- Gambit Loop is out today - 10 September 2026
My new game, Gambit Loop, is out on Steam today, with 15% off for the first two weeks.It's an auto-battler roguelike: you write your hero's logic as a list of IF/THEN rules, send it up a 100-floor tower, and when it dies the game tells you which rule got it killed.There's a free demo if you want to try before buying.https://store.steampowered.com/app/4531320/Thank you for the support, it truly means a lot.
- It’s time. - 17 February 2026
After my previous games, I’m excited to finally announce my new project:Brick by Brick launches this Friday, February 20.It’s a roguelike twist on the classic brick-breaker formula, built around: • 66+ artifacts • Crazy synergy builds • Fast, addictive runs • A full 20-level campaignIf you enjoyed my previous games, I think you’ll love this one.Wishlist it, follow it, and get ready for launch on Friday.Thank you for the support, it truly means a lot.
- My Life as an Alchemist now out on Steam! - 31 July 2024
The new adventures of Buddy Ducomte are now out in "My Life as an Alchemist"! ːsteamhappyː A new genre of survivor-like where there is no enemy, and you collect ingredients to craft potions and improve yourself in many ways! If you enjoyed Vampire Survivors or Brotato, this might be the game that makes it fresh again! https://store.steampowered.com/app/2839500/My_Life_As_An_Alchemist/
- Hotfix 1.0.10 - 1 June 2023
I'm back with some more bug fixes! ːsteamhappyː Some stickers description had a "+" instead of a "-" when you bought them from the machine, this has been fixed, The "Clumsy" character trait did not activate if the enemy was stunned, this has been fixed, The Goert ending did not properly display its text and thus did not end correctly, forcing the player to skip ːsteamsadː This has been fixed, Stickers in the sticker book would play the same sound on loop when hovered, this has been fixed, Stickers in the sticker book would sometimes display the description of stickers from another page, I think this has been fixed, Goert third starting character trait, "Empty" did not correctly display the damage it dealt, it now displays correctly. Once again, thank you everyone, hope you enjoy the game ːsteamhappyː
- Hotfix 1.0.9 - 22 May 2023
Some mooooore bug fixed: Skills sometimes would not activate (sorry about this one, it came with yesterday's hotfix ːsteamfacepalmː ), this has been fixed, The "Inside joke" skill sometimes dealt 0 damage, this has been fixed, The "Traditionalist" character trait canceled the "Out there" sticker, they now should combo correctly, Some character traits cancelled the bonus damage "Infinite bragging" was supposed to get each cast, this should be fixed, The Reward screen sometimes popped up before the end of your combo, this should now be fixed. Thanks, and sorry again about the skills ːsteamsadː
- Hotfix 1.0.8 - 21 May 2023
A lot of new bug fixes this time (Thanks a lot tu lucasravach who found a lot of them ːsteamhappyː) The Entertainer character trait did not increase when using a non damaging skill. This has been fixed AND a counter has been added to the character trait so that you can check how much damage it adds. The Scoop Hunter character trait had a few cases where the bomb would not detonate upon reaching the bottom, this has been fixed, The sticker album still had issues when the player changed pages too quickly, this is officially fixed, Win streak counter did not go above 1, this has been fixed, Multiple jokers could have issues activating if they were on the border of the board, this should be fixed, Ability creating orbs on the board did not increase the combo counter if they created a match, this has been fixed, Activating an ability before the Dramatic Entrance sticker could activate could…
- Hotfix 1.0.7 - 20 May 2023
Some more minor bug fixes :thumbsup: Board reset could sometimes freeze the game if no match were possible afterwards, this should now be fixed, It was still possible to change page in the StickR album when sticker were appearing and this was causing some issues, this should now be fixed, Achievements requiring a certain number of combos did not activate if the enemy died or if it left the board with no match, this is now fixed. Thanks for your patience and bug reports, once again ːsteamhappyː
- Hotfix 1.0.6 - 19 May 2023
Heeeyyyy, more bug fixes, who'd have thought ːsteamhappyː Music SHOULD now always work (long story short, do not put special symbols in your files names, people!) Skills that created orbs like "Depression", "Loud Music" and "Approaching deadline" could sometimes mess the order of the turns and the enemy would play your turn, this should now work as intended, The win streak function in the "Advanced tasks" screen did not count the win streak correctly, this has been fixed, Skills that created orbs sometimes did not deal damage if it matched orbs of your specialty, this should now be fixed. Thanks for your patience and for your bug reports, I hope we're seeing the end of the tunnel ːsteammockingː
- Hotfix 1.0.5 - Achievements are back! - 19 May 2023
Hey it's ya boy Delirium Tremens back with another hotfix fresh from the oven ːsteamthisː Steam achievement are fixed AND previously unlocked achievements (in-game) which did not unlock in Steam should automatically activate the next time you launch the game ːsteamhappyː Boss music should also be fixed, I really hope this time ːsteamthumbsupː
- Hotfix 1.0.4 - 19 May 2023
