Mage Lords of Brams news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews1
- Release dateSep 15, 2023
- DeveloperJustinian
- PublisherJustinian
Company pages: Developer: JustinianPublisher: Justinian
Mage Lords of Brams Steam news
Mage Lords of Brams news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mage Lords of Brams Patch 1.004 - 17 April 2024
Bug Fixes Graveyard Fixed bug with Reaper crashing the game when hitting a summon Fixed bug with Crypt Keeper crashing the game when reaching summoning limit Pyramid Fixed bug with game not ending after killing final boss Typos Fixed issue with Wood Elf selection screen falsely stating Wood Elves get a bonus damage to artifacts. It now correctly displays they get a bonus damage to weapons Balance changes Attribute tokens dropped by classes like the Wretch now slowly move towards the player and have a larger hit box Resurrection from library scroll/valkyrie ability now knocks nearby enemies away. Valkyrie Resurrection will also summon a banner on that spot Shaman Leaf Hurricane now scales much better with level Greatly increased Necromancer Bone Lance damage Beholdlet explosion damage scales better with level Elementalist's Elemental Waves now scale with player level Enchanter's Phantom…
- Patch 1.003 - 6 October 2023
Added an Armaments index to the Options menu. Can be accessed from both options in main menu and in-game Options screen. Will give extra info on whether an armament will crit (useful for knowing what will trigger on crit abilities like the Wood Elf's), what status effects they inflict, and their base cooldown. I did not include damage due to limited space and because it's not that useful of a stat. Please let me know if you run into any issues, adding menu items to this game is actually very prone to bugs due to lack of decent gamemaker menu support + my inexperience when coding it (will definitely take a different approach in future games but what's done is done). This will be the last content/features update for this game. Future updates will only deal with bug fixes or editing stuff like inaccurate displayed info. Thank you to everyone who bought and/or played Mage Lords of Brams and…
- Hot fix - 18 September 2023
Fixed bug with Wretch pet crashing the game trying to set itself on fire.
- Patch 1.002 - 18 September 2023
Balance changes: Estate *Toned down Vampire Countess on hit ability. Instead of reducing health to 1 she now reduces it by 10%. This ability will bypass shields but is subject to dodge. Forest *Toned down Nymph on hit ability, instant kill on hitting summons is now a 20% chance on hit to kill them Graveyard *Reapers now have a chance to cut your health in half instead of instantly killing you. Shields will block this ability but it cannot be dodged, even if you dodge damage from their attack. They will still instantly kill summons if their on hit ability triggers. Bosses *Most boss projectiles are now drawn over other enemies and effects to make them easier to track and dodge *Projectiles spawned by bosses will no longer eat your shields and hit anyway. *Homing fireballs shot by the first Forest boss now ramp up their damage in each stage instead of doing the maximum from the beginning.…
- Minor patch/hot fix - 17 September 2023
*cursed the day I implemented disabling mouse control *hopefully fixed issues I got sometimes with disabling mouse control while in the middle of a game. Mouse should now be free, it just won't show up or do anything inside of the game window. *Increased Typhoon transparency. *Added glyphs to player summons to make them easier to distinguish from enemies.
- Patch 1.001 - 16 September 2023
Adjustments/Fixes: *added label to reduce confusion around mouse disable option. I originally added this option to deal with potential mouse drift interfering with controller aim. The game is not meant to be playable with just a keyboard. Regardless, you should be able to navigate menus with just arrow keys and space bar. *fixed spelling error in Nimbleness description *enemy kill count at end of game is now much faster *Timer in Estate is no longer drawn under the paintings *added char creation info informing player they can restart the game at any time by pressing F2
- End of Early Access & Full launch - 16 September 2023
Not much to say, other than that the game is officially out of Early Access. The spacebar can now be used to activate menus, I have no idea why I had keyboard control of cursor but no way to activate it before (actually it might have worked with left mouse clicks, which is a really awkward way to use it esp since it's supposed to be disabled). You will still need mouse + keyboard or a controller to actually play the game since you need to be able to aim with some builds. Enjoy and if anyone finds any bugs please post about them in the discussion forum so I can fix them.
