- EA Update 0.1.21 is live – UX improvements, localization,... - 23 May 2026
Version 0.1.21 This update focuses on improving clarity, creativity, and overall usability with a fully reworked alert system, major UI improvements, new sandbox building options, localization support, and a wide range of performance optimizations and bug fixes. New content New castle parts Ladder Gate (controllable) Tower (archer assignable) These additions are mainly intended for sandbox mode, allowing you to create more detailed and visually appealing small strongholds. Localization The first localized version of the game is now available. Translations are currently work-in-progress and started with an initial hard translation pass. The goal is to progressively improve them through community contributions using Weblate in order to provide better and more natural translations over time. French German Spanish Portuguese Polish Dutch Russian Japanese Simplified Chinese Korean Gameplay i…
- EA Update 0.1.16 is live – New water buildings & gameplay improvements - 25 March 2026
Version 0.1.16 This update introduces water management, new jobs, improvements to unit interactions, level generation improvements, and many performance optimizations to make the experience smoother. New content New buildings Well Water tank (small) Water tank (medium) Water tank (big) New technologies Hydraulics (unlocks well and small tank) Advanced hydraulics (unlocks medium tank and global well bonus) Expert hydraulics (unlocks big tank and global well bonus) New jobs Water carrier (collects water and fills tanks) Gameplay improvements Added more actions when clicking on a building while having a unit selected (shows all pending tasks available to any citizen). Giving instructions to a citizen is now more versatile: Right-clicking a building assigns the highest priority available task. Holding right-click shows all available tasks. Improved error messages with more context and hints…
- EA Update 0.1.11 is live – Graphics, procedural buildings and more - 12 March 2026
Update 0.1.11 is now available. This update introduces a major rework of procedural buildings, new housing progression, graphical improvements and many fixes. Procedural buildings rework • New procedural building generation • Reworked roof generation • Reworked floor and footprint generation • Reworked wall generation • More prefab and material variations • Improved visual variety between buildings Housing progression • New housing evolution system: Shack → Timber House → Cottage → Town House • New architectural technologies required to unlock higher tiers • New resource added: Planks Graphics and technical improvements • Fine tuning of graphics and textures • Smoother LOD transitions • Fully reworked day and night cycle • Fully reworked snow rendering for better winter visuals • Fixed lag when units spawn • Fixed animation issues when game speed is increased Interface and gameplay fixe…
- EA Update 0.1.8 is live – Merchants, farming, combat and more - 4 February 2026
Update 0.1.8 is now live for Earth of Oryn. This update focuses on stability, clarity and deeper gameplay systems. It includes major fixes, performance improvements and reworks of merchants, farming, tooltips, placement and combat. Merchants and economy • Improved merchants logic and smarter arrival behavior • Merchants now come from different civilizations • Clearer merchant intentions shown in tooltips • Fixed infinite delivery loops between storage market and manufacture • Higher building costs for better balance • Building navmesh is now updated only once construction is finished Farming and plants rework • Harvest fields are reused after crops are collected • New plant rendering with visible growth stages • Fixed plant rendering on slopes • Lower yield per plant for improved balance • Farmers can now take seeds from storage if needed • Farms stop creating new tasks from autumn to w…
- EA Update 0.1.4 is live – Merchants rework & improvements - 26 January 2026
Hello everyone, Thank you for the first days of Early Access and for all the feedback shared so far. This first update focuses on stability, clarity, feel, and introduces a major rework of the merchant and market systems. Merchants & market – Full rework Merchants now have more variety in what they buy and sell Merchants come from different civilizations Merchant arrival is now smarter, with different ways to influence it New GUI for market buildings Market price buttons now accelerate when held and support 2-decimal values Controls & UX improvements Added bold highlights to all tutorial goal descriptions Fine-tuned labels for zone assignment Added exit context with shortcut and Enter validation on all popups Improved keyboard camera movement Camera movements can now be combined Better camera performance when moving Reworked the terrain editing tool feel Reduced tree and rock production…
- Earth of Oryn just launched into Early Access! - 19 January 2026
