SPSTEAMPULSELIVE ANALYTICS
EvoLife

EvoLife Steam metadata

Mihaly Sisak | Sep 16, 2022 | game

Released

1players observed · 5 October 2026 - 16:50:56 UTC

SimulationEarly AccessIdlerSandboxGod GameSteam Store

  • Latest observed players1 · 5 October 2026 - 16:50:56 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)900
  • Revenue (VGI)$6,887
  • Review score86% positive

EvoLife metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 16:50:56 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)900
  • Revenue (VGI)$6,887
  • Review score86% positive
  • Total reviews29
  • Release dateSep 16, 2022
  • DeveloperMihaly Sisak
  • PublisherMihaly Sisak

Genres: Simulation, Early Access

Company pages: Developer: Mihaly SisakPublisher: Mihaly Sisak

Top Steam chartsTop 100 gamesGame directorySteam Store page

EvoLife Steam metadata

EvoLife metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2102770/metadata
Steam Storehttps://store.steampowered.com/app/2102770/
Steam Communityhttps://steamcommunity.com/app/2102770
PCGamingWiki search
IGDB searchSearch IGDB for EvoLife

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 25 positive, 4 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Workshop, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 16 September 2022

Latest Steam announcements

  • EvoLife v0.9.11 - 29 March 2026

    Fixes a bug where a biomaterial would connect to a cell, even when that connection should not be possible according to the biomaterial ruleset. Thank you "Meow?" for reporting the issue with clearly defined reproduction steps!

  • EvoLife v0.9.10 - 1 February 2026

    Added visualizations for cell-created connection origins Fixed an organelle gui bug that occurred when viewing multiple cell infos simultaneously Fixed a bug where connection organelles have not cleaned up after themselves after being overwritten (thank you tbagdatortoise for the report!)

  • EvoLife v0.9.9 - 18 January 2026

    EvoLife v0.9.9 is here, I updated the savefile list window to provide more info about the savefiles! The use case: You create a world, set it to fast forward, with autosave enabled. You leave it running for days, weeks, and now you have a lot of savefiles. You use the savefile list to visualize the sequence and start your evolutionary microbiology archeology journey, discovering what evolution cooked up. Toggle the savefile physics stats plot, which was the only savefile list plot available in older versions. Toggle physics stats plot legend Toggle species population count color plot. Each coulomb is a savefile, and the colored blocks represent cells alive in that color. Easy way to locate species, visualizes the evolutionary process well. Due to performance reasons not all species can be visualized, micro-species are summed together as the gray area on top. Loving how this visualizatio…

  • EvoLife v0.9.8 - 19 December 2025

    Faster saving (new saves use the multi-threaded zstd algorithm instead of deflate) More world gen options (offsets, rock sprays), in preparation for the seasons feature Evolving now has a chance to duplicate a DNA piece from an existing one then modify it randomly, suggested here Fix siphon organelle generating infinite energy out of nothing Fix mass delete tool deleting world border

  • EvoLife v0.9.7 - 15 August 2025

    Fixing issue where the game would hang for 1-2 seconds clicking on the "open world" tab when you have a lot of Steam Workshop items downloaded Fluid wall hole plugger implemented, during world generation fluid wall holes in rocks that can be plugged adding one fluid wall cell will be plugged. Does not work when plugging requires 2 or more fluid wall cells.

  • EvoLife v0.9.6 - 10 August 2025

    Fixed a bug where loading saves made before version v0.9 would show crazy high memory usage %

  • EvoLife v0.9.5 - 10 August 2025

    Fixing a bug introduced in v0.9.3, overzealous DNA validation zeroing out valid DNA opcodes.

  • EvoLife v0.9.4 - 10 August 2025

    Small fix where some DNA state would not display properly on the GUI

  • EvoLife v0.9.3 - 10 August 2025

    Managed to reproduce the cell info crash. Fixed it.

  • EvoLife v0.9.2 - 10 August 2025

    Another after coffee thought where the cell info crash could come from possibly fixed. As stated before: A lot of you reported crashing while requesting information from a cell. Sadly I am not able to reproduce the issue, so I can not guarantee this is a 100% fix, but better than nothing.

  • EvoLife v0.9.1 - 10 August 2025

    Internal cleanup work started, should result in no visible changes but less crashes. A lot of you reported crashing while requesting information from a cell. Sadly I am not able to reproduce the issue, so I can not guarantee this is a 100% fix, but better than nothing.

  • EvoLife v0.9 - 31 July 2025

    New hormone system based on Simulife videos Every cell have 16 hormone levels. Each cell can set its own internal level. If a cell is colliding with another cell (surface protein bits needs to be matching) or a cell is connected to another cell with a connection, the hormone level propagates. If one cell sets its internal hormone level to 10, then colliding and connecting cells will have hormone level 9. The final value is always max(internal level, neighbor level - 1). New DNA opcodes Jump (E/hp): Jump in DNA code based on current E and hp levels Jump (h): Jump in DNA code based on current hormone levels Set hormone: Set hormone level from DNA code Modified DNA opcodes Fission: New connection mode (tri), creates a triangle with original cell and one cell connected to that Jump (reg): The original jump DNA opcode, now can jump on register validity and data value New behavioral logic (DN…

  • EvoLife v0.8.15 - 7 June 2025

    Added cell upkeep cost. Default 0, cost the cell upkeep_energy_cost * cell_mass every game tick to stay alive. Settable as a world constant.

