SPSTEAMPULSELIVE ANALYTICS
AI Roguelite

AI Roguelite Steam metadata

Max Loh | Oct 25, 2023 | game

Released

46players observed · 23 September 2026 - 03:36:22 UTC

AdventureIndieRPGText-BasedProcedural GenerationSteam Store

  • Latest observed players46 · 23 September 2026 - 03:36:22 UTC
  • SteamPulse tracked peak81
  • Units sold (VGI)14,352
  • Revenue (VGI)$112,000
  • Review score84% positive

AI Roguelite metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players46 · 23 September 2026 - 03:36:22 UTC
  • SteamPulse tracked peak81
  • Units sold (VGI)14,352
  • Revenue (VGI)$112,000
  • Review score84% positive
  • Total reviews589
  • Release dateOct 25, 2023
  • DeveloperMax Loh
  • PublisherMax Loh

Genres: Adventure, Indie, RPG

Company pages: Developer: Max LohPublisher: Max Loh

Top Steam chartsTop 100 gamesGame directorySteam Store page

AI Roguelite Steam metadata

AI Roguelite metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1889620/metadata
Steam Storehttps://store.steampowered.com/app/1889620/
Steam Communityhttps://steamcommunity.com/app/1889620
PCGamingWiki search
IGDB searchSearch IGDB for AI Roguelite

Reviews, pricing, and metadata

Review summary

Very Positive

84% positive, 492 positive, 97 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, Steam Achievements, In-App Purchases, Steam Cloud, Remote Play Together

Achievements

54

Platform releases
  • Steam 2 March 2022

Latest Steam announcements

  • Better translations; settings explanations; option for old encounters - 14 September 2026

    Added explanation text for many options and scenario settings Improved all translations across all languages Added back legacy encounters, togglable in options Updated encounter txt file versions to prevent errors when using outdated mods Fixed issue with encounter state difficulty guidance prompt in Unified mode causing parsing errors Fixed rare issue in which corrupted state in scenario editor could break background image generation Added option to re-order party members Added option to right-click to revive corpses Consolidated “Unlimited undos and respecs” and “Allow spawning entities” into “Sandbox editing” which is more indicative of what it does

  • Revised Encounters - 31 August 2026

    Revised Encounters Bars: There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point. Encounter turn: After each player turn, AI determines whether encounter gets a turn at all. To compensate, the encounter prompt itself was slightly strengthened to prevent the opposition from hemming and hawing. Spotlight (can be disabled in options): Focuses encounter turn on a random encounter participant when applicable Misc Added follow-up step confirming AI-picked ability or item in Specialized mode, in which the description is included, to further prevent wrongly picked items/abilities Fixed some logic deduping spawned place entities with spawned entity icons Tweaked passage-of-time prompts to discourage moving random NPCs into private dwell…

  • More fixes - 19 August 2026

    Preset fix Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay Improved logic for picking required item/ability in Specialized mode Improved fix for silent NPCs, when talking to them via the conversation dropdown. Tweaked ability generation to make Tier 1 less useless Doubled quest XP because it was underpowered Reduced tier bonus/penalty from 15 to 10, to make harder fights less impossible TTS Added model input to TTS options Added custom TTS support for non-mp3 audio Fixed custom TTS not displaying specified voices in character voice dropdown Bugs Fixed XP multiplier failing to apply to quest completion Fixed error when parsing certain models’ output of survival bar deltas Fixed issue where Thai characters would be mangled before being passed to TTS Fixed rare save corruption that could…

  • Fixes - 5 August 2026

    Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report. Fixed bug in multiplayer where client healing themselves would result in host being healed Fixed error when AI needed to edit narrative rules caused by ${perspective_inst} which is now an expected placeholder Fixed multiplayer bug where attributes, skills, and abilities from non-hosts often weren’t saved Fixed error when starting location wasn’t specified Fixed glitchy tooltip for community scenarios/characters Fixed bug where scenario settings could be wrongly grayed out in game Added destination npc descriptions to context when changing locations Added logic to add first-appearance story turn to NPC interaction history Removed blocked/locked from entity generation prompts since block…

  • Multiplayer & Scenario Sharing - 26 July 2026

    Scenario Editor Overhauls Improved Customization Vastly enhanced customization for world “presets” aka scenarios, including the ability to generate/regenerate images for each entity, as well as pre-populate entities, locations and regions via the map editor Map Editor Overhaul Added options to generate new world polygons as procedural (original), hexagonal, or blank slate Added free-form polygon tool for users to draw custom maps from scratch Character Import/Export Added option to export an in-game character or the current character in scenario editor, as well as import it as an NPC in an existing game or into the scenario editor Community Added option to share scenarios/characters with the community and download others’ scenarios/characters Multiplayer Added multiplayer functionality to the game. To play, navigate to the multiplayer tab icon and toggle on “Enable multiplayer” and “All…

