Pixelmancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews19
- Release dateMar 3, 2026
- DeveloperGem Bear Games
- PublisherGem Bear Games
Company pages: Developer: Gem Bear GamesPublisher: Gem Bear Games
Pixelmancer Steam news
Pixelmancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Pixelmancer Update 1.1 - Launch Fixes & Balances - 6 March 2026
What's up Pixelmancer fans, Gem here and welcome to update 1.1! - - - Updates & Bug Fixes - - - - Added trail system to Zementu projectile - Added trail system to Prism projectile - Changed companion gravestone mechanics, the health of the gravestone now syncs up with the health of the companion - Increased revive rate for companion gravestones from 0.25 to 0.75 - Increased Lifebloom healing from 30 to 50 - Increased lava damage from 10 to 30 - Increased dynamic system chance from 18% to 30% - Reduced spawn rate for anima from 0.25 to 0.20 - Reduced Luckstone per level from 0.5 to 0.3 - Fixed Steam Achievements not working on Linux - Fixed Shadowmancer system not working on old save files - Fixed Health, Mana, Lifestone scaling being incorrectly scaled - Possibly fixed nefarious bug that would make your controller stop working then you experience significant audio lag I believe this bug…
- Pixelmancer Launch Update 1.0! - 3 March 2026
What's up Pixelmancer fans, Gem here and welcome to launch update 1.0! - - - Updates & Bug Fixes - - - - Added Snow World Tier This introduces levels 20 to 29 in Adventure mode - Added Crystal World Tier This introduces level 30 to 39 in Adventure mode - Added Hell World Tier This introduces level 40 to 49 in Adventure mode - Added the Snow, Crystal and Hell world tiers into Survival Mode - Added Companion: Twilight Twilight loves to collect stones and cannot die or attack - Added Sparkle effect for Twilight - Added Enemy: BoomBat - Added Enemy: Crystal Golem - Added Enemy: Elite Slime - Added Enemy: Floof - Added Enemy: Prism - Added Enemy: Queen Demon - Added Enemy: Snow Golem - Added Enemy: Snowisp - Added Enemy: Soul Burn enemy (Dynamic event) - Added ice mechanics in the snow world tier - Added R3 scrolling on controller for main menu - Added R1 and L1 switch tabs in main menu - Ad…
- Pixelmancer Update 0.88 - Survival Mode Revamped - 7 December 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.88! - - - Updates & Bug Fixes - - - - Removed Hardcore Survival Mode This is being replaced by the new starting difficulty options in regular Survival Mode - Added starting difficulty options under Survival Mode - Enemies now spawn every 1.5 seconds in Survival Mode - Survival Mode now has a cap total of 100 enemies - Fixed issue with Adventure difficulty option still working when below required Soulstone - Shadowmancer system is now available in Survival Mode - Changed survival mode minimum enemy from 10 to 15 - Fixed Gravestone system not loading - Fixed Controller changing settings while controlling your character - Added support to detect any controller slot
- Pixelmancer Update 0.87 - Quality Of Life, Optimisations & Bug Fixes - 30 November 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.87! - - - Updates & Bug Fixes - - - - Improved coding of camera smoothness to be the same across all refresh rate displays - Nightshade Secondary attack now hits multiple enemies without missing - Optimised Steam API to use far less network usage with achievement unlocks The game used to check Steam for achievements ~60 times a second, now it only checks once when triggered to unlock - Controller cursor should now move same speed on any refresh rate - Fixed audio issue where spawning multiple Phoenix or Frostbite at same time would audio stack and make it louder - Increased knockback of Phoenix Secondary - Increased knockback of Nightshade Primary - Massive CPU optimisations in general I've managed to compress about ~30% of coding of the entire game. For a high-end PC this means nothing unless you're in high levels of Survival…
- Pixelmancer Update 0.86 - Upgrades To Level 60 - 26 November 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.86! - - - Updates & Bug Fixes - - - - Upgraded all skills to level 60 (From 30) This is going to be the max upgrade level for Pixelmancer - Reduced upgrade costs for early level - Reduced upgrade cost for Mana Regen to being on par with other upgrades - Lifestone & Soulstone fades after a minute This is to improve optimisation for Survival mode - Zementu's projectile now fades away after 15 seconds This is to significantly improve optimisation for Survival mode
- Pixelmancer Update 0.85 - New Nightshade Staff - 24 November 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.85! - - - Updates & Bug Fixes - - - - Nightshade weapon added This is the final weapon added to Pixelmancer. Have fun! - Player now has a fade effect when mana is low enough to not use blink - Improved particle system and made it more efficient - Redesigned Zementu projectile - Redesigned Lifebloom Secondary projectile I wasn't a fan of the original design of the way the poison heart looked. So instead I redesigned the heart to look like you're shooting a broken heart with a bit of poison - Added particle system for Stadie Fireball - Added particle system for Shadowmancer Fireball - Added particle system for Moby's heal - Increased Frostbite velocity - Increased Lifebloom Secondary projectile size - Increased Victory particles
