The Explorator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews37
- Release dateJun 7, 2025
- DeveloperRemnant games studio
- PublisherRemnant games studio
Genres: Action, Adventure, Early Access
Company pages: Developer: Remnant games studioPublisher: Remnant games studio
The Explorator Steam news
The Explorator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Major bug identified - 15 August 2026
I forgot to "activate" a portal leading to the next part of the forest (after the museum quest).I tried to update the build on Steam, but I wasn't receiving the confirmation code via SMS. I updated my Steam security settings to see if that would fix the issue, and now it says I have to wait 72 hours before updating a build (??!!?) it's driving me absolutely crazy -_____-If you really want to continue playing, I can give you a hint :You can open the console by pressing Left Alt + é, then type "SampleScene" (careful to the space at the beginning). You'll spawn in an area with lots of doors at your right; take the one labeled "Forest Trench."Sorry for the inconvenience. The game will be updated in three days, then normally.
- Devlog & August Update - 11 August 2026
Hello everyone !I hope you're doing well ; it's been a little while since the last devlog.First off, I’d like to apologize. I had gotten completely worked up and anxious about the idea of totally overhauling the game's core gameplay, but I’ve come to my senses after taking some time to reflect.I really am a bit of a flip-flopper. The truth is, I have a habit of always wanting to change everything without thinking about the consequences.It all started because I was struggling to find an audience for the Early Access release. I had begun developing a prototype focused purely on exploration that showed real promise, but after a few days, I realized it would require changing everything from scratch and scrapping a lot of work. I pivoted to focus on the "immersive sim" aspect, trying to make the gameplay more survival-oriented adding deeper survival mechanics like weapon durability, bleedi…
- Devlog May : We have to talk - 10 May 2026
Hello everyone.This isn't going to be easy to talk about, but I needed to give you an update on the game's development.It's simple: early access is a complete failure.I can't attract an audience, nor a publisher. I've done everything I can; I've harassed everyone I could, flooded the platforms.This isn't a devlog to complain, but the observation is simple.The game isn't catching on, and for several reasons.People find the project strange; where I've had the most visibility, people were initially intrigued by the project's graphics, but were immediately disappointed after learning it was an FPS.I think many were expecting anything but a first-person shooter, a cozy walking sim, a simple exploration game. I still thought the survival and semi-open world aspects might be intriguing, but no.In fact, the game also suffers from a lack of production value in this area. I was never able to secu…
- Major update + Devlog - 6 March 2026
Hi everyone !I recently updated the game with the promised conversion, so I wanted to let you know : !!!!!! -- Start a new game ! Your old save files will no longer work. -- !!!!!!Sorry for the inconvenience, but there's no other way; the entire save system has been modified.In short, I'm summarizing the major changes made here as I announced in the previous devlog :Back to the original gameplay system: you freely explore the levels and collect the items for yourself, The game saves when passing through certain checkpoints.The quest system returns, with improvements; quests are more dynamic, with items to collect, areas to investigate, people to eliminate, and much more storytelling. NPCs will now be able to speak to you via radio. However, I kept the hub system for certain levels (you always return to the starting base and you will have to go to the cart to access other areas). The gam…
- Major Update - 4 March 2026
Major update, complete gameplay overhaul !!! ------ Please start a new game ! The old backups are no longer compatible. ----- !!! A devlog will be published very soon to detail the update and the future of the early access. Thank you. Syd
- Happy Valentine's Day ! (February news) - 14 February 2026
Hello everyone !Just a quick update: I'm almost finished with the update. On Monday, I'll be working on the final week to finalize the content, and then I'll do some testing. If all goes well, I should be able to release the update by the last week of February, or the first week of March if I encounter any problems. Just a reminder that you'll have to start the adventure from scratch. (But everything will be different !) I'll release the update and then do a big devlog to announce what's coming next as well as the changes I made to the update.Thanks again for your loyalty and trust, and happy Valentine's Day ! ːsteamhappyːSyd
