SPSTEAMPULSELIVE ANALYTICS
Battle Charge

Battle Charge Steam metadata

LavGames | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndieRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID1973420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLavGames

Battle Charge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1973420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLavGames
  • PublisherLavGames
  • Parent gameNot available

Genres: Action, Indie, RPG, Simulation, Strategy

Company pages: Developer: LavGamesPublisher: LavGames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Battle Charge Steam metadata

Battle Charge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1973420/metadata
Steam Communityhttps://steamcommunity.com/app/1973420
PCGamingWiki search
IGDB searchSearch IGDB for Battle Charge

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Progress Report: New Characters, New UI & Smoother Battles - 2 June 2026

    Progress Report: New Characters, New UI, and What's NextIt's been a busy stretch on Battle Charge. Some of it you'll see right away, some of it runs quietly under the hood — but it all adds up to a better game. Here's where things stand.New Faces on the BattlefieldWe've been working on new characters to fight alongside (and against) you. More variety in who's on the field means more variety in how a battle plays out — and we'll have more to show on these soon.A Fresh LookWe've rolled in a whole new set of UI assets and rebuilt how the interface is structured. Menus are cleaner, faster, and finally starting to match the tone of the game itself.We also built a new Winter main-menu scene — a proper 3D battlefield backdrop instead of a static image. It sets the mood the moment you launch the game.Loading Screens With PersonalityLoading now pulls from a rotating set of background scenes with…

  • All I Want for Christmas is a Sturdy Shieldwall (and Maybe a Ballista) - 23 December 2025

    The Year in ReviewThe "Push" is Real: We moved beyond basic combat to a physics-based Shieldwall System. You can now brace for impact and physically shove enemy lines back, making the "tug-of-war" of battle feel visceral.Brainy AI: No not talking about chat GPT (which helped me write this:) ) AI pathfinding was overhauled specifically for village and bottleneck environments. Your troops now navigate narrow paths and defend archer perimeters without getting stuck on a stray horse cart.Bigger, Better, Bloodier: The "Bigger Army" update optimized performance so you can lead 50 vs 50 skirmishes at high frame rates, all while enjoying upgraded lighting and beter textures.The Archer: Projectile physics and environmental traps (like pit traps and fire triggers) were polished, turning every village defense into a cinematic "Last Stand. (this last part was AI humor :) ) Foundation for Friends: T…

  • Battle Charge – Tech Update - 22 October 2025

    Continued improvements on troop pushback logic within shield wall formations to behave more consistently.Improved how opponents respond to pushback, with more accurate recoil positioning.Introduced randomization ranges for pushback force to reduce repetition.Assigned different animation sets for pushback to improve visual variety.Randomized second-row recoil animations during shield wall impacts for added realism.UIStated the re-implementation if the main menu.Improving the overall menu screen layout and visuals.Designed a functional menu flow for smoother navigation between screens.Improving UX part of things :)Low-Level Systems\ Added a trigger system to the AI FSM (Finite State Machine) to allow state changes based on external events.\ Building an internal FSM graph editor to help visualize and manage AI states and transitions more efficiently.Thanks again for following development.…

  • Battle Charge – August Dev Update - 23 August 2025

    Hey everyone — time for another monthly check-in from the Battle Charge dev team. This month we focused on refining combat logic, improving AI behavior, and tightening movement and responsiveness. Here's what we’ve been working on:Core ImprovementsReworked recoil logic and updated the damage system to better reflect hit reactions and stagger outcomes.Optimized the character controller to make movement and input feel more responsive.Improved ground detection for smoother terrain interaction, especially on uneven surfaces.Combat & Formation LogicArchers can now aim more accurately while moving, which helps with hit consistency in dynamic situations.Improved the push command for the troops during shield wall formations, integrated push back feature now we can actually push them back.Push now functions even when up to 25% of troops are not in shield wall state, making it more flexible mid-b…

  • Battle Charge – Monthly Development Update (June) - 24 June 2025

    Battle Charge – Monthly Development Update (June) We had many changes this month the overall focus on bringing the playable closer to DEMO state. Main areas we polished where on command features. Shielwalls, Push when inshieldwall, Brace, and of course Charge element. now they are more smooth and better looking. Sorry can't write the whole other adjustments and changes we did because they are a LOT :) Here is a long list of changes I dug out from our version control :)) Update Content:Improved the start of run animations for better responsiveness.Fixed collider issues in the Forest 2 level.Resolved problems with shield attack deactivation and combo transitions.Improved animation event handling to reduce timing inconsistencies.Added VFX and SFX to shield attacks.Enhanced fog and lighting in the Winter level for better atmosphere.Added more camera transitions and increased their speed.Beg…

