Clockwork Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews9
- Release dateJan 31, 2023
- DeveloperCool Smithy Games
- PublisherCool Smithy Games
Genres: Action
Company pages: Developer: Cool Smithy GamesPublisher: Cool Smithy Games
Clockwork Survivors Steam news
Clockwork Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- An unexpected turn and future plans - 17 March 2023
This week has been a full on chaos at our small studio. For us it came out from nowhere an email dropped in my inbox stating Epic Store was letting in anyone to release their game in the same way steam was as of that moment. Cue us dropping everything we had going on to get both of our released games into an Epic ready state, luckily for us Epic on one week of hardcore working seems to be a functional and well put together environment to release games, so most things went down without a hassle. Now the week is nearing its end(work wise, still a lot of fun time left) and we have successfully posted both games as under review. Fingers crossed they will be released in the near term. Now with that small gap in our work on the improvement on Clockwork Survivors we are back on track. Both on working on the mobile version and bringing you a new update hopefully including what we call internall…
- 1.1.1a Fixing the Difficulty - 10 March 2023
The amount of environment traps have been dialed down. A few combinations were too taxing on the hp bar. Bugfixes: Overlapping dream zones no longer stop you completely The helmet shield no longer gets you hit by spikes
- 1.1.1 Environment Effect Efficacy Enlarged - 3 March 2023
Environment Effects in (full) force The game has found itself a new abundance of environment effects or lack thereof. Old players might notice the lack of spikes and acid pools in some runs and that because we have reached another level in closing in on our new feature under the codename "Arena". Every run now randomized which environment effect/trap shall bear your grace each time you press play. Full list is: Spikes Acid Pools Triple Spike with reward Fireballs Spikeballs Dream Zones Spawner Vents Spinning Pinwheel Blade Upside down spikes ːsteammockingː Bounce Pad Your play shall find a bit more variance than prior, all systems will be further improved in the future. Please enjoy!
- Boss-o-Clock Patch 1.1 - 18 February 2023
Like teased yesterday in the small quick post today is the patch for boss time. Patch 1.1 introduces the first element of prelude to the true ending update which was teased in the Roadmap(roadmap visible at the end), aka boss 1 one. With the next patch we hope to have given you the whole prelude to the true ending package, including another boss, more proper ending animations and some interesting stuff for each lap. This patch includes The new boss A new weapon the "Bouncy Ball" Several improvements and fixes
- Patch 1.1 Delayed but here hopefully within 24hrs - 17 February 2023
Patch 1.1 should hit the shelves tomorrow and will include the first boss fight and a new weapon. Little sneaky peeky:
- Patch 1.0.3 - 12 February 2023
Content Luck - New Stat (Increases crit chance, multiprojectile chance and gives a chance at big rewards) Fireball - Environment Effect Metaprogress viewable in menu Complete current metaprogress tree visible behind the bar in main menu. Fixes & QOL Trail effect for Clockwork Meteor Added button to reset run keeping same seed as the one you lost in Adjustement to spike ball Enemy projectiles now destroyed on player death Button sounds Spikeball now destroyed on player death Pressing classic/unapgraded mode repeatedly no longer toggles between them Gameoverscreens is now created correctly when all metaprogress in unlocked Several accidental repeat metaprogress levels were removed. Quadruple damage increase made the game a tiny bit too easy Customization slider handle more visible when selected Bonus progression now shown in the pause menu Button layout improved in the gameover menu The p…
- Patch 1.0.2 - 3 February 2023
Quick Notes Gameplay Added Spike Balls - New type of environment obstacle Nerfed Dot Gun - Cooldown from 1 -> 2 Adjusted drop rates on Viisari, Level Spikes and others Bugs & QOL Buttons no longer get unselected when you click in the background Shows gear accumulation in menu Gear specific animations & sounds Meta progression screen doesn't show up if you have reached max level (more to come) Finetuned timing on some sound clips Fixed some unfortunate chest crash errors Incoming We are currently working on a new weapon, few environmental effects and finally the Luck stat. Hopefully most of these should be out at the end of next week, but large patch improvements take priority. Which means big fun stuff quicker even if not all small incremental newcomers will show up next week. Enjoy your weekend Vlue
- Patch Notes 1.0.1 - 1 February 2023
Simple notes Several text fixes Proper level up information Spike shields now work as intended, recharge every 20 seconds and gives you a momentary spike invulnerability DOT gun knockback nerf Graphical issues fixed Music now starts playing after skipping a chest animation. Fullscreen works in main menu now Dotgun knockback reduced Dotgun now targets persistent enemy Current seed is visible, and at the end Chest cards sometimes showed the wrong level for an upgrade Chest sometimes gave the player the wrong rewards Version Text in menu There you go patch number one for this week, we should have something interesting--that barely missed launch, available for you on Friday ;) Vlue
- We are live! & Roadmap - 31 January 2023
We are live! Everyone get in here, you can now play the fantastical, non-oppressive and colorful adventure that is Clockwork Survivors! Roadmap Expect bug fixes and improvements to drop in during this week, everything else will follow shortly. Our gears are turning and we won't stop.
- Playtest and Level Ups - 25 January 2023
Before the post falls into some more depths of Laps and Level ups, I urge you to try out the game on its playtest (available now) with some additions showing up on Friday. When light first shone from the sun, fate gave you three choices... In actuality of course it was me, us from from the Cool Smithy Games gang, that give you three choices upon both completion of lap and level up. Your choice in growing more powerful happen in those two instances in the prior sentence, but let us start with the classic level up. Level ups are simple--achieved by gaining enough experience points, but with the minor twist that experience points are physics objects and will slide around, sometimes forever lost in a pit of acid. Whenever you do gain enough experience points the following screen will show up: As you can see you will have three choices to ponder between. The main goal is to give you twofold…
- TFW your clone steals your hot air balloon - 22 December 2022
It truly is a rough instance when your hot air balloon gets stolen by your clone. A post leading up to the new years release of Clockwork Survivors
- The World Behind Clockwork Survivors - 26 October 2022
The core of the world was built around clockwork. An endlessly interesting and mesmerizing topic to research and peer into. Machines were soon taken away from reality and added magical properties, what better catchall to have than deem it magical. Before we had gone further deep into designing what we wanted, color and the insubstantially substantial goal of feeling was broached. While our previous game Dr. Professor Scientist’s Weapons Testing Facility was not a bleak game by a long shot, what we wanted was a departure from anything bleak. What we aimed for was something colorful with a pinch of muted elegance. A palette to evoke wonderful adventure in a world where the creators were gone and only one-minded machines remained. Our hero, a sentient piece of paper, flung loose from a book in the tower library and by the mercy of currents landed upon a robot scrap yard. With most of their…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 March 2023 | 1.1.1a Fixing the Difficulty | 5070528810294736804 |
| 2 | 1 February 2023 | Patch Notes 1.0.1 | 5035622743877207423 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
