Battle Charge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1973420
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperLavGames
- PublisherLavGames
- Parent gameNot available
Genres: Action, Indie, RPG, Simulation, Strategy
Company pages: Developer: LavGamesPublisher: LavGames
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Battle Charge Steam news
Battle Charge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Progress Report: New Characters, New UI & Smoother Battles - 2 June 2026
Progress Report: New Characters, New UI, and What's NextIt's been a busy stretch on Battle Charge. Some of it you'll see right away, some of it runs quietly under the hood — but it all adds up to a better game. Here's where things stand.New Faces on the BattlefieldWe've been working on new characters to fight alongside (and against) you. More variety in who's on the field means more variety in how a battle plays out — and we'll have more to show on these soon.A Fresh LookWe've rolled in a whole new set of UI assets and rebuilt how the interface is structured. Menus are cleaner, faster, and finally starting to match the tone of the game itself.We also built a new Winter main-menu scene — a proper 3D battlefield backdrop instead of a static image. It sets the mood the moment you launch the game.Loading Screens With PersonalityLoading now pulls from a rotating set of background scenes with…
- All I Want for Christmas is a Sturdy Shieldwall (and Maybe a Ballista) - 23 December 2025
The Year in ReviewThe "Push" is Real: We moved beyond basic combat to a physics-based Shieldwall System. You can now brace for impact and physically shove enemy lines back, making the "tug-of-war" of battle feel visceral.Brainy AI: No not talking about chat GPT (which helped me write this:) ) AI pathfinding was overhauled specifically for village and bottleneck environments. Your troops now navigate narrow paths and defend archer perimeters without getting stuck on a stray horse cart.Bigger, Better, Bloodier: The "Bigger Army" update optimized performance so you can lead 50 vs 50 skirmishes at high frame rates, all while enjoying upgraded lighting and beter textures.The Archer: Projectile physics and environmental traps (like pit traps and fire triggers) were polished, turning every village defense into a cinematic "Last Stand. (this last part was AI humor :) ) Foundation for Friends: T…
- Battle Charge – Tech Update - 22 October 2025
Continued improvements on troop pushback logic within shield wall formations to behave more consistently.Improved how opponents respond to pushback, with more accurate recoil positioning.Introduced randomization ranges for pushback force to reduce repetition.Assigned different animation sets for pushback to improve visual variety.Randomized second-row recoil animations during shield wall impacts for added realism.UIStated the re-implementation if the main menu.Improving the overall menu screen layout and visuals.Designed a functional menu flow for smoother navigation between screens.Improving UX part of things :)Low-Level Systems\ Added a trigger system to the AI FSM (Finite State Machine) to allow state changes based on external events.\ Building an internal FSM graph editor to help visualize and manage AI states and transitions more efficiently.Thanks again for following development.…
- Battle Charge – August Dev Update - 23 August 2025
Hey everyone — time for another monthly check-in from the Battle Charge dev team. This month we focused on refining combat logic, improving AI behavior, and tightening movement and responsiveness. Here's what we’ve been working on:Core ImprovementsReworked recoil logic and updated the damage system to better reflect hit reactions and stagger outcomes.Optimized the character controller to make movement and input feel more responsive.Improved ground detection for smoother terrain interaction, especially on uneven surfaces.Combat & Formation LogicArchers can now aim more accurately while moving, which helps with hit consistency in dynamic situations.Improved the push command for the troops during shield wall formations, integrated push back feature now we can actually push them back.Push now functions even when up to 25% of troops are not in shield wall state, making it more flexible mid-b…
- Battle Charge – Monthly Development Update (June) - 24 June 2025
Battle Charge – Monthly Development Update (June) We had many changes this month the overall focus on bringing the playable closer to DEMO state. Main areas we polished where on command features. Shielwalls, Push when inshieldwall, Brace, and of course Charge element. now they are more smooth and better looking. Sorry can't write the whole other adjustments and changes we did because they are a LOT :) Here is a long list of changes I dug out from our version control :)) Update Content:Improved the start of run animations for better responsiveness.Fixed collider issues in the Forest 2 level.Resolved problems with shield attack deactivation and combo transitions.Improved animation event handling to reduce timing inconsistencies.Added VFX and SFX to shield attacks.Enhanced fog and lighting in the Winter level for better atmosphere.Added more camera transitions and increased their speed.Beg…
