- Some Fixes - 4 September 2025
New small update just entirely made out of fixes and small changes. -65 combined spelling/description improvements. -Various minor changes to make things work out better or not crash, such as acidic no longer beeing inheritable due to the common interaction with magma. -Also some minor quality of life and tooltip additions. -Tons of fixe (obviously) Again nothing super noteworthy, but lots of smaller nice to have and nice to no longer encounter type stuff.
- 1.0 Update - 18 June 2025
Thats right cube chaos HAS LEFT EARLY ACCESS and with that comes a large update: -Elemental rework! (Its basically a new species!) -3 new Terrains! -All Terrains now have a boss variant! -3 Secret Endings! -10 Achievements -8 normal perks, 1 neutral perk, 4 cubes, 7 animations for old cubes -A bunch of perk and class species synergies reworked and rebalanced -Various minor UI improvements and niceties -Fixes (always FIXES) Full Patchnotes as always in game! There is a 20% discount for a bit, in case you haven't gotten the game and are reading this. What happens now? I put answers to various 1.0 related questions in a faq in the discord, but generally there will be 1 more update with fixes and whatever goes wrong, however after that dont expect updates, I will still do some whenever I feel like it, but thats inconsistent and arbitrary. Now that I have gotten here I think I will pat mysel…
- 1.0 Release Date, Price Increase - 13 May 2025
Cube Chaos will leave early access on 18. June 2025. To that end there will also be a PRICE INCREASE on 17. May 2025 to 11.99$, as there is a 30 day cooldown between price increases and discounts. Then there will be a 20% launch discount with the leave from early access (20% of the 11.99$). I have long been ruminating/hesitating about the best time to leave early access, but I think its finally time to take the step and I am happy with how much the game has expanded and improved since early access launch. Huge thank you to all the people in the discord and steam forums for all the feedback writing, bug reporting, suggesting, modding and just general talking you did, it helped tremendously to improve the game. There are some more details in the discord, where I will also answer questions.
- Fixing and Stockpiling Update - 1 May 2025
Summarized Patchnotes: -Various minor quality of life: --Dragon egg perks now reference the adult and baby dragon directly for easier understanding and checking --Insane speed options start default on when unlocked (only for newly unlocking) --Cubes added by boss scaling now start locked for 1 minute giving the player time to prepare --Automated single "minute" text now is "1 minute" for reasons which are best explained by testing the sentence above (same with 1 second and 1 tick) --Node map performance improved significantly -6 Balance changes -12 Spelling mistakes fixed/Descriptions improved -A few other fixes Full patchnotes as always in game (Not a lot though) This is a small update, in part because of variance in my productivity, for example due to sickness, which of course for a single person project have much greater impact, and in part because I am stockpiling some stuff for fut…
- Nightmare Stuff Update - 1 April 2025
Nightmare Stuff Update -Reworked nightmares (And a bit of boon blight selection stuff) -Map movement animation (And option to disable) -5 Events with 10 new event specific perks -12 Perks, 1 golden perk, 7 Curses, 3 Boons, 1 Neutral, 7 Cube Upgrades -Random cube/perk gain screen (So you know what you got) -Cheaper rerolls, Debt cubes are locked for 1 minute to give reaction-time -Various balance changes, other changes, fixes and modding stuff Full patchnotes as always in game
- Perk Clarity Update - 1 March 2025
Mini Patchnotes: -999 Perk descriptions slightly improved -Gold/Perk Value makes more sense now --All gold values are halved, inlcuding prices, basicly no gameplay changes, but perk value = gold cost now for shops and upgrades, which makes things a lot easier to understand. -1 Gold perk, 1 Neutral perk -Various balance changes and fixes Full patchnotes as always in game The main thing about this update is the perk description changes, where I went through every perk and tried to see if it could be more clear, most of the changes arent that huge, but with 999 of them it should make a significant difference. Also yes it is exactly 999, I did not make this up, it just happened that way, statistics and all that.