- Final Release Date, Price Change & other stuff - 16 August 2023
So, the game has basically been done for quite some time. I was hoping to get more wishlists before final release but unfortunately it's a crowded marketplace, I'm not good at marketing games and I want to move on from this project. First, I'd like to address price. I made this game very cheap hoping interested people would think it's a no-brainer (also it's hard to charge too much for a game with minimalistic pixel art). Given the large amount of content in the game, and given that this strategy did not produce any worthwhile sales for me (in fact I suspect it made a lot of people believe it was just shovelware cranked out for a quick buck), the price for the final version has been raised from 2.99 to 4.99. There will be a launch discount for 40% so people who want to obtain it at the old price will have another chance to do so when the game launches next month but the base price is hi…
- Mage Lords of Brams Beta Patch 0.07 - 27 May 2023
Improved controller menu navigation. Should be superior to what it was before on almost every screen. d-pad - move controller cursor as before, right trigger = left click, left trigger = right click. holding left trigger while over an item or icon will pull up a tooltip (if one exists) right shoulder - in-game trinket inventory options button - in-game settings menu One exception may be the level selection screen, where pressing left or right from one of the main levels will select the Hyper button instead. I'll see what I can do about that in an upcoming quick fix.
- Minor patch to add a mouse disable option - 30 April 2023
Small patch in an attempt to fix potential cursor drift. You can now disable mouse movement from the options menu. Normally both kb+mouse and controller are active at the same time. This option will disable mouse movement of the cursor. Any drift caused by your mouse while trying to play with your controller will disappear. This will not fix any physical drift problems with an actual controller. I have also removed the AZERTY keyboard option, since the only difference was swapping A with Z for moving up. Now pressing Z will move up on every keyboard (the key was not used before) by default, as will W. The game should work on both qwerty and azerty keyboards by default now.
- Mage Lords of Brams Beta Patch 0.06 - 29 April 2023
I've had one complaint about the controller moving the cursor on its own (IE: drift). Unfortunately my own controller seems to also have actual issues so I can't tell if this is an actual issue with the game or just with our controllers, or something else outside of my control. I have tested the game with a virtual controller and it seems to be working fine. If any controller users see this, i'd appreciate it if you dropped a message in the forums letting me know if the game works (or doesn't work) normally with a controller. Changes: *added exit button (in the form of a red portal) on Genie screen. *renamed Esc options menu button from exit to main menu to make it clear it will restart the game. The Resume button will return you to your current game. Bug fixes: *Fixed issue with generating new settings for new players causing a crash when you first start the game. *Hopefully fixed an i…
- minor fixes/changes - 24 April 2023
A small patch to fix a bug and make minor adjustments to menu readability Changes *added exit button (in the form of a red portal) on Genie screen. *renamed Esc options menu button from exit to main menu to make it clear it will restart the game. The Resume button will return you to your current game. Bug fixes *Fixed issue with generating new settings for new players causing a crash when you first start the game.
- Mage Lords of Brams Beta 0.05 Patch/Update - 14 April 2023
New Features Hyper Mode - A level setting that speeds up the timer on a level. x1 is normal. On x2 times goes twice as fast and on x3 times goes three times faster. It also changes: *How fast wave sizes ramp up to maximum *How often waves come *Mana released (enemies grant less mana on higher Hyper modes) *Stronger bosses (bosses have considerably higher health and damage on x2 and x3) Added new victory/defeat screens Escape menu now lets you change settings from within a game. Changes *Toned down instakill health reduction effect on bosses. *Reduced number of saplings Demon Treants spawn on death to 2 and greatly increased sapling health. *increased final Forest Boss damage. Previously it barely tickled a character with a few basic Library defense upgrades. *Decreased the crazy amount of Lucre mercenaries generated. *Toned down second Dungeon boss's replication ability and he can no lo…
- Mage Lords of Brams Beta 0.04 Patch - 3 April 2023
The game is mostly feature complete, future updates will mostly consist of bug fixes in preparation for full release. Changes: *Tutorial added. *Autoaim can be turned off under Options in the Main Menu. Bug fixes: *Fixed a bug on Astral level where enemies would stop spawning if you opened a menu (including leveling up) *Fixed an issue with Sword/Pike mercenaries and Earth Elemental's level 5 ability crashing the game.
