Those Left Behind news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateMar 19, 2023
- DeveloperZDevStudio
- PublisherZDevStudio
Company pages: Developer: ZDevStudioPublisher: ZDevStudio
Those Left Behind Steam news
Those Left Behind news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A quick update on the development of the game - 30 August 2024
Hello, Just wanted to give a quick update. Though the development of this game has been on hold for a couple of months, making it better is still on my mind. I've been reading The Art of Game Design by Jesse Schell. It's a fantastic book and I highly recommend it to anyone who wants to seriously learn about game design. It's given me new ideas. Accordingly, I expect the game will change significantly by the time it is completed. Regards, M
- v1.0.45 Minimap and Instant Healing! - 24 May 2024
v1.0.45 Gameplay 1. allow players to consume "medicine" to recover health (previously the only way to recover health was over time) 2. modify run/sprint mechanic (a sprinting character will switch to run if the player stops moving) 3. change default hotkeys for weapons 4. revert to 3rd person perspective as default perspective 5. add hotkeys for scavenging players to directly open the AreaMap (m) and CommunityPerks/Upgrades (U) UI 1. add minimap to combat HUD 2. rearrange combat HUD layout Fix 1. fix bug with immobile and unresponsive-to-sound zombies in downtown level 2. reintroduce and improve zombie mini-stun-upon-hit (a previous version had accidentally removed it from the game)
- v1.0.44 - 12 May 2024
Balance 1. extend the reach of all melee weapons (this time by increasing the radius of the sphere trace by more than 100%) 2. remove walking from the game
- v1.043 - 11 May 2024
Fix 1. fix critical bug with possible item duplication when using trading window 2. fix bug with new survivor skin not properly loading 3. fix some rooted-in-place zombies in the 'downtown' level
- v1.0.42 - 10 May 2024
UI 1. add "current durability / max durability" to item descriptions for melee weapons 2. add various minor UI improvements to better convey important information Balance 1. increase cost of all community-perk upgrades Fix 1. make "construction-site" disappear after cancelling station construction (before, it would remain there even though it should have cleared)
- v1.041 - 9 May 2024
Gameplay 1. remove fuel requirement for lighting lanterns and fire-barrels 2. make damage dealing vary (e.g. a rifle deals between 30 and 40 damage) Balance 1. modify damage and durabilities dealt by certain weapons Fix 1. make survivor defense rating appear in the "confirm preparations pop-up" (before it just showed "0") 2. make slot revert to "unselected color" border after clicking on a button of its drop-down menu 3. make survivor turn flashlight off when selecting other survivor 4. set the correct widget for supplies tooltips
- v1.0.40 More Zombies! - 7 May 2024
More zombies have been added, and they are a bit easier to kill. In addition to changes listed below, there have been many tweaks and little fixes to improve the game. v1.0.40 UI 1. add quality of life improvements to homebase management window (e.g. more tooltips) 2. make item tooltip display all item information Balance 1. change the style of the game: add more enemies, add more weapons 2. merge "break it faster" and "break it quieter" => "break it better" 3. make survivor sense use 'outline mode' for all levels (before, it started at level 2) 4. increase benefits of 'flashlight filter' perk Gameplay 1. increase visibility of dark levels (by increasing albedos of many dark materials) 2. change the unlocking of doors and lootboxes from 'single-key-down' to 'key-hold' 3. increase stamina recovery rate by 150% 4. improve hit-box mechanics for melee weapons
- v1.0.39 Better Flashlight (again), Melee Attack without Aiming, Gun Recoil - 8 January 2024
GAMEPLAY AND BALANCE 1. remove aiming requirement for attacking with fists & melee weapons (players don't have to hold RMB to melee) 2. increase size of flashlight-illuminated-space in front of the player 3. make rifles, pistols, and magnum more accurate 4. enable tooltips for all items (before it was just materials and supplies) FIX 1. fix problem of penetrative firearms creating blood splatters in places they shouldn't CAMERA 1. change camera shakes from translational to rotational (the effect feels better) 2. add gun recoil 3. add 'trauma' system to camera shakes - getting hit many times in a row will produce larger camera shakes - firing a gun many times in a row will produce larger camera shakes
- v1.0.38 Redesign of Combat UI, Mobility Controls, Weapon Selection Controls - 22 December 2023
v1.0.38 UI 1. re-design combat hud reorder elements of hud add SurvivorSense meter show thumbnail of equipped weapons (instead of generic representations of slot) show shows ammo counts of guns and durability of melee weapons render on-screen blood splatters (when player is hit) render first so it doesn't cover other elements of combat hud Controls 1. change mobility controls (for walk, run, sprint) AWAY from toggling-mechanic; the new mechanic works like this*: press "L + Ctrl" to switch to "Walk" press "L + Alt" to switch to "Run" press "L + Shift" to switch to "Sprint" 2. change weapon selection controls AWAY from toggling-mechanic; the new mechanic works like this*: press 0 to switch to "Fist" press 1 to switch to "Primary" press 2 to switch to "Secondary" press 3 to switch to "Melee" *Note: These are the default key-bindings. Key bindings may be changed in the Options menu. FIX 1.…
