- Patch V0.5.0 Let The Games Begin! - 13 August 2023
Please see below for the latest Patch Notes: Patch 0.5.0 marks the half way part of the Beta Development and the start of the Beta Season! There is a Leaderboard with various challenges that grant points when completed. You will be automatically enrolled using your Steam name as your ID and all characters can be used to collect points from now until the season ends (when beta ends). Prizes will be rewarded to top players so be sure to join Discord for all the information. Good luck! > Fixed a bug that was causing Fireball to not be usable. > Improved auto loot of Materials and Consumables. > Improved physics on loot drops. > Fixed a bug that caused Rings and Amulets to be equippable in both slots. > Changed Lucidity's requirment to Wisdom from Dexterity. > Increased interaction radius for NPC's and objects such as Runekeeper's Codex and Blacksmith Anvil. > Increased the visual size of t…
- V0.4.5 Another Step Into The Inferno - 15 July 2023
Please see below for the latest Patch Notes: > Reduced the amount of Orc's killed to 100 down from 250 on the Runekeeper Quest. > Reduced the amount of Bears, Wolves and Foxes killed to 200 down from 500 on the Runekeeper Quest. > Reduced the amount of Werewolves killed to 100 down from 200 on the Runekeeper Quest. > Reduced the amount of Centaurs killed to 75 down from 150 on the Runekeeper Quest. > Fixed "reflections must be built" message in Outpost and The Vigil. > Increased the Damage of Enemies in Act 2, 3 and 4 Normal. > Improvements to the Minimap and "Tab" Map. > Added Totems. They can spawn in any Zone and will summon a large amount of Enemies when activated. > Added Shrines. They can spawn in any Zone and will drop a large amount of Gold, Materials or Consumables. They can also drop up to 3x random Legendaries, 1x random Unique or 1x random Set item (these outcomes are weight…
- V0.4.0 Heads Will Roll - 10 July 2023
Apologies for the long wait between content patches, I currently work full time so cannot devote too many hours to the game each week, slow but steady wins the race! Please see below for the latest Patch Notes: > Further balance improvements and changes. > Players now start with a full set of basic equipment. > Items equipped are now reflected on the Character model (previously it was just for Weapons - more items will be added over time). > Improved the Character Creation menus. > Lots of backend code improvements. > Demon Lord has been revamped. > Added 13 new Unique items. > Performance Improvements. > Added physics to item drops. > Added the Rune Codex - this system allows you to complete Quests that grant points to be spent in upgrading Skills (not all Skills or Quests are complete and this will be an ongoing point of development). > Changed Rare Enemy Aura Tick Rate to 1 second up…
- V0.3.5 Further Into The inferno We Go - 24 January 2023
Please see below for the latest Patch Notes: > Added Inferno 3. > Displayed Internal Cooldowns on tooltips. > Fixed Fields of Despair Waypoint. > Fixed up a few issues with Tempus of Echoes. > Improved teleporting mechanics. > Can reset Tempus of Echoes for 250k gold. > Fixed Loading Screen issues. > Improved FPS in many zones. > Fixed movement for Gruntling Brute. > Nerfed "Ferocity" by 50%. > Increased drop rate for Quest Items. > Reduced Dummies Defence. > Reduced Exp required for level 30-50. > Increased Quest Exp reward. > Reduced time that enemies can be stunlocked. > Improved FPS when applying a lot of DoT's. > Fixed an issue with Gladiator's Stance stunning too frequently. > Removed Crit Chance from Bosses. Currently I am looking to rework Bosses in an upcoming patch so for the time being I am making them relatively weak and more of a stat check. This will change! > Rebalanced e…
- V0.3.0 I Echo That Sentiment - 18 December 2022
Greetings! The latest content patch completes the Tempus of Echoes endgame passive tree and starts work on an aesthetic and gameplay overhaul of all zones and enemies in the game. This will continue for the next few patches. I have also started working on the "Runekeeper" NPC, his quest storyline and the Skill Tree that will be added for every Skill in the game. This will be added in the next content patch and expanded upon right up until release (I want to save room in some skills for interaction with classes that have yet to be released). > Tempus of Echoes has now been completed! You can unlock the Tree once you reach the Ancient Ruins (Endgame Hub). There is a total of 50 points to be spent, and points are acquired by completing Bounties (also found in Ancient Ruins). > Begun revamping all enemies, bosses and zones (mostly polishing, some layout changes and enemy overhauls). > Vario…