- Mage Lords of Brams Beta 0.03 - 31 March 2023
Changes: *Interface improvements. You can now hold right trigger on a controller on highlighted stat icon to see a description. The descriptions also show up if the cursor hovers over them. Stats on in-game screens also have tooltips now. *Visuals improved on most screens/menus *Changed the character creation stat screen to better fit longer descriptions. You will now know what every ability does at character creation instead of having to alt tab to read the (incomplete) guide. Bug fixes: *Fixed a bug with secret find jingle in the Forest playing over and over again. *Fixed bug with Demagogue fearing enemies instead of cursing them when hit. *Fixed an issue with the Planeswalker blinking into solid objects. *Fixed an issue with Tier 4 Agility library scroll not grating and extra trinket pocket/pouch.
- Mage Lords of Brams Beta 0.02 - 24 March 2023
Changes *Made some graphics tweaks to most menus and buttons. *Level-up card design changed to vertical options that better facilitate descriptions given the game's low resolution. *controller cursor now works with level-up cards and dice, and every feature in the game (except F2-Restart game button) should be accessible via controller. Bug fixes Some armaments did not show up during level-ups, this has now been fixed.
- Mage Lords of Brams Beta patch 0.01 Controller support + food - 22 March 2023
New Features Controller Support The game is now fully accessable to controller users. The controller should work by default, and you can switch from kb&mouse to controller without having to change any options or settings. The cursor can be moved with both the mouse and the right thumbstick. Menus: a blue gem will denote which option is currently selected. Right trigger = left mouse button, left trigger = right mouse button. Mouse users will still have to click on actual buttons to register. If you don't see a blue gem on a screen, you have to actually put the cursor on the option (this is the case with large "buttons" like zone selection and level-up cards). You can also access in-game trinket inventory with the right shoulder button and the exit menu with the Start button (or whatever your equivalent is). Combat: Move with left thumbstick. Autotarget is on by default. A red gem will ju…
- Mage Lords of Brams Beta 0.00 - All planned/promised content is now in the game - 20 March 2023
So, this is a huge milestone for the game: all the planned content is now playable. It's not the end of the road, I still have to add stuff like controller support (coming later this week), fix any potential bugs people find, and finish/polish the UI. Then there's marketing stuff I need to do (starting with revamping the store page, all the screenshots and videos are outdated). But all the playable content is now available. New Features Trinkets: All 48 trinkets are now in the game. They can be acquired by buying them from the genie, which will permanently unlock them for all future runs and are equipped by pressing E in-game to open the inventory. Each trinket uses up a pocket and cannot be unequipped for that run. Since they have in-game descriptions I won't list them all here. Skills: All the skills are now completely finished. Those missing level 5 abilities have had them added. Gem…
- Alpha 0.6 February 27 2023 - 28 February 2023
So, it's been a while since my last update. No, I didn't die, but I did take some time off to recover after getting sick a couple weeks ago. Entering the home stretch now so wish me a productive week so that the game is feature complete and enters Beta ASAP. Anyway, this is a huge update as expected since all the main content is now in the game. New Features: First, the last 3 main levels of the game are now available: The medium difficulty Graveyard and the hard difficulty Dungeon and Pyramid. https://i.imgur.com/kcAWbks.png The Dungeon and Pyramid enemies are not made to be fair. It's possible that the design of some of the enemies and bosses is impossibly unfair. I will finetune them if/as complaints come in and as I finally get the chance to put some hours in myself once the game enters beta. New Classes/Armaments All of the 40 promised armaments/classes are now in the game. I'm not…
- hotfix + some new stuff - 3 February 2023
So, I screwed up again and the last build (possibly last few builds) had greatly reduced damage for elves and 0 damage from all other races whenever you picked a race. Because this bug only kicks in when you switch a race and I use human for testing (the extra dice is useful in getting armaments to 5 quicker) I didn't notice before. Whoops... Anyway, I've left a few more of the new armaments in the card selection list. They are all done but I'm saving some for a full patch. New armaments: Artifact: Fire Lire - shoot one of three musical notes that explode on impact with an enemy. One is a mine: it stays still and you can lure enemies over it. Another fires off quickly in a spiral. The third moves around the screen erratically. At level 5 all 3 are fired at once. Spells: Typhoon and Arcane fist. Typhoon fires a quasi-living wave of water that strikes fear into the heart of anything it bu…
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