  • Battle Charge Update April 2025 - 25 April 2025

    April Tech Update – Battle Charge Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new: Combat & AI Enhancements Fixed enemy charge behavior to improve immersion Implemented defensive enemy AI with shieldwall logic Set a 3-minute timer for defensive AI to engage players Improved shieldwall attack behavior and enemy auto-aim Added new troop animations and refined movement for both player and AI Included non-weapon attacks into general combo system Player Experience Improvements Swapped archer command voiceovers for variety Enhanced arrow rain logic and detection Polished slow motion effects and combat-related SFX Fixed camera state transitions during army placement Improved dodge input response and animation timing Smoothed out archer shoot animation flow Performance & Technical Up…

  • 🛠️ Battle Charge – March 2025 Tech Update - 23 March 2025

    Hey everyone! Here’s a quick rundown of what’s been happening under the hood this month. 🔧 Bug Fixes & Improvements: Battle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.) Soldiers Not Engaging – Fixed the issue where troops just stood around during battle. Off-Battlefield Arrow Kill Fix – Adjusted the SFX and trajectory of the punishment arrow. It now sounds off and comes from a proper angle. Attack Animation Ground Bug – Fixed soldiers awkwardly sitting mid-attack due to terrain errors. Hit Reactions – Victims now react on every hit, making combat feel more responsive. Uneven Charge Bug – When enemy groups were uneven, only some soldiers charged. Now fixed. Dodge Command Lag – Player dodge command is now more responsive. Troop Pathing for Hero – Troops now give way when the hero pushes through. Still nee…

  • Update 2.22.2025 - Bigger Army Better Graphics - 23 February 2025

    Hey warriors! This month, we’ve been busy making the battles bigger, better, and smoother. Here’s what’s new: Enemy Charge – Now the enemy forces don’t just stand around. They will charge at you, so yeah, you can't just wonder around the enemy will attack you. Performance Optimization –better FPS, and an overall more responsive troops and a hero. A Whole New Level – not fully polished and without props but equally immersive and most importantly performance based. Bigger Level, Bigger Army – Larger battlefield means more troops (I mean more means up to 50 on each side. still its a huge number for us.:) ) .. Bug Fixes Stay tuned for more updates as we continue improving and expanding Battle Charge. Let us know what you think! What feature are you most excited about? 👇 and consider wishlisting https://store.steampowered.com/app/1973420/Battle_Charge/ #BattleCharge #GameUpdate #IndieGame #…

  • Shield wall Brace for impact. Now Push! - 24 January 2025

    Hello, warriors! This month, we've been working hard on making couple of favorite features. Here's what we've been up to: Shieldwall Push Feature: Now you can command your troops to push forward with force, breaking enemy lines while maintaining your formation. It's a game-changer for tactical battles! Shieldwall Brace Feature: Brace your shieldwall for incoming enemy charges! This new feature allows your troops to hold their ground and minimize damage from enemy pushes. Better Animations for Charge Feature: Polished the charge animations to make them more realistic. Every charge needs to feel impactful and intense, bringing that Hollywood flair to the battlefield. At least we hope it will. Not the "FInal" final but close : ) These updates are all about refining the core experience and making every battle as exciting as possible. What do you think? Let us know your thoughts or ideas for…

  • Technical Update & Year-End Wrap-Up: 12.24.2024 - 24 December 2024

    Very exciting month we have achieved some major features and first time ever. a full level technical gameplay that lasted several minutes. New Features Arrow Rain: On of my favorites. Finally we witness the chaos of the battlefield with a devastating arrow rain ambush/trap. Shields up or perish! one of the cool looking ones in the game Charge Command: We are finalizing the Charge feature. Now we can go at the enemy with a powerful charge, smashing through enemy lines - epic style still needs to be applied with VFX and all. Hang in there Looking Back on 2024 This year has been a whirlwind of progress for Battle Charge. From implementing core gameplay mechanics to adding epic features like starting from troop commands finalizing with traps and ambushes like "arrow rain", we’ve taken huge steps toward delivering the DEMO soon. Looking Ahead 2025 we are committing to bring even more excitin…

