SPSTEAMPULSELIVE ANALYTICS
Friend or Foe

Friend or Foe Steam metadata

Stylized Indie Games | Jan 23, 2023 | game

Released

1players observed · 24 September 2026 - 12:50:19 UTC

AdventureCasualIndieEarly AccessSteam Store

  • Latest observed players1 · 24 September 2026 - 12:50:19 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)930
  • Revenue (VGI)$7,904
  • Review score74% positive

Friend or Foe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 24 September 2026 - 12:50:19 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)930
  • Revenue (VGI)$7,904
  • Review score74% positive
  • Total reviews31
  • Release dateJan 23, 2023
  • DeveloperStylized Indie Games
  • PublisherStylized Indie Games

Genres: Adventure, Casual, Indie, Early Access

Company pages: Developer: Stylized Indie GamesPublisher: Stylized Indie Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Friend or Foe Steam metadata

Friend or Foe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1948140/metadata
Steam Storehttps://store.steampowered.com/app/1948140/
Steam Communityhttps://steamcommunity.com/app/1948140
PCGamingWiki search
IGDB searchSearch IGDB for Friend or Foe

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 23 positive, 8 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Playable without Timed Input, Save Anytime

Achievements

23

Platform releases
  • Steam 23 January 2023

Latest Steam announcements

  • Patch Notes [BU39/0.6.9] - 19 August 2026

    Hey Players! Here is a minor bugfix patch and two new options in the settings menu to change gameplay! Stamina has also been greately affected to improve gameplay instead of limiting it. New Added option to toggle hunger/thirst system. Added option to adjust world shadow strength. Changes Added rabbit runaway animation again. Rabbit now jumps into nest when hiding from player instead of suddenly disappearing. Increased lantern light radius. Changed the headlamp light from white/orange to red to indicate consequences of usage to wildlife. Increased the fall of distance of the headlamp light. Added a delay to the “completed” pop-up message that appears when picking up notes. Stamina is now only reduced by swimming, but will still affect hunger and thirst. Removed “Global Illumination” settings as Lumen is disabled. Removed translation from the steam page as it displayed a fully translated…

  • Patch Notes [BU38/0.6.8] - 30 July 2026

    Hey Players! Minor update coming your way to fix a few bugs and two new additions. Sawhorses / Vertical Chopper - Visual Update This patch opens up for a new visual guide that I'd like to start testing. If you would like it to be toggleable or have any feedback, don't hesitate to reach out! ːsteamhappyː If the visual update works well I'll perhaps implement it on other breakable objects too (like trees and cages). Building - Refund System There is also a new refund system for building. Previously, while constructing buildings, one would press "X" and the building disappears without any refunding (we can ignore the minor broken refunding system I tested out). Now it works the same as building structures, but reversed. Press X on a building and the last resource you built with is refunded. Keep pressing X until the building disappears to refund what is refundable and to remove the buildin…

  • Patch Notes [BU37/0.6.7] - 27 June 2026

    Hello Players! If you have found yourself looking at the big mountain and thinking "I want to cross it", then this patch welcomes you to do such! The island was originally split up with the idea of letting players beta test on one side and then be presented with a fuller, more complete game on the other side. Hiccups happen and since it became a greater and more time consuming task than I had anticipated, I'm giving earlier access to the rest of the map. With that said, there will be changes and there will be more additions added in newer updates. This is just the set up for the end of the story. The goal is to open up bits of interactions and key-events to the story per update, while still releasing a few minor game-mechanic based updates inbetween. IMPORTANT NOTICE: Due to a lot patchwork programming to fix old item IDs and issues with buildings not saving properly/duplicating when sa…

  • Devlog #7 - 3 May 2026

    Hey Players! In the previous devlog, we spoke about environment changes, new items, several visual updates and the progress of the next big patch. I also made a small promise to keep up with the devlogs no matter how little progress had happened since the previous. So today I'm sharing this update to tell you that the patch is still in the works. I'm still in the process of debugging some of the new environments and other new additions. Therefore I don't have a lot to add to the progress list, but I present to you a new visual that will be added in the update! To avoid pop-ups as much as possible, there are different construction signs and other visuals to give you, the player, a heads-up that an area of the map is not finished and will be updated later down the road. So when you explore the new patch, keep an extra eye out for them and be prepared to revisit the sites in later patches!…