- Battle Charge Update April 2025 - 25 April 2025
April Tech Update – Battle Charge Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new: Combat & AI Enhancements Fixed enemy charge behavior to improve immersion Implemented defensive enemy AI with shieldwall logic Set a 3-minute timer for defensive AI to engage players Improved shieldwall attack behavior and enemy auto-aim Added new troop animations and refined movement for both player and AI Included non-weapon attacks into general combo system Player Experience Improvements Swapped archer command voiceovers for variety Enhanced arrow rain logic and detection Polished slow motion effects and combat-related SFX Fixed camera state transitions during army placement Improved dodge input response and animation timing Smoothed out archer shoot animation flow Performance & Technical Up…
- 🛠️ Battle Charge – March 2025 Tech Update - 23 March 2025
Hey everyone! Here’s a quick rundown of what’s been happening under the hood this month. 🔧 Bug Fixes & Improvements: Battle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.) Soldiers Not Engaging – Fixed the issue where troops just stood around during battle. Off-Battlefield Arrow Kill Fix – Adjusted the SFX and trajectory of the punishment arrow. It now sounds off and comes from a proper angle. Attack Animation Ground Bug – Fixed soldiers awkwardly sitting mid-attack due to terrain errors. Hit Reactions – Victims now react on every hit, making combat feel more responsive. Uneven Charge Bug – When enemy groups were uneven, only some soldiers charged. Now fixed. Dodge Command Lag – Player dodge command is now more responsive. Troop Pathing for Hero – Troops now give way when the hero pushes through. Still nee…
- Update 2.22.2025 - Bigger Army Better Graphics - 23 February 2025
Hey warriors! This month, we’ve been busy making the battles bigger, better, and smoother. Here’s what’s new: Enemy Charge – Now the enemy forces don’t just stand around. They will charge at you, so yeah, you can't just wonder around the enemy will attack you. Performance Optimization –better FPS, and an overall more responsive troops and a hero. A Whole New Level – not fully polished and without props but equally immersive and most importantly performance based. Bigger Level, Bigger Army – Larger battlefield means more troops (I mean more means up to 50 on each side. still its a huge number for us.:) ) .. Bug Fixes Stay tuned for more updates as we continue improving and expanding Battle Charge. Let us know what you think! What feature are you most excited about? 👇 and consider wishlisting https://store.steampowered.com/app/1973420/Battle_Charge/ #BattleCharge #GameUpdate #IndieGame #…
- Shield wall Brace for impact. Now Push! - 24 January 2025
Hello, warriors! This month, we've been working hard on making couple of favorite features. Here's what we've been up to: Shieldwall Push Feature: Now you can command your troops to push forward with force, breaking enemy lines while maintaining your formation. It's a game-changer for tactical battles! Shieldwall Brace Feature: Brace your shieldwall for incoming enemy charges! This new feature allows your troops to hold their ground and minimize damage from enemy pushes. Better Animations for Charge Feature: Polished the charge animations to make them more realistic. Every charge needs to feel impactful and intense, bringing that Hollywood flair to the battlefield. At least we hope it will. Not the "FInal" final but close : ) These updates are all about refining the core experience and making every battle as exciting as possible. What do you think? Let us know your thoughts or ideas for…
- Technical Update & Year-End Wrap-Up: 12.24.2024 - 24 December 2024
Very exciting month we have achieved some major features and first time ever. a full level technical gameplay that lasted several minutes. New Features Arrow Rain: On of my favorites. Finally we witness the chaos of the battlefield with a devastating arrow rain ambush/trap. Shields up or perish! one of the cool looking ones in the game Charge Command: We are finalizing the Charge feature. Now we can go at the enemy with a powerful charge, smashing through enemy lines - epic style still needs to be applied with VFX and all. Hang in there Looking Back on 2024 This year has been a whirlwind of progress for Battle Charge. From implementing core gameplay mechanics to adding epic features like starting from troop commands finalizing with traps and ambushes like "arrow rain", we’ve taken huge steps toward delivering the DEMO soon. Looking Ahead 2025 we are committing to bring even more excitin…
