- Isometric View & UI Overhaul - 1 July 2026
Update 0.30.1 — Isometric View, UI Overhaul & Diplomacy Expansion It's been a while since our last update on the 15th of February — here's everything that's landed since then. The two headliners this time: a brand new Isometric camera view, and a big visual overhaul of the core UI (Notifications, Empire view, Settlement view, New Improvement and New Unit screens all got reworked). Alongside that: an expanded diplomacy/treaty system, AI personalities, and a long list of bug fixes and balance tweaks. Highlights - New Isometric camera view, with its own rotation controls, compass HUD widget, and tuned zoom/pan behavior. - Major UI redesign across Notifications, Empire view, Settlement view, New Improvement and New Unit screens. - Diplomacy expanded: treaties now have expiry dates/states, a pending treaties screen, and a new "Surrender and join nation" (ChangeAllegiance) action. Multiplayer…
- Fixes to Linux build and Campaign data loading - 15 February 2026
Gameplay Fixed asset loading for the Roman campaign data, which was failing to load properly. Linux Linux build now changed bindings to OpenGL from GLEW to GLAD, increasing stability of builds. Linux binary folder now also contains 2 extra binaries, one built on Debian, and the other built within the Steam runtime 3.0 (Sniper) which can be tested if the main binary fails (Iterum.debian and Iterum.steam respectively)
- Iterum Update 0.28.1 Winter 2026 - 13 February 2026
Support for Linux added and new Historical campaigns. Gameplay Our designers have been hard at work crafting the new historical scenarios! - New Historical Campaigns menu added - New Gallic Wars campaign begun - A first historical scenario, the Helvetii Migration can now be playtested, with more scenarios underway. - New tile type Mountains introduced, which cannot be worked for food, and is not traversable. - Units, armies and Settlements now gain additional light of sight if situated on a tile which has a higher elevation than the surrounding tiles. This is only granted while the unit is stationary. - Floods now deal damage over time to units and armies on affected tiles. - Forts now grant protection against bad weather damage-over-time effects from Floods. - Ranged units now do initial pre-emptive strikes in certain battles. If defending from a Fort or a Settlement with Defensive imp…
- Iterum Update 0.27 Dreamhack - 8 December 2025
DreamHack was incredible! Thanks to everyone who visited our booth and tested the game. We even did some live coding each day for last-minute changes and patches as issues arose. Here’s what’s new: Reworked ui Singleplayer Features • New tutorial highlighting the Construction Queue in Plenty of Grain • Updated Raider tutorial • Added “Demand to Become Tributary” treaty option to Diplomacy Bug Fixes • Slaves assigned to Games now properly give Happiness • Fixed washed-out colors and incorrect transparency on some weather particles Multiplayer Features • New scenarios • Host enters Spectator Mode when defeated • Added speed setting "Fixed" (locked to default speed 4) • Diplomacy disabled for now (not fully implemented) • Save button disabled for non-hosts Bug Fixes • Lobby settings now correctly synced between all clients • Multiplayer settings no longer overridden when loading new scenar…
- Iterum Autumn 25 update - 9 November 2025
UI - Custom map menu updated to use more sliders and dropdown menus rather than integer inputs. - Re-skinning of Roman UI begun. - Playing as the Gauls or Germanians now uses different colors/skins of the UI. - Terms of Service and privacy policy updated. These are now available on the main web page too. - Units in (transport) ship cargo now display and properly update HP and Food bars. - The Encyclopedia now displays Unit and Improvement bonuses (similar to New Unit and New Improvement screens) - Credits updated. - Default tooltips now also uses the main UI 9slice texture. - Settlements list in top right no longer displays Supplies posts. - Tutorial added explaining bonus to military sea vessels from boarded military units. - Tutorial added explaining bonus from elevation in fights. - Messages which are displayed are also entered into the Event log and can be clicked to be displayed ag…
- Changelog v0.25.0 - 30 August 2025
UI - Layout of most Breakdown screens updated to be centered and fit better for both average and wide screens. - Checkbox to Play tutorials added to the Learning campaign menu. By default all scenario-specific tutorials will be replayed unless unchecked. - Terms of Service added (English). - Game save names now auto-generated - Free labor now updates properly in the New Improvement screen. - Food Gathering tile selection now properly loads immediately when loading a save. - Fixed issue where Recruitment screen was empty before an improvement had been built. - Custom map menu layout adjusted and float inputs replaced with integer sliders. - Industry breakdown now shows monthly demand and total production. - Events regarding Settlement starving or Units starving or Freezing will now blink red. - Reduced default delay before displaying tooltips, and reduced significantly for the Food Gathe…
- Minor update v0.23.0 - 1 August 2025
- New Sanitation actions: including Health Checks, Public Lockdown, Quarantine and Containment - New Victory dialog now shown upon completing a scenario instead of catapulting new players straight into the victory postgame screen - Fixed language identification based on Steam settings for a few languages - Italian localization added to voiced tutorials in Grain and Settler as well as introductory sequence - Roman numerals now used extensively when playing in Latin - Japanese classical numerals used for integers when playing in Japanese
- Changelog v0.22.0 - 28 July 2025