  • Devlog #6 - 18 March 2026

    Hey Players! The latest addition to Friend or Foe took a little longer than expected. Some of you may have noticed the 12 month absence on the store page, or the general absence this past year, but I'm happy to announce I'm getting closer to a release for the new expantion of the map! I have held back on releasing this earlier as the planning for the new expansion had to go through a redesign and I never want to publish anything without a certain quality. A lot of the environments also went through different concepts before the final design which I'm excited to share later down the road. I never want to promise an exact date, but I'm currently in the optimizing and testing stage so I'm hopeful that it will be within the next month or two. Today I wanted to share some of the incoming changes and additions with attached screenshots. Environment changes (Preview: Changes may occur) The tre…

  • Devlog #5 - 24 June 2025

    Hello players! In this short fifth devlog, lets talk story progression and reputation.StoryPrevious devlog, I discussed the state of the other side of the island, and in the past few months, I have spent time on planning and finishing the greyboxing of different areas to prepare for the end of the game. Since I know some of you are eager to progress in the story (An honerable mention (contains minor spoilers) is the player that wanted an early sneak peak to the other side of the island), I want to give you the key to the other side. In previous updates, there has been a focus on improving mechanics, creating wildlife and giving the player freedom to explore and build however they see fit. And while the end is many updates away, the next update will allow further exploration for all players. You can expect to access new placeslearn the inside out of every available walkable pathbut you w…

  • Patch Notes [BU36/0.6.6] - 26 February 2025

    Hello Players! The AI update is live with new deer models, new AI behaviors, sound effects and fixes. The focus for this update has been to improve the way that the AI works. As mentioned in the previous devlog (#4), the system was well due for a rework and through the process I have learned a lot to help with the next step of the game. Instead of generic spawning, the animals are now properly attached to their own nests. Destroying these will not only decrease your reputation, but also prevent the animals from roaming around. The players that take the friendly route can expect different bonding experiences with the animals: Rabbits now approach you on their own, allowing you to create your own bunny army. All you have to do is interact with them and they will forever be loyal. Foxes, as skiddish as they are, will no longer ignore the player if they approach, even if the player is frien…

  • Devlog #4 - 23 August 2024

    Road Ahead What can you expect to see in the near future? For starters, the other side of the island is still not near complete. Nor is it near the end of the block out stage. To save the trouble of possibly redoing some things in the future, I will move the focus over from greyboxing to programming the rest of the story events to make sure that it coexists properly with the current layout. Changes will most likely occur. And while this is going on, I would also like to put some focus into improving current features that is open for all players (including those who do not wish to seek out the other side through cheats). I'm not an experienced developer and I will admit when I make mistakes so that hopefully other aspiring devs out there can learn from my faults: 1. Retexturing (quality of life addition - not prioritized) When I started development, I had vaguely heard about the term "tr…

  • Patch Notes [BU35/0.6.5] - 27 July 2024

    Hello Players! This new patch is a minor update with the focus on improving different gameplay features, turning legacy movement into the new unreal engine enhanced system and UI changes! In regards to the new input system, there has been a change to the use of the Interaction Key F. Previously, placing resources on structures would use Input E (default) and collecting resources would use Input F (default). The new changes in this patch now lets you place AND collect with the use of Input E (default). To help remember this, the UI has also been changed temporarily to 2D where it showcases which key to use for different interactions as shown in the example below. This patch also involves changes in the highlighted object system. Previously, the whole cart, resource racks and campfire would be highlighted for interaction, and while that worked well for the cart and resource racks, it did…