  • Visual Enhancements, Bug Fixes - 24 June 2026

    Visual Enhancements Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn. Added zoom upon hover effect for selectable entities, configurable in options. Added back improved sprite VFX animations for: Entity damaged, entity healed, instant defeat, charm, level-up, and static object destroyed. VFX animations will also run on grid mode sprites if they exist. Revised flashing effect indicating selectable entities during item/ability usage to be more consistent. Updated placeholder images for locations, static objects, NPCs, enemies, items, abilities, and player portrait. The default NPC placeholder image is no longer a picture of my dog. To compensate, I've added a console command "pongo" and/or toggle in options to make the NPC placeholder an even cu…

  • Sentiment minor overhaul, misc fixes - 18 June 2026

    Sentiment Increased sentiment min/max to -100 and +100 to fix issue where characters would become your best friend or worst enemy too fast. Increased delta range to -10 and +10 to give AI more freedom in how fast sentiment changes. Map Added merge regions and split regions functionality in map editor. Quests Fixed double quest completion issue by using an extra quick LLM call to decide whether the quest was already finished before triggering the quest finishing turn, for V5 quests. If so, grants the XP without triggering another turn. Misc Fixed skill XP and on-demand skills going to player character rather than current actor Fixed bug where “allow history summary to overwrite NPC descriptions” didn’t respect the per-character “lock name and description” toggle Added add perk button for new game view Fixed bug where dragging things in map caused image to temporarily disappear Added supp…

  • 4 Followers, Stop Button, and Fixes - 10 June 2026

    4 Followers Added capability for 4 followers. The number of followers whose descriptions are included in context will depend on your configurable scenario context limits, though the game will try to prioritize the most important characters as usual. Stop Button Implemented stop button to cancel current generation. Includes logic to auto-undo (only if save would've ended up in a corrupted state). Misc Fixed free cloud multi-voice TTS dialogue/script being generated incorrectly, by using a better model for this task Fixed various errors in Panoramic mode Improved truncation logic to reduce chance of broken JSON output by truncating the ruleset before truncating the JSON instructions in Unified mode Improved messaging for system/user prompt exceeded in general Fixed bug in item transfer logic preventing new item from appearing if source wasn’t found Added logic to allow player edits to sto…

  • Perk trees - 3 June 2026

    Perk trees Each playable character gets 3 class-based passive perk trees. Spend points to unlock perks, then pick which ones should be active in context at any given time (limit can be configured in scenario context options). Access the perks view via the "Perks" button in the abilities section when opening your character inventory/info. Misc Added “perks” cheat code to unlock all perks Fixed image gen not working at all for some international users Added logic for grid mode sprite generations to allow non-background-removed sprites on free tier if daily limit was exceeded

  • Nostalgia builds - 2 June 2026

    Added two AI Roguelite “Nostalgia” builds as free DLCs. These have a special place in my heart because they were made back when LLMs and image generators were budding technologies which barely worked and weren’t controversial. Since ChatGPT hadn’t been invented yet, the game used clever tricks to try to turn crazy LLM outputs into useful game mechanics, and the narratives were more like fever dreams. Version 1.8 (corresponds to the July 18, 2022 announcement) Version 1.1 (corresponds to the March 24, 2022 announcement) Please note these DLCs require an NVIDIA GPU with 8GB+ VRAM, because the only cloud services available at the time would’ve cost hundreds of dollars per month per user.

  • Hotfix - 26 May 2026

    Fixed duplicate key dictionary corrupt save issue when pressing "Take control" on oneself Fixed player injured button appearing clickable when it's not Fixed white line graphical glitch in some buttons

  • Playable characters, enhanced character details, UI changes, etc. - 20 May 2026

    Enhanced character details Additional character details such as personality, background, and relationship to current character will be generated if a character has been mentioned enough times in the story. This will be presented as a confirmable icon; it can also be manually triggered at any time by going into the character sheet and pressing “Generate details”. Take control of party members Click “Take Control” to convert a follower into a playable character with their own attributes, skills, equipment, and inventory. A message will remind you you’re currently acting on their behalf, and if you open your inventory or character panel, you’ll see the currently controlled character’s info rather than the main player character’s info. Character sheets A new character sheet UI helps track new character fields, and also includes an equipment/inventory display where you can drag/drop between…

