- World Map Update, Part 1! - 1 March 2026
Whew, finally! The first part of my planned multi-part update for the World Map / Multiple Settlement system. I did my best to playtest it as much as I could but let me know on the discord or on the Steam discussions if you find any bugs or issues, or have any suggestions!Updating the game to support multiple settlement really opened up the game to new avenues; for the next few updates, I will focus on fixing any bugs, solidifying existing systems (specially guest / tavern gameplay, combat and magic) and adding one or two more biomes. This was such a huge update on the backend that I just want to focus on existing features after this until everything catches up.Anyway, new features!Coastal start. Your colonial kingdom now starts on a coastal area. Ships, docks, wharves. You can now build docks and wharves; docks will let ships land on your settlement, wharves will let you build over the…
- Upcoming Major Update: World Map & Multiple Settlements! - 18 December 2025
The World Map Update is Almost Here!After a lot of late nights and early mornings, the World Map update is nearing release, and it’s the biggest expansion to Outland Kingdoms yet. It fundamentally changes the scope of the game, evolving it from a single-colony sim into a true kingdom-spanning RPG-strategy game. What’s coming in the World Map update: Games now begin with your chosen dynasty and retainers landing on a coast. This first settlement becomes your capital - a living port city that grows with your kingdom. Build a Coastal Capital. Construct docks, inns, taverns, and trading districts to attract visitors, settlers, and commerce from beyond your shores. Expand Beyond a Single Settlement. As your capital gains prestige and population, citizens will propose new regions for expansion. Each new map comes with unique advantages and challenges, supplying your growing capital and kingdo…
- Hotfix: 0.165d - 25 September 2025
- Fixed an issue with some invisible rocks in the swamp biome
- Hotfix 0.165c - Research Tree - 25 September 2025
- Fixed research tree not appearing on load
- Update 0.165a: Swamp Biome! Bug fixes, performance optimizations - 25 September 2025
Hey all, I've been trying to finish the Cultist update to go along with the Swamp biome but there's some bug fixes I wanted to push out asap so I'm just releasing the swamp biome separately. The Cultist Faction is coming along nicely, more on that below after update notes: New Features: - Swamp Biome! In this damp, dark environment, food spoils faster, but you can plant all year round. Diseases are a bit more of a problem here. - New tameable animals: Hippos and Water Buffalos - There's more but I can't really remember right now cause I'm too sleepy trying to push this update out as fast as I could Bug fixes: - There was a bad one where a colonist death would upset a whole town too much - Some translation errors Performance Optimizations! Anyway, the Cultist faction serves the Dormant God, Arkhan. They are led by Lich-Priests, who can animate the dead and recharge them with their mana.…
- Update 0.161a - Camera Adjustment, Support Objects, Performance Optimizations - 29 July 2025
- Changed the camera to rotate around a central viewpoint instead of rotating the camera itself - Added a separate class of objects under Furniture > Support. These objects improve the efficiency of other objects (bookcases for research tables, end table for bed, etc.) More to come in this vein but just putting the most basic form of it out there for testing - Performance optimizations - Bug Fixes
- Update 0.160ca - Bookcases, Bug Fixes, Performance Optimizations - 14 July 2025
- Fixed a bug related to arkanite crystal auto-generation - NOTE!! This update will rotate existing bookcases by one rotation. This update also contains some incremental updates to the Bookcase (decoratiions > misc); this is preparatory work to the bigger 'Helper Objects' update that will add a new class of buildable objects that will improve the efficiency of any relevant objects near it (toolchests for crafting stations, some for cooking, training, beds, etc). It will already affect the efficiency but I will be adding more information about it in the UI. - Some performance optimizations
- Update 0.160a - Citizen Expectations, Volume Controls, Performance Optimization - 1 July 2025
- Added citizen expectations depending on settlement prestige level. They expect more luxuries as the settlement progresses. Will be adding more on this system for the next updates to make things even more fun and challenging - Added volume controls for more audio fine tuning - Fixed some bugs