Hello everyone, The day has finally arrived, Earth of Oryn just launched into Early Access! If you are considering buying the game, please note: This is an early version of the game, and it's currently available in English only. While the core gameplay is in place, many systems are still incomplete or experimental. Early Access exists so the game can grow with player feedback, at a realistic and sustainable pace. Expect rough edges, iteration, balance changes, and systems that evolve over time. If you enjoy early-stage city builders, love giving feedback and shaping games as they develop, and/or want to support a solo dev making his dream game, Oryn is a good fit for you! For more details on what is currently in the game, please check out the long description on the Steam page: https://store.steampowered.com/app/1972450/Earth_of_Oryn/ As part of its Early Access launch, Oryn is currentl…
- Medieval kingdom builder Earth of Oryn finally arrives in Early Access on January 19 - 13 January 2026
After a Kickstarter success back in 2022, the medieval kingdom builder Earth of Oryn is set to enter Early Access on January 19th. Read the full article here: https://www.gamingonlinux.com/2026/01/medieval-kingdom-builder-earth-of-oryn-finally-arrives-in-early-access-on-january-19/
- Earth of Oryn launches in Early Access on January 19th, 2026 - 12 January 2026
Hello everyone, I’m happy to finally share an important milestone for Earth of Oryn. The game will be released in early access on Steam on January 19th, 2026. Earth of Oryn has been in development for several years as a solo project. Over time, it grew into a deep, systems-driven city builder focused on simulation, atmosphere, and long-term management. As the project evolved, its scope and complexity increased significantly and early access is now the most honest and realistic way to move forward. This release is not about presenting a finished product, but about opening the game up, letting players experience it in its current state, and continuing development in a transparent and sustainable way. What early access means for Earth of Oryn The Early Access version represents the foundation of the game. Core systems, world simulation, and the overall direction are in place, but the game…
- Play the Earth of Oryn Demo! - 13 October 2025
Play the Earth of Oryn demo!Hey everyone! I’m the solo developer behind Earth of Oryn, and I'm incredibly excited (and nervous!) to share the very first public demo as part of Steam Next Fest!Earth of Oryn is my dream project, a living hand-crafted world where you build, explore, and survive among kingdoms rising and falling. This demo is your first chance to step into that world and help shape what comes next.Your feedback shapes the futureAs a solo dev, every bit of feedback means the world to me. Whether you found something magical, confusing, or broken I want to hear it. Your thoughts directly influence how Earth of Oryn will evolve. You have a Survey button on the main menu of the demo. It only takes a couple of minutes and really helps!A word on progress and what’s nextI also want to be honest about where development stands. Earth of Oryn is a big, ambitious project and as a solo…
- July 2024 update - 7 August 2024
Dear followers, It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one. Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot! Development Here is a good summary video about how the game looks like at the moment: Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks! Screenshots What has been done since the last update Fixed a lot of behaviours concerning workers deliveries mechanics. Reworked a lot of GUI components and GUI effects. Reworked the tutorial and adding new steps. Added shortcuts. Reworked the build tool. Reworked the dragging tool to build roads and walls and adding VFX and sound. Fixed cursor selection tool. Reworked map navigation behaviour. F…
- March 2024 update - 11 March 2024
2024 here we are! It will for sure be a key year for Earth of Oryn as the game is planned to launch into Early Access this very year! Thank you so much for being this many following the game! I'm a solo developer and this is huge for me. ːsteamhappyː Beta testing I'm very happy to announce that beta testing has started with Kickstarter backers last January! I'm gathering a lot of feedback and bug reports and it's helping me a lot to improve the game. If you like to get involved with the development of the game or simply say hi, I invite you to join Earth of Oryn Discord. Some beta testing seats may become available for none Kickstarter backers. Development Check out this summary video about how the game looks like at the moment: Development December - March Setting up the Playtest environment for beta testing. Fixing tons of bugs with the first beta testing feedback. Started implementin…
- September update - 13 October 2023
Dear followers, It's October and I'm posting this new update about what I have done in September. Development September I have been working on a new game mode called "Random single mission". It will be one of the main mode for early access with the "Creative mode". Campaign: Select a campaign and play a set of mission following an original story. (For 1.0) Story single mission: Select a mission with an original story. (For 1.0) Random single mission: Generate a level following different parameters then play it. (Early access) Creative mode: Generate your own map with you own biome and then modify this map with some god mode tools. Enter play mode if you like to. (Early access) I have also worked on some other parts: Improved weather system. Refactor some code into Unity jobs to gain performance. October Better random single mission mode Law system Taxes system Rework marchand system Bet…