  • Minor model quality issues expected for a few more days - 17 May 2026

    I am currently having issues with one of my service providers. I believe I've already resolved model quality issues for all requests except Unified mode. For unified, I'm using a backup model which performs about as well as the preferred model when it works, but doesn't follow instructions quite as accurately and has the tendency to randomly produce wrongly formatted text about 1% of the time. Many of you may have already noticed this. Sorry for the inconvenience. I'm hoping to be migrated to the preferred model within 1 week. For now, retrying the failed query should help as a workaround. Please feel free to continue to report issues involving extremely long response times, non-Unified requests, or persistent/game-breaking issues with the Unified model. Thanks, Max Update 05/19/26: As a further mitigation I've managed to reduce the number of errors by ~95% using server-side retry logic…

  • Better TTS, new subscription tier, and more - 20 April 2026

    Improved TTS All users across all tiers can now enjoy vastly improved TTS logic: LLM-generated script: Uses an LLM to generate which voice says what, which is vastly superior to naive algorithmic matching based on punctuation. TTS options: Choose from single-voice narration, narration with dialogue (abridged, omitting text like “he said”), narration with dialogue (full), or dialogue only. Voice matching system: Each NPC now gets a “voice profile” which can be matched to a specific voice in your chosen TTS service as defined in the .json file under the TTS folder. These include gender, approximate age, and tags such as “deep” etc. Sapphire users now have a new TTS option that many might prefer over Tiktok TTS. Added a custom TTS option for you to specify your own service URL. Voice IDs may be specified for a quick setup, but for a full proper setup, you should configure your .json file f…

  • Model updates and some bug fixes - 3 April 2026

    Model refresh Updated Sapphire text gen to a significantly better and faster model for question-answering and Specialized mode story generation. Some users in some languages may experience quality issues with the story generator. In this case, please use the "Creative" story model override which uses the previous version. Please also report the issue so I can update the default language settings; so far, it is only set to default to the older model if the user's language is Chinese. Updated Silver and Free text models to incrementally better models for question-answering and Specialized story generation. Misc Added support for editing currency info when editing world in universe view Possibly fixed very old saves (predating quests V4) failing to load Improved calendar event detection for Unified mode Added API history for Unified mode Improved learned ability prompt (thanks to YeOldeMil…

  • Better unified mode, better fast travel, tons of fixes - 20 March 2026

    Spawn entities Added spawn entity, spawn item, and spawn new location on map. This is more convenient than console commands. This is on by default for Adventure and Roguelite settings. Added options for spawning entities in grid mode Minor fast travel overhaul By default, traveling beyond your current travel radius is now allowed. In these cases, the LLM will be told that the time it takes to travel may be longer than usual. This can be toggled on/off in Scenario Settings. Place initialization options Added option to avoid initializing entities in new areas in hierarchical mode Added option to declare a specific place as unsuitable for entity initialization in hierarchical mode (for example if you had added a bunch of NPCs before visiting and wanted to avoid generating more upon visiting) New game options Added optional “opening scene description” in new game view Added option to specif…

  • Unified mode - 10 March 2026

    Unified game master mode Background: Under the original system (now known as “Specialized”), each task would be broken down into a separate prompt and handled individually. There was a separate prompt for plausibility, item usage, skill/attribute selection, target selection, story generation, event checks, and event check follow-ups. In Unified mode, most of these tasks are consolidated into a single big prompt, leaving only the skill/attribute selection and event check follow-ups as separate calls. This allows the LLM to see the whole context at once, resulting in a much lower chance of contradictions. For example, the long-standing problem of the AI saying you used an item or ability, then subsequently penalizing you for it, is unlikely to happen in Unified mode. Event checks are also more likely to match the story because they are generated in the same turn as the story. I also devel…

  • Increased rate limits for grid mode and panoramic mode + fixes - 18 February 2026

    Slightly improved grid mode generation model May take on average 1 minute to generate a new grid. Please report an issue if the grid generation takes longer than 2.5 minutes. Increased grid mode and panoramic rate limits for Sapphire Increased Sapphire grid generations and panoramic generations to 30 per day. If you are seeing less than 30 per day, the primary service might be down; please report the issue. If you see a white screen in panoramic mode, it may have been censored due to the panoramic NSFW filter being much more strict than the text gen filter. Please report the issue especially if it was a false positive. Introducing Panoramic mode for Free tier Non-subscribing users may now use up to 3 panoramic generations per day. Fixed Sapphire high-cost video generations I found out, just yesterday by accident, that high-cost quest videos had been completely broken and producing nonse…

  • Some fixes - 4 February 2026

    Reduced over-triggering of AI-picked used items/abilities in open-ended mode Fixed bug where custom narrative flavor input sometimes wouldn’t be displayed Fixed a number of issues with i18n (non-English) scenarios incorrectly generating text in English Fixed a number of bugs regarding dynamic quest state/completion Added subtle color flashing to View Skills button if it hasn’t been clicked on since last level-up Added feedback button on main menu Fixed player starting faction not being saved in preset Fixed bug where sometimes grid mode would be invisible until save/reload Fixed bug when pressing X to unfavorite an entity Fixed bug with traveling prompt when using fast travel or specifying instructions

