SPSTEAMPULSELIVE ANALYTICS
Notmads

Notmads Steam metadata

Rhomita | May 13, 2026 | game

Released

1players observed · 24 September 2026 - 07:36:04 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed players1 · 24 September 2026 - 07:36:04 UTC
  • SteamPulse tracked peak23
  • Units sold (VGI)2,881
  • Revenue (VGI)$39,992
  • Review score85% positive

Notmads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 24 September 2026 - 07:36:04 UTC
  • SteamPulse tracked peak23
  • Units sold (VGI)2,881
  • Revenue (VGI)$39,992
  • Review score85% positive
  • Total reviews105
  • Release dateMay 13, 2026
  • DeveloperRhomita
  • PublisherRhomita

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: RhomitaPublisher: Rhomita

Top Steam chartsTop 100 gamesGame directorySteam Store page

Notmads Steam metadata

Notmads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1938100/metadata
Steam Storehttps://store.steampowered.com/app/1938100/
Steam Communityhttps://steamcommunity.com/app/1938100
PCGamingWiki search
IGDB searchSearch IGDB for Notmads

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 89 positive, 16 negative

Price and discount

$18.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Steam Achievements

Achievements

36

Platform releases
  • Steam 13 May 2026

Latest Steam announcements

  • Alpha Update 0.6.6 - 4 September 2026

    This is a small update focused mainly on inventory stability and a few save system improvements. I made some internal changes to the inventory system, so please let me know if you notice anything unusual with the inventory or quick slots! :) Changes, Fixes & Improvements Improved how item quantities are calculated for quick inventory slots. The previous implementation may have contributed to rare crashes while organizing quick inventory items.Added some additional defensive improvements to the inventory system to help prevent unexpected crashes.Fixed a very rare client-side save issue that could occur if the host had never manually saved, a client disconnected, and the host continued playing.Savegame thumbnails are now generated asynchronously, making the saving process slightly faster.Fixed an issue with Refiner UIs where some information, such as required levels and upgrades, could be…

  • Alpha Update 0.6.5 - 23 August 2026

    My main focus over the last few weeks has been 0.7.0, which will include the remaining main storyline quests for the first island, along with some of the new content and systems required for them. The version 0.7.0 will still take some time to complete, but in the meantime I'll continue releasing smaller patches like this one to address feedback, fix issues, and make improvements that don't need to wait for the larger update. Feel free to keep sharing your feedback, ideas, and bug reports. They're really helpful! Thank you! Changes, Fixes & Improvements Added merchant restocking. Shop merchants will now restock their items every day at 00:00 in-game time. Some items are manually selected while others are randomized, and item stats will be rerolled when restocked.Reduced the rate at which the beast consumes stamina, meaning it should need to be fed less often. I'll keep an eye on feedbac…

  • Alpha Update 0.6.4 - 13 July 2026

    This update focuses on improving the overall feel of combat based on recent player feedback. There is still more work planned, but I wanted to release these improvements early so players can try them and share their thoughts. One important change affects projectile skills. These skills are cast from the player's visible hands, or from the equipped staff, so if a hand is behind a wall, the projectile can still legitimately collide with it. However, there was an issue where collisions could happen even when there was enough clearance. This update improves that behaviour and should greatly reduce those situations. Combat remains one of my main areas of focus alongside the boss implementation. Future updates will also include new weapon models and animations to continue improving the overall combat experience. Changes, Fixes & Improvements Improved skill aiming to reduce cases where nearby…

  • Alpha Update 0.6.3 - 4 July 2026

    This small update addresses some of the feedback I've been receiving most often, while the main work at the moment is still the boss implementation, which is not ready yet. As mentioned in previous updates, the first optional boss for the island is currently in development, followed by the first main story boss. I'll continue releasing smaller updates like this whenever there are important fixes or improvements that should reach players as soon as possible. Changes, Fixes & Improvements Reduced the base damage of some Tier 2 and Tier 3 berserkers and forest enemies. Adjusted enemy levels across the game, especially in early quests and dungeons, to improve the onboarding experience. Reduced crime duration from 60 seconds to 30 seconds. Changed a wrongly configured Tier 3 guard to Tier 1. Tier 2 and Tier 3 guards already exist in the game, but they will not spawn in the first towns for no…