- Sanctum Breach: Rebirth V 0.2.5 A Fragmented Future - 23 October 2022
Greetings! Patch v 0.2.5 marks 25% of the way through Early Access development and I wanted to thank everyone for their continued support and feedback, it really does help :) This patch brings another round of bug fixes, polish and balance changes to the game alongside the addition of a new Endgame feature: Fragments. Here is the full list of patch notes: > Replaced "Level Up" text with "Level: x!" notification. > Added SFX for level up. > Reduced loot drop rates by about 20%. > Added SFX to Attribute point allocation, Skill Tree point allocation and Tempus of Echoes point allocation. > Increased Basic Attack speed by 50%. > Reduced Z axis on blood splatter. > Increased lifespan of blood splatter. > Increased Radius of Player Light, but slightly reduced brightness. > Player Damage light is now affected by Current Life. > Dramatically increased the Experience granted by Quests. > Added m…
- V0.2.25 The Long Road - 27 September 2022
Greetings! It's been a while since the last patch. I aim to release content patches every 6-8 weeks and this is sometimes tough to manage because I also work a full time job. I have been playing the game a lot lately and trying to get into the mindset of the player and make sure that everything is performing how I want it to. With that said I decided to shift focus my previous patch plans and focus more on polishing current content and trying to make the game as smooth and fun to play at all stages of development. The next Endgame content patch (A Fragmented Future) is well under way and SHOULD be with you in less than the typical 6-8 week schedule, however, I want to make sure it's done right. So no promises :) The patch notes can be seen below, and I hope it improves the minute to minute playing experience for everyone, any feedback, as always, let me know! > Fixed a bug with loot fil…
- Patch V0.2.0 - 2 August 2022
This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more! Latest Patch Notes: I am aware of a minor bug with Loading Screens: When they have finished loading there is no "click to continue" text and they instead hang for a second before loading the next zone. This is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands. > Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second,…
- Patch V 0.1.5 - 15 July 2022
Hello! I have spent the past few weeks completely replacing the UI and I hope that you guys enjoy the new look :) Reported bugs have also been fixed and there has been some changes to performance related things that should improve FPS for everyone! Thanks for your continued support, I very much appreciate it. > Completely overhauled every UI element in the game, also, Globes, am I right? > Added a much more powerful loot filter. > Fixed a bug with various Set items proccing unintentionally. > Reduced the chance for Bounty Portals to spawn. > Fixed a bug with Ground Slam. > Reduced Enemy Crit Power. > Improved the culling of Items to increase FPS when clearing zones. > Improved Projectile tracking over elevated terrain. > Improved AI Movement. > Fixed a bug with Nature's Recipe wording. > Various backend coding improvements that should help FPS during combat. > Spears now require Dexteri…
- Endgame Patch V 0.1.0 - 24 June 2022
The first major content patch has finally landed! I have been working hard on this for over a month now and it's a huge stepping stone on the way to an awesome game. I wanted to take the time to thank each and everyone of you for playing and supporting the game during these early stages of development, your feedback and dedication to bug hunting has really made a huge impact on the quality of the game already and it's only up from here. Without further ado, the notes: > Added more Affixes to Rare enemies. > Added the first phase of Tempus of Echoes. > Added the first wave of Bounty Bosses. > Reduced the amount of Basic Loot drops by about 30%. > Fixed a bug where enemies killed by Pets had a higher chance to drop loot. > Added Inferno I and Inferno II difficulties. > Added 23 Inferno Set's (3 or 4 pieces per Set). > Added 13 Uniques. > Updated Burning VFX. > Updated Bleeding VFX. > Upda…
