SPSTEAMPULSELIVE ANALYTICS
goblinAmerica

goblinAmerica Steam metadata

Gil Lawson | Jun 17, 2026 | game

Released

3players observed · 23 September 2026 - 02:38:35 UTC

ActionIndieSteam Store

  • Latest observed players3 · 23 September 2026 - 02:38:35 UTC
  • SteamPulse tracked peak114
  • Units sold (VGI)7,159
  • Revenue (VGI)$76,358
  • Review score97% positive

goblinAmerica metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 23 September 2026 - 02:38:35 UTC
  • SteamPulse tracked peak114
  • Units sold (VGI)7,159
  • Revenue (VGI)$76,358
  • Review score97% positive
  • Total reviews32
  • Release dateJun 17, 2026
  • DeveloperGil Lawson
  • PublisherGil Lawson

Genres: Action, Indie

Company pages: Developer: Gil LawsonPublisher: Gil Lawson

Top Steam chartsTop 100 gamesGame directorySteam Store page

goblinAmerica Steam metadata

goblinAmerica metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1944040/metadata
Steam Storehttps://store.steampowered.com/app/1944040/
Steam Communityhttps://steamcommunity.com/app/1944040
PCGamingWiki search
IGDB searchSearch IGDB for goblinAmerica

Reviews, pricing, and metadata

Review summary

Positive

97% positive, 31 positive, 1 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 17 June 2026

Latest Steam announcements

  • August Is Here: Bugfixes - 3 August 2026

    Hi everyone. I have some bugfixes for you. Fixed the "stuck in body" bug. Embersember, your long vigil should finally be over. A bug involving enemy ragdolls bobbing in water would occasionally cause players to become stuck crouching and ignored by enemies. If you continue encountering this bug, please let me know in the forums—the fix is a little complicated and may require some tweaking. Fixed various bugs involving Phineas Gage's crossbow. Fixed buttons on leaderboards in the post-run screen. Fixed the Yoke of Terrain to interact more intuitively with vertical bouncepads. Fixed bug causing Infragruncher sticky bombs to sometimes be very enormous. Removed intro video to alleviate launch crashing. Improved geometry on railroad tracks. Thanks for reading. Hope everyone is having a nice summer. More soon.

  • Friday patch: Major Optimizations and Minor Delights - 25 July 2026

    Hi. Here's a Friday patch: Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty substantial changes to how baked lighting is calculated. Lighting and shadows should generally look very similar, but please let me know if you encounter any lighting bugs. Major optimization pass targeting various particle systems. This should improve performance during combat/scenes involving many characters, and also will generally improve performance on the Pan-American Exposition level. Reduced light/reflection leaking in the Exposition and Railroad Station levels. Fixed up the cops in the Good Violence exhibition. Changed animations on locked seals to cull less aggressively. Removed two words somewhere. Thanks for reading and for playing. It's great that we can all have a good time together.

  • A little Thursday patch at this point. - 24 July 2026

    Hey everyone. A little Thursday patch: Improved gun behavior when fired very close to a wall. This should be most noticeable with the Rockets Launcher. The Body Collision Pain Potion should now correctly cause body collisions and pain. Post-bonk air control now smoothly interpolates back to its normal value. This should decrease jagged/strange movement immediately post-bonk. Made some text on the end-of-run screen not get very small sometimes. Lighting pass on a few rooms in Concept Town. Improved milkmen's appearance and general demeanor. Thank you everybody. I hope everyone is having a nice time.

  • You don't have to be butt naked anymore. - 22 July 2026

    Hey, I was made aware of a bug that would sometimes make you be totally butt naked, particularly on the Educational Website level. I apologize for that, it was not my intention to make you butt naked. I've patched this, so you do not have to be butt naked anymore.