- The Explorator January news - 19 January 2026
Hey everyone ! I hope you're all doing well.As promised in the last devlog, I'm still working on returning the game to its "initial state," with a complete overhaul of exploration and gameplay. I wanted to give you an update to say that everything is going well ! I was able to reach some compromises with my programmer to almost bring back the old save system. I should be testing everything in February and then I'll be able to release the update, I pray it would not take a whole month to debug like last time. I'm taking this opportunity to show you some screenshots of the level redesigns I've made, a more post-apocalyptic feel for the "beach" levels. I hope you like it !Before and after the "melancholic"filter.I'm also working on a cinematic to conclude Part 1. It took me all of December, but it's been worth it ! I'm just eager to finish this update so I can start Part 2.My PC crashed ab…
- Happy New Year 2026 ! - 1 January 2026
Hello ! Just wanted to wish you a happy new year ! And I'm pleased to announce that we've sold 1000 copies of The Explorator ! It's a great start to the year, and I can't wait to show you the progress of the early access.Thanks again for your support !Syd
- December Devlog : go back to exploration ! - 2 December 2025
Hi everyone !It's been a while since the September update without much news. First and foremost, I'd like to thank everyone who has supported me, whether through comments, sharing, or purchasing early access. It helps me tremendously in my solitary daily life as an independent developer. I'm going to summarize the feedback on the latest update, as there are still quite a few things that need to be changed.My goal for this update was to make the gameplay more dynamic and to correct the level design with a mission system that involved us more in the quests, but I made two mistakes :To simplify my task in game design, the missions only considered the final rewards, which made exploration practically pointless, because everything we collected disappeared. And many were disappointed by the linearity of the missions ; the feeling of exploration due to the drastic reduction in level size (in a…
- September Update Fixes - 1 October 2025
- Fixed an inventory weight bug after missions/recharges - Fixed a weapon zoom bug when using a scope during a mission - Fixed incorrect mission descriptions - Fixed an issue with consumable usage after interrupting an action
- September Major Update - 24 September 2025
Hello everyone !Glad to say the update is here, and I'd like to start by reminding you :Don't use your old saves, they won't work anymore ! All game systems have been modified; you'll have to start a new game.Check in Options if you have 120 FPS or unlimited by default.Do not activate vertical synchronization, it is not fully functional !If you're streaming/recording for YouTube/Twitch, disable music; I don't have the required licenses to allow this.If you have problems saving, or the J key isn't working (to activate the mission list), delete everything in the game's save folder (user > appdata > LocalLow > RemnantGames). You can also access the mission bar from the inventoryIf you can't find the new missions, slide the scroll bar just to the right of the list or click on the Act 2 tabThe update transforms the way you approach levels. You're now in bases that will serve to prepare you f…
- Big update is coming (very soon !) - 14 September 2025
Hello there !Sorry, contrary to what I said in the last blog post, the update was supposed to be ready this weekend. I'll need a few more days. I encountered some bugs that made the gameplay impossible, and I postponed everything else. The build is almost ready. As soon as there are no more problems, I'll check again to be sure, as well as the balance.To keep you waiting, here are some images I took to illustrate the new levels in the update.Thanks again and see you soon !Syd
- The big update is coming ! - 3 September 2025
Hi everyone!As predicted in the last devlog, the big update is coming soon. I'm still finalizing a few things this week, then I'll do several days of testing to make sure everything is okay. I realize I still don't have an update system for saves, so everything has to be perfect. Note that you'll have to redo a character, because all your old saves won't work.I'll do the update normally by next weekend if all goes well. Thank you for your patience. Believe me, it'll be worth it. It's practically a brand new game coming soon. I spent my entire vacation on it !See you soon.Syd An abandoned bookstore just waiting to be explored.