  • Alpha Update 0.6.2 - 22 June 2026

    This update is mainly being released to address the beast pathfinding issue. While the beast can still get stuck in certain situations that I'll continue improving over time, this update fixes a larger underlying problem where it was using the player's navigation configuration instead of its own. This was causing the beast to attempt paths that were not appropriate for its size, leading to it getting stuck or trying to move through areas it should not have been using. Most of my current development time is focused on a new boss system. The plan is to introduce the first optional boss on the starting island, followed by a main story boss also located on the first island. These features are still in development and will arrive in a future update. In the meantime, I'll continue releasing smaller updates whenever there are important fixes or improvements that should reach players as soon as…

  • Alpha Update 0.6.1 - 16 June 2026

    This update contains a few minor balance adjustments and bug fixes. Changes, Fixes & Improvements Removed incorrect secondary Arcane damage from many Fire, Cold, and Lightning skills. Base damage has been adjusted so their overall damage remains consistent with their Arcane counterparts. Fire, Cold, and Lightning projectiles. Fire, Cold, and Lightning vortex skills. Frost Wave, Fire Surge, and Lightning Surge. Fixed the Extractor and Recycler buildings being swapped internally. They now perform their intended functions correctly. Reduced extractor/recycler level requirements by one level. For example, magical items now require Extractor/recycler Level 1 instead of Level 2. Fixed an issue where NPCs could incorrectly attempt to report a crime to guards when attacked by certain dual-damage weapons or skills. Updated the beast model to fix a visual issue affecting the tail while resting. F…

  • Alpha Update 0.6.0 | Roadmap Phase 1: Onboarding Rework - 14 June 2026

    Hello!I'm happy to announce that this update is now live.This update contains the first major milestone from the roadmap and focuses on improving the onboarding experience for new players.Since the Early Access release, the most common feedback has been related to onboarding, progression flow, navigation, and the amount of time it takes to unlock the game's core mechanics. This update is my first major pass on those areas.The goal was not to remove the story, lore, or progression, but to make the early game clearer, smoother, and easier to follow. A large portion of the starting area, quest flow, progression pacing, and onboarding experience has been reworked.This is not necessarily the final version of the onboarding experience. I'd love to hear your feedback after you've had a chance to play it so I can continue refining it before considering the first phase of the roadmap complete.Im…

  • Alpha Update 0.5.11 - 5 June 2026

    This update is focused on stability and savegame reliability improvements. Fixes Fixed a very unusual crash that could occur when joining a game. Reworked the client-side save flow to avoid losing player data in some specific situations. Note: Some crashes can also be caused by outdated graphics drivers. A few players have reported significant improvements after updating their GPU drivers to the latest version, so it is worth checking if you are experiencing stability issues. Experimental Branch This is the first update that was released to the Experimental branch before going live. Players who wanted to help test the changes were able to try it first and provide feedback. Going forward, some updates may be released to the Experimental branch before becoming available to everyone. If you'd like to help with testing and the development process, feel free to give it a try. Roadmap Progres…

  • Alpha Update 0.5.10 - 31 May 2026

    This update is mainly focused on addressing a few crashes and stability issues reported by players. Most of these issues were uncommon and difficult to reproduce consistently, but based on crash reports and player feedback I've implemented a number of potential fixes and improvements. I would also appreciate feedback on the updated beast camera shake. The effect has been adjusted to better convey the weight and movement of the beast while being less intrusive during gameplay. The setting can still be disabled in the options menu, and depending on feedback I may add an intensity slider in the future. Changes, Fixes & Improvements Fixed two uncommon crashes that could occur when loading or joining a game. Fixed an issue with gamepad stick deadzones affecting both the player and beast camera. Added gamepad stick deadzones to radial menus to avoid accidentally selecting options when the sti…

  • The Future of Notmads | Early Access Alpha Roadmap - 28 May 2026

    Hello! I’m Rhomita, the developer of Notmads, and I’d love to share a clearer view of the current direction and priorities for the game during Early Access Alpha.Click here to open in a new windowRight now the main focus is strengthening and expanding the first island experience, improving the overall gameplay feel in areas like combat, and continuing to grow the building systems over time.I’ve also been reorganizing and reviewing the entire backlog of feedback, bugs, improvements, and future ideas to better prioritize what matters most moving forward.A huge part of development is still shaped by community feedback and player reports, so thank you again for all the support, bug reports, suggestions, and patience during this first stage of Early Access. And if you want to follow development more closely, ask questions, report issues, or simply share feedback, you can always join the Disc…