- Pixelmancer - Release, Roadmap, Price Increase Details - 21 November 2025
What's up Pixelmancer fans, Gem here and this update is about talking about the future of Pixelmancer - - - Release - - - The current scheduled release date for Pixelmancer is Q1 of 2026, finally an actual date. I'll be able to give a more precise date as we get closer to Q1 - - - Roadmap - - - There are ~7 major updates left (Subject to change) The next major update is adding the final 4th weapon into Pixelmancer called Nightshade Staff. The current roadmap (Subject to change): - Nightshade Staff - World 3 - World 4 - World 5 - ~8 New Enemies - One new companion - Up to level 60 upgrades - Lots of new sound effects - - - Price Increase - - - Originally the plan was to increase the price of the game from $2.99 to $4.99 at launch, however I've decided to increase the price before launch instead due to potential issues that may occur at launch. The price increase will start on 2nd Decembe…
- Pixelmancer Update 0.84 - Steam Features & Overlay Fix - 15 November 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.84! - - - Updates & Bug Fixes - - - - Steam overlay is fixed This also enables achievement notifications! - Added Steam Rich Presence Your friends can now see what game mode you're on and how much soulstones you have The main menu will show a fun random easter egg message to your friends - Added 1000 Soulstone cap - Fixed Survival mode not increasing difficulty of enemies - Fixed Hardcore Survival mode not increasing difficulty of enemies
- Pixelmancer Update 0.83 - Quality Of Life Update - 19 June 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.83! - - - Updates & Bug Fixes - - - - Increased mana regen rate from 0.30 to 0.33 - Increased Pixie's damage from 40 to 60 This is to give Pixie more of a DPS role - Changed Moby's heal from random 10-30 to 20 - Stadie now ignores the soulstones and stays with the Pixelmancer There were many instances where Stadie runs off to the soulstones then dies, this will make Stadie more of an effective mage DPS - Reduced Stadie's movement speed from 250 to 200 - Reduced Stadie's damage from 30 to 25 - Anima now chases the closest targets This should help prevent the issue where Anima would go back and fourth when there's too many enemies dying in survival mode - Anima damage decreased from 40 to 20 This is due to Anima being too OP in survival mode - Survival Highscore now saves the moment its broken - Fixed health upgrade displaying i…
- Pixelmancer Update 0.82 - Hardcore Survival Mode - 19 May 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.82! - - - Updates & Bug Fixes - - -- Added Hardcore Survival Mode Due to the popularity of Survival Mode, I have added a hardcore mode that increases the enemies per wave- Removed bridges from Survival map - Biomes that have not been unlocked in Adventure mode will not appear in Survival mode - Redesigned the survival map - Redesigned the victory effect - Fixed Steam cloud bug between Windows and Linux/Deck
- Pixelmancer Update 0.81 - The Shadowmancer Update - 18 May 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.81! - - - Updates & Bug Fixes - - - - Added Shadowmancer companion Shadowmancer is a new companion that requires a special way to unlock in your adventure - Fixed Stadie Velocity upgrade - Fixed Stadie Revive upgrade - Increased health regen for Pixie - Increased health regen for Stadie - Increased health regen for Honey - Increased Moby's healing velocity
- Pixelmancer Update 0.80 - New Lifebloom Staff! - 17 May 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.80! - - - Updates & Bug Fixes - - - - Added Lifebloom staff Primary - Heal your companions and revive them faster Secondary - Attack your enemies with a lock-on - Changed Anima to die in one hit - Removed Anima health upgrade - Increased Anima damage from 30 to 40 - Improved optimisation on Anima - Improved optimisation on Zementu - Improved optimisation on Gravestones - Soul Hunters will now spawn in groups of 3 - Soul Seekers will now spawn in groups of 3 - Fixed Audio issue for collection sound playing when it should be muted - Fixed audio issue with Frostbite 2 - All audio in the game have been manually set to the same volume of -9 LUFS. - Improved the weapon wheel design - Projectile effects are now behind the projectile - Fixed the bug where sometimes Survival mode starts at level 2
- Pixelmancer Update 0.79 - New Survival Mode! - 10 May 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.79! - - - Updates & Bug Fixes - - - - New game mode "Survival Mode" This mode is endless, it's a great way to train your Pixelmancer and get stronger each time you play. The longer you go, the stronger the enemies are and the more you'll fight - Added the ability to fast travel to Level 10 at the cost of soulstones You will need to complete level 10 to unlock the fast travel - Added a highscore system - Blink mana cost reduced from 20 to 10 - Redesigned the settings interface page - Fixed sea collision with edges of the maps
- Pixelmancer Update 0.78 - Frostbite Staff Secondary Ability Redesigned - 8 May 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.78! - - - Updates & Bug Fixes - - - - Changed Frostbite secondary attack to act like a shotgun with greater knockback - Fixed Frostbite not having sound effects - Fixed the second cursor not displaying correctly for Frostbite Staff - Changed movement speed to have its own upgrade scale separated - Reduced projectile range from 2 to 1.5 seconds I had increased the range in the previous update from 1 to 2 but I felt that 2 was too powerful, especially when using with the new velocity upgrade - Added additional controller vibration feedbacks