- Cube System fixes - 17 February 2025
Mini Patchnotes -Linux should now work from the steam button natively again -Game now uses steam depo system which reduces the games install file size a bit (unless I messed something up) -6 balance changes, 4 description/spelling improvements -Various perks can no longer cancel battles when you somehow gain them mid battle -Some general fixes If there are notable fixes I usually do fixing updates between normal updates time, in this case linux (hopefully) working again is preety important, the other fixes are also mildly nice though.
- 2 Cube Systems Update - 1 February 2025
Large update with 2 new cube related systems! 1. Weird Cube Upgrades/Sidegrades! -Forges now offer 1 randomly chosen cube upgrade per 2 cubes you have -These upgrades are locked to a specific cube when generated and are generally very cheap -Cube upgrades also make that cube limited allowing you to only place it every X minutes (1 starting use, they accumulate over time in hand, dont worry there is new UI for this, without this people would only use their most upgraded cube which would be a huge problem) -Upgrades are quite random and can generate some very bizaar options, as such pick carefully what upgrades are worth it! -58 upgrades total 2.Locked AI Cubes -Some enemy cube slots start locked (this accounted for during the enemy generation) -This means they cant be placed until X time into the battle -This hopefully helps make the battles have more flow where you can for example: --st…
- Remnant Economy Update - 1 January 2025
Remnant Economy -New Species: Remnant --7 new Remnant specific perks --11 Remnant Synergies -4 new perks (with 2 new event perks) -Moderate Economy changes --Smith and Shop nodes now a split decision on the map --First smith cost reduces by 40 flat but base cost is now 2x instead of 1.5x perk value difference (roughly 1/3 more) --Shop prices for cubes halved and deck slot reduced to a tenth -20 ish balance changes -Various other changes, fixes, minor improvements, qol stuff, a new tooltip and a new cheat Full patchnotes as always in game.
- Some Fixes - 1 December 2024
Mini patch notes: -Auto-Add-To-Deck Option (If you want to keep some slots empty) -Automatic missing animation detection system for easier bug finding -Linux now works more again (I hope, if it wasn't working for you before, for some people, AHHH) -8 Balance changes -Random class button woulden't select "No-Class" (Same with lowest button) -1 animation and 2 linux animations now actually work This is preety close to the full patchnotes but more details are in game as always. This is a mini update with mostly just fixes due to having had corona last month as well as another health issue.
- More Cubes Update - 1 November 2024
Patchnotes overview: -40 new cubes -1 new terrain -Various balance and other changes to smooth out some things, including robotocist buffs -Many fixes and debug stuff Full patchnotes as always in game The cubes in particular are focused somewhat on early game enemy variety to make those early battles a bit less samey.
- Cubular Clarity - 1 October 2024
This update is focused on improving the clarity and understandability of cubes and the game as a whole. Patchnotes Overview: -37 keywords reworded -33 spelling mistakes fixed -41 projectile/laser abilities reordered -386 cube/perk descriptions manually adjusted (excludes the things above) -Various other cube changes to make them more clear or easier to understand -7 new Options, including enough mana auto pause -Important UI imporvements, such as better leader hp bar, cube damaged culprit highlighting, new ability seperation line, showing which cube you lost, and more -Many balance changes to perks and cubes, including changes to many perks which were likely to freeze the game to reduce that from happening a bit. -4 new Perks, 5 Cubes, 3 Mutations -Modding Steam Workshop Tags -Various smaller changes and useful fixes Full patchnotes as always in game!
- Robot Adjustments - 5 September 2024
Patchnotes Overview -Leader hp bar -Map number shown on map -Decksize/Handsize now shown in inventory -Various robot changes to make it a little bit better and add some more tricks -Letter Worm/Perk Mimic/Equal_Exchange now all use menus -A few small balance changes -IMPORTANT FIXES Full patchnotes as always in game Smaller update with nice UI stuff, important fixes and adjustments
- Roboticist - 1 September 2024
Patchnotes Overview: -New Roboticist Class! --9 new Roboticist specific perks --11 Roboticist Synergies -Various important QOL clarity improvents (Mana bar end, divets, leader damage, poison numbers, Trading Liscense menu, and much more) -New perk disabling system (Disable perks in inventory to salvage mistakes) -Inventory perk systems performance improved -1 cube, 1 golden perk, 3 normal perks -15 Wordings improved and 15 Spelling mistakes fixed -Various balance, modding and misc changes and fixes Full patchnotes as always in game.
