SPSTEAMPULSELIVE ANALYTICS
Pixelmancer

Pixelmancer Steam metadata

Gem Bear Games | Mar 3, 2026 | game

Released

0players observed · 24 September 2026 - 20:49:28 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)570
  • Revenue (VGI)$920
  • Review score100% positive

Pixelmancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)570
  • Revenue (VGI)$920
  • Review score100% positive
  • Total reviews19
  • Release dateMar 3, 2026
  • DeveloperGem Bear Games
  • PublisherGem Bear Games

Genres: Action, Casual, Indie

Company pages: Developer: Gem Bear GamesPublisher: Gem Bear Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pixelmancer Steam metadata

Pixelmancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2133440/metadata
Steam Storehttps://store.steampowered.com/app/2133440/
Steam Communityhttps://steamcommunity.com/app/2133440
PCGamingWiki search
IGDB searchSearch IGDB for Pixelmancer

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 19 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Remote Play on TV, Family Sharing

Achievements

99

Platform releases
  • Steam 14 October 2022

Latest Steam announcements

  • Pixelmancer Update 1.1 - Launch Fixes & Balances - 6 March 2026

    What's up Pixelmancer fans, Gem here and welcome to update 1.1! - - - Updates & Bug Fixes - - - - Added trail system to Zementu projectile - Added trail system to Prism projectile - Changed companion gravestone mechanics, the health of the gravestone now syncs up with the health of the companion - Increased revive rate for companion gravestones from 0.25 to 0.75 - Increased Lifebloom healing from 30 to 50 - Increased lava damage from 10 to 30 - Increased dynamic system chance from 18% to 30% - Reduced spawn rate for anima from 0.25 to 0.20 - Reduced Luckstone per level from 0.5 to 0.3 - Fixed Steam Achievements not working on Linux - Fixed Shadowmancer system not working on old save files - Fixed Health, Mana, Lifestone scaling being incorrectly scaled - Possibly fixed nefarious bug that would make your controller stop working then you experience significant audio lag I believe this bug…

  • Pixelmancer Launch Update 1.0! - 3 March 2026

    What's up Pixelmancer fans, Gem here and welcome to launch update 1.0! - - - Updates & Bug Fixes - - - - Added Snow World Tier This introduces levels 20 to 29 in Adventure mode - Added Crystal World Tier This introduces level 30 to 39 in Adventure mode - Added Hell World Tier This introduces level 40 to 49 in Adventure mode - Added the Snow, Crystal and Hell world tiers into Survival Mode - Added Companion: Twilight Twilight loves to collect stones and cannot die or attack - Added Sparkle effect for Twilight - Added Enemy: BoomBat - Added Enemy: Crystal Golem - Added Enemy: Elite Slime - Added Enemy: Floof - Added Enemy: Prism - Added Enemy: Queen Demon - Added Enemy: Snow Golem - Added Enemy: Snowisp - Added Enemy: Soul Burn enemy (Dynamic event) - Added ice mechanics in the snow world tier - Added R3 scrolling on controller for main menu - Added R1 and L1 switch tabs in main menu - Ad…

  • Pixelmancer Update 0.88 - Survival Mode Revamped - 7 December 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.88! - - - Updates & Bug Fixes - - - - Removed Hardcore Survival Mode This is being replaced by the new starting difficulty options in regular Survival Mode - Added starting difficulty options under Survival Mode - Enemies now spawn every 1.5 seconds in Survival Mode - Survival Mode now has a cap total of 100 enemies - Fixed issue with Adventure difficulty option still working when below required Soulstone - Shadowmancer system is now available in Survival Mode - Changed survival mode minimum enemy from 10 to 15 - Fixed Gravestone system not loading - Fixed Controller changing settings while controlling your character - Added support to detect any controller slot

