SPSTEAMPULSELIVE ANALYTICS
BadSmith

BadSmith Steam metadata

BadBarian | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGSimulation

  • Steam app typegame
  • Steam App ID2152830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBadBarian

BadSmith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2152830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBadBarian
  • PublisherBadBarian
  • Parent gameNot available

Genres: Indie, RPG, Simulation

Company pages: Developer: BadBarianPublisher: BadBarian

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

BadSmith Steam metadata

BadSmith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2152830/metadata
Steam Communityhttps://steamcommunity.com/app/2152830
PCGamingWiki search
IGDB searchSearch IGDB for BadSmith

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devblog / Updates #11 - 25 June 2026

    Greetings fellow blacksmiths!So, the half of the year is gone, summer time comes and already I've missed June. During the last 6 months we've worked really slowly on some things and others come fast. The part of the core mechanics in the game loop is reworked and needs just to be polished. This summer time we have a little more free time, so the working process should be stable, unless it's really hot days that happen. Right now we're working on the Anvil and mini game in there. We're keeping an idea of abilities to put any material there like wood or dirt. Different types of weapons and armour made of dirt will be fun to make. Btw, we hit 20,000 wishlists on Steam thanks to you blacksmiths! We're welcome new brothers and sisters! Have a nice summertime, try to relax as much as you can folks!Cheers! BadBarian

  • Devblog / Updates #10 - 31 December 2025

    Greetings blacksmiths! Well, 2025 is going to end, with just a couple of hours left on the cooldown until the next, very important year. But before that, I'd like to wish all blacksmiths well and eat lots of tasty food during the holidays.At the beginning of 2025, I created a TikTok account and changed my approach to posting our little game about a bad blacksmith. Surprisingly, it partially worked, and now we have over 16,000+ wishlists, which puts a lot of responsibility on us to work on the fun of the game. I know I'm very lazy and haven't had as much time as I'd like due to university and work. So, I expect much more freedom next year, so I can at least focus on development more often.I promised a demo next year, but honestly, I won't release unfinished demo until I'm sure the gameplay is ready for players.But what I really want to show off is more of the crazy and pointless mechanic…

  • Devblog / Updates #9 - 14 July 2025

    Greetings blacksmiths!Long time no post, for me this more usual state. I think the most interesting time to post when we have something from 1-3 months of work. For this time we've been added basic running mechanic and fishing mini-game. After a boring job / study, tooolsto and I are working on the game for a few hours, and this is why is everything goes so slow. But, the developing process is keeping going, even if I do not post on Steam for a long time. Also, I keep posting random stuff from the game on X, YouTube, and TikTok where you can check our last updates. So, we're still working on Anvil and Anvil mini game. For anvil mechanics, we want to add different materials for creating swords made of dirt or wood. This material will affect the final item, so you will need to know the order very well to estimate your wishes for the quest. Workbench, yeah, again we're improving the workbe…

  • Devblog / Updates #8 - 18 February 2025

    Greetings fellow blacksmiths! I haven't written devblogs for a long time, the reason is clear as day, I'm drowning in my studies and it's harder for me to find time for my tasks. But why am I talking about myself, yes, in the blacksmith we continue to do unnecessary things, just now we finished with the mechanics of running and falling. Now when you run for a long time, your stamina runs out and you fall face down into the ground or bricks. We'll post on social networks and Discord soon. I really hope that in March we'll start speeding up with the Anvil and the mini-game. There, about 50% is ready, but it's still very raw. I really want to show the Anvil and its features, but alas, we're waiting for March. p.s. If there's been no information from us for a long time, then most likely it's just because of work and business, but we never forget about the blacksmith and try to devote time t…

  • Devblog / Updates #7 - 16 October 2024

    Greetings blacksmiths! I feel like I need to post something to let you know how we are and what's going on with the game. Yeah, we got a little busy after the hot summer, and then autumn hit us in the face. It also came with a lot of study time and work for us. We could probably work more on the project, but we don’t want to burn ourselves out, so we're just slowly working on it. Our main task is still working on the game loop, and the second one is creating content. Right now, we're working on the Anvil UI and reworking a mini-game to make it more fun. I want to say it's taking a little longer because the Anvil has a feature we want to add. I’ll post about it later when we finish. In one word: "Materials." Hope you’re all doing great and staying as cool as always. Cheers! ːwinter2019coolyulː

  • Devblog / News #6 - 7 July 2024

    Heiii blacksmiths how is your summer? I hope you are not melting at home and going outside sometime. 😎 For last two months we've been working and finishing certain things in the game such as Water, Day/Night time and lights. Actually, we still need some setting up light system, but we added basic light in the build. We are planning to move forward with the Anvil and Anvil mini-game around August. Yes the mini game has already existed but there is no good game feel and it's just a boring, so we need to rework some UI and add more juicy work on hitting the hot metal. With slowly steps right now we are moving forward to the day when we will have a demo of our game. Probably not this year, but my hopes for the next year is big as Michelin giant from the movie Ghostbusters. So live life and play other games until the demo come. Right now we are taking small vacations, around two weeks. Afte…