  • EvoLife v0.8.14 - 7 June 2025

    Bugfixes: - Size organelle delta mass and radius now correctly clamps to min-max values that can be handled by physics engine - Biomaterial breakdown organelle now generates with (cooldown * E_using) > (biomaterial_E / 2) true - Fission now resets internal timers in heal, produce biomaterial, break down and siphon organelles Thank you Eva and Thk for finding these issues!

  • EvoLife v0.8.13 - 24 May 2025

    Bugfixes: - Setting constants directly on the new world interface working again - Biomaterials making too many connections with gas bubbles fixed - Better Ctrl key tracking for the GUI, hopefully more difficult to trip up - Hopefully fixed the DNA tree appearing in wrong colors, were not able to reproduce, fix based on googled nvidia driver bug workaround - Setting biomaterial properties after world creation works again - DNA opcode "wait" now correctly waits for one or two events Feature add: - DNA opcode "RC input" now has cheat-like properties, optionally giving cells infinite youth, hitpoints and energy. This organelle does not occur naturally, only if the user adds it to one of its creations. It helped me to debug and left it in.

  • EvoLife v0.8.12 - 19 May 2025

    Fixing a crash when filtering organelles

  • EvoLife v0.8.11 - 19 May 2025

    Fixing a bug in World Constants: Smell: Color reporting an ImGui error

  • EvoLife v0.8.10 - 16 May 2025

    Fixing bug mentioned in https://steamcommunity.com/app/2102770/discussions/0/591771273907980592/

  • EvoLife v0.8.9 - 13 May 2025

    Accidentally disabled Steam Workshop in v0.8.8, re-enabing

  • EvoLife v0.8.8 - 11 May 2025

    Fix built-in species not mutating in 1 out of 64 cases New tool: Add circle tool -> Add rock wall. This serves as a quick fix for easier to add rock formations until I develop a proper rock adding tool. This is a line tool that adds both a fluid wall and a static rock wall

Patch notes and updates

S.noRelease datePatch nameGID number
13 June 2026EvoLife v0.101834602721185746
229 March 2026EvoLife v0.9.111828441623107836
31 February 2026EvoLife v0.9.101823191198609815
419 December 2025EvoLife v0.9.81819386365095619
515 August 2025EvoLife v0.9.71808061939378466
610 August 2025EvoLife v0.9.61807332909666789
710 August 2025EvoLife v0.9.51807332909665434
810 August 2025EvoLife v0.9.41807332909661808
910 August 2025EvoLife v0.9.31807332909661365
1010 August 2025EvoLife v0.9.21807332909660495
1110 August 2025EvoLife v0.9.11807332909659984
1231 July 2025EvoLife v0.91806698490679312
137 June 2025EvoLife v0.8.151801617199464187
147 June 2025EvoLife v0.8.141801617199461886
1524 May 2025EvoLife v0.8.131800357164482033
1619 May 2025EvoLife v0.8.121799817379604098
1719 May 2025EvoLife v0.8.111799817379602750
1816 May 2025EvoLife v0.8.101799817379503225
1913 May 2025EvoLife v0.8.91799088287993401
2011 May 2025EvoLife v0.8.81799088287924713

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2102770
Live current players1
SteamPulse tracked peak19
Live count (today's peak floor)1
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 16, 2022
DeveloperMihaly Sisak
PublisherMihaly Sisak
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent86%
Positive reviews25
Negative reviews4
Total reviews29
Steam recommendationsNot available
AchievementsNot available
Average playtime forever13,151 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2102770/

Short description

Create and evolve your own digital lifeforms! Watch or interact as your creations adapt and thrive in a world governed by the laws of physics. Download now and start your own evolutionary journey!

About this game

Genesis At the start of the simulation cells with random DNA are spawned. 99% of DNA is not viable so most die pretty quickly. Purple gas bubbles, inspired by hydrothermal vents White dead cells, inspired by marine snow Colorful alive cells, inspired by the diversity of unicellular organisms Grey rocks, inspired by rocks, duh First viable cell After a while the first viable cells appear. There is a lot of gas everywhere which can be broken down for energy, so the first cells are pretty simple. An organelle to break down gas and a DNA instruction to multiply is all it takes to conquer the world. Competition As primitive cells fill the world, competition for gas bubbles increase. Some cells start to break down dead bodies for additional energy. Some grow flagella to fill spaces not accessible by passively riding the water flow. Swimming upstream The simulated physics can present barriers for life. Cells evolve to swim upstream, into the dense gas bubble flow, specializing with smaller body size and a stronger flagellum. Life always finds a way. Stromatolites First the world created physical barriers, now the cells are making them. Some cells release biomaterials that accumulate, much like real stromatolites. These materials can be broken down, but unlike gas bubbles or dead cells, doing so costs energy. As a result, they build up just like stromatolites in nature. Biomaterials displayed as colorful circles with a square in the middle Early multicellularity In a strong current even multiple flagella may not be strong enough. These cells stick together after dividing, relying on each other for support. We are witnessing the birth of multicellularity! 🦠🦠🦠 Steam Workshop Evolution takes a lot of time. I run the simulated worlds for weeks, waiting for evolution to happen. I implemented Steam Workshop support, so you don't have to! Some Workshop Items are not just a simple savefiles, but sequences of savefiles! Download the sequence and use the in-game "savefile list" feature, so you can step evolutionary time forward by weeks with one click! Demo I am just a solo dev, I could test the simulation on an RX 6750 XT, a GT 710 and an NVS 4200M. To reme…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
usk6Not available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

EvoLife's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

EvoLife's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records EvoLife at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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