- Rotwood Patch Notes [756688] - 5 October 2026
General: Engimox's Sticky Fingers can no longer upgrade curses applied by Nimble's Challenges Tweaked colours used in the Codex to be more consistent Fixed framerate stutter when speaking with NPCs Fixed some cases of overlapping elements in the UI Fixed a rare crash after placing decor in town Fixed a crash that could happen when attempting to remove certain FX Fixed a crash when trying to resummon minions from a previous room Fixed some UI crashes that could happen when playing local co-op Greatsword: Fixed a crash that could happen during a late bash cancel Fixed a crash that could happen when the room transitioned while Zenithal Heal was attempting to heal the player Fixed a bug that could cause some enemies to slide around after hitting them with Whirling Necktwister
- Rotwood Patch Notes [756374] - 2 October 2026
Greatsword: Fixed a crash that could occur if the Sapspiller passive attack triggered without targets to hit General: You can now immediately make a Drakin character immediately if you purchase the DLC while the game is running Fixed a softlock that could happen if a player was removed while removing powers Fixed an issue that caused the Bulbin Buddy equipment to not function when playing with a Cannon Fixed a crash when a controller disconnects while in the Teffrastral Plane Fixed a handful of crashes related to joining a game in progress with an abnormal local save state
- Rotwood Patch Notes [756153] - 1 October 2026
Greatsword: Fixed a crash related to doing Greatsword masteries Fixed Snap Back (Block, then Heavy Attack on block) not retaining heavy combo level if late canceling into a bash Fixed Mighty Chop not retaining heavy combo level if late canceling into a heavy attack Fixed Mighty Chop input buffering if player is left with no meter after the skill finishes Mighty Chop can no longer be bash cancelled General: Fixed a crash where audio could fail to load in time when joining a game as a client Fixed a crash that would happen when a brand new save file or reinstalled save tried to join a game during an in-progress hunt
- Blight's Out Update & Drakin Amoury Pack - Out Now! - 1 October 2026
Hello Hunters!It's launch day! Both Blight's Out, Rotwood's final free update, and the Drakin Armoury Pack, Rotwood's first DLC, are now out and available to play. In Blight's Out you’ll uncover the mystery of where Reynard Mulligan has been since he disappeared after your showdown in Mulligan's Cauldron as you delve into a Blight Incursion that has spawned over the site of the battle. On a more gameplay-systems side of things, Blight Incursions are a new type of customizable hunt that you’ll be able to dig into long-term. The update also includes numerous QoL changes, balance tweaks, new equipment, and other story moments for you to experience. What’s in Blight’s Out:Blight Incursions, a new type of huntMorphic Armour & Boss RemnantsThe CodexLottie’s Relationship TrackNew Teffra MiragesWintertide ToggleTown Building UI OverhaulIf you choose to get the Drakin Armoury Pack, you’ll learn…
- Drakin Armoury Pack Out Now! - FREE (For a limited time!) - 1 October 2026
Surprise! As a huge thank you to Rotwood fans, we are offering the Drakin Armoury pack FREE TO KEEP until October 15th. After that time, the DLC will be available for $4.99usd. What’s in the Drakin Armoury Pack: The Greatsword & all of the equipment, powers and masteries a weapon typically has Brother Tendy’s quest & recurring Drakinspawn miniboss invasions Drakin as a playable species New Teffra Mirages A new weapon and playable species have landed in Rotwood! Join the Drakin and use their fabled Greatsword to conquer the woods and fight back against the vicious Drakinspawn. Play as a new species: the Drakin!From the far side of the Volcano soars our new playable species: the Drakin! Mix-and-match from a hoard of unique body parts and animated emotes, then go conquer the Rotwood in scaly style. Help the Drakin recover their stolen ceremonial regalia in a new quest!Help Brother Tendy, a…
- Rotwood Patch Notes [739860] - 30 June 2026
Fixes: Increased the amount of time before an attempt to connect will timeout, which should resolve connection issues on less stable internet connections Resolved several crashes that have been reported Fixed a handful of typos
- Rotwood Patch Notes [738873] - 23 June 2026