  • A nice little patch. - 21 July 2026

    Hey. Small patch with some tweaks and fixes to things that have come up in the past couple days: Fixed issue with bookheaded enemies' collision persisting after death. Adjusted bullet jumping to reduce unintuitive/unexpected physics impulses resulting from player bullets hitting small/invisible geo. Adjusted start-of-game reload for the infragruncher so it is ready for use when you are. Adjusted player movement to reduce perching on small/invisible geo. Fixed a button. Reduced impact decals (bullet holes, craters, etc.) stretching on nearby surfaces. Adjusted clockspewer to more consistently find viable positions for players returning to their clocks. Changed Educational Website loadzones to prevent multiple conflicting level loads. Fixed some strange little things that frankly are not worth describing. Thanks for playing everyone. I hope you're having a nice day. I am in fact going to…

  • Big performance patch. With other things, as well - 19 July 2026

    Hi everyone. I just pushed a patch for goblinAmerica. Here are some patch notes: A lot of major optimizations. The game should now run considerably better for everyone on the planet. Leggies. Leggies now. Leggies can be disabled. Thread of fate. Important characters can now be permanently killed once more, but you will be told what you are doing. Audio improvements. Improved audio, mostly relating to projectiles and physics objects. This is part of a larger audio pass that will be completed in a future patch. Library rework. I didn't like this place so I changed it. As ever, thanks for playing. I hope everyone is having a nice summer. If you encounter any bugs, please let me know in the forums.Edit: I'm aware of a VRAM leak associated with map restarting. I think I've found the source and will be fixing it tomorrow. It should not cause crashes for anyone running the game on native Windo…

  • The Little Monday Patch - 6 July 2026

    Just some small tweaks and performance changes hither and thither, mostly targeting some lighting errors and issues with reflections. Thanks for the bug reports in the forums, they've been very helpful. I'm going to walk my dog now.

  • A little talk about the future, a Thursday patch, a lighting pass - 3 July 2026

    Hi everyone. I have a little patch here. Patch notes: Substantial lighting pass on every map. Many areas and objects should be better- and more softly-lit for people playing with baked lighting (i.e. without Lumen). General performance improvements, particularly targeting older CPUs and low-VRAM GPUs. Tweaked aerial browsing behavior to make bounces, boings, and bonks more consistent. Fixed the Experience Simulation in the Exposition. Improved collision in cliffs and valleys. Plugged a hole in the Woods exhibit in the Exposition. Also: Now that we’re a little past the EA release and all the big fires are out, I wanted to share a little roadmap for the game. I’m going to do three things in the very near future. I’m not sure yet what order I’m going to do them in, but I am going to do all three. They are: 1. The “Lawman” update. This will be a smaller content/polish update for the game. I…

  • Monday Night: Combat music toggle - 30 June 2026

    On Monday night, I: added a combat music toggle. Now I'm going to walk my dog. I'll have news about the game and the road forward this week. Thanks for playing. I'm glad so many people are enjoying the game.

  • The other patch of Saturday - 27 June 2026

    Look: Added a graphics setting to enable hardware raytracing for Lumen. This should improve and stabilize global illumination for GPUs that support it. If your GPU does not support it, it will not do anything. Made some changes to how skeletal meshes (like NPCs) are handled, which should improve performance in areas with lots of guys running around. Because of the above two changes, you might have to recompile some shaders the next time you play. That's normal. Changed how the nexus engine permutates when observing greater-than-delta oscillations. This should drastically reduce hitching when loading/unloading some zones on the Ford's Theatre and Pan-American Exposition levels. Added a setting to disable your crosshair for some reason. Fixed a bug. Restarting the level from the pause menu (either via the restart button or the change-loadout screen) should be generally less weird. I have…

  • Saturday Now: Quest Hotfix - 27 June 2026

    Hi. This is a hotfix to correct an issue introduced in last night's patch that caused some quest states to advance prematurely. If you experienced this bug, your quest state should now be reverted to the correct point and you should be able to progress it normally. Unfortunately, if you picked up or received any items as a result of your quest state being improperly progressed, those items will still be in your inventory. If you received any keys in this manner, I would really suggest not using them until you have readvanced the relevant questlines to the appropriate point. If anyone has any continued problems with quest progression, please let me know.

  • Friday Night's Sudden Patch Now - 27 June 2026

    Hey kid, patch: An additional bonfire has been added to The America Project browsing challenge, as well as something to comfort you on your journey. A slew of optimizations targeting both GPU- and CPU-bound machines. People should generally see performance improvements, especially in areas dense with goblins. The "View Distance" setting in the graphics settings now affects how aggressively NPC animations are throttled by distance. If you have had performance issues in areas with lots of NPCs—or if you have not had performance issues and want NPC animations to be less aggressively throttled—you should update that setting the next time you play. Updated goblin LODs to better-preserve important detail on low-end systems. Correctly updated the Swamp Sorcerer Hat's provenance. Thanks Lumenoxis. Added a 500 FPS cap setting to the graphics menu because somebody named Wormy asked for it. I don'…