- Monthly Technical Update 11.25.2024 - 26 November 2024
Polished Archer Mechanics Hero Archer Improvements: Fixed arrow load and shoot animations, corrected turning issues, and straightened arrow trajectories for better gameplay. Enemy Archer Implementation: Added enemy archer units and introduced enemy archer shooting logic Arrow Rain Ambush: Implemented a trigger for dramatic arrow rain ambush sequences, along with improvements to its direction and positioning. Bow Mechanics: Introduced bow shoot power and fine-tuned arrow speeds to improve realism. Animation and Sound Fixes : Fixed archers' in-hand arrow positioning, aiming IK, and shoot animations. Enhanced 3D arrow sounds, making them louder and more immersive. Sidekick Archer Integration: Added a sidekick archer companion with shooting functionality, fixing various behavior issues. General Combat Tweaks: Improved swordman behavior logic for smoother combat interactions. As always, we’r…
- Monthly update October 10.27.2024 - 27 October 2024
Hey there thanks for sticking with us .. We have been busy updating and developing stuff. After adding archers there was and still lot of polishing to be done. But we are taking them one step at a time to not get distracted from the main features . so we have the following Archer Troops Finalization: Archer units are fully functional and optimized for gameplay. polished the arrows made them more visible changed the trajectory and the logic for archer troops Have the troops disperse and move away when they are under attack in close range New Features Hero Archer Implementation: Archer heroes now bring new dynamics to battles. Bug Fixes Fixed Stickable Objects: Resolved issues with items incorrectly sticking. Damage Stuck Issue: Addressed problem with players getting stuck when taking damage. 3D Sound Fixes: Improved arrow loading and swoosh sound positioning. Arrow Trajectory: Made close…
- September 2024 Update - 25 September 2024
We’ve been working on making the character animations and transitions smoother, improving overall movement. But the big news this month is the addition of archer troops! No more running straight into the enemy—now you can command your archers with precision. What's New: Archer Troops Archer Commands: Move, Steady, Loose Character Animation Upgrade: We've improved character movement with new animations for a more fluid and realistic feel. Coming Next: Archer Hero Character Archer Companion Animation upgrades for troops and companions Stay tuned for more updates! As always you can Wishlist the game here: https://store.steampowered.com/app/1973420/Battle_Charge/
- Aim ... Loose - 26 August 2024
Yes you guessed it . Archers are coming in hot. We have yet to fix their shooting, but will start making sneak peak soon. Some game design decisions are yet to come but for now there will be archer units/troops with the following commands Archer specific commands : Shoot at will (by default) - they aim and shoot (Autoshoot) at the enemy, (better the aim better chances to hit the target). Focus Aim and shoot (more powerful shots to the area shown by the hero) General info: when enemy comes close, every archer will start moving away while shooting (this will make them spread and be effective. They will come back to formation after we make any moving command ) arrows stick to the ground, people and shields Development Update - Implement Archer Character for Vikings - Implement Archer Unit. - Implement Bow weapon. - Implement Arrow logic. - Implement Archers commands. - Implement universal…
- Shieldwall!! - 25 July 2024
Game Dev Update: Shieldwall Updates: We've introduced new animations for both defense and attack modes in the shieldwall feature, enhancing realism and responsiveness. Targeting Improvements: Soldier targeting has been refined, improving combat accuracy and interaction. Now when they are running against a shieldwall the 2 front lines will face each other evenly and the back lines will push and wait their turn , instead of just randomly targeting shieldwall soldiers. This gives us more realistic shieldwall experience Performance Boost: Adjustments to Level of Detail (LOD) settings have been made, enhancing overall game performance, We will be testing the visuals for this to make sure that is the optimal level. Gameplay Trailer: We have changed our trailer and setup in progress gameplay trailer. this will be changed as we go forward and add new features. We wanted to share our ongoing ava…
- Latest Game Dev Update: New Features & Fixes! - 21 June 2024
