- Unity Vulnerability Patch - 10 October 2025
Hello everyone! Just a quick heads up if you wonder why your game was updated when nothing seems to have changed ; we just patched the game for Unity's vulnerability! Have a wonderful day!
- v1.2 Update - Out Now! - 20 August 2025
Hello everyone! We're here today with a new update, Synergy's 1.2 Update! While there's no new content in it, there is a LOT in this one. But this is mainly focused on overall performance optimizations ; some of you might know that it is not easy to do such things, and we're proud we made it, and proud of the result! You'll see all the changes in the patchnotes below (that has the word "Optimization" a lot of time, I'll let you do the count :D) As this is our final update, we also wanted to say a quick word, a big thank you for being with us for this journey that started the 21st May 2024. A year and 3 months later, we're very proud of everything that's been done, and of course it wouldn't be possible without you, the player, and your precious feedback that you made all along the way. We wanted to say thank you, as we're now sailing to new horizons. Note that we will of course be there…
- Update 1.1 - Hotfix #1 - 23 July 2025
Fix birthrate crisis effect active on other saves when enabled once on a quest step
- v1.1 Update Out Now! - 10 July 2025
Hi everyone! Update 1.1 is here, featuring Hard Mode and other requested features!We hope you enjoy this final major update and can’t wait to hear your feedback! New difficulty Mode: Hard mode named Resilience Mode+10 temperature on whole map in hard modePlants die faster in Resilience mode (slower in Harmony mode)Plants give less ressources in Resilience Mode and more in Harmony modeRemoved random chance to not consume food or water satiety for citizen in easier, now quantity of resources consumed depends on difficulty modeRefresh city score when changing difficultyAdding modifiers depending on difficulty for community services (satisfaction buildings with varyingRangeModifiers module)-20% asked resources on Harmony mode+20% asked resources on Resilience modeAdding upkeep modifiers depending on difficulty for soil modifying buildings (Fertilizer, Mineral Enhancer, Irrigation Pump)-20%…
- Update 1.0.3 - 27 May 2025
Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable! You can see a list of all the changes in the full changelog below. And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game! Thanks a lot! Here's the full changelog : Update 1.0.3 - Full changelog Balancing Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign Rearranged the display order of trades in Bartering Outpost Changed Fountain district score: Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category…
- Update 1.0.2 - Hotfix #1 - 13 May 2025
Hey everyone! We're just patching one issue but that was really annoying. Sorry for the inconvenience, and thanks for playing Synergy! Update 1.0.2 - Hotfix #1 Bugfix Fixed a bug causing a soft lock during the exploration event “Concealed” resolution if the player didn’t have the resources needed in the outcome of “Bond with Locals” step. The cost of each outcome has been removed to make these choices possible in any case.
- Update 1.0.2 - Corrective patch #2 - 29 April 2025
Temperature will now be shown during the building placement phase of a production building. Same satisfaction modifier sources will now be shown during the building placement phase. For example, when placing a Table, it will show the pin and range of the other Tables, Serpentine benches and Outdoor lounges, but it will NOT show the range of the Canteen as this is a different modifier. Housing now displays their satisfactions when a satisfaction view (Wellbeing, Knowledge, Social, Culture) is opened. Balancing Changed the layout of the Last Resources scenario of the Firestorms campaign: The map now encourages to explore upward as well. Ashy kernels will take more time to kill other plants, and Petrified giants are placed closer to better showcase their interaction. Resources can be harvested with fewer picker’s cabins at the start of the game. The map is more “sandy”. Modified plant cate…
- Update 1.0.1 - Corrective patch #1 - 23 April 2025
Hello everyone! After the hotfixes, we're on for corrective patches! Some thigns we've found internally, some things you're reported to us, fixed as much as possible! Mainly Bugfixes and Interface/feedback tweaks, but also a tiny bit of balancing and visual adjustments! Also, as a small follow up on 1.0 release, if you liked the game and did not review it yet, do not hesitate to leave a positive review! We're close to fall under 70% for recent reviews, which would be bad for algorithms (it's always the algorithms!) Given that the overall amount of recent review is a bit low, every single positive review can make the difference! Thanks for taking the time to do it if you enjoyed, and enjoy playing Synergy. Now, on to the full patchnote! Have a wonderful day Update 1.0 - Corrective patch #1 - 23/04/2025 Balancing The first district threshold is now set at 300 instead of 350. Bugfix Fixed…
- Update 1.0 - Hotfix #2 - 18 April 2025