- Fungus Overload - 1 August 2024
Patchnotes Overview: -New Fungus Species! --7 Fungus Species specific perks --10 Fungus Synergies -2 new Events, 1 Nightmare -2 neutral Perks, 2 normal Perks, 1 perk replaced, 2 Consumables, 1 Cube, 4 Upgrades -6 Balance adjustments, 9 Spelling mistakes fixed -Big modding additions to make the new stuff (and other stuff) possible -Various nice to have misc changes and bug fixes Full patchnotes as always in game.
- Curses and Weirdness - 1 July 2024
Patch-Overview: -Inventory Search Bar -2 new Cheats -2 new strange Scenarios (Autobattler and Automated) -Various balance adjustments to shops, curses and boon/blight generation -23 new Curses -1 Cube, 4 normal Perks, 3 golden Perks, 1 neutral Perk -Many fixes and smaller changes -A variety of strange modding stuff Full patchnotes as always in game! This is a smaller update due to both a real life fear and a real life annoyance issue (We all know how life can be like sometimes). Should still be some fun new interesting stuff in there though.
- Stuff Update - 1 June 2024
Stuff! -3 Terrains! -6 Cubes -10 Normal Perks -13 Curses -13 Fragments (Programmer) -10 Boons -2 Golden Perks, 5 Neutral Perks, 5 Blights -Many balance and other cube/perk adjustments -Various other small changes, improvements, fixes Full patchnotes as always in game.
- Blight Adjustments - 18 May 2024
Patch overview: -2 new Options and 2 new Cheats -Consumable Animation -Various changes to boon generation -Signficant Performance improvements, especially regarding freezes -7 Balance changes -5 Description improvements, 41 Spelling mistakes -So so many fixes (roughly 28) -Various changes, adjustments and other minor (but still nice) stuff Full patchnotes as always in game As usual a minor update to fix and adjust some of the stuff between the more content focused updates at the start of the month, some explanations below. Hope you all enjoy! Boon generation changes: -There can only be 1 Terrain, this terrain costs 0 boon value. -Neutral perks with 0 value also cost 0 boon value -Guarantees a number of cubes (exact formular: (Total Boon Value/4 + 1) with at max 4) --These guaranteed cube choices no longer take up the usual boon slots. --This means more boons, but I adjusted the formular…
- Difficulty Systems Update - 1 May 2024
Difficulty Systems Update -Nightmare system rework (almost all changed) --Choose between a random selection of good and bad options with point values --Nightmares now scale in difficulty a bit faster --21 mostly new blights -Bosses now must be beaten before moving on (the enemy cubes are randomized each time, lives rebalanced) -Difficulty change animation and various difficulty based adjustment -Enemy mana shown on enemy leader -Enemy cube setup generation adjusted to be more reasonable (until late game) -Big Balance changes: 46 Cubes/Perks adjusted -Hand overflow event -5 new Curses, 1 golden perk, 3 normal perks -Various fixes, other adjustments and QOL improvements Full patchnotes as always in game. This update contains a lot of changes to existing systems, as such I am going to explain my reasoning for some of the changes: New Nightmare Choice System: -The old system was generally f…
- Programmer Balance - 10 April 2024
Programmer Balance -Sorting Inventory requires confirmation if Moil or Programmer -Zombies are now Undead -Temporary Double Time now stacks in duration not exponentially (this was crashing the game) -Some Melee Units rebalanced a bit (Tunnel Bore nerfed!) -Some Fragments nerfed -9 Spelling mistakes fixed -Various other fixes, QOL improvements, modding improvements and other changes Full patchnotes as always in game