- Sailist Early Access - fix 1.3.0.1 - 28 May 2026
FixesFixed an issue where the rope and rope ends separated during swing animations.
- Sailist Early Access - Update 1.3 (Nation Alliance) - 8 May 2026
Nation AllianceThe new online competitive content, 'Nation Alliance,' is now live! You can now raise your nation's flag via the Alliance tab on any village Quest Board. Defeat the pirates plaguing the seas to accumulate national contribution points.Every Sunday, the nation with the highest score will be designated as the official Ally of that village. Once an alliance is formed, your national flag will be proudly displayed in the village, and admirals of that nation will enjoy exclusive discounts at local shops. While these benefits increase with consecutive winning streaks, the victorious nation's score will be reduced by 50% the following week to ensure fair competition for new challengers.New Ship FurnishingsIn addition, new furniture items have arrived to enhance your ship's interior. Install a precision compass to chart your course more accurately, and decorate your cabin with clas…
- Sailist Early Access - Update 1.2.4 (NPC Speech Bubbles) - 14 February 2026
NPC Speech BubblesI have added dialogues for the various NPCs inhabiting the world of Sailist. Each NPC can now share casual conversation, insights on their current situation, and useful information about their surroundings. I hope this update makes the world of Sailist feel more vibrant and helps you gather valuable tips for your journey!ChangesNPC Speech Bubbles AddedFixesFixed a bug where Musketeer combatants remained on the ship after entering and exiting a port.
- Sailist Early Access - Hotfix 1.2.3.1 - 25 December 2025
FixesFixed an issue where AI ships were unable to find their path.Improved pathfinding performance for AI ships.
- Sailist Early Access - Update 1.2.3 (New Ship "Frigate") - 3 December 2025
New Ship "Frigate"A more advanced large warship, the Frigate Type.A, has been added!The Frigate Type.A is a versatile large warship that combines powerful armaments with excellent maneuverability thanks to its efficient sail layout.With this state-of-the-art ship at your command, no threat on the seas of Sailist will stand in your way!ChangesAdded new ship: Frigate Type.A.Added 4 new ship furniture itemsUpgraded to Unity 2022.3.62f2Updated assets to the latest versionsFixesFixed a modeling issue on Carrack Type.AFixed an issue where sail positions were misaligned depending on the wind direction.Fixed an issue where the mouse cursor could not be used when a PlayStation controller was connected, even with Steam Input disabled (wireless connections may still experience issues).
- Sailist Early Access - Update 1.2.2 (Ship Food & Controller Support) - 28 September 2025
Ship FoodNew food items have been added to help restore your crew’s accumulated fatigue! Now you can place them directly on your ship to give weary sailors a well-deserved rest after long voyages and battles.Various foods can be purchased from tavern vendors in each town.Each food has a duration, which increases when placing larger quantities. The greater the variety of foods you place, the stronger the effect.Host a small feast with your crew out on the open sea!Controller SupportSailist now supports Xbox controllers!Grab the helm and directly steer your ship with a controller.I hope this makes your voyages smoother and even more enjoyable!ChangesAdded ship food itemsAdded controller support (Xbox UI)Added camera Y-axis inversion optionFixesImproved tutorial text translations
- Sailist Early Access - Hotfix 1.2.1.1 - 30 August 2025
FixesFixed an issue where cannons on some ships could damage themselves.
- Sailist Early Access - Update 1.2.1 (New Ship "Atakebune") - 20 August 2025
New Ship "Atakebune"Added the Atakebune Type.A, a ship resembling a floating castle! The Atakebune Type.A is a mid-sized ship with impressive combat capabilities. As it is primarily powered by rowing, a large crew is essential to unlock its full operational potential.Customize this magnificent ship to your liking and set sail to sink your enemies!ChangesAdded new ship: Atakebune Type.A.Sail equipment durability now decreases only when sailing at 80% or more of the ship’s maximum speed.Wind direction is now fixed depending on the region.Added a chance for AI ships to begin their retreat behavior later.FixesFixed an issue where some lamps on the Galley Type.A could not be removed. Fixed a crew spawning issue on the Galley Type.A and Turtle Ship Type.A. Fixed an issue where a single cannonball could deal damage multiple times to the same target.
- Sailist Early Access - Update 1.2 (Place Furniture) - 16 July 2025
Furniture PlacementPlayers can now place furniture inside their ships! Buy FurnitureOver 50 pieces of furniture have been added, and they can be purchased from the newly added furniture vendor NPC in town. Visit different towns to discover and buy a variety of furniture!Place FurnitureYou can place furniture in various spots inside your ship, and some pieces can even be attached to walls or the ceiling.Furniture is divided into functional pieces — such as those that increase warehouse or crew capacity — and decorative pieces, each with its own placement limits.Even if you exclude a ship with furniture from the fleet, its furniture arrangement will be saved.Remove FurnitureYou can remove placed furniture at any time, and removed furniture will return to your inventory.You can also easily remove all furniture from the Port Manager.I hope this feature allows you to decorate your ship to yo…
- Sailist Early Access - Update 1.1.4 (Sail Rotation) - 14 April 2025
Sail Rotation Feature Sailors now rotate the sails according to the direction of the wind! This update has been applied to all ships in Sailist, and ship speed now responds more realistically based on wind direction and sail orientation. The number of sailors assigned to sail duties and their morale affect the speed at which the sails rotate. Player-controlled ships can now turn at maximum rotational acceleration regardless of sailor morale. However, AI-controlled player ships will still be affected by morale when turning. I hope this update enhances the joy of sailing with the wind and encourages more strategic route planning based on wind conditions! Changes New Feature: Sail Rotation. Adjusted all ship models and added dynamic ropes to support the sail rotation. Added the feature to manually fire individual cannons. Fixes Fixed an issue where cannons were reloaded when changing non-c…
- Sailist Early Access - Update 1.1.3 - 7 March 2025
Changes Added rudder movement based on steering for all ships except the Turtle Ship and Galley. Added a central marker to the ship’s wheel. Improved shadow visuals. Adjusted cloud speed to change according to wind conditions. Improved water culling for Sloop Type.A. Fixes Fixed an issue where the wrong number of crew members were assigned in Ship Management after changing the flagship and spawning.