  • Devblog / News #5 - 15 May 2024

    Heyy blacksmiths! How is your week? Yesterday we had a good impact from the twitter / X posting after being silent for almost a year. I'm glad to see new members here, welcome brothers and sisters! 🍻 here you can see workbench again but we added a water. What we are working right now?🔥 After a workbench, we decide to take a little break from hard task like modular craft system and work on visual aspects of the game such a water, fog and day/night time. I'm not thinking it takes the same amount of time which it takes for workbench, because we have already added some shaders and objects there just need to edit and polish. For X profile and Discord, I will post more random stuff from the game. I wish to show all cool ideas or mechanics, but I am not a God. ( Or am I? 👀 ) We are feeling well and working slowly, but certainly we are developing BadSmith. 💪

  • Devblog / Updates #4 - 23 March 2024

    Greetings blacksmiths! That's been a long time after our break with the game. As I said previously post, we slowly continue our work on the game. We hope to have a new prototype end of this year with the redesign of some mechanics and game loop of the game. But hardest thing was Workbench. Workbench is important part of the gameplay. Here we create our weapons or armory. We are making a new workbench with idea we can impact on the crafting process and giving free way to design your own crazy stuff, but remember there is some restrictions on using workbench. You have to watch your energy and hunger level while playing as blacksmith. Every part of items asking to spend some energy point to add or remove any items. We will continue to improve a Workbench and his abilities. Next time we will post something new after April I hope, but I will post more workbench cool things in April anyway. C…

  • Devblog / Updates #3 - 29 October 2023

    Hey all Blacksmiths, I know we're disappear in a few months with no updates and news, but the reason is simple, we are not working at full time on BadSmith right now, I am and programmer have a work in the daytime and last months we have some tons of work issue and some personal problems which can't be ignored. We back in the developing process and we will show you soon new Workbench and share some new information about changes in the game concept. In two words we decide to go with a new game loop which is included mini-games where you have to work hard as blacksmiths to create and design your own items for customers. Yes, it takes time, more than we think. So we hope you like our new stuff for gameplay, because without your support and love we just ended up with this game. We love what we do, but yeah making game about blacksmith that's a tough developing in many aspects. For us that's…

  • Devblog / Updates #2 - 4 May 2023

    Hey Blacksmiths! Long time no news from us, unfortunately last 3 months were little hard to work on the game. In the beginning of February we speak with some publishers about our game, but build of the game was too raw to speak about a partnership. Then we decide to take 2-3 weeks for polishing that build and that's where we are fallen of work, plans and time. We discuss what better option for us, make fast improvement to the build or take more time to just normally polishing the build and work on the game design as well. When we are planning the tasks, we decide to start from hardest one it's a main game loop with the customers. To polishing this part of the game, we are reworked a customers in the game. Right now we are at the point where we almost complete this giant task and gone back to another thing we wanna work on, also we are back to showing some stuff from the game. I hope you…

  • Devblog / Updates #1 - 9 March 2023

    Hey Blacksmiths! how is going? First of all, I'd like to thank any of you for the keep your interest in the game. That's helped us to keep moving to the developing. So we are working on new build right now and thinking how to accomplish the game in the right way to play. Also thinking of crafting in the game and how big craft will be now. I guess most of the people love playing craft game simulator, so I am revising the concept of the game to make it more longer gameplay with crafting items and managing the blacksmith house. Adding possible to moving stuff around the house and upgrading the stuff is cool, but what about managing resources in the game, what if we add some mechanics to the game for gathering basic resource like wood, stones, metal also a food? I hope it makes increase a long-play in the game and make it more like one of these games like. Of course, the story of the main g…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2152830
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperBadBarian
PublisherBadBarian
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

We play as a young blacksmith who looks after the forge of his father, who disappeared no one knows where.

About this game

Wishlist About the Game BadSmith is a blacksmith simulator game about craft, smith and the burden of being in a fantasy world with all creatures. You play as a young blacksmith who looks after the forge of his father, who disappeared and no one knows where he is now. The main gameplay will be based on crafting unique items for heroes who go on raids to hunt monsters. At the same time, you must find out where our heroes are going and what requirements they have. If you make a sword unsuitable characteristics, it can break at a crucial moment or a hero can even die in the hands of a monster, leaving us only a skull and bones. Features Work as a blacksmith in the forge Craft and Smith for customers a legendary weapon, armor and magic stuff Build the full set for the heroes Choose your own path by interacting with the citizens and heroes Discover the Kingdom of Everton world Fishing and Cooking! In the game is 3 factions - Royal Guardians , Marauders and Cultists . You can help one of the factions win the civil war, or even sell weapons to everyone and drown in orders and lack of time. Our customers are heroes, citizens, wizards and not only them. Each client has their own order and story, which you can influence when creating a weapon or armory. The kingdom in which we will live and work is on the brink of civil war.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany16Drastische Gewalt Alkohol / Tabak Schimpfwörte
igrs18Kekerasan Penggunaan bahasa Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

BadSmith's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

BadSmith's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records BadSmith at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.00$0.00No discountSteam Store

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