  • Thursday Evening's Wonderful Patch - 26 June 2026

    Hey: It's a patch. Patch notes: I've added views to see items associated with levels in both the main menu and in the in-game pause menu. This will show you what items you have for each level, or offer a hint of varying usefulness for items you don't have. Moved the railroad station platinum key to a more relevant place, and replaced it with a new item. Thanks to the ever eagle-eyed Lumenoxis for spotting this. More Baltimore & Potomac Railroad Station optimizations, this time specifically targeting machines that were CPU bound. Removed the seal counter from the level preview information for levels that don't have seals. Fixed hold-to-restart functionality. Thanks for playing. I do not have to walk my dog right now, I walked him earlier, but I will be walking him again later tonight.

  • Wednesday evening: Performance improvements, shotgun rebalance, bugfixes - 25 June 2026

    A patch? Yes: Made a number of performance improvements to the game. This should affect everyone, but should be especially noticeable on lower-end hardware. Please make sure you've adjusted your in-game settings to suit your system. Shotgun pass: Rebalanced and did a pass on some of their visual effects. Both the New Yeller and the Course-A-Nature should be substantially improved for movement and traversal. Additionally, the Course-A-Nature's ability to redirect both midair slides and regular jumps has been tweaked. Fixed bug causing music to restart in the Educational Website. Fixed bug causing incorrect/misleading information about discovered item counts in the embarkation screen. Fixed bug causing text overflow on interact prompt if interact was rebound. Adjusted enemy movement behavior to be a little more consistent. Thank you. I have to go walk my dog now again.

  • Wednesday Morning: Quest Timer Fix - 24 June 2026

    Hey, just one change right now: I was able to finally find and fix the bug some players were getting with quests not moving forward when it seemed like they should. If you think you experienced this bug: There is nothing in particular you need to do. However, the quests will not have immediately updated when you reenter the game after this patch. I'd recommend running any levels several times. That should give everyone enough time to do what they need to do. Thanks for your patience with this. And thank you to thadeadlythundahbolt for helping me diagnose this bug.

  • Tuesday Evening: Browsing - 24 June 2026

    Hi everyone. I've made a number of changes to how browsing works. It's not easy to describe these changes because of how complex goblinAmerica's movement code is, but the broadstrokes are: Generally, I've tried to make it a little more intuitive to people coming from CS surfing, while still not requiring it to have preexisting knowledge of surfing. I think the most obvious changes are: A) The player's momentum in the air should be less dependent on them air-strafing actively, B) Drag has been reduced substantially for players while surfing, and B) Movement while air-strafing now better-resembles CS-style air-strafing. I've also made a number of changes to the Educational Website level. Many of them have just been to update the obstacles to work with the updated browsing, but some of them have been targeted to make obstacles more intuitive or just plain easier. As ever, thanks for playin…

  • Monday Evening's Adjustments - 23 June 2026

    Well, hi. Patch notes: Added a toggle to make the game and world wait for player input upon no-countdown resets. Fixed binocular arms overstaying their welcome. Another dialogue softlock fix. I know I've said it before, but this time I was actually able to reproduce and locate the bug. We're free. Remove a big ladder from the railroad station map so that nobody thinks they're supposed to climb it. Presidents don't know how to climb ladders. Plugged some more holes. Made some adjustments to browsing to make it more framerate-independent. I'm in the middle of a larger change to browsing that will address some of the feedback I've been getting to make it more intuitive and organic-feeling. However, this will require actually adjusting a lot of the Educational Website level, so it was not ready for the patch tonight. Everybody: Thanks.

  • Little early Monday guy - 22 June 2026

    Hey, just a quick one. I made some changes to load/restart behavior. This should improve stability and performance during restarts on all levels, but especially on Ford's Theatre and Railroad Station. Will take a pass at a couple more bugs/QoL things for another patch later today.