  • Pixelmancer Update 0.87 - Quality Of Life, Optimisations & Bug Fixes - 30 November 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.87! - - - Updates & Bug Fixes - - - - Improved coding of camera smoothness to be the same across all refresh rate displays - Nightshade Secondary attack now hits multiple enemies without missing - Optimised Steam API to use far less network usage with achievement unlocks The game used to check Steam for achievements ~60 times a second, now it only checks once when triggered to unlock - Controller cursor should now move same speed on any refresh rate - Fixed audio issue where spawning multiple Phoenix or Frostbite at same time would audio stack and make it louder - Increased knockback of Phoenix Secondary - Increased knockback of Nightshade Primary - Massive CPU optimisations in general I've managed to compress about ~30% of coding of the entire game. For a high-end PC this means nothing unless you're in high levels of Survival…

  • Pixelmancer Update 0.86 - Upgrades To Level 60 - 26 November 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.86! - - - Updates & Bug Fixes - - - - Upgraded all skills to level 60 (From 30) This is going to be the max upgrade level for Pixelmancer - Reduced upgrade costs for early level - Reduced upgrade cost for Mana Regen to being on par with other upgrades - Lifestone & Soulstone fades after a minute This is to improve optimisation for Survival mode - Zementu's projectile now fades away after 15 seconds This is to significantly improve optimisation for Survival mode

  • Pixelmancer Update 0.85 - New Nightshade Staff - 24 November 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.85! - - - Updates & Bug Fixes - - - - Nightshade weapon added This is the final weapon added to Pixelmancer. Have fun! - Player now has a fade effect when mana is low enough to not use blink - Improved particle system and made it more efficient - Redesigned Zementu projectile - Redesigned Lifebloom Secondary projectile I wasn't a fan of the original design of the way the poison heart looked. So instead I redesigned the heart to look like you're shooting a broken heart with a bit of poison - Added particle system for Stadie Fireball - Added particle system for Shadowmancer Fireball - Added particle system for Moby's heal - Increased Frostbite velocity - Increased Lifebloom Secondary projectile size - Increased Victory particles

  • Pixelmancer - Release, Roadmap, Price Increase Details - 21 November 2025

    What's up Pixelmancer fans, Gem here and this update is about talking about the future of Pixelmancer - - - Release - - - The current scheduled release date for Pixelmancer is Q1 of 2026, finally an actual date. I'll be able to give a more precise date as we get closer to Q1 - - - Roadmap - - - There are ~7 major updates left (Subject to change) The next major update is adding the final 4th weapon into Pixelmancer called Nightshade Staff. The current roadmap (Subject to change): - Nightshade Staff - World 3 - World 4 - World 5 - ~8 New Enemies - One new companion - Up to level 60 upgrades - Lots of new sound effects - - - Price Increase - - - Originally the plan was to increase the price of the game from $2.99 to $4.99 at launch, however I've decided to increase the price before launch instead due to potential issues that may occur at launch. The price increase will start on 2nd Decembe…

  • Pixelmancer Update 0.84 - Steam Features & Overlay Fix - 15 November 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.84! - - - Updates & Bug Fixes - - - - Steam overlay is fixed This also enables achievement notifications! - Added Steam Rich Presence Your friends can now see what game mode you're on and how much soulstones you have The main menu will show a fun random easter egg message to your friends - Added 1000 Soulstone cap - Fixed Survival mode not increasing difficulty of enemies - Fixed Hardcore Survival mode not increasing difficulty of enemies

  • Pixelmancer Update 0.83 - Quality Of Life Update - 19 June 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.83! - - - Updates & Bug Fixes - - - - Increased mana regen rate from 0.30 to 0.33 - Increased Pixie's damage from 40 to 60 This is to give Pixie more of a DPS role - Changed Moby's heal from random 10-30 to 20 - Stadie now ignores the soulstones and stays with the Pixelmancer There were many instances where Stadie runs off to the soulstones then dies, this will make Stadie more of an effective mage DPS - Reduced Stadie's movement speed from 250 to 200 - Reduced Stadie's damage from 30 to 25 - Anima now chases the closest targets This should help prevent the issue where Anima would go back and fourth when there's too many enemies dying in survival mode - Anima damage decreased from 40 to 20 This is due to Anima being too OP in survival mode - Survival Highscore now saves the moment its broken - Fixed health upgrade displaying i…