Hey guys, I'm back for my bi-hourly hotfix ːsteamhappyː As usual, a few bug fixes : The "Autority" boss deals damage when matching orbs of his specialty, unfortunately every enemy afterwards did too, that's fixed, The "Technophobe" perk turned off the "Sticky" starting character trait and it was not consistant with how they were worded. This has been fixed, Sticky now still applies a Poison stack on match, but does not deal damage when Technophobe is active, Foam dart blaster could freeze the game if no specialty orb were on the board, this has been fixed. I am aware that music does not work on bosses for some person and Steam achievements seem to have issues as well. I think I might be able to fix it today, so stay tuned for more patches ːsteammockingː
- Hotfix 1.0.3 - 18 May 2023
Ok third time's the charm, surely it's the last hotfix, right? Right? ːsteammockingː A few bug fixes and added functionality: The "Crazy Cat Person" character trait's cats were abnormaly large. The poor things were put to sleep and replaced by normal size cats, You can now press "Skip" if you had chosen a skill at the end of battle and changed your mind before replacing another skill, The enemy will now think twice before using Loud Music, checking if they actually need to do such a thing. Thanks again for your patience and bug reports ːsteamhappyː
- Hotfix 1.0.2 - 18 May 2023
Once again, just a small hotfix this time for minor bugs: Fixed a bug where you would be stuck in the break room if you bought a 13th character trait (it IS possible! ːsteamthumbsupː ), Fixed a bug where scrolling up or down with the mouse when buying 10 stickers at once would mes everything up, Tentative fix for a bug where the "Prickly" character trait seemed to activate when YOU used a skill instead of the enemy, Boss music not looping should also be fixed now. Thanks for your patience and the bug reports, fixing it as fast as possible ːsteamhappyː
- Release and Hotfix 1.0.1 - 18 May 2023
MatchR: Now Hiring is finally released !! ːsteamhappyː Unfortunately a bug came and was released at the same time, the loading process for equipped stickers wasn't exactly right. This has now been fixed but the stickers you equipped before that might have been lost. If that was the case (or if you want some more tokens and rewards for reading the game news ːsteammockingː ) you simply have to be in the Main Menu and press all the letters of "Sorry" at the same time, you should hear a jingle and 50 MatchR tokens will be added to your account. This is a one time offer guys, please don't be greedy ːsteamhappyː
- Patch #3 for the demo - 7 February 2023
Third patch for the demo ːsteamthumbsupː Freed the interns who couldn't get out of the break room without buying something, there's once more no obligation to buy, Fixed an exploit allowing to farm a lot of tokens at once at the end of a battle, Added 3 new skills, they might not be perfectly balanced yet but you can start trying them out ("Taxation", "Kiss the frog" and "Payday"), As always, thank you so much not only for trying out the demo but taking the time to let me know any bug you encounter, it helps me a LOT! ːsteamhappyː
- Patch #2 for the demo - 6 February 2023
Quick second patch for the demo, before the Steam Neo Fest begins ːsteamhappyː Added an "Animation speed" slider in the Options menu, it is now possible to speed up the animations between battle to x2, x4, or skip them entirely, Fixed a bug that affected the way joker were destroyed or not, as they sometimes disappeared without being part of a Match-3+, The player now cannot leave the store before the effect of the bought item is applied, The "Dramatic entrance" sticker would sometimes create a board without a possible match, leaving the player unable to play (making it that much more dramatic), this has been fixed, It was possible to click several times on some buttons, skipping battles or visits to the break room, the issue has been fixed, Once again, thank you so much not only for trying out the demo but taking the time to let me know any bug you encounter, it helps me a LOT! ːsteamh…
- Patch #1 for the demo - 4 February 2023
Quick first patch for the demo, as some bug were quite urgent: It was possible to bypass the limit on the demo by double clicking on "Skip" at the end of a fight, that should be fixed, It was possible to click through your salary report on the buttons behind it, that shouldn't be possible anymore, The "Sower of discord" character trait also activated on buff applied to the enemy, that should be fixed, Skills identical to the ones you already had but of a lower level could be generated in the shop, that shouldn't happen anymore, It was possible to drag a sticker without it growing to its full size, I tried a tentative bugfix on that one, hope the issue is fixed, The win/lose screen displayed that you were level 9 when you reached max level for the demo, it should now correctly display that you are indeed level 10. I also have tried several changes on how the game loads the sprites betwee…
- MatchR Demo is out! - 30 January 2023
You can now try the Demo for MatchR called "MatchR: Internship"! You will be able to try out: The first floor up to the first boss and one more fight, 3 characters, Unlocks up to level 10, The first level of the sticker machine. However, this is an unfinished game and the visuals and balance of the game are still subject to change. Your saved data from the demo will also reset upon playing the actual game. If you encounter any bug please let me know about it here : Bug Report I hope you will enjoy it :)