  • Patch Notes [BU34/0.6.4] - 30 May 2024

    Hey players! This patch brings about a new cooking system and a set of tutorials regarding the gameplay. There are also several changes to the UI and two new cheat commands. Before we jump into the update, I want to introduce to you a new cheat feature. "Godmode" will allow players, if manually enabled, to roam any aspect of the world. This has been added to give players the option to view new additions as they are under development. In other words, these areas are not available though non-cheated gameplay, so if you want to wait for the full release of the gameplay you simply have to do nothing but wait. Back to this update, lets take a look at the new cooking system: To access this new feature in old saves, you will have to remove the already built campfire and build a new one. This has been added as a feature to make sure that anyone who has any items in the old campfire system will…

  • Devlog #3 - 31 March 2024

    Happy easter folks and welcome to devlog #3! (And no, this is not an early april fools post) In the last devlog I introduced the idea of turning 2D UI into 3D interactions and that the next patch will include a new cooking system and a new expansion area (temporarily only accessible in God Mode). Since its been a month since the last devlog, here is an update on the progress: Cooking System The developing behind the new cooking system has been put on hold for now since its only missing its final touches: VFX SFX Shading/Texturing Expansion Area and Story At the time of the previous devlog, I had just barely started the blockout face for the new discoverable areas. Still to this day, I'm making changes here and there, but its coming along great and I'm looking forward to sharing it with you all. The goal for the next patch is to have one area blocked out and filled with props and texture…

  • Devlog #2 - 14 February 2024

    Hey Gamers! Some of you might remember that I had published a roadmap last year. I'm not quite sure if any of you remember the contents of it as it has been removed (due to not wanting to overpromise anything). The state of the game has finally headed towards the ending phase though, and as of the next update I have decided that I would like to give the players a new expansion to explore. What does that include you may ask? The next patch will include "Godmode" that will allow the player to access and view any part of the island. Yes. Everything. I have decided that I won't be making the other side playable/reachable the intended way (without cheats I mean), as I would like that to be its own update, and I want to leave that for when the other side is more polished and actually playable. I was thinking of going ahead and creating a experimental beta version to the game (instead of this…

  • Hotfix [BU33] - 1 February 2024

    New Added an option to swim faster by holding shift. Changes Adjusted the big campfire visuals. Big campfire now requires 10 medium rocks instead of 16. Improved loading screen time. Added interact highlight to ladders. Players now have to choose between going to the Main Menu or loading their last save point upon Players no longer have to hit “Spacebar” to climb ladders. Removed the UI that appears when looking at ladders.death. Built stick ladders are now destroyed at loadup as they have been removed from the game. Fixes Fixed a bug where the player’s aim offset would get stuck if reloading while already having a loaded bow. Fixed an animation bug that would appear while swimming and holding certain items. Fixed a bug where the animal focus would make the AI slide-turn to face the player while idle. Fixed a bug where animals would walk through each other. Fixed a bug where animals wou…

  • Patch Notes [BU32] - 23 January 2024

    Hello players! Today marks Friend or Foe's 1 year anniversary on Steam! And what better way to celebrate it than an update? I want to thank you all for the past year. I never thought I'd be this lucky to gain a community that is so helpful, patient and understanding. I hope you all have enjoyed it as much as I have. With that said, I look forward to more years together with you all in this development! This update features more buildable objects for both friends and foes of the animal kingdom. It also features brand new visuals for all the animals, new petting interactions, new building resources, new item visuals and a true first person addition to the game. The bunnies are waiting for your arrival! As always, full overview below. I look forward to hearing your feedback! New Added a true first person feature. Added blood splatter screen effect for when taking damage. Added ladder anima…

  • Devlog #1 - 9 December 2023

    Hello everyone! At the start of the launch, I wanted to get into the habit of writing a monthly sneak peak to the community. However, I haven't been true to that in fear of giving false expectations and under-delivering content. Over the past few months, I have seen how that has had an effect on the community, and therefore I want to try again. Starting today with devlog #1. It's been a few months since the previous patch, and I wanted to focus this one on making the game more immersive. I always felt like the game lacked some sort of spirit, and it always pointed back towards the animations and interactions (and the animal behaviors, but I'll mention that in a moment). Therefore, for this patch, I have spent time turning the game from a "first person" game, to a "true first person" game. This might not seem like a big deal to some, and some of you may ask "did the developer just spent…

  • Hot Fix [BU31] - 30 July 2023

    Fixed an issue where scrolling to select items would lag. Fixed a bug where items could not be consumed when at 0 stamina. Fixed a bug where rabbits could throw players in the air. Fixed a bug where pumpkins could not be harvested. Fixed a bug where trees would not always cut.