Hello again! We're deploying another hotfix, as some pretty annoying issues were still there, and we've been able to fix them. Thanks a lot once again for your feedback and patience! Update 1.0 - Hotfix #2 Fixed a bug where the game could be stuck on an infinite loading screen when starting the tutorial after selecting the easy difficulty on another scenario Fixed a bug where citizens would not bring available dishes to canteens
- Update 1.0 - Hotfix #1 - 18 April 2025
Hello everyone! Today we're pushing a hotfix live, taking care of the main issues you've been facing with the 1.0 release! There was different problems with overall ressources monitoring that was in some cases not handled the right way ; sometimes not handled at all by the citizens. As this is a pretty tricky bug, if anything like this still happens to you, please tell us either here or on Discord! We also wanted to take the occasion to thank you all for your support since 1.0, enjoying the game, giving us contructive feedback about your experience, positive or negative. If you're enjoying the game, do not hesitate to leave a positive review! It does help a lot :D But without further ado, here's the full patchnote : Update 1.0 - Hotfix #1 18/04/2025 Fixed some cases of food storages not correctly updating food distribution. Fixed some cases of resources monitoring showing incorrect amou…
- Full Release Out Now! - 16 April 2025
Hello everyone, The moment we’ve all been waiting for has arrived. Synergy v1.0 is finally out now with a 24% launch discount!!! /!\ Warning: Your current save will not be compatible with this new update, meaning you need to start a new game to play on the 1.0 version. But don’t worry—if you play on the release_0.5 branch, you’ll still be on version 0.5, so you can finish your current game before switching to 1.0. To access the release_0.5 branch, follow these steps: Right-click the game in your Steam library. Select "Properties." Go to the "Betas" tab. Choose the release_0.5 branch and update the game. https://store.steampowered.com/app/1989070/Synergy/ What's in the 1.0 update? NEW CHALLENGES & ATMOSPHERE ENHANCEMENTS Dynamic soils Terrain visuals now adapt to their properties — humidity, temperature and organic matter — creating a more immersive experience. See your actions reflected…
- Full Release on April 16th! - 2 April 2025
Synergy is soon leaving early access, bringing a ton of new content and huge QoL improvements you've been waiting for. Let’s take a sneak peek: New campaign featuring 3 scenarios New plants and buildings New challenges tied to dry seasons Exploration rework And more! Are you excited? Get ready for the full launch—see you on April 16th! https://store.steampowered.com/app/1989070/Synergy/
- Update 0.5 - Corrective Patch #2 - 26 February 2025
Hello everyone! Here's what should be our last corrective patch for the 0.5 update! Just like always, thanks a lot for all your feedback and bug reports, helping us polishing the game! Thanks a lot for playing Synergy! Please find the full patch note below : Update 0.5 - Corrective Patch #2 Balancing Removed Music Workshop building from the list of building giving Social in the HUD tooltip of Social Satisfaction Removed some research for certain maps (because the related building can’t be placed in the scenario) Removed Sand Factory from Scenario 02 “Ruthless Sky”, freemode “Island Oasis”, freemode “The Furnace” & freemode “Ruthless Sky” Removed Arranged Cave from freemode “Ruined Delta”, freemode “Island Oasis” & freemode “Beacon in the Sand” Bugfix Fixed a bug where the plant panel being closed when clicking inside the panel Fixed a bug where the plant panel stays open with the imposs…
- Update 0.5 - Corrective patch #1 - 12 February 2025
Hello everyone! It's been a week since the 0.5 update, and we hope you like it! As it was a smaller one, the corrective patch is going to be smaller as well! :D Once again and because we'll never say it enough, thanks for playing Synergy! Please find the full changelog below for this Corrective Patch: Update 0.5 - Corrective patch #1 Balancing Added Soft Fiber with Toxic Water task to the research “Liana Hearts” Bugfix Fixed a bug where the preview was not clearing correctly when destroying canals with the pump selected Fixed a bug where the reset option page button reset all pages Fixed a bug where Input rebinding was not properly reset when switching tabs Fixed a bug where a harvest task couldn’t be started because of missing resources. It now handles the next task in the queue Fixed a bug where birds used to spawn multiple times after returning to the main menu Fixed satisfaction val…
- v0.5 Update - Out Now! - 5 February 2025
Hi everyone! After two weeks on the experimental branch, the 0.5 update is now live on the default branch, meaning it’s available for everyone! Make sure to update the game to enjoy all the new features. Here's the final patch notes: Rebind Your Inputs You can now easily customize your controls in the options menu for a more personalized experience. Enhanced Storage System We’ve revamped the storage system to make it more intuitive and efficient for city management: When you set a desired resource quantity, the system will now reserve space in the storage building and remove any unwanted resources to make room for what’s needed. You can adjust priority quantities with a simple mouse scroll. The “Maximize All” button ensures equal priority across all active resource slots, while keeping the total accepted resources within the storage's capacity. Performance/Optimization Significant optim…