- July-August update - Gamescom 2023 - 14 August 2023
Dear followers, It's already mid August and it's time for me to give you some news about the game. Development July-August I have been testing the game with my publisher Stray Fawn Studio (I'm already at version 17). It's super insightful and it's helping me a lot to focus on what's important. I'have made a lot of improvements and fixes such as: Improving citizen behaviour, fight system and pathfinding. Adding some panels to get an overview of your city such as your citizens, items and buildings. Reworking the advertisement panel to become more useful giving you tips and informations based on realtime events. Plus you can now access to its history. Improving building placement. Proofreading and correcting labels. Adding a general settings menu. Improving mouse controls. Improving performances. Fine tuning the tutorial and creating better alpha demos. Expanding the map size from 10 000 t…
- June 2023 summary - 10 July 2023
Dear community, Here are some news about the development of the game. Developpement June done Reworking and taking a decision on the new logo. Adding emotional feedback on characters. Build system improvement. Build menu (GUI). Rework tutorial. Reworking camera controls and adding a right click and drag on to move the map. Improving performances. My backlog for July Improve enemies fight system. More items getting the "extrusion mode". Fine tune citizen behaviour. Completing missing information on buildings. New demo versions. Video summary of May and June Discord I'm inviting you to join Earth of Oryn Discord server. I would be super happy to meet you and discuss about the game and its future! Cheers, Elivard
- April 2023 summary - 5 May 2023
Dear community, April has been a great development month for me and I have plenty of news to share with you. I was sharing news monthly on Kickstarter and will now do the same here on Steam. Developpement I'm still focusing on the demo cleaning bugs and improving existing features (while hiding some that are really not ready). The goal to have the base gameplay loop being clean and enjoyable before expanding to new features. April done First deployment on Steam with a Mac & Windows version. The pipeline is working and ready to use! Reworking the game interface. Creating developer tools to make level design easier (also the backbone for the creative mode!). Improved save system. Demo almost ready with a tutorial (about 20-30minutes of gameplay). First technology use case done. Reworking the zones attribution tools so it provides a better user experience. Cleaning a lot of small bugs. New…
- Earth Of Oryn is a citybuilder with Banished and RimWorld influences - 16 March 2023
The Wandering Village is about building a town on the back of a walking colossus. It's quite lovely even in early access, and its success has apparently enabled developers Stray Fawn Studio to become a publisher. Their first project is publishing Earth Of Oryn, a fellow citybuilder with a medieval setting which is taking inspiration from Banished, Age Of Empires and RimWorld. Read more
- Kickstarter is 100% funded and is ending soon! - 12 December 2022
The Kickstarter is funded and ending soon! Some exclusivities you can get from the Kickstarter A price discount. Lifetime DLC's access. Access to a Kickstarter exclusive early access. Access to the beta. Exclusive Discord title. Your name on the game credits. Some Kickstarter exclusive in game items that will never be available again. >> Back the game on Kickstarter
- The Kickstarter is LIVE ! - 23 November 2022
The Kickstarter is LIVE ! We are already at 37%! We are currently on track to hit out Kickstarter goal, but the more we go over the better! There's still plenty of time to back, and as a little way of adding flexibility, we've added a new tier: Nomad. If you simply want EoO with no bells or whistles, and to cash in on a nice reduced price for the game, check it out! (19€ when then price should turn around 35€ when the game release) We also have lifetime DLC access as an add-on due to an outpouring of support. Please, share Earth of Oryn with your friends and help us get the word out there! Discover the Kickstarter Join the Discord for a chat Trailer
- Don't miss our Kickstarter! - 9 November 2022
https://ksr-static.imgix.net/tq0sfld-kickstarter-logo-green.png?ixlib=rb-2.1.0&auto=compress%2Cformat&w=1000&fit=min&s=f00262bade8a51249b7d63c8f76ce47f Wanna be an early player and get some exclusive content? Subscribe on Kickstarter and get an email when it's launched and when it's almost over. I'm making this Kickstarter because I feel like it's the most suitable way for a solo developer like myself to make a project with the scope and scale I'm planning for Earth of Oryn. It's also the best way for me to keep the game as indie as possible while being able to keep the same art and gameplay direction I feel is most suitable for the game. This has been my life for the better part of two years now, and it truly is a dream come true for me. I want nothing more than to be able to make Earth of Oryn, and (assuming people are interested in it) support the game for years to come with both fre…