  • Patch Notes [BU30] - 27 July 2023

    Hello players! Another update is now out that features more explorable options, and also a few reworks of already explorable POIs. It also includes a world map that can be accessed from the start, and an added cheat window for those who would like to play in a creative building mode. Some of the POIs are still under development, but I have choosen to release them in this update to allow you to test it out and provide feedback for improvements. This update also contains some optimization features, including the decision to not use Lumen as the default rendering mode anymore, as it doesnt seem necessary for this project. As always, I hope you like the update, and I would love to hear what you think of the new additions and changes. Below is a full overview of the new additions: New Added a cheat window. (List of cheats) Added a world map that can be accessed from the start by pressing (M)…

  • Patch Notes [BU29] - 9 May 2023

    New Added an ocean environment, Added a lake environment. Changes Adjusted the shading of the lakes. Adjusted the shading of the ocean. Adjusted the clarity when swimming underwater. Adjusted the cliff rock models. Adjusted the loading event for trees to a much more optimized version. Adjusted the position of the UI that appears when interacting with chests. Fixes Fixed a bug where there were duplicate trees. Players who made a save after BU28 might still experience this however. Fixed a bug where wolves would not always deal damage to player. Fixed a bug where wolves would not deal damage to other animals. Fixed a bug where player could not flip pages in the book. Fixed a bug where the game would start to load when letting go of the cart. Fixed a bug where vines could not be used in building and crafting. Players might still experience this in saves. To fix it, drop the vines and pick…

  • Bug Fix Update [Patch Notes BU28] - 4 May 2023

    Changes Adjusted the character's hands visuals. Adjusted the hit box on the hatchet for more accuracy. Adjusted the animations for holding weapons and food. Adjusted the held model of the mushrooms. Removed the ability to destroy ladders while climbing. Changed the sound for breaking locks. Changed the color on the stats in the reputation part of the book. Fixes Fixed a bug where tree trunks could not be destroyed. Fixed a bug where sawhorses didn’t register hits. Fixed a bug where there were no footsteps when holding a spear. Fixed a bug where the player could not break locks. Fixed a bug where there would be an infinite loading screen when letting go of the cart. Fixed a bug where rocks would not break when hit. Fixed a bug where the reputation bar would be unaffected when using another language. Fixed a bug where players would be stuck petting an animal. Fixed an issue where the arms…

  • Patch Notes [BU27] Part 1 - 30 April 2023

    Hello everyone! In this first part of the UI update, there have been some changes to the UI and lore for the game. The major changes include German translation French translation Norwegian translation A book that stores notes, the to-do list and reputation Visual update for the interface New main menu and loading screen New interaction UI Updated notes lore If there is anything that you notice could be translated better, or differently, then don’t hesitate to let me know via the forums. Important side note: If you are playing on a save file from when the game launched, or from the latest update, I would recommend that you create a new save file to prevent a sudden corruption of the file that has been a result of some of the old code being stuck in the save files. You can still play on your old saves, but you might experience a sudden data-loss. As always, let me know what you think of t…

