Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1918330 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $29.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $29.99 |
| Current price USD | $29.99 |
| Release date | Jun 30, 2022 |
| Developer | Andy Jennings |
| Publisher | CodeUpNYC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1918330/ |
Short description
IFAC is a system to create old school text adventure games and interactive fiction. Enter scenes/locations, interconnect them with movements, add items and use IFACs built-in language to program complex responses to player input and game state. It's a rapid development tool to tell your story.
About this game
The Interactive Fiction and Adventure Creator (IFAC) is simply the easiest and fastest system for writing and developing multiple choice interactive fiction and old school text adventure games. It’s organization and ease of use allows new authors to quickly become productive in writing their story. You will be writing working games and fiction in no time. And when you come to want to edit your story to improve it, the time saving features that helped you write it will help ensure that your changes will remain consistent throughout the story. PLEASE MAKE SURE YOU DOWNLOAD AND READ THE MANUAL WHICH WILL GUIDE YOU THROUGH ALL THE FEATURES. It’s YOUR World - Make It DO Something! If you’re writing an adventure game, you’ve entered your locations and put some objects around the world but the game needs to react to player input and do things within the game to make the world look alive. That’s why we have the IFAC Language. The IFAC Language allows complex decision making and game actions to be built from small but effective commands that have great power when used correctly in combination. Make the game talk back to the player, initiate events that happen on a timeline or depend on other changes in the world. Give the player some puzzles to solve in order to progress. In short, make your world do something - and make the player adapt to it. You’ll learn how to do that by creating a sample adventure in IFAC from instructions in the manual so you can see how everything comes together. The Community IFAC is a full system and you can write complete stories or games as it is now, but it has so much more potential for additions to the IFAC Language to make ever more complex games. I have additions I already want to make and as you use IFAC I’m sure you will have your own ideas. To that end we have a community to discuss games, help solve problems and propose new commands and additions. Come to the IFAC Community website. I will be hanging out there to answer your questions and take your suggestions or requests for new commands in the IFAC Language. History I am a lone independent developer. A couple of years ago I wanted to write an old school adventure game, because I us…
Supported languages
English, French, Spanish - Spain