  • Alpha Update 0.5.9 - 23 May 2026

    Hotfixes Fixed an issue where the "Magical Beam" tutorial hint was not appearing correctly during the Magical Beam unlock quest. Fixed a rare edge-case issue where client player data could be lost after a game crash. In some situations, this could also cause the beast to disappear incorrectly. This update is mainly focused on quickly addressing the rare save/crash issue after it was reported by a couple of players, in order to help avoid possible frustration and protect save progression stability.

  • One Week After Launch: Next Steps for Notmads - 21 May 2026

    Hello!It’s already been one week since the Early Access release of Notmads, and I just want to say thank you for all the support, feedback, bug reports, reviews, videos, and streams. It really means a lot.During this first week I’ve been updating the game almost daily with fixes and improvements, and I also added an experimental Sandbox Mode for players who want to jump directly into the main mechanics.Most of the main feedback, and the areas I feel still need the most improvement, are onboarding and combat feeling. Of course there are still many things to improve and expand overall, but I’ll keep working on them step by step and prioritizing the most important areas first.For onboarding, some improvements were already made so it now takes less time to reach the beast and house mechanics, but I still want to rework parts of the early-game flow and level design to make the introduction f…

  • Alpha Update 0.5.8 - 20 May 2026

    Changes, Fixes & Improvements When loading a game, if no manual save exists, the latest automatic save will now appear as a fallback. This is intended to avoid confusion about seemingly "lost" save games. Increased the free claim threshold for player graves from 300 to 5000 value cost. Graves costing up to 5000 are now free to recover, making early-game recovery much less punishing. (This value represents 1% of the total value of items stored in the grave.) Improved grave spawn locations when players die in unreachable areas such as water. Graves should now always appear in reachable locations. Graves can still also be recovered through the Restoration Altar. Fixed an issue where Steam achievements would stop tracking permanently after failing once. This should also fix retroactive achievements that should have already unlocked. Fixed collision issues with walls around beast waypoints.…

  • Alpha Update 0.5.7 - 18 May 2026

    Changes, Fixes & Improvements Fixed collision issues on the beast's head and back that could cause it to clip through houses or stop incorrectly when large platforms were built above its head. Fixed an issue where resources such as trees could respawn near player houses. Resources should now avoid spawning close to nearby houses. Client-side fix: beast waypoint teleport option was not appearing correctly for clients when too far away. Fixed a visual issue where the "Show Quest Icons" gameplay setting was not appearing checked even when enabled. Added maximum height limits and scroll bars to selection option menus. This is especially useful for stations with many options, such as the Item Transporter. Changed default graphics settings: FPS limit now defaults to 60. VSync is now disabled by default. Increased Magical Essence values from Magical Essence items: Tier 1: 10 -> 12 Tier 2: 33 -…

  • Alpha Update 0.5.6 - 17 May 2026

    Changes, Fixes & Improvements Coin Bags are now stackable up to 200. This is especially useful for automatic loot collectors. Auto collectors will no longer attempt to collect the same item simultaneously. Resource harvesters now choose random nearby resources to avoid multiple harvesters targeting the exact same resource node. Doors in the first bandit castle are now never locked. Fixed a visual issue where the "Preview Item" in the Skills Combiner was showing all stats as 0. Increased maximum stack sizes for all food and food chunk items: Some stacks increased from 20 to 50. Some stacks increased from 100 to 200. Increased maximum stack size for all junk items from 100 to 200. Increased maximum stack size for Glass from 200 to 500. Increased maximum stack size for Sandstone from 500 to 2000. Fixed an issue where platform perks were not initializing correctly after loading a save game.…