- Sanctum Breach: Rebirth Bug Patch V0.0.9 - 13 May 2022
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused items from the bonus pool to not drop on Normal or Brutal. > Reduced the "More" damage on Fateweaver's exclusives. > Fixed a bug with depositing and withdrawing Gold. > Attempted to fix a very rare crash that caused Save files to corrupt. > Increased the initial hitbox of Vorpal Throw. > Fixed a bug where Spell Damage wasn't being applied to the "Maximum Mana from Wisdom" Damage portion of Touch of Flame. > Spiralling Inferno can now be unlocked sooner. > Increased the Radius scaling of Touch of Flame. > Touch of Flame now ticks every 0.1 seconds, up from every 0.2 seconds. > Fixed a bug that caused 2 points to be consumed if you tried to put points into the Mastery Bar above le…
- Sanctum Breach: Rebirth Bug Patch V0.0.8 - 11 May 2022
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Gold placed in Stash now saves correctly. > Fixed a niche bug that caused items to still unequip during zones transition. > Fixed a duplication bug when buying back Uniques from Vendor using left click. > Fixed a duplication bug when trying to sell items back to the vendor that you have already bought back from the buyback tab. > Fixed a duplication bug when selling consumables and materials and then trying to buy them back. > Fixed a bug when swapping back to vendor from buyback the amount of items in a stack (life potions for example) would be reduced to 1. > Fixed a bug that caused Vendor sale prices to be too low. > Fixed a bug with buying/selling stacks of items and using the buyback feature. > Fo…
- Sanctum Breach: Rebirth Bug Patch V0.0.7 - 10 May 2022
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Dummy can no longer be "Drained". > Fixed a bug with equipping/unequipping items with Buff Effects (such as Soul Gown) using drag and drop. > Added "Crit Chance" and "Crit Power" to Vendor Filter. > Added missing Portal Icons to The Lost Ruins of Oslan. > Pet icons can be clicked again (Stay, Follow etc.). > Death's Bow is now 2x3 as intended. > Added Gold Deposit and Withrdawl to Player Stash. > Fixed a bug with Whirling Death not being cast in multiple locations (they would shift position). > Fixed a bug with enemy Stat Managers staying active for a second or two after death. Enemies now die straight away, this prevents interactions such as Projectiles exploding on corpses, passives proccing of corps…
- Sanctum Breach: Rebirth Bug Patch V0.0.6 - 9 May 2022
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Added missing Affix changes to Jewellery. > Demon Lord's Regalia can no longer proc itself. > Fixed a bug with various trees, cobwebs and statues that caused the player to be able to "target" them with cursor based Skills. > Fixed a bug that caused Skill Tooltips to not instantly update the Level Requirement text (red/white). > Death's Bow is no longer a 1h. > Fixed a bug that caused Gladiator Stance to proc if you had points in it, but didn't have it active. > Fixed a bug that caused Storm's Reproach to proc from Ailments. > Fixed a few resetting issues with Whirling Death passive - Death Cycle. > Death Cycle can proc once per instance of Whirling Death - this combined with the other changes makes it…
- Sanctum Breach: Rebirth Bug Patch V0.0.5 - 8 May 2022
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused Stash slots to not refresh (colour change) when the Player attributes increase. > Fixed a bug where Thunderstorm was leeching too much Life. > Increased the initial Radius of Lacerated Soul (last point ends up being the same). > "Ticks" now apply instantly. > Improved text consistency for Basic Attacks. > Improved the way Ailments are handled. > Players can get the "Kill Rattlebones" quest sooner, this is an attempt to fix the rare bug in which players don't receive their domum scroll. > Fixed a bug with Life on Hit and Mana on Hit (from items, not skills). > Quest items now vanish on collecting them. > Fixed an error in Elemental Blow's wording. > Decreased the aggression radiu…