  • Panoramic Mode, Time Tracking, and more - 26 December 2025

    Time tracking Calendar Calendar info and start date will be generated at the start of each new scenario. They can be configured in the new game calendar tab. The standard Gregorian calendar will be used in most cases, but some fantasy scenarios may bias towards a custom calendar. Calendars are one per universe. The datetime will be displayed at the top. Left click on the datetime to change the display format. Change whether it’s am/pm or 24-hour in game options. Events and time tracking The journal now has a new tab called “Events” where you can add or keep track of existing events. Events have a start time, duration, recurrence, recommended location, and optional “missed effect” which injects text into the prompt if you missed the event. The event checker can also add, edit, delete events, or mark events as attended. The event checker can also increment time. Some game elements previou…

Patch notes and updates

S.noRelease datePatch nameGID number
126 May 2026Hotfix1833334318579938
27 October 2025Hotfix1811772772641163
313 September 2025Fixed a few more broken saves and text generation speed1810503566491817
410 September 2025Bug fixes and better bug reporting1810503566392699
524 July 202507/24/20251806064758610924
620 July 2025Small update 07/20/20251805431065446456
725 April 2025Plausibility Hotfixes1797820624498005
87 November 2024Crafting hotfix6148070194801603512
928 October 2024Some fixes6212245217911939215
109 October 2024Update/hotfix6360862737592285719
1115 September 2024Some hotfixes6250522009522621396
1222 July 2024Image gen issue mitigation5969041959979530268
1311 July 2024Some fixes6000566704267116574
1427 April 2024Hotfixes5759616966673127127
1516 April 2024Small fixes, better crafting prompt6474562312198387779
168 March 2024Hotfix for free image gen5679673637656859858
1715 January 2024Free cloud hotfix, comfyui API image gen6300039510135314499
1829 December 2023Fixed ChatGPT tokenizer, unnecessary loading of 125M model, and more5410576585160528276
1928 December 2023Fixed Undo bugs5410576585153508356
206 November 2023Fixes for stable horde, kobold horde5288974951220339538

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1889620
Live current players46
SteamPulse tracked peak81
Live count (today's peak floor)46
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateOct 25, 2023
DeveloperMax Loh
PublisherMax Loh
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeVery Positive
Positive review percent84%
Positive reviews492
Negative reviews97
Total reviews589
Steam recommendations598
Achievements54
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1889620/

Short description

World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.

About this game

Introducing AI Roguelite, the world's first text-based RPG where every location, NPC, enemy, item, crafting recipe, and game mechanic is 100% determined by artificial intelligence. If you've ever played other AI "games" such as AI Dungeon and were frustrated by how they didn't feel like a game, then AI Roguelite might be the perfect game for you. AI-generated entities: What weapons might you find in an underwater city? Which enemies might you find? Where else can you go from there? All these questions are answered by an LLM, so you can explore a truly infinite world. AI-generated crafting recipes: What item could you make if combining a wooden stick with a rock? What about a computer chip with a zombie brain? The AI decides which item should be produced, based on the names of the ingredients. AI-generated combat: What happens when you try to attack a "terminator robot" with a "raw salmon"? Instead of traditional item stats, the success/failure of an attack depends heavily on its name and description, the AI-determined plausibility of your proposed action, and a dice roll check on your attributes and skills. The AI then generates a plausible story for what happens when you use it against the enemy. Finally, the AI is fed its own story, from which it tries to figure out whether the enemy was killed, injured, or unharmed. AI-generated illustrations: Every entity gets an AI-generated image using either your GPU or the cloud. New: Journey with up to four other party members — each of which can have their own stats, abilities, items, and perks — and take actions on their behalf. Various options for text and image gen models: Choose from free cloud (works out of the box), paid cloud, custom via API (works with OpenRouter, LMStudio, etc.), and more. Notice: This game features plausibility and dice roll checks based on your stats, skills, and story context. Actions may be blocked or fail if checks aren't met; this is intentional and not caused by AI censorship. You can bypass these mechanics at any time via options or console commands. Notice: An optional monthly subscription is available via an in-game link, which enhances the gameplay experience by using more…

Supported languages

English * , French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Finnish, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Swedish, Turkish, Vietnamese, Filipino, Malay * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
22Steam Achievements
35In-App Purchases
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt Sexuelle Andeutungen Schimpfwörte
igrs18Penampilan Tokoh Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

AI Roguelite's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

AI Roguelite's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records AI Roguelite at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games

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