in the HUD and added graphic settings in the Pause Menu. Like the PAX build, the game starts off with a choice between two loadouts and scenarios: Vessel Behaviors In the Egyptian map, you have to destroy 3 rounds of Ogur's Vessels to stop the invasion of the territory. In each of them, Vessels are spawning endless waves of enemies who want to destroy the map's Core (and you). Your goal is to eradicate the Vessel to complete each round and, ultimatel…
- PAX Demo (TRIAL) - 23 March 2023
You know, sometimes life is not fair. The cool kids are going to Boston for PAX East, but I'm not cool enough it seems. I am stuck at home, behind my computer, and I want to do something about it. AND I WILL! While THEY get to have all the fun from the crowds, the noise, the lack of sleep, long travel... oh wait. What's the definition of fun again? Anyways, let's stop thinking and DO STUFF! Getting access to the PAX demo is easy. It's 1 step. You subscribe to our newsletter, then you'll receive an email with a Steam Key. Like the good marketer that I am, I will say it again (repetition is marketing 101, everybody knows that): subscribe NOW! Note that the demo will only be available for a short time. Thank you, and have fun!
- Our Epic Journey to PAX East 2023 - 22 March 2023
Hello everyone! With PAX East 2023 right around the corner, we decided to share our preparation for the event. PAX East 2023 is not only our first live event since COVID, it is also the first time we will showcase Towers of Thana publicly. We were very excited, but also a bit nervous by this opportunity. Moreover, we will provide the PAX demo to all of our subscribers during the event. Back to topic, here are the main things we've been working on for PAX. Demo: Adapting the Experience for PAX East 2023 To start off, our priority was to create a demo catered to the PAX audience. Obviously, PAX is packed with people, things to see and games to try. Fans have limited time to try out games and, when they do, want a simple and engaging experience. However, Towers of Thana is quite different from our first game Light Fall. Going from a 2D platformer to a 3D action & strategy game is quite the…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 June 2023 | June 22th Patch | 5124581515253633230 |
| 2 | 20 June 2023 | June 20th Patch | 5896948309857251071 |
| 3 | 31 May 2023 | Build Update 2 - New HUD & Fixes | 5151601211220456565 |
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