- Pixelmancer Update 0.77 - Frostbite Staff, Blink, Velocity & More! - 5 May 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.77! - - - Updates & Bug Fixes - - - - Added Frostbite Staff Novacast has finally been replaced with the new Frostbite staff, there is a primary and secondary attack with the new Frostbite staff that shoots icicles - Added Blink ability You can use Shift or R1 to teleport short distances for dodging, costs mana to blink - You will now see your own gravestone when coming across your last 10 deaths - Added a new Velocity upgrade for projectiles This upgrade replaces the range upgrade, your projectiles will now shoot faster when upgrading velocity - Redesigned the knockback system to work better overall The old system would sometimes knockback the entity in an incorrect distance or angle - All knockbacks are stronger - Redesigned the hit system When two entities hit each other, they count at the same time - Melee no longer has an…
- Pixelmancer Update 0.76 - Phoenix Secondary Ability! - 21 April 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.76! - - - Updates & Bug Fixes - - - - Added secondary weapon ability to Phoenix staff Press Right click on the mouse or L2 on controller to use your new weapon ability! - Added a new cursor (orange) to represent the secondary weapon ability - Removed Weapon Range upgrade This upgrade will be replaced by a better upgrade in the next major update - Redesigned the art for Phoenix projectiles to be more clear - Redesigned the particle effects of Phoenix - - - A Note From Gem - - - This update will reset your Phoenix and Frostbite upgrades as they've been redesigned to the new weapon system. Even though the Frostbite staff hasn't been redesigned yet, you can still start upgrading the staff if you wish to do so. Upgrading Phoenix Damage will increase the damage for both primary and secondary, they don't deal the same damage but than…
- Pixelmancer Update 0.75 - New Difficulty Scaling System! - 19 April 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.75! - - - Updates & Bug Fixes - - - - New difficulty scaling system where each level increases the difficulty, this applies to enemies, Pixelmancer, companions and upgrades The new system allows for easier rebalancing overall and now each level is different and scales up significantly, in the past only every 5 levels (per tier) would change in difficulty - The heart icon now represents the life regen bar This allows for a less confusing and more clean interface - Changed Pixelmancer's eye colour to reflect the artwork - Increased Anima's upgrade costs - Changed Anima's playstyle to be more like a glass-cannon Anima's playstyle has changed, they now die easy but deal slightly more damage. This is because a high level anima was too overpowered and changed the gameplay of Pixelmancer in a direction where it made the Pixelmancer c…
- Pixelmancer Update 0.74 - Native Linux & Steam Deck Support! - 2 March 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.74! - - - Updates & Bug Fixes - - - - Added native Linux & Steam Deck support! Pixelmancer is now fully playable on a Steam Deck! - Changed the save file system again to support cross-save between Windows, Linux & Steam Deck This will reset your save progress once again, apologies! - - - A Note From Gem - - - Since Summer 2024, Steam has broke Steam Input controller support for many games which is still not fixed today. Steam Deck was also unfortunately affected which made Pixelmancer unplayable. Around August 2024, I switched to a completely new game engine (from Godot to Construct 3) and lots of improvements were made on the Windows version of the game. Unfortunately this meant the Steam Deck version via Proton wouldn't launch at all (Not that it even mattered since Steam Input didn't work anyway). I've spent a lot of time o…
- Pixelmancer Update 0.73 - Redesigned Save System - 2 February 2025
What's up Pixelmancer fans, Gem here and welcome to update 0.73! - - - Updates & Bug Fixes - - - - Completely redesigned the new save system As mentioned in the previous post, this will cause your save progress to reset - apologies again for the inconvenience
- Save files will be reset after update 0.73 - 2 February 2025
What's up Pixelmancer fans. Due to the new save file system with update 0.72, I've noticed there would be issues with the current way that it's setup in the future when I update the game. For example: If I later on redesign a sub-level and that player saved their game on that specific sub-level then that means they will be stuck on the loading screen and would fail to load the game. I have found a way to avoid this, however it means I have to manually redesign the entire save & load system and also all the variables in the game. By doing this, there will be no way I can restore the old save files. So, after update 0.73 your save file will be reset - apologies for the inconvenience. I'm still doing further testing and I hope to finish the update as soon as possible.
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