  • Alpha Update 0.5.5 - 17 May 2026

    Changes, Fixes & Improvements Reduced the required level for the "Teleport to Beast" skill from level 20 to level 12. Fixed a client-side issue where the "Magical Beam upgrade available" hint was not disappearing after assigning a perk. Made small adjustments to the initial cave to improve the first-time player experience. Changed ore and ingot item movement sounds. QOL: "Take All" now automatically closes the chest if all items were taken. Adjusted some default configurable beast behaviour settings: Rest start stamina threshold reduced from 10% to 1%. Rest stop stamina threshold reduced from 15% to 5%. Fixed a client-side issue where the house core could disappear after leaving the house area for a long distance and returning. Fixed collisions on several cliffs that were blocking nearby resources. Cliffs should no longer block rare resources. Increased maximum stack size for all potion…

  • Alpha Update 0.5.4 - 16 May 2026

    Changes & Fixes Added additional starting items to Sandbox Mode to improve the initial experience and experimentation possibilities. Fixed an issue where the platform waypoint sphere was not being removed correctly. Fixed a client-side visual bug where hair and eyebrows could appear in first person after possessing the beast. Fixed a random client-side visual issue where buildings could appear in incorrect positions after mounting or dismounting the platform. Fixed an incorrect conversation follow-up during the final librarian quest.

  • Alpha Update 0.5.3 | Experimental Sandbox Mode - 15 May 2026

    This update introduces the first version of an Experimental Sandbox Mode. The goal of this mode is to provide an alternative way to experience Notmads for players who want to jump directly into the main gameplay loop without going through the full story and lore progression first. Sandbox Mode starts in a completely separate save game and does not affect normal saves in any way. Players can freely switch back to their previous saves or start a normal progression playthrough at any time. In this mode, all major gameplay systems, mechanics, and dungeons are already unlocked from the beginning, while still keeping normal progression starting from level 1. This allows players to experience exploration, combat, building, farming, crafting, and progression naturally, but without the story-based unlocking pace. This mode is mainly recommended for players who: Want to focus directly on gameplay…

  • Alpha Update 0.5.2 - 14 May 2026

    Reworked the beast lore and volume questline progression to make unlocking the moving platform mechanic faster and more straightforward. Previously, the mechanic was unlocked at the end of a 4-quest chain. Now, it becomes available after building your house and completing the first beast lore quest involving the two volumes. The following 3 beast lore quests are now marked as optional for players who want to learn more about the beast. Fixed several outdated texts and dialogues related to the original introduction sequence of how the beast is discovered. Reduced early-game gathering requirements to improve pacing: Tree and rock collection quests reduced from 5 objectives to 2. Required logs and rocks for the building quest reduced from 50 to 20. Reduced the number of structures required for the house furnishing quest from 4 to 2. Removed several railings and obstacles that could cause t…

  • Alpha Update 0.5.1 - 14 May 2026

    Fixed collision detection for projectiles, it was smaller than intended. Increased projectile speed when used by players. These changes should improve aiming consistency and reduce the feeling of projectiles being difficult or unreliable to hit with.

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2026Alpha Update 0.6.61842846814444950
223 August 2026Alpha Update 0.6.51841579228674217
313 July 2026Alpha Update 0.6.41837955055364031
44 July 2026Alpha Update 0.6.31836506165571690
522 June 2026Alpha Update 0.6.21835871199314106
616 June 2026Alpha Update 0.6.11835871199297587
75 June 2026Alpha Update 0.5.111834602721192114
831 May 2026Alpha Update 0.5.101833968530895275
923 May 2026Alpha Update 0.5.91833334318573970
1020 May 2026Alpha Update 0.5.81833334318567517
1118 May 2026Alpha Update 0.5.71832700592799763
1217 May 2026Alpha Update 0.5.61832700592797138
1317 May 2026Alpha Update 0.5.51832700592795328
1416 May 2026Alpha Update 0.5.41832700592793426
1515 May 2026Alpha Update 0.5.3 | Experimental Sandbox Mode1832700592792871
1614 May 2026Alpha Update 0.5.21832700592789335
1714 May 2026Alpha Update 0.5.11832700592787840
1824 February 2026Small Update – Patch & Fixes During Next Fest1825093633197800

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1938100
Live current players1
SteamPulse tracked peak23
Live count (today's peak floor)1
Price$18.99
Free to playNo
Discount0%
Original price USD$18.99
Current price USD$18.99
Release dateMay 13, 2026
DeveloperRhomita
PublisherRhomita
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent85%
Positive reviews89
Negative reviews16
Total reviews105
Steam recommendationsNot available
Achievements36
Average playtime forever872 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1938100/

Short description

Your home is a living beast. Raise it, build on its back, and explore the world as it becomes a moving fortress. Fight, gather resources, and grow stronger alongside it in a fast-paced action RPG with progression, crafting, and exploration, playable solo or with friends.

