The Tsar's Secret news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2079410
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperOtter Worlds Games
- PublisherOtter Worlds Games
- Parent gameNot available
Company pages: Developer: Otter Worlds GamesPublisher: Otter Worlds Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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The Tsar's Secret Steam news
The Tsar's Secret news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- How we planned our Press Release campaign! - 22 August 2022
Running a good press release is not as easy as it might sound… Here’s our troubled experience with The Tsar's Secret! Press releases are a good ally when trying to get our game out there. We wanted to have it highlighted to thousands of readers, of course, but also to appear on Google! Sometimes, when I overhear an indie title, it’s hard to find any website or even the Twitter account when googling it. I didn’t want this to happen with The Tsar’s Secret, so… having a bunch of journalists, bloggers, or influencers talking about it sounded like a nice solution. To succeed (or at least try to) on your press release campaign, these were the steps we followed: 1. Build a personal database The point here is to research for press, journalists, bloggers, and podcasters that are more likely to write about your game. Remember that you only have a few bullets. Aim at a specific target. This way, i…
- The music in The Tsar's Secret - 10 August 2022
We truly put a lot of effort and time into it. Music is one of the pillars of The Tsar's Secret since Tenebris focuses on the sounds for creating the visual design. In The Tsar's Secret, you are an occultist mage that can use two spells: Tenebris & Silentium. The idea is that by using Tenebris, you kind of 'erase' light from the world, so your enemies will be blind, but you will also. On the other side, Silentium will switch off sounds from reality, so you and your enemies won't be able to hear clearly. As you might notice when playing, Silentium does not wholly mute the game. You can still hear the music and SFX, but as if you were hearing it from inside a soundproof bubble. We made this decision because making a whole mode without any music is quite challenging. At first, we tried it but soon discarded the idea. Playing without music wasn't as engaging as we wanted it to be. So, yes,…
- Patch Note 01 - 2 August 2022
Hi everyone! We just uploaded a new version of the game fixing some minor bugs we found. To let you know, players reported that the game crashes with a "fatal error" sometimes. We are still looking for this bug and trying to find a way to fix it. If this happens to you, try to close the game and open it again. That should do the trick. — PATCH NOTES — - Fixed a bug that made enemies from lvl 2 disappear. - Edited a typo in the intro. Thanks everyone for playing, and keep sending us comments. It really helps us to improve!
- Dev. log: Creation of Grigori - 27 July 2022
Hi everyone! Today we want to talk about the character creation process. In the beginning, creating the mechanics and ensuring the fun was our main focus. Things such as narrative, characters, or historical setting were put on hold. In fact, it's mainly the Art department that took care of these topics. The first decision made was about the general artistic direction of the game. We kind of decided it together, but the Art department had more influence on the topic. After, we started creating the main chatacter. There were some fixed concepts that Design needed to have, such as the use of occultist powers, the name of the main character, and his clothing style - influenced by the artistic direction of the game itself - but the rest came from our favourite doodling Concept Art team. Grigori, our main character. He’s a double agent and an occultist mage. Cold as a stone, he leaves nothing…
- We are Otter Worlds Games! - 19 July 2022
Hello! It’s already been 4 days since the big launch of our demo on Steam. Now that I’m writing about it, publishing a demo doesn’t sound like a big milestone. But for us, as a team, it means finally being able to show all the work that we’ve been doing for 8 months. DEVELOPER STUDIO We are Otter Worlds Games, an indie developer studio from Spain. We are scattered around the country and work remote, but sometimes we manage to meet in Madrid and have some fun together. We started this project almost by chance, starting as a big group of: developers, programmers, artists, producers and marketers. For an indie studio, we are quite a lot of people working together and meeting every Thursday to talk about the game, what can be done, and what already has been done. THE NAME When it comes to deciding important stuff, we like to involve the whole team. We started creating an excel document to v…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 August 2022 | Patch Note 01 | 4587497456698158057 |
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