- Update 0.160a - Guard Dogs, Bug Fixes and Performance Optimizations - 23 June 2025
- Improved Guard Mode for tamed aggressive creatures. When On (gold rim on button) they will seek out and attack any hostiles in map. Recall them by assigning them to a Creature Bell. - Doors will now become more walk-thruable when it's already moving, reducing being stuck between doors - While in combat mode, all agents will now bump into each other, improving combat and realism - Bug Fixes for the following issues: Proper race of siblings when game begins. Demolition button disappearing after upgrading a building. Disappearing dogs. Proper display of produced item in drying racks / fermentation barrels. - Performance optimizations
- Update 0.156ba - Iron Bar Door, Bug Fixes - 18 June 2025
- Fixed bug where character info screen would be open upon loading - Fixed bugs related to the Iron Bar Door ; also fixed Iron Bar Door and Iron Bar Wall building resource requirements to Iron Ingots
- Update 0.156b - Furnace Volume, Bug Fixes - 17 June 2025
- Fixed a bug where upgrading a building causes resources to spew out continuously - Fixed furnace volume
- Update 0.156a - Reset Button, Population Growth Balancing - 17 June 2025
- Added a Reset button player owned humanoids. Will only appear when not in combat. Press this button to reset your character from any stuck conditions - Rebalanced the population growth computations, specifically relating to food. You need more food to grow the population. Food yields from crops have also been reduced.
- Mini Update 0.155c - Portrait Refresh on Rename, Bug Fixes - 13 June 2025
- Portrait names will now refresh on renaming a character - Some back-end bug fixes
- 0.155ba Hotfix - Building Placement Bug, Optimization - 11 June 2025
- Fixed an optimization-caused bug where some buildings auto-collapse if you place them on the 2nd floor
- Update 0.155b - Gameplay Balancing, Animals and Doors, Performance Optimizations - 9 June 2025
- Wild animals will now not walk through any doors by default. Tamed animals will, unless the "Tamed Animals" setting is on - Adjusted food influence on population growth (you need about 50% more food for the same growth as before) - Prestige level growth slowed down Optimizations: - Aggressive optimizations with buildings and agents to remove stuttering when there's a lot of them on the map
- Update 0.155a - Drying Rack, Fermentation Barrel - 3 June 2025
- Added a new buildable: the Drying Rack! Build 'em to dry meats and fruits - Changed Ale Barrels to Fermentation Barrels. You can load these with more items now, not just barley - Three new drinks! Hard Cider, Pear Wine, and Fangliquor. - Rebalanced combat events to make harder combat events appear not as soon - Bug fixes and performance optimizations
- Update 0.153c - Double-Click to Select All, Bug Fixes, Performance Gains +++ - 29 May 2025
- Double click to select all similar objects! Press shift + double click to add to the selection too - Performance Optimizations and then some - animals wont stand too close to borders - better spawning of creatures (less predator animals, more deer) - no building on map edge - no more glitchy disappearing terrain with visible water Please let me know on discord or Steam discussions if you have suggestions or bug reports!
- Hotfix 0.155ba - Animal Cremation - 26 May 2025
- Fixed a bug where rotten corpses could not be burned at the pyre - Fixed a jittering bug when carrying corpses
- Update 0.153b - Performance Optimizations, Bug Fixes - 26 May 2025
- Fixed bed assignment issue where assigning a character to a new bed won't un-assign them from their previous bed - Fixed pathing issues caused by logged trees nearby - Made a walk speed limiter during combat, capping it at 3 to prevent attacking enemies rushing your settlement - Performance optimizations: Rebalanced shadow rendering to improve frame rates. Staggered 'thought processes' timing by characters to reduce lag with many characters For the next major update I'm focusing on Combat improvements, reported bugs, quality of life improvements as requested by players, and more performance improvements.
- Mini Update 0.153a - Focus Button, Bug fixes - 25 May 2025
- The focus button in the Settlement tab (citizens, visitors, creatures, etc) now work properly - Made further optimizations to humanoid and creature logic - Fixed Meditation Stone so people now use it properly