- Quick Fix #10 - 3 New Skills, Big Bad Wolf and Environment - 8 October 2024
Hello alchemists! We present a Quick Fix to solve the issues and add things reported on our Discord server, namely: 3 New Skill Books available to find in the world! Big Bad Wolf is no longer immune to poison and frost. Normal wolves are now buffed. Cat no longer jumps off the King Slime. Fixed the issue with some furniture when placed in the attic. The blacksmith house is now properly displayed on the map. Environmental objects no longer disappear when they shouldn't. Fixed localization bugs. Fixed some terrain clipping. Various small bugs squished. sorry for the bugs and thanks for the reports! AGS Team
- Quick Fix #9 - Lanterns, attic and wounded dog - 27 September 2024
Hello alchemists! We present a Quick Fix to solve the issues reported on our Discord server, namely: lanterns not working properly during the night improved attic lighting vines no longer appear through the roof of the player's home objects in hand no longer have weird lighting while in the attic fixed the dog wounded animation players are no longer able to place items on the attic entry fixed minor text formatting issues sorry for the bugs and thanks for the reports! AGS Team
- Release Bundles! - 26 September 2024
Hello Alchemists! To celebrate the 1.0 release we prepared special bundles for you, grab them when you can: https://store.steampowered.com/bundle/45578/Electric_brew_Monger/ https://store.steampowered.com/bundle/35740/Monger_and_Alchemist/ https://store.steampowered.com/bundle/35742/Alchemist_and_Climber/ https://store.steampowered.com/bundle/35743/Alchemist_in_the_Bunker/ https://store.steampowered.com/bundle/36154/SWAN_scared_Monger/ Happy release week everyone! AGS Team
- 1.0 Release - 25 September 2024
Hello Alchemists! Today is finally the day we have been preparing together for almost a year of Early Access - 1.0 Alchemist: The Potion Monger release! With your help, we changed a game quite a lot since 16 Oct 2023. Huge thanks to all of you on our Discord, Steam Discussions, and Social Media
- Release Broadcast - 25 September 2024
Hello Alchemists, Take a minute and watch us play our game!
- Release Time! - 24 September 2024
Hello Alchemists! The release date is only 1 day from now. We prepared a special map for you to know the exact time. Ready up your ingredients, fire up the wood under the cauldron, and prepare to brew! Join the party on our Discord! See you tomorrow! AGS Team
- Release Coming Soon! + Beta Tests - 18 September 2024
Hello Alchemists! The full game release is only 7 days from now. Would you be one of the first to see what's coming in the full release and help us in the development process? JOIN OUR DISCORD AND HOP IN THE BETA TESTS You'll find the required information on the "#🧪beta-tests" channel. The tests will help us polish the game and catch all the pesky bugs before the release. If you'll help us find some problems we'll gladly put your name in the Special Thanks section of our Credits! See you soon! AGS Team
- Release Date Reveal! - 9 September 2024
Dear Alchemists, the time has finally come. We proudly announce the Alchemist: The Potion Monger full-game release date! 25th of September After almost a year of EA, we gathered a lot of feedback from you and managed to implement a good chunk of them. We added lots of new content and expanded the game. Thank you for all the love and support on our Discord and on Steam Discussions, it would not be possible without you
- Open packs of CARDS and grab GUNS to slay ZOMBIES with! - 8 August 2024
CARDS GUNS ZOMBIES is a roguelike FPS horde defense game mixed with a collectible card game, in which the player tries to survive the longest, slay the most zombies, and save as many citizens as possible each run, using the cards he collects in between tries. Open packs of cards, build your deck, slay zombies, save the citizens, and compete with others on the worldwide leaderboards. Then open some more, change the game with new additions to your collection, and REPEAT! Check CARDS GUNS ZOMBIES! https://store.steampowered.com/app/3106540/CARDS_GUNS_ZOMBIES
- Quick Fix #8 - Potion Effects, Water Walking and Chaos Goddess - 8 July 2024
Hello alchemists! We present a Quick Fix to solve the issues reported on our Discord server, namely: Fixed visual effects of some potions not appearing properly Water Walking Potion works as intended on rivers Water Walking Potion starting price adjusted Chaos Goddess Altair now works properly with all the ingredients Some minor things sorry for the bugs and thanks for the reports! AGS Team
- Quick Fix #7 - Autosaves - 16 April 2024
Hello alchemists! We present a Quick Fix to solve the reported issues with the autosave feature some players experienced after Patch #10. sorry for the bugs and thanks for the reports! AGS Team
- Patch #10 - French + Autosaves - 9 April 2024