- v0.5 Update - Experimental branch - 16 January 2025
Hi everyone! The 0.5 update is now live on the experimental branch! If you want to try the new content before it’s fully released, now’s your chance to check it out and give us your feedback. The details of the update are listed below, so be sure to take a look! And to share your thoughts, hop onto our Discord server! Note that placeholder text and visuals might still be included, along with potential bugs or balancing issues. How to access the experimental branch: Right-click the game in your Steam library. Select "Properties." Go to the "Betas" tab. Choose experimental_public and update the game. Rebind Your Inputs You can now easily customize your controls in the options menu for a more personalized experience. Enhanced Storage System We’ve revamped the storage system to make it more intuitive and efficient for city management : When you set a desired resource quantity, the system wi…
- Update 0.4 - Corrective Patch #2 - 11 December 2024
Hello everyone! Here's the second corrective patch for the 0.4 Update! We do hope you're enjoying this big update so far! In this corrective patch, of course a lot of different bugfixes, but also some tweaks about interface & global feedback, but also balancing and a bit of optimization! :D Please find the full changelog below, and as always, thanks for playing Synergy! P.S : MacOS version of this corrective patch is delayed just a bit following some issues, but it's also coming tonight at 8:30pm! (3 hours from this news, in case we're in different timezones) Update 0.4 - Corrective Patch #2 Balancing Increased quantity of starting citizen for Scenario Sandbox 01 map (from 13 to 16) Adjusting starting stock for all Maps (both normal and easy mode) Swapped positions of the research “Green Water” (alternative recipe replacing clean water by toxic water) and “Open Circuit Cooling” (-2 Toxi…
- Update 0.4 - Corrective patch #1 - 4 December 2024
Hello everyone! Following the 0.4 update, here's the first corrective patch! It's taking care of the biggest points we've/you've seen so far! Another corrective patch is set to be released next week. If you find any problem when playing, as always, do not hesitate to keep us posted either here on Steam forums or on the game's Discord And of course, as usual, thanks a lot for playing Synergy! Please check the full changelog below : Balancing Changed construction cost of Music Workshop (from “30 Bricks 50 Carved Woods” to “50 Bricks 30 Carved Woods”) Added Composite to late game researches: Advanced Houses: +10 Composite Auditorium : +10 Composite + 30 WoodSculpture Embassy : + 30 Composite Library: +10 Composite Science Exhibition: +30 Composite Increased the Science Point cost of Explorer Hut and Kitchen researches from 5 to 10 Interface & Feedback Changed buildings order in the buildin…
- Districts Update (0.4) out now! - 27 November 2024
Hi everyone! After testing new features on the experimental branch for about a month and receiving all your valuable feedback (again, thank you so much for that!), we’re happy to officially release the Districts Update (v0.4)! This update brings major changes to the districts, research, and satisfaction systems, along with many other improvements that we're sure you'll enjoy. ⚠️Warning: Save files from versions prior to 0.4 won't be compatible with this update. If you’d like to continue playing with your old saves, you can switch to the appropriate beta version in the Steam settings. As always, we’d love to hear your thoughts on the new content, so join the discussion on our Discord server! Here’s a recap of what’s new in this update: New Districts System We’ve made major changes to the District System, placing it at the heart of your city-building experience. The updated system now pla…
- v0.4 Update - Experimental Branch - 23 October 2024
Hi everyone, Since the 0.2 update that we launched at the end of July, we’ve been hard at work on the next major update, which will be available on November 27th! However, since a good part of the new content has already been implemented in-game, we’d love to gather your feedback if you’d like to try out what’s coming early! Please keep in mind that the latest version, available on the experimental_public branch, is still in an early stage, meaning you may encounter bugs, balancing issues, or placeholder text and visuals. We’ve made this version available for those who want to help, as gathering feedback from our experienced players will allow us to deliver the most stable and exciting update by the end of next month. In advance, thank you so much to everyone who tries it out and shares their feedback on our Discord server! Here’s what you can expect in the latest update, available on t…