Patch notes and updates

S.noRelease datePatch nameGID number
119 August 2026Patch Notes [BU39/0.6.9]1841579228663552
230 July 2026Patch Notes [BU38/0.6.8]1839676055885577
327 June 2026Patch Notes [BU37/0.6.7]1836506165557198
426 February 2025Patch Notes [BU36/0.6.6]1792751525959917
527 July 2024Patch Notes [BU35/0.6.5]5963413094353812775
630 May 2024Patch Notes [BU34/0.6.4]5742731639329815607
71 February 2024Hotfix [BU33]5582843074941692621
823 January 2024Patch Notes [BU32]5510784213116971072
930 July 2023Hot Fix [BU31]5124584686257873569
1027 July 2023Patch Notes [BU30]5124584686247091134
119 May 2023Patch Notes [BU29]5138087875098262588
124 May 2023Bug Fix Update [Patch Notes BU28]5138087875080052734
1330 April 2023Patch Notes [BU27] Part 15133583642661609270
142 April 2023Friend Or Foe Patch Notes [BU26]6839319551993362677
1531 March 2023Friend Or Foe Patch Notes [BU25]6839319551985919145
1623 March 2023Friend Or Foe Patch Notes [BU24]5125698536880513714
1720 March 2023Friend Or Foe Patch Notes [BU23]5125698536868501755
1819 March 2023Friend Or Foe Patch Notes [BU22]5125698536864822068
1925 February 2023Friend Or Foe Patch Notes [BU21]5059268543364832524
2022 February 2023Friend Or Foe Patch Notes [BU20]5059268543353749138

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1948140
Live current players1
SteamPulse tracked peak13
Live count (today's peak floor)1
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateJan 23, 2023
DeveloperStylized Indie Games
PublisherStylized Indie Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent74%
Positive reviews23
Negative reviews8
Total reviews31
Steam recommendationsNot available
Achievements23
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1948140/

Short description

Stranded on an island all alone. As you try to find a way home, you come across a peaceful wildlife. Build, explore, befriend the animals or tear it apart and suffer the consequences of your actions.

About this game

Survive and explore a mysterious island 🌴 Recycle and build your own cabin 🛠 Day/night cycles and dynamic weather 🌙☀️ Encounter animals – are you their friend or foe?🤝⚔️ Your karma shapes your story 🧭

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria Drogas lícitas
steam germany18Drastische Gewalt Alkohol / Tabak
igrs18Horor Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

Friend or Foe's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Friend or Foe's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Friend or Foe at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$10.99$10.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS672,96324 September 2026 - 14:02:50 UTC3,236,0272,744,193PUBG Corporation
Delta Force120,25624 September 2026 - 13:27:30 UTC246,418192,933Team Jade
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Apex Legends™93,71924 September 2026 - 10:15:09 UTC624,4731,047,228Respawn
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
NARAKA: BLADEPOINT60,45824 September 2026 - 13:24:56 UTC385,770302,33024 Entertainment
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy40,51024 September 2026 - 10:16:40 UTC360,7612,058,145Rockstar North
VRChat36,23124 September 2026 - 12:11:48 UTC74,217261,953VRChat Inc.
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine102,11024 September 2026 - 13:13:01 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat36,23124 September 2026 - 12:11:48 UTC74,217261,953VRChat Inc.
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod22,04824 September 2026 - 13:32:38 UTC73,7501,258,308Facepunch Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
How to Fish16,73723 September 2026 - 16:26:48 UTC373,97110,040Dazed Games
Russian Fishing 416,41024 September 2026 - 11:09:20 UTC27,90689,773FishSoft LLC
The Sims™ 415,84524 September 2026 - 10:34:24 UTC96,185193,399Maxis
Factorio15,36624 September 2026 - 13:39:09 UTC118,166233,918Wube Software LTD.
Unturned13,99224 September 2026 - 10:16:28 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Wallpaper Engine102,11024 September 2026 - 13:13:01 UTC150,2711,008,495Wallpaper Engine Team
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
VRChat36,23124 September 2026 - 12:11:48 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
BeamNG.drive17,78424 September 2026 - 13:10:13 UTC44,232392,944BeamNG
The Isle16,73724 September 2026 - 12:30:41 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,66224 September 2026 - 13:56:06 UTC39,10324,686Jagex Ltd
R.E.P.O.7,75924 September 2026 - 10:49:34 UTC266,908420,693semiwork

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