  • Pixelmancer Update 0.82 - Hardcore Survival Mode - 19 May 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.82! - - - Updates & Bug Fixes - - -- Added Hardcore Survival Mode Due to the popularity of Survival Mode, I have added a hardcore mode that increases the enemies per wave- Removed bridges from Survival map - Biomes that have not been unlocked in Adventure mode will not appear in Survival mode - Redesigned the survival map - Redesigned the victory effect - Fixed Steam cloud bug between Windows and Linux/Deck

  • Pixelmancer Update 0.81 - The Shadowmancer Update - 18 May 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.81! - - - Updates & Bug Fixes - - - - Added Shadowmancer companion Shadowmancer is a new companion that requires a special way to unlock in your adventure - Fixed Stadie Velocity upgrade - Fixed Stadie Revive upgrade - Increased health regen for Pixie - Increased health regen for Stadie - Increased health regen for Honey - Increased Moby's healing velocity

  • Pixelmancer Update 0.80 - New Lifebloom Staff! - 17 May 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.80! - - - Updates & Bug Fixes - - - - Added Lifebloom staff Primary - Heal your companions and revive them faster Secondary - Attack your enemies with a lock-on - Changed Anima to die in one hit - Removed Anima health upgrade - Increased Anima damage from 30 to 40 - Improved optimisation on Anima - Improved optimisation on Zementu - Improved optimisation on Gravestones - Soul Hunters will now spawn in groups of 3 - Soul Seekers will now spawn in groups of 3 - Fixed Audio issue for collection sound playing when it should be muted - Fixed audio issue with Frostbite 2 - All audio in the game have been manually set to the same volume of -9 LUFS. - Improved the weapon wheel design - Projectile effects are now behind the projectile - Fixed the bug where sometimes Survival mode starts at level 2

  • Pixelmancer Update 0.79 - New Survival Mode! - 10 May 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.79! - - - Updates & Bug Fixes - - - - New game mode "Survival Mode" This mode is endless, it's a great way to train your Pixelmancer and get stronger each time you play. The longer you go, the stronger the enemies are and the more you'll fight - Added the ability to fast travel to Level 10 at the cost of soulstones You will need to complete level 10 to unlock the fast travel - Added a highscore system - Blink mana cost reduced from 20 to 10 - Redesigned the settings interface page - Fixed sea collision with edges of the maps

  • Pixelmancer Update 0.78 - Frostbite Staff Secondary Ability Redesigned - 8 May 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.78! - - - Updates & Bug Fixes - - - - Changed Frostbite secondary attack to act like a shotgun with greater knockback - Fixed Frostbite not having sound effects - Fixed the second cursor not displaying correctly for Frostbite Staff - Changed movement speed to have its own upgrade scale separated - Reduced projectile range from 2 to 1.5 seconds I had increased the range in the previous update from 1 to 2 but I felt that 2 was too powerful, especially when using with the new velocity upgrade - Added additional controller vibration feedbacks

  • Pixelmancer Update 0.77 - Frostbite Staff, Blink, Velocity & More! - 5 May 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.77! - - - Updates & Bug Fixes - - - - Added Frostbite Staff Novacast has finally been replaced with the new Frostbite staff, there is a primary and secondary attack with the new Frostbite staff that shoots icicles - Added Blink ability You can use Shift or R1 to teleport short distances for dodging, costs mana to blink - You will now see your own gravestone when coming across your last 10 deaths - Added a new Velocity upgrade for projectiles This upgrade replaces the range upgrade, your projectiles will now shoot faster when upgrading velocity - Redesigned the knockback system to work better overall The old system would sometimes knockback the entity in an incorrect distance or angle - All knockbacks are stronger - Redesigned the hit system When two entities hit each other, they count at the same time - Melee no longer has an…

