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Nekomancy

Nekomancy Steam news

The Fetus Den | Aug 31, 2022 | game

Released

0players observed · 24 September 2026 - 17:55:31 UTC

ActionStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

Nekomancy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews106
  • Release dateAug 31, 2022
  • DeveloperThe Fetus Den
  • PublisherThe Fetus Den

Genres: Action, Strategy

Company pages: Developer: The Fetus DenPublisher: The Fetus Den

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Nekomancy Steam news

Nekomancy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • General Update - 20 January 2024

    *Added wall running *10 new charms *Added Hard mode which is the old normal, normal is the old easy, easy is easier *A new room on each map *Added outlines to most objects *Mouse movement is much smoother *If a map generates without a way out, it creates a new map *Enemies with no navigation bug fixed *Charms now properly reflect their pattern type *Flying enemies die after a while to prevent players from getting stuck *Lots more bug fixes and balance tweaks

  • Visual Update! - 24 November 2023

    Toon style graphics overhaul Better and moodier lighting and bloom Grass! Better spell visuals Refactored spell system for optimization Removed windup for tap spells Enemies are stunned when hit and wont be knocked back till they stop taking damage Spell cap setting Report bugs button in settings Spells can be bound infinitely Spells can be corrupted infinitely Lots of spell shape tweaks for weird edge cases Beams bounce correctly Lots more! Nekomancy needed some tlc and I learned a lot that could be applied from Wyrd Gun, so I made an update! The change was significant enough I created a beta branch for the version that has been up for the last year, you can access it in properties by typing the code "classicversion" in betas. Ill probably continue to work on other projects for a bit, but I will fix any bugs reported through the in-game bug reporter! Thanks for playing! You rule!

  • Spells Update! - 17 November 2022

    Ice effect can now freeze enemies! Critting enemies while they are fully slowed will freeze them for 3 seconds! Mind Control Fixed! Mind control now can be applied to multiple enemies and works like all the other statuses! Target spells was added to the targeting cycler! Lots of target spell interactions were added so it can be used to reverse enemy projectiles! A target spells spell adds its effects, mods, and damage to the effected spell! Effected spells are deflected and will target enemies and friendlies! Better spell impact effects Infest, Gravity Blast, and Magnetic were given visual effects! Things that come from spells like Explosions, gas, lightning chains, infest areas, gravity pulses, impacts, and cast flashes are much more optimized and responsive! Insane mode changes Difficulty of early insane levels were changed to be easier! Nekonomicon and Loadout Profiles You can now sa…

  • Polish Update! - 7 November 2022

    Lots of balance changes and bug fixes! New sounds and better sound system! Optimization! Better options, Gui scale, and controller touch ups! I've been releasing these changes slowly over the last week so this is the recap. Thanks to those who gave feedback!

  • Loadout Update - 29 October 2022

    Added Loadouts to insane mode! Unlock components with knowledge and add them to your starting gear!

  • Difficulty Update! - 27 October 2022

    Added difficulty modes! Easy, Normal, and Insane! Insane locks your madness at 100 and starts you at Tier 2 patterns! Beating one tier of insane unlocks the next tier of insane and can scale infinitely! Runs can now Loop back to the beginning! Enemies after looping are much more difficult but knowledge is more plentiful! Lots of Balancing! Its a little rough on different difficulties but ill iron it out! Madness is less difficult since there are difficulty options now! Bug Fixes! More changes are coming to insane mode soon and there will be more uses for knowledge! I also need to do some optimizations because the game freezes a lot on madness 100.

  • Alternate Route Update - 22 October 2022

    Occasionally an Alternate Route will appear on the first stage leading to a different stage 2! 2 New Bosses! 2 New spell shapes! Balance Changes! Bug Fixes!

  • Mods Update! - 13 October 2022

    15 new spell mods! 1 new enemy! 1 new shape! Bug Fixes! Balancing! Performance tweaks!

  • Buffs Update! - 10 October 2022

    7 new effects! 5 are buffs that can be applied to targets 6 new mods! 1 new enemy! Effects are 2x more likely to drop than other components, for more choices! Bug Fixes!

  • Optimization Update Round 2 - 2 October 2022

    Lots more optimization! Bug Fixes! Balance Changes! There is more optimization to be done but for now I'm happy with this. I'm gonna work on some more content for the next updates! Its been a busy week, sorry its been a bit!

  • Optimization Update Round 1 - 25 September 2022

    The game has been moved to a more recent version of unity! Code optimization! The game is way harder to lock up! Tap spells are tappier! Infest effect has a larger radius! Bug Fixes! Balance Changes! I plan on doing more optimization soon! Thanks everyone!

  • Info Update - 22 September 2022

    Added damage numbers setting! Added HP bar numbers setting! Self duplication fixes! Sound fixes! Lots of map fixes! There are still a couple map issues but they are very rare... Ill get em soon! I'm gonna work on optimization as well! Thanks to everyone who gave feedback!!!

  • Time Update! - 15 September 2022

    Reaching the next stage quickly will reward you! Added a stopwatch to HUD New Mod: Slow Time

  • Effects Update! - 11 September 2022

    4 new effects! Fire, Ice, Lightning, and Heal effects are more common Bug Fixes! Balance Changes!

  • Madness Update! - 8 September 2022

    Enemies gain random traits! More Madness = More traits! also bug fixes!

Patch notes and updates

S.noRelease datePatch nameGID number
120 January 2024General Update5510784213104631122
217 November 2022Spells Update!4789043687472702142
37 November 2022Polish Update!4732747437214603809
429 October 2022Loadout Update4706851091181868693
527 October 2022Difficulty Update!4706851091171805034
622 October 2022Alternate Route Update4714731755418724273
713 October 2022Mods Update!6402455182505890552
810 October 2022Buffs Update!4613399405953223014
92 October 2022Optimization Update Round 24588629064123108934
1025 September 2022Optimization Update Round 14589754330741536424
1122 September 2022Info Update4589754330730061138
1215 September 2022Time Update!6258337460545229315
1311 September 2022Effects Update!4606641560257494342
148 September 2022Madness Update!4606641560248129035

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