  • Monthly Technical Update 11.25.2024 - 26 November 2024

    Polished Archer Mechanics Hero Archer Improvements: Fixed arrow load and shoot animations, corrected turning issues, and straightened arrow trajectories for better gameplay. Enemy Archer Implementation: Added enemy archer units and introduced enemy archer shooting logic Arrow Rain Ambush: Implemented a trigger for dramatic arrow rain ambush sequences, along with improvements to its direction and positioning. Bow Mechanics: Introduced bow shoot power and fine-tuned arrow speeds to improve realism. Animation and Sound Fixes : Fixed archers' in-hand arrow positioning, aiming IK, and shoot animations. Enhanced 3D arrow sounds, making them louder and more immersive. Sidekick Archer Integration: Added a sidekick archer companion with shooting functionality, fixing various behavior issues. General Combat Tweaks: Improved swordman behavior logic for smoother combat interactions. As always, we’r…

  • Monthly update October 10.27.2024 - 27 October 2024

    Hey there thanks for sticking with us .. We have been busy updating and developing stuff. After adding archers there was and still lot of polishing to be done. But we are taking them one step at a time to not get distracted from the main features . so we have the following Archer Troops Finalization: Archer units are fully functional and optimized for gameplay. polished the arrows made them more visible changed the trajectory and the logic for archer troops Have the troops disperse and move away when they are under attack in close range New Features Hero Archer Implementation: Archer heroes now bring new dynamics to battles. Bug Fixes Fixed Stickable Objects: Resolved issues with items incorrectly sticking. Damage Stuck Issue: Addressed problem with players getting stuck when taking damage. 3D Sound Fixes: Improved arrow loading and swoosh sound positioning. Arrow Trajectory: Made close…

  • September 2024 Update - 25 September 2024

    We’ve been working on making the character animations and transitions smoother, improving overall movement. But the big news this month is the addition of archer troops! No more running straight into the enemy—now you can command your archers with precision. What's New: Archer Troops Archer Commands: Move, Steady, Loose Character Animation Upgrade: We've improved character movement with new animations for a more fluid and realistic feel. Coming Next: Archer Hero Character Archer Companion Animation upgrades for troops and companions Stay tuned for more updates! As always you can Wishlist the game here: https://store.steampowered.com/app/1973420/Battle_Charge/

  • Aim ... Loose - 26 August 2024

    Yes you guessed it . Archers are coming in hot. We have yet to fix their shooting, but will start making sneak peak soon. Some game design decisions are yet to come but for now there will be archer units/troops with the following commands Archer specific commands : Shoot at will (by default) - they aim and shoot (Autoshoot) at the enemy, (better the aim better chances to hit the target). Focus Aim and shoot (more powerful shots to the area shown by the hero) General info: when enemy comes close, every archer will start moving away while shooting (this will make them spread and be effective. They will come back to formation after we make any moving command ) arrows stick to the ground, people and shields Development Update - Implement Archer Character for Vikings - Implement Archer Unit. - Implement Bow weapon. - Implement Arrow logic. - Implement Archers commands. - Implement universal…

  • Shieldwall!! - 25 July 2024

    Game Dev Update: Shieldwall Updates: We've introduced new animations for both defense and attack modes in the shieldwall feature, enhancing realism and responsiveness. Targeting Improvements: Soldier targeting has been refined, improving combat accuracy and interaction. Now when they are running against a shieldwall the 2 front lines will face each other evenly and the back lines will push and wait their turn , instead of just randomly targeting shieldwall soldiers. This gives us more realistic shieldwall experience Performance Boost: Adjustments to Level of Detail (LOD) settings have been made, enhancing overall game performance, We will be testing the visuals for this to make sure that is the optimal level. Gameplay Trailer: We have changed our trailer and setup in progress gameplay trailer. this will be changed as we go forward and add new features. We wanted to share our ongoing ava…

  • Latest Game Dev Update: New Features & Fixes! - 21 June 2024

    Tech Update Overview We are excited to share recent enhancements and fixes that have been implemented in our game development. Here’s what’s new: Gameplay Mechanics Formation Dynamics: Introduced more flexible formations with random targeting for an enhanced strategic depth. Troop Management: Post-battle troop counts are now recalculated for each formation command, improving accuracy and gameplay continuity. Enhanced Combat Logic: Added enemy captains and companions into the battle algorithms to enrich combat. Animation and Interaction: Refined attack animation sequences to support in-place movements, one-step actions, and long-range attacks more fluidly. Increased block collider size in defense mode and adjusted capsule sizing for improved dodge mechanics. Accelerated attack iteration processes for a more responsive combat experience. Visual and Audio Improvements Effects and Animation…