  • Pixelmancer Update 0.76 - Phoenix Secondary Ability! - 21 April 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.76! - - - Updates & Bug Fixes - - - - Added secondary weapon ability to Phoenix staff Press Right click on the mouse or L2 on controller to use your new weapon ability! - Added a new cursor (orange) to represent the secondary weapon ability - Removed Weapon Range upgrade This upgrade will be replaced by a better upgrade in the next major update - Redesigned the art for Phoenix projectiles to be more clear - Redesigned the particle effects of Phoenix - - - A Note From Gem - - - This update will reset your Phoenix and Frostbite upgrades as they've been redesigned to the new weapon system. Even though the Frostbite staff hasn't been redesigned yet, you can still start upgrading the staff if you wish to do so. Upgrading Phoenix Damage will increase the damage for both primary and secondary, they don't deal the same damage but than…

  • Pixelmancer Update 0.75 - New Difficulty Scaling System! - 19 April 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.75! - - - Updates & Bug Fixes - - - - New difficulty scaling system where each level increases the difficulty, this applies to enemies, Pixelmancer, companions and upgrades The new system allows for easier rebalancing overall and now each level is different and scales up significantly, in the past only every 5 levels (per tier) would change in difficulty - The heart icon now represents the life regen bar This allows for a less confusing and more clean interface - Changed Pixelmancer's eye colour to reflect the artwork - Increased Anima's upgrade costs - Changed Anima's playstyle to be more like a glass-cannon Anima's playstyle has changed, they now die easy but deal slightly more damage. This is because a high level anima was too overpowered and changed the gameplay of Pixelmancer in a direction where it made the Pixelmancer c…

  • Pixelmancer Update 0.74 - Native Linux & Steam Deck Support! - 2 March 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.74! - - - Updates & Bug Fixes - - - - Added native Linux & Steam Deck support! Pixelmancer is now fully playable on a Steam Deck! - Changed the save file system again to support cross-save between Windows, Linux & Steam Deck This will reset your save progress once again, apologies! - - - A Note From Gem - - - Since Summer 2024, Steam has broke Steam Input controller support for many games which is still not fixed today. Steam Deck was also unfortunately affected which made Pixelmancer unplayable. Around August 2024, I switched to a completely new game engine (from Godot to Construct 3) and lots of improvements were made on the Windows version of the game. Unfortunately this meant the Steam Deck version via Proton wouldn't launch at all (Not that it even mattered since Steam Input didn't work anyway). I've spent a lot of time o…

  • Pixelmancer Update 0.73 - Redesigned Save System - 2 February 2025

    What's up Pixelmancer fans, Gem here and welcome to update 0.73! - - - Updates & Bug Fixes - - - - Completely redesigned the new save system As mentioned in the previous post, this will cause your save progress to reset - apologies again for the inconvenience

  • Save files will be reset after update 0.73 - 2 February 2025

    What's up Pixelmancer fans. Due to the new save file system with update 0.72, I've noticed there would be issues with the current way that it's setup in the future when I update the game. For example: If I later on redesign a sub-level and that player saved their game on that specific sub-level then that means they will be stuck on the loading screen and would fail to load the game. I have found a way to avoid this, however it means I have to manually redesign the entire save & load system and also all the variables in the game. By doing this, there will be no way I can restore the old save files. So, after update 0.73 your save file will be reset - apologies for the inconvenience. I'm still doing further testing and I hope to finish the update as soon as possible.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2133440
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 3, 2026
DeveloperGem Bear Games
PublisherGem Bear Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews19
Negative reviews0
Total reviews19
Steam recommendationsNot available
Achievements99
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2133440/

Short description

Pixelmancer is a casual roguelite game developed by a solo developer - You play as a mage with companions that will aid on your journey, you can upgrade almost anything for your hero, beasts & weapons. You will die constantly but become stronger with every death - How far can you go?