Fixes: Fixed an issue with The Tenderizer where the particle effects and sounds from the 'Unstable Equilibrium' skill would not stop when the weapon was unequipped Fixed an issue where when you got a mirage blueprint, the hunt summary screen would sometimes show the incorrect item Fixed a crash with the Assault Battery power, it no longer tries to apply charge to targets that cannot be charged Fixed a bug where the survival timer disappears due to Groak being able to swallow it Fixed a crash with legacy saves trying to load powers that no longer exist or have been removed Fixed a crash that could happen if a player disconnected while placing an item in town Fixed a UI crash where screens could be opened without setting up the proper 'focus' Fixed an issue where players could attempt to fight a work-in-progress boss that is not finished yet Improved the stability of phase transitions in…
- Rotwood Patch Notes [738259] - 18 June 2026
Changes: Made Power order in 'remove power' menu match other power lists Fixes: Fixed an issue where the player's helmet could disappear during certain Striker attacks Improved the stability of phase transitions in the Imbued Enigmox fight Fixed a crash when using the 'Tether Ball' weapon power Fixed a crash when using the 'The Bodyguard' power Fixed a crash when viewing equipment in the market
- Rotwood Patch Notes [737471] - 15 June 2026
Changes: Surging Circuit now applies charge every 4/2 seconds and deals 20/40 damage per hit Fixes: Creeping Frost will no longer damage yourself when you are Cold Herd Growth, Destruction Therapy and Sheepdog now properly apply their effects to player minions Shocking Reflex will no longer attempt to apply charge to projectiles Static Buildup always triggers on bow and cannon heavy attacks Surging Circuit no longer damages player minions Fixed a crash when using Vault Strike with certain equipment pieces Fixed some text overflow issues with playing in Russian or Spanish Fixed various crashes
- The Powers-A-Plenty Update is now Available! & Klei Fest 2026 - 11 June 2026
Hello hunters! Today we’re launching the Powers-A-Plenty Update! This update aims to add variety to hunts by expanding the pool of powers and putting more of an emphasis on powers that change how you interact with the world instead of simply boosting the power of your hunter. Powers-A-Plenty also adds an entirely new type of power: The “Weapon Power”. Weapon powers aim to change how you play for the remainder of the hunt by doing things like tweaking the core rules of your weapon’s move set, adding new attacks, or changing how existing attacks behave. In addition to all of the tweaks to the powers in the game, we’ve also been fixing bugs and implementing QoL suggestions that we’ve seen reported or suggested. We've also updated localization support for Russian and Castilian Spanish. AdditionsNew power type to discover: Weapon PowersMany new powers, including within all four fabled power…
- Rotwood Patch Notes [719485] - 26 March 2026
Fixes: Fixed a number of crashes related to players disconnecting mid-action. The power "Stop Loss" no longer ticks down during special encounter rooms. The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller. Fixed a bug that prevented queuing up skills when attacking out of a dodge when using the striker. Fixed an issue where a combination of cold powers could create an infinite loop of damage under the right circumstances. Fixed a soft lock that could happen when the player was killed while using certain weapon skills. Fixed some crashes and visual issues related to using certain weapon skills near the farming plots in town. The Ribbat Mirage was showing the wrong art, this has been resolved. Changes: The power "Cold Wave" now applies cold around the target's location instead of the player's location.
- Rotwood Patch Notes [718189] - 17 March 2026
Fixes: Fixed a bug causing the mastery to defeat the final boss to not complete for some players Updated translations to fix several typos and other errors that players have reported Fixed several issues related to players leaving at unusual times Fixed some strangeness with the Golden Zucco that could happen with particularly unstable network connections Changes: Added a message clarifying how to reset your entire save file if you wish to do so Made it more clear which character is being deleted in the delete character confirmation popup Added a popup message for legacy files that explains how to enable proto-weapon crafting again
- Rotwood Patch Notes [717742] - 13 March 2026
Fixes: Fixed a crash that would happen if you disconnected from an online game at the same time your controller disconnected. Fixed a crash when the game failed to retrieve the message of the day.
- Rotwood Patch Notes [717513] - 12 March 2026
Fixes & Changes: Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly. The Swarm weapons will now properly play the skill queued sound. The Ballmerang's passive effect of always returning to the thrower will now function when a Mirage is applied. Added a new explanation about how to continue crafting boss weapons for legacy save files.