  • AI is here to kill you - 28 May 2024

    AI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally Attack Animations We will have to find the best suited attack animations for the LMB combo , We made it better but still did not find the best fit YET. Only after continuous testing . Viking shields Had to design ourselves and recreate all viking shields to have unique ones after seeing repeating designs in multiple games. We plan to apply this approach to all assets in future builds to make everything uniquely identifiable with Battle Charge Battlefield Zone Battlefield Zone Implemented: We've added a battlefield boundary to the game. If you stray from the combat area, you'll receive a 10-second warning to return or face execution for cowardice UI screens Started…

  • Development Update: "Battle Charge" 4.20.24 - 21 April 2024

    Hey Warriors, A fresh update is marching into "Battle Charge," and we're excited to share the latest updates Shieldwall Evolution: We've honed our shieldwall mechanics! Now, your troops will smartly give way as you pass, making you truly feel like the hero in command. New Attack Animations: We are refining our attack animations to find the best combos for short range and long range attacks (step forward attack) Auto-Aiming for Step Attacks: Selected attacks now have a auto-aim feature, making each hit count (for now it is the superman punch) Ragdoll Physics: What's a battlefield without the aftermath? Our runtime ragdoll implementation now brings a more realistic feel to the fallen corpses. Blood and Swoosh Effects: We're spicing up combat with new blood splatters and swoosh effects! Still fine-tuning, but it's looking gloriously gory. Sound Effects: Battlefield experience is now even m…

  • First update for 2024 - 26 January 2024

    We are working hard to make the game better . Here some weightily changes we did since we spoke last:) Core Setup: We've tweaked the game's core faster than you can say "shieldwall!" Expect smoother gameplay. We have implemented all the systems starting from main menu into the stats of the game. the core is there lets move in into the game Grid Placement & Formation: 2 grid formations shieldwall and free formation has been implemented along with its controls. Animations & Collision Detection: Our soldiers have been taking acting classes. You'll see more lifelike movements and realistic clashes. Environment & Level Design: Welcome to Battlefield One, where the grass is greener... until the battle starts. Enjoy our freshly mowed medieval battleground. Camera Angles & Automation: We've added new camera angles Also, idle camera when user is idle for 5 sec the camera goes back to the startin…

  • Development Update (Refactoring ... AGAIN!) - 11.14.2023 - 14 November 2023

    Dear Community, We're excited to share the latest technical developments in our endeavor to overhaul and rebuild the game's core from the ground up. These updates lay the foundation for a more robust and refined gaming experience, setting the stage for the demo and future production. Here's a breakdown of the recent progress: Root Directory Structure Setup Organized the root directory to streamline project organization and facilitate better navigation within the game's structure. Initial Project Commit and Core Implementations Commenced the project by committing initial codebase with essential services and core implementations, establishing a solid foundation for further development. Character, Player, and Factory Implementations Implemented key components such as character mechanics, player functionalities, and factory structures to create a framework for character interactions and con…

Patch notes and updates

S.noRelease datePatch nameGID number
125 September 2024September 2024 Update6339469370179457122
225 July 2024Shieldwall!!5963413094349451355
314 April 2023Bed time stories - bug fixing edition6539831519487500695
430 March 2023Battle Charge Devlog 03.30.236839319551982589992

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1973420
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperLavGames
PublisherLavGames
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Battle Charge is a third-person medieval tactical action-RPG where you command a small army in brutal skirmish battles. Set in a fictional medieval world inspired by Viking, Knight, and Barbarian cultures, you lead your hero and a band of loyal companions through intense, cinematic combat sequences.

About this game

Steam Greenlight About the Game Fifty against fifty. Every shield counts. You fight in the line and command the wall. Third-person medieval tactical action-RPG, ~50v50 skirmishes. Charge, break them, then hold what you took. Bannerlord grit, Conqueror's Blade feel. Inspired by Vikings, The Last Kingdom, Braveheart. Issue live squad orders. Place the line, call the charge, and keep companions in the fight. The wall is a command, not a cosmetic. Brace for arrow rain, hold the bottleneck, push when the timing is right. You are in the melee too. React to hazards, swing with the line, and feel the charge land. What Makes Battle Charge Special? Cinematic tactical combat — third-person action plus squad commands. Shieldwall system — brace, hold, push. Traps and ambushes — pits, timed flaming arrows, ballista strikes. Charge then defend — win the assault, then hold the next wave. Companions — AI companions fight with you now. Co-op is in development, not shipping yet. About 50 vs 50 — readable grit, not a thousand-unit smear. Wishlist on Steam. Windows. English. Coming soon.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
15Stats
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Battle Charge's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Battle Charge's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Battle Charge at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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