Tech Update Overview We are excited to share recent enhancements and fixes that have been implemented in our game development. Here’s what’s new: Gameplay Mechanics Formation Dynamics: Introduced more flexible formations with random targeting for an enhanced strategic depth. Troop Management: Post-battle troop counts are now recalculated for each formation command, improving accuracy and gameplay continuity. Enhanced Combat Logic: Added enemy captains and companions into the battle algorithms to enrich combat. Animation and Interaction: Refined attack animation sequences to support in-place movements, one-step actions, and long-range attacks more fluidly. Increased block collider size in defense mode and adjusted capsule sizing for improved dodge mechanics. Accelerated attack iteration processes for a more responsive combat experience. Visual and Audio Improvements Effects and Animation…
- AI is here to kill you - 28 May 2024
AI combat system The AI combat system is working now and it looks EPIC. There still couple of nuances that need to be done and adjusted for a proper battle but the core system and battle brain for the AI is implemented finally Attack Animations We will have to find the best suited attack animations for the LMB combo , We made it better but still did not find the best fit YET. Only after continuous testing . Viking shields Had to design ourselves and recreate all viking shields to have unique ones after seeing repeating designs in multiple games. We plan to apply this approach to all assets in future builds to make everything uniquely identifiable with Battle Charge Battlefield Zone Battlefield Zone Implemented: We've added a battlefield boundary to the game. If you stray from the combat area, you'll receive a 10-second warning to return or face execution for cowardice UI screens Started…
- Development Update: "Battle Charge" 4.20.24 - 21 April 2024
Hey Warriors, A fresh update is marching into "Battle Charge," and we're excited to share the latest updates Shieldwall Evolution: We've honed our shieldwall mechanics! Now, your troops will smartly give way as you pass, making you truly feel like the hero in command. New Attack Animations: We are refining our attack animations to find the best combos for short range and long range attacks (step forward attack) Auto-Aiming for Step Attacks: Selected attacks now have a auto-aim feature, making each hit count (for now it is the superman punch) Ragdoll Physics: What's a battlefield without the aftermath? Our runtime ragdoll implementation now brings a more realistic feel to the fallen corpses. Blood and Swoosh Effects: We're spicing up combat with new blood splatters and swoosh effects! Still fine-tuning, but it's looking gloriously gory. Sound Effects: Battlefield experience is now even m…
- First update for 2024 - 26 January 2024
We are working hard to make the game better . Here some weightily changes we did since we spoke last:) Core Setup: We've tweaked the game's core faster than you can say "shieldwall!" Expect smoother gameplay. We have implemented all the systems starting from main menu into the stats of the game. the core is there lets move in into the game Grid Placement & Formation: 2 grid formations shieldwall and free formation has been implemented along with its controls. Animations & Collision Detection: Our soldiers have been taking acting classes. You'll see more lifelike movements and realistic clashes. Environment & Level Design: Welcome to Battlefield One, where the grass is greener... until the battle starts. Enjoy our freshly mowed medieval battleground. Camera Angles & Automation: We've added new camera angles Also, idle camera when user is idle for 5 sec the camera goes back to the startin…
- Development Update (Refactoring ... AGAIN!) - 11.14.2023 - 14 November 2023
Dear Community, We're excited to share the latest technical developments in our endeavor to overhaul and rebuild the game's core from the ground up. These updates lay the foundation for a more robust and refined gaming experience, setting the stage for the demo and future production. Here's a breakdown of the recent progress: Root Directory Structure Setup Organized the root directory to streamline project organization and facilitate better navigation within the game's structure. Initial Project Commit and Core Implementations Commenced the project by committing initial codebase with essential services and core implementations, establishing a solid foundation for further development. Character, Player, and Factory Implementations Implemented key components such as character mechanics, player functionalities, and factory structures to create a framework for character interactions and con…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 September 2024 | September 2024 Update | 6339469370179457122 |
| 2 | 25 July 2024 | Shieldwall!! | 5963413094349451355 |
| 3 | 14 April 2023 | Bed time stories - bug fixing edition | 6539831519487500695 |
| 4 | 30 March 2023 | Battle Charge Devlog 03.30.23 | 6839319551982589992 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