  • Sunday's Improvements - 21 June 2026

    Hey everyone. A Sunday patch for you: Railroad Station has seen some pretty substantial optimizations, especially around level load and the train terminal area. If you continue having problems with crashing on this level, please let me know. More changes made to address the dialogue softlock bug. This time for sure. If you still hit this bug, please let me know in the forums and include a screenshot. Infragruncher's damage has been retuned to more consistently deal high damage to nearby enemies. Resetting with the "Skip Countdown on Reset" option enabled will not begin the game clock until you move or take an action. Added a tutorial sign explaining speed boosting by bullet jumping while sliding. Plugged many holes in the game's geo. Shimrod now more clearly explains where rags are. I'm going to look at more optimizations for Railroad Station, but the nature and timing of them will depe…

  • Saturday's Larger Patch: Generally improving the game in many ways - 21 June 2026

    Hey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes: Enemies' aim is more consistently affected by player movement. Their accuracy is better if you're standing still, but worse if you're sliding, high-jumping, etc. Made the Clockspewer's clock very sticky. Improved the first-shot accuracy and lowered the bloom for the Dooglies. Added a toggle for the countdown sequence after level resets. Added a volume slider for the "death whine". Better standardized sliding and player physics across different framerates. Antifoulers balance pass: Decreased their aggro ranged, slowed their projectiles down, and made their projectiles easier to see. Made some fixes to the dynamic music system. Further lighting tweaks on railroad station. Entering the Educational Website teleporter will now save weapons and items you've found in the Exposition. Better-o…

Patch notes and updates

S.noRelease datePatch nameGID number
13 August 2026August Is Here: Bugfixes1839676055893707
225 July 2026Friday patch: Major Optimizations and Minor Delights1839041357031071
324 July 2026A little Thursday patch at this point.1839041357028290
422 July 2026You don't have to be butt naked anymore.1839041357022944
521 July 2026A nice little patch.1838407329270075
619 July 2026Big performance patch. With other things, as well1838407329263914
76 July 2026The Little Monday Patch1836506165576867
83 July 2026A little talk about the future, a Thursday patch, a lighting pass1836506165569449
930 June 2026Monday Night: Combat music toggle1836506165561356
1027 June 2026The other patch of Saturday1836506165557332
1127 June 2026Saturday Now: Quest Hotfix1836506165556820
1227 June 2026Friday Night's Sudden Patch Now1836506165555672
1326 June 2026Thursday Evening's Wonderful Patch1836506165552450
1425 June 2026Wednesday evening: Performance improvements, shotgun rebalance, bugfixes1836506165547494
1524 June 2026Wednesday Morning: Quest Timer Fix1836506165546525
1624 June 2026Tuesday Evening: Browsing1836506165544556
1723 June 2026Monday Evening's Adjustments1835871199314455
1822 June 2026Little early Monday guy1835871199313601
1921 June 2026Sunday's Improvements1835871199311534
2021 June 2026Saturday's Larger Patch: Generally improving the game in many ways1835871199310236

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1944040
Live current players3
SteamPulse tracked peak114
Live count (today's peak floor)3
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJun 17, 2026
DeveloperGil Lawson
PublisherGil Lawson
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent97%
Positive reviews31
Negative reviews1
Total reviews32
Steam recommendations180
AchievementsNot available
Average playtime forever167 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1944040/

Short description

A squirmy, bouncy shooter filled with lovely sights and horrible places. Careen across the planet, blast yourself to new heights, and discover the dark tunnels and deep places of a world beneath our own.

About this game

goblinAmerica is a squirmy, bouncy shooter filled with lovely sights and horrible places. You are a solarcel—a spirit invented by the sun. You must possess every U.S. president at the worst moment in each of their lives to correct the course of history and repel the forces of Bedlam. If you do your job, nothing bad will ever happen to anyone that matters. Everybody's life can be beautiful forever. YOU ARE A SLIPPERY THING Blast, bounce, slide, careen, swing, assault, and explode your way across a beautiful world with an unimaginable array of weapons, tools, items, and creams. YOU ARE A WORLDWIDE WIZARD goblinAmerica's surface hides deep, strange secrets. You choose how you'll access them: Earn precious medals with your dizzying speed, scour the world in search of holy items, or befriend strangers to mutual benefit. YOU ARE A SOLARCEL The Verminstar cowers in the Land of Being Attacked and commands the forces of Bedlam. An otherworldly swamp roils far from the Yellow Sun's adoring light. The blighted moon goblins carry out guerilla warfare from their little holes. You need to be every president. Don't let us down.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Nudez Violência Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrsBANNEDKekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

goblinAmerica's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

goblinAmerica's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records goblinAmerica at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

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