About this game

Pixelmancer is a casual roguelite game developed by a solo developer - You play as a mage with companions that will aid on your journey, you can upgrade almost anything for your hero, beasts & weapons. You will die constantly but become stronger with every death - How far can you go? The beginning of the game can be difficult as your hero will be weak but your enemies will drop soulstones upon death and with soulstones you can upgrade your hero and your beast companion and go back into the world and try again. - - - Features - - - Controller Support In addition to Mouse & Keyboard, there is full Xbox controller support and any other xinput controllers. Native Steam Deck Support Pixelmancer supports Steam Deck natively, no Proton or Steam Play required. Cross-save between Windows, Linux & Steam Deck also supported. No Micro-transactions Or DLCs There are no micro-transactions in this game nor any planned ones. There are also no intentions of working on DLCs, all new content will be received as FREE updates. - - - Game Features - - - Adventure Mode You'll be spawned into level one of the world and work your way up the tiers with more and more enemies to defeat as well as meeting new enemies. Dying in adventure mode will reset you back to level one in the world but you keep your Soulstones and player progression, you will re-enter the world stronger than previously and try to get further than before. Survival Mode You'll spawn on an island where you will be surrounded by enemies. Each second you survive, the more difficult the game becomes. It's a great fun way to gather Soulstones. The survival island also expands the further you progress in adventure mode. Lots Of Upgrades! There are over 40 skills to upgrade from. You can upgrade almost anything, for example you can upgrade Pixelmancer's movement speed, mana regen, fireball damage and its velocity. There are also beast companions in the game that you can upgrade, for example their max health, damage, movement speed, detection radius and revive speed. Beast Companions Pixie - Your first loyal companion that stays with you forever Stadie - Favourite by the community, Stadie can take down enemies with…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
43Remote Play on TV
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Pixelmancer's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pixelmancer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pixelmancer at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$4.99$4.99No discountSteam Store

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Wallpaper Engine54,81824 September 2026 - 20:03:31 UTC150,2711,008,495Wallpaper Engine Team
VRChat37,05624 September 2026 - 21:08:24 UTC74,217261,953VRChat Inc.
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 422,40024 September 2026 - 21:22:12 UTC96,185193,399Maxis
Garry's Mod21,09824 September 2026 - 21:32:15 UTC73,7501,258,308Facepunch Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
How to Fish17,21424 September 2026 - 18:53:32 UTC373,97124,190Dazed Games
Factorio16,92024 September 2026 - 20:55:59 UTC118,166233,918Wube Software LTD.
Russian Fishing 416,41024 September 2026 - 11:09:20 UTC27,90689,773FishSoft LLC
Dressmaker14,88524 September 2026 - 21:39:21 UTC16,033Not availableelyaradine, raithza, oomsarel

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
Bongo Cat180,55724 September 2026 - 17:25:30 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust79,80824 September 2026 - 21:35:39 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero68,39024 September 2026 - 19:04:18 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine54,81824 September 2026 - 20:03:31 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid47,73824 September 2026 - 21:18:02 UTC122,811467,999The Indie Stone
Palworld45,72624 September 2026 - 20:37:47 UTC2,101,535451,088Pocketpair
Slay the Spire 241,50424 September 2026 - 21:46:37 UTC574,638199,438Mega Crit
Geometry Dash37,81024 September 2026 - 21:35:10 UTC108,707590,977RobTop Games
Euro Truck Simulator 237,04724 September 2026 - 19:25:05 UTC73,289940,058SCS Software
Stardew Valley33,64324 September 2026 - 21:27:14 UTC236,6141,016,067ConcernedApe

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