- Sanctum Breach: Rebirth Bug Patch V0.0.4 - 7 May 2022
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Dummy stopped being a Dummy and went rogue chasing the player around the map. This was a bug. > Fixed a bug that enabled Crafting of items and not removing the resource. > Added a missing % to Magic Find on items. > Added a missing % to Increased Chaos Damage. > Fixed a bug that caused T-Posing when equipping a Wand. > Reduced brightness of Fragment lights. > Added 2560x1440 support. > Waypoints now reactivate faster and don't show the "unlock" text more than once. > Fleet Feet Buff is now removed when you unequip the item. > Gladiator Stance can no longer proc itself. > Gladiator Stance can lo longer proc from Ailments. > Fixed a bug that caused the explosion from Nether Grasp to have a 100% chance to…
- Sanctum Breach: Rebirth Bug Patch V0.0.3 - 6 May 2022
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused Proliferation to reduce Cooldown with Wisdom stacking (this was left over from an old effect). > Fixed a bug that caused a couple of skills to have a "movable" damage location, whilst the vfx was static. > Fixed a bug that caused Skills to not activate with a Wand (if the requirement wasn't met by a Foci). > Made Fragments shinier so they are harder to miss. > Increased Vendor Reset cost. > Fixed a bug that caused Difficulty Selection menu to become unresponsive. > Fixed a bug that caused Enemies to not seek the Player if they had a Pet active. > Increased the aggressiveness of enemies. > Enemies will now call each other to the fray (meaning they hunt you from further away when…
- Sanctum Breach: Rebirth Bug Patch V0.0.2 - 6 May 2022
First of all, thanks to everyone who has already purchased the game and/or provided feedback! Secondly, here is some changes :) > Fixed a bug that was causing some Skill Upgrade issues on Elementalist (this went further into the tree than I initially thought, apologies for that!). > Reduced the SFX volume for Crows. > Attempted, once again, to fix the crash when entering "The Lost Ruins of Oslan". > Fixed a bug that caused the player to sometimes spawn on top of the Mountain Pass Waypoint statue. > Added missing Portal Icons to the Mountain Pass minimap. > Attempted to fix a rare bug in which the player would not receive the Domum Scroll from Henrik. > Increased the size of the pathway in places for Mountain Pass to attempt to prevent hapless adventurers from falling off! > Reverted a change to Crafting that should fix any issues with Materials not being consumed and bugs related to Cra…
- Sanctum Breach: Rebirth Bug Patch V0.0.1 - 5 May 2022
First of all, thanks to everyone who has already purchased the game and/or provided feedback! Secondly, here is some changes :) > Fixed a bug that caused Elementalist Mage Tree to have issues when leveling up certain skills. > Fixed a crash related to returning to Domum Forest South via Domum Forest North. > Increased the size of the Close button at "End of Act" UI elements. > Improved accuracy of the portal icon on the Overgrown Ruins Level 1 minimap. > Added "Use Desktop Resolution". > Added multiple Resolutions including Ultra-Wide resolutions. > Slightly reduced fog in Mountain Pass and Fields of Despair. > Slightly increased the attack range of Basic Attacking, this will improve the fluidity of the attacks. > The God Tree is no more, Rest in Barky Pieces. Cheers, Sam
- Sanctum Breach Rebirth: Early Access Release is Live! - 5 May 2022
It's been a long and arduous road to get the game back to this stage, and I am really happy with how it has turned out. When the original Sanctum Breach left Steam, shortly before making it into Beta, I thought that was the end for the game until a few months went by and I realised how much I missed working on the project and interacting with the player base. I felt I owed it to everyone who had supported the development of the game to release something bigger and better than before, and to also offer it to them for free. With that in mind, I have tried to reach as many people as I could prior to release and give them their keys to Sanctum Breach: Rebirth, however, if I have missed you please contact me at [email protected] with proof of purchase (just a screenshot of the game in your library will suffice). I don't want to ramble too much, so I will wrap it up here by saying: th…