- v1.0.37 Health Bars! - 27 October 2023
Changes in this Update 1. add health bars for enemies health bars are turned on by default, but can be turned off in the options menu health bars only appear if an enemy has seen you 2. increase visibility of the flashlight further increase light visibility in front of player increase the range of the flashlight increase diameter of flashlight light 3. extend the reach of all melee weapons Target Changes for Future Updates 1. redesign of HUD 2. modifications of level design 3. integration with steam achievements
- v1.0.37 Health Bars - 27 October 2023
v1.0.37 Other 1. add health bars for enemies health bars are turned on by default health bars only appear if an enemy has seen you 2. increase visibility of the flashlight further increase light visibility in front of player increase the range of the flashlight increase diameter of flashlight light Fix 1. extend the reach of all melee weapons ********************************************************** target changes for upcoming patches 1. HUD redesign 2. redo some level design 3. add steam achievements
- Hello Steam Scream 2023! - 26 October 2023
Enjoy a steep discount for Those Left Behind. Steam Scream: The Revenge runs from October 26th to November 2nd, 10am PT
- v1.0.36 - 8 October 2023
v1.0.36 Fix 1. fix bug where players can unblock doors-jammed-with-pipe from both side 2. fix bug preventing the load game menu from displaying total time played Balance 1. reduce hard difficulty's melee-weapon-breakdown-rate Other 1. increase light visibility in front of player when flashlight is turned on
- v1.0.35 - Free Survivor Sense and less difficult combat for easy mode - 7 October 2023
v1.0.35 Balance 1. make survivor sense level 1 default (players can use survivor sense from the beginning) 2. make the distance at which zombies start attacking dependent on game difficulty (e.g. on easy difficulty, the player must be closer for the zombies to start attacking) Other 1. make interaction mechanic more responsive (i.e. it is easier to interact with things) 2. change camera view pitch main from -45 degrees to -55 degrees (players can "look down more") 3. reduce base scavening music volume by 33% 4. prevent noise particles spawning from player footsteps in 1st person perspective (it looked annoying)
- v1.0.34 General Fixes - 15 September 2023
v1.0.34 Fix 1. fix bug where all doors of level would be highlighted when loading a previously visited level 2. remove highlights from walls in tutorial level 3. make highlighted pipe appear from both sides of the "jammed door" Other 1. add HUD msg when player lands critical hit on zombie 2. make female characters taller 3. update discord link for support
- Price Reduction - 12 September 2023
Dear Readers, I'm reducing the price of the game by about 64%. Why the steep reduction in price? Unfortunately, the game has not sold well. Thanks to all those who purchased the game at the original price. I made this game my full-time job and poured a lot into it. I still think I made a decent game, and I had a lot of fun play-testing it for hours and hours. Thanks for your support, M
- v1.0.33 - 31 August 2023
v1.0.33 Fix 1. set scavenging music to loop Other 1. add floating icon to open doors to indicate correct location where player must be to close them; remove highlighting effect from opened doors
- Big Changes: v1.0.32 - 25 August 2023
Hello and welcome to Update 1.0.32 of Those Left Behind! This update introduces significant changes to the game: 1st person perspective is now available, and is the default perspective music is available while scavenging the world and is turned on by default guns now have a functional dynamic crosshair (running, turning, shooting the gun, and getting hit by zombies affects the accuracy of the your gunshot) items and other interactables (e.g. doors) will now have an outline whenever you get close to them Thanks for reading! M FULL PATCH NOTES v1.0.32 Gameplay 1. add 1st person perspective (1st person prespective is now the default setting) 2. add music to world while scavenging (music is on by default, but can be turned off in the options menu) 3. add functional dynamic crosshair Balance 1. slow down all melee weapon swings by about 20% 2. extend the range of all melee weapons 3. make EA…
- Checkout the Fandom page! - 31 July 2023
Curious to know more about game features? Check out the fandom page at https://those-left-behind.fandom.com/wiki/Those_Left_Behind_Wiki Also, I'd like to announce a couple of upcoming changes to the game in the next patch: 1. First-Person Perspective As of now, the player's perspective is 3rd person. The new default will be 1st person perspective. I hope this makes the game scarier. 3rd-person perspective will still be available via the options menu. 2. Music While exploring the world, apocalyptic-sounding music will play. Music will be turned on by default, but can be turned off via the options menu.
- v1.0.31 - 30 June 2023
v1.0.31 Balance 1. increase bonus damage that "fallen" zombies do from 70% to 100% 2. make injury points accrued from a zombie attack proportional to damage taken (e.g. if a survivor takes a hit from a "fallen" zombie, the survivor will get more injury points) 3. make Tweakers easier to kill on easy difficulty and harder to kill on hard difficulty Other 1. update EULA 2. update credits
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
