- New Update (ver 1.5.1) - 13 February 2026
Hello all, I'm happy to announce that Athemore is now also playable in Japanese. Big thanks to Mikado Tashiro for doing a really great job translating, but also for helping out testing the game thoroughly making sure that everything is spot on. The Steam page has also been translated into Japanese. Patch notes: Added the Japanese language to the game Added all the translations to the map. Updated specific glyphs for non-English languages to better match the overall font style. Applied auto font sizes to the text within the game menu, so the text scales properly to the specific language.
- New Update (ver 1.5.0) - 12 January 2026
Happy new year everyone! This is the very first update in 2026 and there will definitely be more to come. The save system has been addressed and re implemented into the game.Athemore is now playable in Italian. Big thanks to Adriana Antoci for doing a great job translating.The Steam page has also been translated into Italian.Fixed a bug where it was possible to press "H" and then fall through the floor. That logic has simply been removed.
- Hotfix 1.4.9f - 30 October 2025
Fixed a bug where the correct ending for the certain outcome wouldn’t trigger. Fixed a bug which prevented the use of a specific blood type with the blood bowl. Fixed a bug where an NPC didn’t behave as intended. Fixed a bug that caused the Floor puzzle didn’t reset if the player got killed.
- Hotfix 1.4.9e - 29 October 2025
The save system has been temporarily disabled due to major gamebreaking issues. Instead the old Check-Point system has been re-implemented, til this issue has been fully solved.
- Hotfix 1.4.9b - 25 September 2025
The Steam achievements are now functional again.
- New Update (ver 1.4.9) - 5 September 2025
This is a minor update, but it was really needed. The entire game-menu has been revamped. The game headers for the Steam page have been revamped.
- New Update (ver 1.4.8) - 6 June 2025
For the past month, I've been working hard on building an actual save system for Athemore. It has definitely been a challenge, but also a fun experience for me to work on. Patch notes: Added the long waited save system. It's now possible to save your progress manually into predefined save slots or using a quick save shortcut (F5). Furthermore the game now auto saves at checkpoints.When you die, you don't automatically respawn anymore. Instead you get to chose on which save game you want to load. This also means that any progression made passed the recent save wont be saved.The Game Settings Menu panels now auto-saves any applied settings. It's also possible to restore the settings back to default. Fixed a bug where the platform puzzle didn't register the correct tile being pressed within the sequence. Fixed some minor bugs across the board. The next task will be for me to improve the vi…
- New Update (ver 1.4.7) - 23 April 2025
Removed an invisible wall at the entrance to the prison area. Added a warning about the game not having a save system. It will show right after hitting “New Game”. A save system will be implemented as soon as possible.
- New Update (ver 1.4.6) - 15 February 2025
Fixed a big issue where the game didn't localize properly on several languages. Fixed an issue where the volume sliders didn’t work in the game menu. Added the Brazilian-Portuguese to the game. Big thanks to Monique Wagner for helping out!
- New Update (ver 1.4.4) - 29 April 2024
Added the Spanish translation. (Big thanks to bakinari for helping out!) Added Sound effects to the spears & traps. Fixed some light culling issues in certain areas.
- New Update 1.4.3 (hotfix) - 19 March 2024
Fixed an issue where the player would levitate after crouch jumping.
- New Update (ver 1.4.2) - 15 March 2024
A new update primarily to improve upon the game lighting and performance. Enhanced performance by optimizing all light sources to render only when the player is nearby, significantly improving overall game performance. Improved lighting and Post Processing for a brighter gameplay experience. Adjusted the layout of the Halls of Lost Souls by reducing the size of walking spaces. For instance, the two bridges have been merged into one bridge instead.
- New Update (ver 1.4.1) - 1 March 2024
Hello everyone! We're excited to announce the latest developments in Athemore! Localization Expansion: The long-awaited localization system has been successfully implemented, bringing support for Russian and German languages to Athemore. Stay tuned as we plan to introduce additional languages in the near future. Codebase Overhaul: Over the past five months, we’ve been revamping the entire codebase of the game, ensuring smoother performance and enhanced gameplay experiences. Moving forward, we have identified key areas for improvement in the near future: Optimizing Lighting: Currently, the game renders all lights regardless of player’s view cone, resulting in performance issues. We're actively working on implementing a solution to cull unnecessary lights, which will significantly improve performance and reduce stuttering. Dungeon Illumination: Regarding the darkness of the Dungeon, we're…
- Hotfix 1.4.0k - 21 January 2024
Fixed an issue where the background panel didn’t fully cover the screen in ultra wide resolutions Fixed an issue where the player would spawn into the void if he somehow died before finding the first checkpoint. The player now spawns at the start position if he dies. Fixed a trigger that didn’t properly reset the Burial Chamber puzzle. Fixed an issue that would display the wrong ending description which is connected to the actual ending. Fixed an issue where the dagger didn’t get consumed after being used into the green flame. Added missing colliders here and there.
- Hotfix 1.4.0j - 9 January 2024
Fixed an issue where the map couldn’t be closed on its toggle input Fixed an issue that caused a specific ending event not to trigger.
- Hotfix 1.4.0i - 23 November 2023
Fixed an issue where the player character could die upon transitioning from a crouched stance to standing. Fixed an issue that caused the player character to levitate in a perpetual loop.
- Hotfix 1.4.0h - 19 November 2023
Disabled damageable triggers on unlit torches. Fixed an issue where the cell keys got consumed on the first use. Fixed an issue where the HUD showed during cinematic events. Adjusted collider sizes on unreachable loot items so they again can be collected.
- Hotfix 1.4.0g - 18 November 2023
Fixed an issue where Audrey didn’t want to respond after unlocking her cell Fixed an issue where the floor panel within the Throne room didn’t work as intended. Fixed an issue where the Crown’s worth of loot didn’t get added to the collected loot amount.
- Hotfix 1.4.0f - 9 November 2023
A new hotfix Addressed an achievement that got triggered too soon. Addressed a loot miscalculation, when putting the crown on the altar. Fixed an issue where the crown didn’t get removed from inventory when putting it on the altar. Addressed a misguided ghost running around in circles Fixed an issue within the Audio Settings, where there were two labels saying “Music Volume”. It’s now corrected to “Master..” & “Music Volume”.
- Hotfix 1.4.0e - 4 November 2023
Adjusted all respawn points, so the respawn transition feels more smooth. Fixed a respawn point that accidentally spawned the player beneath the floor. Fixed an issue where the player could die twice in a row at certain fall locations. Fixed the missing camera shake effect that would occur at specific locations.