- Rotwood Patch Notes [717179] - 11 March 2026
Fixes The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad You can no longer charge a proto-weapon by killing Imbued Rook's Crow Fixed a few scenarios that could cause the camera to get stuck The Apex Predator power now correctly applies its critical chance bonus when entering a new room The game will no longer attempt to load data from pre-EA save files The Imbued Rook’s frost aura now correctly follows Rook in online games Imbued Shell Drake no longer plays the egg shell break animations multiple times Several typos and incorrect details in conversations have been corrected Fixed an issue causing certain character conversations to never happen Fixed an issue that would prevent the player from saving a new loadout Changes Imbued Eggberts now spawn from nests while playing the Super Frenzy difficulty Made the hitstreak nullif…
- Rotwood Patch Notes [716224] - 6 March 2026
Fixes & Changes All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt. Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements. The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not. Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state. Fixed an issue where Rook would spawn the wrong reinforcement waves. Fixed a softlock that could occur during the final boss battle. Rewards can now spawn from Shiny Bushes during the final hunt. Fixed several issues/ typos with some translated text. Added the "Press F8 to submit feedback" message back to the pause screen. Improved lobby matchmaking stability. Fixed a crash when attempting to position notifications before the HUD had been crea…
- Rotwood Patch Notes [715908] - 4 March 2026
Fixes & Changes: Fixed an issue where the music in Grimhollow's fight could turn off if the fight progressed too fast. Lowered the volume of the Wollusk's Acid Vomit during Swarm's Super Frenzy fight. Newly added villager friendship rewards are now given out retroactively to legacy save files. Fixed an issue where some older save files would crash when trying to load their mastery progress data. Improved the stability of matchmaking through Steam. Lottie will no longer give the player a free proto-weapon if the player already has one. Fixed an issue where attempting to submit feedback through F8 while the screen is fading would result in the game appearing to freeze. Added additional logging to help track down issues with the camera that we have seen reported through the F8 feedback system.
- Rotwood Patch Notes [715646] - 4 March 2026
Fixes: Fixed a crash that could happen when switching input types. Fixed a crash triggered by rapidly joining and leaving online games. Fixed a crash in Grimhollow's lunge attack. Fixed a crash that could happen when equipping one of the new Rook imbued weapons. Fixed some visual issues with Rook's imbued weapons. Fixed a crash that happened when applying a Proto-Weapon Teffra Mirage. Fixed a crash when trying to skip a cutscene in an online game. Resolved an issue that was causing the 'join game' feature on discord to not work. Resolved an issue that caused cutscenes to not display for some players. Players who have already completed every weapon mastery will now be granted the appropriate achievements. Fixes for various audio issues in the Grimhollow and Shell Drake fights. Fixed the torch sound in the market room.
- Rotwood Surprise Shadow Drop! - 3 March 2026
Hello everybody! Welcome to the release of Rotwood on Steam! We’ve been quietly working on this massive release as part of a special unannounced shadow drop release on Steam and Nintendo Switch 2! We launched in Early Access with the plan to release the game at the end of 2025; however, we added some time at the beginning of Early Access to adjust to initial player feedback. We know today’s launch comes as a bit of a shock, and we’re sorry for the unusual secrecy lately, but we’re happy to announce that with this update, we’ve completed all of the planned launch content (and then some) for Rotwood! Update Highlights: Narrative Conclusion and Cinematics (Surprise!) Final boss, including a new unique location Three new superfrenzy runs + Bosses (Frenzy Rook, Shelldrake, and Grimhollow) Weapon and equipment tuning adjustments Teffra Mirage system, allowing armor and weapon appearance swapp…
- Rotwood Patch Notes [689247] - 15 September 2025
Bugs & Crashes Fixed a crash that happened when the Anomaly Progress UI was updating as the room changed. Fixed a crash that happened at times when attempting to remove a local player. Fixed an issue where an invalid keyboard input could be added when playing on a steam deck. Fixed an issue where killing destructible objects could cause a crash when playing online. Changes: Reduced the physics size of the signs near farming plots to prevent getting stuck on them.