Hello Alchemists! We present to you a quite small (but impactful to some) Alchemist: The Potion Monger update! Adding the French language, autosaves, and fixing some bugs. You can find out more below: HIGHLIGHTS FRENCH LANGUAGE Thanks to the support of our Discord friend - EverSilver we finally managed to implement the French language into the game. Merci beaucoup! AUTOSAVES The game now saves automatically at the end of every day (and night). Sleep-saves are still functional but autosave might prove useful if you forgot to use your bedroll or your game crashed before you did. OTHERS Steam Deck now works properly with keyboard and mouse Thanks for your feedback on Discord as well as on Steam Discussions. Again many thanks to EverSilver for the French translation! Happy Brewing
- Patch #9 - Improved Gamepad Support - 27 March 2024
Hello Alchemists! We present the next Alchemist: The Potion Monger update! It's centered around improving the gamepad support and modifying the UI to work better with it. As always seasoned with a handful of bug fixes! That's Patch #9 - Improved Gamepad Support for you: HIGHLIGHTS UI Improvements Many UI panels and the Almanac were tweaked to work better with the gamepad. You'll no longer feel that you're playing the keyboard and mouse game with your controller. Vibrations Now all gamepad users' experience will be enhanced with the vibrations, accompanying them while using the tools, brewing potions, interacting with the game world, using potions, and many more! Easier Interactions We improved interaction with small objects such as Red Eyes, Flies, etc. while using the gamepad. No more testing your nerves and reflexes while trying to interact with them! OTHERS Weapons no longer glow in…
- Quick Fix #6 - Philosopher Part II and some additional fixes - 8 February 2024
Hello alchemists! This time, we present a quick fix mostly focused on fixing the rest of the Philosopher Stone recipes and adding some new ones suggested by the community (thanks again @Waffles!). That's not all: The context menu no longer appears mid-conversation Improved zoning - fewer disappearing objects Fixed the collisions of the market stalls Dried Many Eyes now has a proper in-hand position Actualized contracts pop-up graphics sorry for the issues! AGS Team
- Quick Fix #5 - Philosopher Stone and squished bugs - 31 January 2024
Hello alchemists! We present to you our biggest Quick Fix solving reported issues after Patch #8, check this out: Many Philosopher Stone recipes fixed (thanks @Waffles for the suggestions) Goat racial perk now works properly (faster skills leveling) Spoiled Milk now has a more distinct icon Arrow keys can now be used for movement Player skills are no longer referred to as abilities Fixed glowing objects on the Swamplands Fixed glowing zone near the Winterlands The mayor no longer has a waypoint above after finishing all quests Mayor plants now receive lighting properly Changed wording in "We are almost over" to "We are almost done" Changed old tutorial popups Added collider to the contemplation shrine mark Caged red-eyed can't be aggroed now Ingredient icons are no longer rendered on top of the landmark's name on the map Unholy Nuke now works on the player The player is no longer slowed…
- Patch #8 - Know your Customer and destroy bugs - 25 January 2024
Hello Alchemists! We present the next Alchemist: The Potion Monger heavy bug-fixing update! It contains a slight rework of the player market stall and a new skill to highlight it. Welcome Patch #8 - Know your Customer and destroy bugs! Thanks for reporting that many bugs (as always especially to @Waffles from our Discord), this won't be possible by ourselves. Take a look at the update: HIGHLIGHTS Know your Customer! We have reworked a player stall potion selling system by adding the new skill - Know your Customer. After completing its related task, it allows you to see what prices for what potion are appropriate based on the color scheme. Light Green - very easy to sell, to Dark Red - very hard to sell. Visit the fellow brew seller - the Bartender to learn more! All the trade-related skills and potions have been reworked to work with the new system, which means they no longer grant you…
- Quick Fix #4 - Band-aid for various things - 11 January 2024
Hello alchemists! We present to you a Quick Fix to solve the reported issues after Patch #7, namely: Players will no longer be able to soft-lock themselves during the Bandit quest Fixed disappearing contracts Red-eyed no longer disappear during the main quest Shopkeepers should now appear at the stalls Stinkbomb now works as intended Danse Macabre now works as intended Ice Potion now works as intended Bandits are now fearless sorry for the issues and thanks for the reports! AGS Team
- Patch #7 - Grass and debug - 9 January 2024
Hello Alchemists! A whole lot of issues were reported in the last 2 weeks so we decided to push another bonus, offroad (hehe) update live. Treat it as something extra for you, it will not interfere with our planned Road Map updates. We present to you Patch #7 - Grass and debug! Many thanks for reporting, keep it up! Special thanks to Waffles from our Discord
- Quick Fix #3 - Shy Bandit and Disappearing Cows - 29 December 2023
Hello alchemists! Just a quick fix of a bug not allowing some players to interact with Jacob the bandit leader, cows sometimes not appearing during the Butchery quest, and a change to the Philosopher Stone recipes for the Sheep Metamorphosis Potion. sorry for the issues! AGS Team
- Pre-recorded Gameplay - 21 December 2023
Hello alchemists, to celebrate Steam Winter Sale we have prepared the gameplay for you to watch. Enjoy!