We have done a lot! Not all is mentioned below, but a big portion of it. We have a new trailer published now as well (with subtitles for a few languages): UI - Population Breakdown screen updated to show how the stats are used in equation calculations (previously in a simple table). - Layout of Food production breakdown screen updated. - New Improvement and New Unit screens updated to part of the main HUD, as well as adapt to both regular screens and wider screen resolutions. - Positioning and scaling of many tutorials adjusted to work better with both smaller and wide-screen resolutions. - Moar tooltips added for icons. - Removed big pause symbol in middle of screen, adjusted how Play/pause button is displayed depending on pause state. - Number of Free labor in the Settlement now displayed in the New Improvement screen, as that is essential to balance food production vs. too many impro…
- Iterum Q1 changes - 29 March 2025
After launching the playtest, we are updating more frequently there, so here comes a summary of all changes since the last update in January. Gameplay: - Movement speed is now slowed down due to elevation differences, the higher the incline the lower the speed. - Movement speed is now significantly reduced when crossing rivers. - Armies automatically capture pacifistic units like Traders - Can recruit ships: Bireme, Trireme, Trade ships, Transport ships. All ships have great water movement speed vs land units boarding their own make-shift boats. Transport ships can be used to quickly ferry land units great distances - Armies can board ships - Happiness penalty due to Disease deaths now varies with difficulty, and decays over time varying with difficulty - Can build bridges over Rivers, speeding up movement over rivers - Archers in armies now get a first-strike in battles, after which th…
- Rivers added and updates to combat and AI - 23 January 2025
User Interface - Adjusted scaling of UI elements for Zone Info (Mac OSX) - Fixed filtering of some event types in the Log viewer - Years are now presented in BC and AD to give better context for some scenarios - Fortification level now visible in the zone hover tooltip Gameplay - Rivers are introduced, which affect movement across the map. They can be painted from the map editor but are not part in the random world generation yet. - Adjusted how Settlement Attack value is calculated with garrisoned units - Units no longer regenerate HP if the zones they are in is affected by poor weather - Cold damage is now taken within your borders, but at 25% of default rate - AI logic updated to better maintain positive net food production - Armies now get bonuses when defending from Fortifications Graphics - Fortifications now wave a flag based on which nation constructed it - Fixed particle system…
- 2025 Early Access Update for Iterum - 9 January 2025
This is our first game we are developing and publishing. We thought Early Access would be a good way to go. We released the game in August 2023 in Early Access, when it was still quite early in development – perhaps too early. The state of the game is much better in user experience now, and had we not released earlier then perhaps the Early Access would have been released today instead. We thank our early supporters of Early Access, and wish more will support us as we iterate the product! In addition to Early Access, we are also setting up Steam Playtest so more users can playtest the game without reaching out to us on Discord. As the game approaches completion, the final released version of the game will likely be published around Q4 this year (2025), at which point the price of the game and package will be increased. Main website has also been updated: Iterum.gg A summary of developme…
- Changelog - 0.17.1 - More weather particles and bug fixes - 29 December 2024
User Interface - ZoneInfo tooltip size is now adjusted based on contents - Selected units/armies are now persisted and re-selected upon loading a game - Added more fading in/out for UI elements. Gameplay - Settlements will now surrender to occupying forces when HP reaches 0 by siege attrition. Graphics - Particle effects simulation speed now varies with game speed and pause state - Map-wide snow particles added during winters - Flooding and rain particles added for zones affected by Floods - Dust clouds particles added for zones affected by Droughts - Lightning particles and rain added for zones affected by Storms Map Editor - Can now set unique unit portraits and name overrides for units - Dropdown menus for Settlements when editing scriptable event triggers will now highlight the settlements Technical - Minor performance optimitizations in some UI panels. - Updated install directory i…
- Changelog - v0.17.0 Seasonal weather effects and particles - 22 December 2024
UI - Zone Food Production buttons now show an animated icon if affected by any weather effects - Font for 'fancy' texts have been adjusted to use a more easily-read font. - Animated some parts of the UI slightly - Improvements to various tutorials. - Event log moved to bottom right corner. - Replaced text with icons with a few buttons, such as Menu and Scenario - Settlement buttons now framed in its own themed 3slice - Cursor info window on the right removed and replaced with a Zone Info tooltip which appears after hovering over a zone - Event Log Viewer screen added which can be opened by clicking 'View more' in the Event log. The Event Log Viewer can be used to easily get an overview of all events which have been recorded in your nation's journals, including filtering by event types. - Food production prediction changed to be a weekly and percentage instead of a number of tonnes. - Bu…
- v0.14.1 UI fixes and pop-up for OpenAL issues - 10 November 2024
UI - Added dialog on start-up to guide player in the case that OpenAL has not been installed correctly. - Checkboxes to manage multiple settlements' Taxation and Rationing settings are now hidden until player manages 3+ settlements. - Updated some spacing/placement issues of some icons and associated numbers. Graphics - Reduced flash intensity for seasonal transitions. Input - Fixed some input issues where improvements were interfering with raycasts. Known issues - Multiplayer is broken.