- July Devlog - 28 July 2025
Hello everyone! I hope you're having a great summer. I'm taking advantage of the end of July to share some news about the upcoming major update.And "major update" is an understatement. It's going to be a complete change to the overall gameplay. I'll tell you all about it in detail.Keeping up the pace of work, but sometimes the cat gets his balls on the mouse.The main concern after the feedback from the early access release was optimization and bug fixing. After several hours of work, I ended up having to shorten the levels I had created. I actually use an asset (umodeler) that allows me to model the levels very quickly. However, this requires considerable performance if these models are present in the scene, in any way, whether with an aggressive LOD, occlusion everywhere, or deactivation. The only reliable and simple solution was to halve the maps to achieve decent performance. I can f…
- Optimization Update - 1 July 2025
Level optimization update, batches have been significantly reduced and LODS (levels of detail) added for some objects.I hope it will work better on a lot of configurations. There's still a lot of work to be done on it, but it's a good start to relieve the CPU load.The next update will focus on gameplay overhaul, with promises of adding enemies, quests, and skills in the first part. I'll also fix the most important bugs.Thanks for the early access support !Sydney
- Fixes & Devlog - 17 June 2025
Hello there !!Sorry for being so late for providing the first fix. I tried to fix other issues and couldn't resolve them. I wanted to update everything at once, and other issues appeared after fixing them. My main concern was to optimize the levels as much as possible. I tested several assets to combine scenery elements and improve FPS. I also exported a copy of the project to Unity 2024 to test the new optimization features. However, it's something that requires time. When i have finished the first chapter and what i promised in it, i will see if i can export everything without too much damage in the latest unity version.WARNING: I added Vsync to the options, but the game stutters a lot. I don't recommend enabling it. I'm currently looking for a way to fix this.- Fixed the issue where some effect sounds remained despite the reduced volume.- Changed the noise distance of some effect sou…
- Early Access Devlog & Roadmap - 9 June 2025
Hello Explorators ! Last Saturday was a moment of intense emotion with the release of early access. I'm glad it went off without too much damage, so I'm going to tell you what's next for the game after its launch. Thanks again to the Future Game Show for being able to make the announcement, it was super cool of them and the event was amazing !Firstly, the number one priority is bug fixes and optimizations. I think the main reason for the latter is the cost, in particular, of my FX. I'm going to try to optimize that as much as possible.Here I'm posting the fixes I'm going to make to address these issues :GPU performance issue Saves that keep scrolling on the load menuProblems in aiming mode with scopesJittery animation when jumpingWhen crouching/lying down, you can no longer get upProblem with some sounds being too loud and heard over long distances, and not being taken into account by t…
- Atmospheric FPS The Explorator just hit Steam, and you need to see it yourself - 8 June 2025
My favorite part of this job is recommending videogames that look absolutely wicked. Every once in a while I'll find something with truly unforgettable style and an incredible premise that I have to share with you, and that's what I'm here to do right now. The Explorator is a new, atmospheric FPS that's just launched via Steam Early Access, and you definitely don't want to miss it. With gorgeous, hand-crafted 2D animations, a mysterious atmosphere, and delightful characters, get ready to get lost in the superb vibes. Read the rest of the story...
- The Explorator is in early access now ! - 7 June 2025
The game is playable now ! Thanks to the Future Game Show for allowing me to announce this release during the Summer Game Fest !! ːsteamhappyːThe game includes the first part (almost complete, I didn't have time to finish the Blue Abyss). I'll post a devlog next week that will include future content, fixes, and updates, as well as a well-detailed roadmap.If you know any streamers/YouTubers interested in testing the game, please let me know! I forgot to request Steam keys for these, so that might take a little while. Sorry for the delay.I'm also going to collect the bugs I've encountered now to make an update next week. There are already some, such as:- Saves that keep scrolling- Some weapons disappear- Problems in aiming mode- Jittery animation when jumping- Minimap icon problemsDo not hesitate to report any problems to me, join our discord to ask anything : https://discord.gg/RPbeAk3Cc…
- Devlog March 2025 - 3 April 2025
Hello everyone ! It's been a while since the last devlog in December. I hope you're all well. I'd like to take this opportunity to wish you a Happy New Year (it's never too late). I'm going to do a quick summary of what happened previously. Last Year, I tried to do a kickstarter which unfortunately failed, and I also regret to announce that I did not find a publisher either, ( I think they do not realize yet the ambition of the project è__é ). I did my best but the main problem that came up was that they preferred to edit a game that did not rely on freelancers. In fact, I started the project alone and I currently use a freelancer for everything that is programming, and sometimes colleagues who help me to make magnificent animations or 3D models. The project was initially able to start thanks to the help of my brother who financed it and who manages everything administrative/accounting.…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 August 2026 | Major bug identified | 1840944183781818 |
| 2 | 4 March 2026 | Major Update | 1826362059918117 |
| 3 | 1 October 2025 | September Update Fixes | 1811772772444340 |
| 4 | 1 July 2025 | Optimization Update | 1803527891678842 |
| 5 | 17 June 2025 | Fixes & Devlog | 1802354289729755 |
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