About this game

Your home is a living beast Customize and expand your home on its back, then take it with you as you explore a handcrafted open world. Notmads is an open world action RPG where you fight with magic, gather resources, find loot, craft, and grow stronger as you progress. Take your home with you Your beast carries your home across the world. You can stay with it or move ahead on your own when needed. It stays with you, and you can explore on your own whenever you want. A magical home Your home is more than a shelter. Powered by its core, it lets you build magical stations, refine materials, and shape your setup as you go. Add utilities and defensive towers to turn it into a moving fortress. Gather without tools You gather resources through your Magical Beam, not axes or pickaxes. Improve it over time, unlock new ways to gather, and use the materials you find to refine resources, brew potions, combine gear, and improve your setup. Shape your magic You are a mage, but you are not locked into one path. Focus on one style or mix different ones. Use fire, frost, lightning, arcane power, or physical strength, and find spells with different tiers, stats, and variations. Your gear, perks, and choices define how you fight. Explore the world The world is handcrafted and meant to be explored at your own pace. You will come across towns, caves, camps, and hidden places, always looking for better loot, new materials, and the next step forward. Play solo or with friends Play solo or with up to 5 players online. Share the same living beast, build on the same moving home, explore together, and progress in a shared world. Key features Build your home on the back of a living beast Travel across the world with your moving base Play in first or third person Let your beast move and follow you while you explore Build magical stations and defenses to grow your fortress Gather resources using your Magical Beam instead of tools Improve your Magical Beam over time to unlock new uses Brew potions, refine materials, and automate parts of your base Improve and customize your gear to fit your playstyle Find loot with different effects and strengths Use different types of magi…

Supported languages

English * , Spanish - Spain, French, Italian, German, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese, Turkish, Catalan * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $18.99
  • Highest observed: $18.99

Notmads's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $18.99, the highest is $18.99, and the first visible tracked price is $18.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Notmads's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $18.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $18.99. The latest run records $18.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $18.99
  • Current list price: $18.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Notmads at $18.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$18.99$18.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $18.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$18.99$18.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $18.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$18.99$18.99No discountSteam Store

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WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
Aniimo92,55824 September 2026 - 11:25:26 UTC118,266Not availablePawprint Studio
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Delta Force63,41224 September 2026 - 09:38:28 UTC246,418192,933Team Jade
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
War Thunder48,74124 September 2026 - 10:43:43 UTC125,317781,076Gaijin Entertainment
Team Fortress 247,15524 September 2026 - 09:15:48 UTC253,2251,230,475Valve

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS416,34424 September 2026 - 11:53:34 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
Aniimo92,55824 September 2026 - 11:25:26 UTC118,266Not availablePawprint Studio
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Delta Force63,41224 September 2026 - 09:38:28 UTC246,418192,933Team Jade
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Legacy40,51024 September 2026 - 10:16:40 UTC360,7612,058,145Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
VRChat29,65624 September 2026 - 10:41:16 UTC74,217261,953VRChat Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Project Zomboid34,58624 September 2026 - 11:41:17 UTC122,811467,999The Indie Stone
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria29,16724 September 2026 - 11:30:41 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo92,55824 September 2026 - 11:25:26 UTC118,266Not availablePawprint Studio
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Project Zomboid34,58624 September 2026 - 11:41:17 UTC122,811467,999The Indie Stone
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
Terraria29,16724 September 2026 - 11:30:41 UTC486,9181,521,492Re-Logic
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Project Zomboid34,58624 September 2026 - 11:41:17 UTC122,811467,999The Indie Stone
VRChat29,65624 September 2026 - 10:41:16 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,16424 September 2026 - 10:13:21 UTC27,916111,695Afterthought LLC
BeamNG.drive12,94624 September 2026 - 10:58:10 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,69324 September 2026 - 11:26:03 UTC39,10324,686Jagex Ltd
R.E.P.O.7,75924 September 2026 - 10:49:34 UTC266,908420,693semiwork

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