- Game update v0.14.0 - 5 November 2024
UI - Units and Army buttons are now colored according to nation color. - New icons added for Diplomacy button, all Treaty types, and Trade types - Buildable improvements list now properly updates when taxes decrease, showing some improvements as not currently affordable Settings - Several new graphics settings added, including Graphics presets Gameplay - Some economic improvements now reduce total improvement upkeep costs in the Settlement Graphics - New render pass added for clouds and cloud simulation (work in progress) Input - Fixed text input issues when notifications are displayed (auto-save pop-up) - Fixed system issue of toggle buttons which was affecting Industry breakdown Domestic sales buttons Editor - Now displays minerals across the map when in Mineral painting mode - Updated UI for adding and editing Victory conditions - Clarification and tooltips added to Starting Taxes fo…
- Game update v0.13.5 - 1 September 2024
We have been busy working with this update! Due to several previous builds having bad bugs the public update has been postponed until now, making this update a bit bigger than usual. UI - Moved unit buttons to center of screen - Treaties now have icons. - Improvement categories have icons - Decreased time for zone food info window to display from 2 seconds to 1 second. - Several new tutorials added for Prospector and Trader scenarios. - Updated and animated highlighting of buttons in tutorials - Tooltips descriptions added to icons to several tutorials. - Icons added to several tutorials which did not feature any icons previously. - Victory conditions now have icons. - Moved victory conditions to top left (previously right side, was getting overlapped by settlement UI if selected) - Population amount is now visible in the HUD settlement buttons. - Tooltips for EXP and Level of units now…
- Changelog v0.12.0 - 19 July 2024
- Armies introduced, which group movement and combat of several units into one single body - Hp, Armor, food rations bars - More voice sfx for scenario tutorials and descriptions - Swedish localization updated - New Tutorials for Prospector scenario - Ocean visuals fix for some graphics drivers - Various gameplay and UI fixes
- Changelog - v0.11.1 - June 22st - 22 June 2024
UI - Combat panel now minimizable Gameplay - Unit paths now correctly hide when unit stops when encountering scary new settlements. - Neutral settlements can now have distinct factions. Graphics - Updated visuals for target cursor in events highlighting single zones. - Ocean shader updated to include waves animation. Bug - Fixed an issue of settlement border colors when conquering settlements. - Fixed an issue of nation icon not updating for selected unit. - Fixed issue of neutral settlements not having building visuals on the map. - Fixed issue of missing boat textures when units on water. Audio - Reduced Sfx spam with Traders selected on high game speeds Editor - Settlement/Outpost visuals now update properly when adjusting them in the editor.
- Changelog v0.11.0 - 2024-06-09 - 9 June 2024
We are rebranding the game from "Time and Time again - a Strategy game" to "Iterum". The core game remains the same, but we will shift our focus to Roman-themed scenarios for initial release, and thus chose this new shorter name. More update details below. UI - Increased distance at which Food gathering buttons are shown. - When building Improvements, advisor icons now appear to guide players based on what seems best for the settlement. - Updated how unit/army movement paths are visualized. - Intro 'Escape to continue' text now animates on input. - No longer zooms by scrolling when hovering over UI elements. Settings - New settings for auto-save options added to new Gameplay options menu. Gameplay - New scenario added. - Research has been removed from the game. - Adjusted so unit pathfinding takes into consideration hostile units presence if visible within nation's fog of war. - Can now…
- Changelog v0.10.0 - 20 April 2024
Hi all! We have released the game soundtrack in major channels! Just search for "Time And Time Again (Game Soundtrack)" to find it in your favorite store, example: Youtube, Spotify. We have also made several graphics updates to world rendering, and introduced fully editor-scripted scenarios. Considering how we feel about the state of the game, and your thoughts regarding price we have made some adjustments there as well. We hope to welcome new players to get more feedback to make this game greater than before! Going forward we will continue focusing on content and getting both the playing and level-editing experience improved. Expect to see more fully narrated roman- and viking-themed scenarios shortly! See more details below. UI - Progress bar for current research added to Research screen. - New notification event added for when new food production zones can be selected (e.g. when comp…