- Sailist Early Access - Update 1.1.2 (New Galley Ship) - 22 February 2025
New Ship Added Galley Type.A, a ship that primarily relies on rowing for sailing! Galley Type.A boasts excellent maneuverability but requires a large crew for operation. Equipped with a flamethrower at the bow, it is specialized for ramming tactics in combat. I hope this ship will be a great choice for players who enjoy galleys and allow for more diverse combat styles! Changes New Ship: Adding the Galley Type.A. Galley Type.A spawn as pirate ships. Added rowing animation for Turtle Ship Type.A. Adjusted the acceleration mechanics of Turtle Ship Type.A. Changed the number formatting for default player village names. Changed the distance limit for purchasing trade goods from the distance between the ship and the shop to the distance between the ship and the port. Increased the player village decoration limit (50 → 80). Added cherry blossom trees and fences to player village decorations. I…
- Sailist Early Access - Update 1.1.1 - 24 January 2025
Changes Tree decorations have been added to village construction. Fixes An issue with calculating production quantities in villages has been fixed. Fixed an issue where mouse keys could not be saved in the key binding menu. Resolved an issue where buildings were not displayed on the minimap. Improved the problem of ports spawning in incorrect locations. Fixed a rendering issue with tree leaves.
- Sailist Early Access - Update 1.1 (Village Construction) - 14 January 2025
Village Construction Players can now build villages on designated sites to produce trade goods directly! Discover Village Sites While sailing, you can observe the terrain to discover vacant coastal areas where villages can be built. Construct a Port When a character enters a vacant site, you can pay a fee to construct a port. At this port, Supplies can be purchased without limitations. Manage Village List Once a port is built, the village will be added to the My Village list in the main menu. If all ships are docked at the port and not carrying trade goods, you can instantly move to the village. Village Management Building Construction Building construction primarily requires trade goods from the Building Materials category. Expand Population Build houses to secure the villagers needed for production buildings. Storage Before constructing production buildings, make sure to build storage…
- Sailist Early Access - Hotfix 1.0.10.1 - 13 November 2024
Fixes Fixed a terrain generation error that could cause issues with loading save files. This might have adjusted the position of the port.
- Sailist Early Access - Update 1.0.10 - 31 October 2024
Changes Added custom ship name feature - can change the ship's name by double-clicking on the ship name displayed at the top of the ship equipment menu. Updated Unity version from 2022.3.32f1 to 2022.3.51f1. Fixes Fixed incorrect prop placement in villages. Fixed issue where the menu would close when typing "i" while renaming formations. Fixed large town castle not appearing on the minimap. Fixed large town docks not appearing on the minimap. Updated the ship image for the Ship of the Line. Fixed an issue where the lighting switch on the turtle ship was not functioning.
- Sailist Early Access - Update 1.0.9 (Large-sized Villages) - 24 October 2024
Large-sized Villages In this update, large-sized villages are being added to the world of Sailist. Discover these major villages and use them as key hubs to load ample supplies and trade goods for your large fleet! Changes Large-sized villages have been added to the world, which may have caused some existing villages to disappear. The building models of existing villages have been optimized to improve performance. Volumetric lighting has been improved to diminish with distance. Fixes The issue with village lighting not functioning correctly has been fixed. Fixed buildings in some villages being placed higher than the terrain.
- Sailist Early Access - Update 1.0.8.1 - 28 September 2024
Fixes Fixed graphical errors in the traditional Korean concept village. Fixed an issue with the sailor's sitting animation.
- Sailist Early Access - Update 1.0.8 (New Villages) - 27 September 2024
New Village Before proceeding with the village-building update, I plan to introduce various types of villages and large towns to prepare different buildings and minimize changes to the world map later. As part of these preparatory updates, I have added a village with a traditional Korean concept! I hope the addition of villages with diverse concepts will make exploring the world even more enjoyable! Changes New Village: Some of the small grassland villages have been changed to villages with a Korean traditional village concept.
- Sailist Early Access - Update 1.0.7 - 16 September 2024
Changes Added the option to automatically attack neutral ships. Contributions can now be purchased with money on the Quest Board. Added duration display for provisions in the Supply Shop. Added tooltip descriptions to character clothing bonuses. Character clothing's maintenance bonus also increases ship repair efficiency. Added a Durability bonus to character clothing to reduce the chance of durability reduction on ship equipment. Increased the base durability of sail equipment. Fixes Improved UI function for selecting shop purchase quantity Fixed an issue where it was possible to purchase supplies and repair ships in the supply shop even when no ship was selected.