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BadSmith

BadSmith Steam news

BadBarian | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGSimulation

  • Steam app typegame
  • Steam App ID2152830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBadBarian

BadSmith news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2152830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBadBarian
  • PublisherBadBarian
  • Parent gameNot available

Genres: Indie, RPG, Simulation

Company pages: Developer: BadBarianPublisher: BadBarian

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

BadSmith Steam news

BadSmith news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devblog / Updates #11 - 25 June 2026

    Greetings fellow blacksmiths!So, the half of the year is gone, summer time comes and already I've missed June. During the last 6 months we've worked really slowly on some things and others come fast. The part of the core mechanics in the game loop is reworked and needs just to be polished. This summer time we have a little more free time, so the working process should be stable, unless it's really hot days that happen. Right now we're working on the Anvil and mini game in there. We're keeping an idea of abilities to put any material there like wood or dirt. Different types of weapons and armour made of dirt will be fun to make. Btw, we hit 20,000 wishlists on Steam thanks to you blacksmiths! We're welcome new brothers and sisters! Have a nice summertime, try to relax as much as you can folks!Cheers! BadBarian

  • Devblog / Updates #10 - 31 December 2025

    Greetings blacksmiths! Well, 2025 is going to end, with just a couple of hours left on the cooldown until the next, very important year. But before that, I'd like to wish all blacksmiths well and eat lots of tasty food during the holidays.At the beginning of 2025, I created a TikTok account and changed my approach to posting our little game about a bad blacksmith. Surprisingly, it partially worked, and now we have over 16,000+ wishlists, which puts a lot of responsibility on us to work on the fun of the game. I know I'm very lazy and haven't had as much time as I'd like due to university and work. So, I expect much more freedom next year, so I can at least focus on development more often.I promised a demo next year, but honestly, I won't release unfinished demo until I'm sure the gameplay is ready for players.But what I really want to show off is more of the crazy and pointless mechanic…

  • Devblog / Updates #9 - 14 July 2025

    Greetings blacksmiths!Long time no post, for me this more usual state. I think the most interesting time to post when we have something from 1-3 months of work. For this time we've been added basic running mechanic and fishing mini-game. After a boring job / study, tooolsto and I are working on the game for a few hours, and this is why is everything goes so slow. But, the developing process is keeping going, even if I do not post on Steam for a long time. Also, I keep posting random stuff from the game on X, YouTube, and TikTok where you can check our last updates. So, we're still working on Anvil and Anvil mini game. For anvil mechanics, we want to add different materials for creating swords made of dirt or wood. This material will affect the final item, so you will need to know the order very well to estimate your wishes for the quest. Workbench, yeah, again we're improving the workbe…

  • Devblog / Updates #8 - 18 February 2025

    Greetings fellow blacksmiths! I haven't written devblogs for a long time, the reason is clear as day, I'm drowning in my studies and it's harder for me to find time for my tasks. But why am I talking about myself, yes, in the blacksmith we continue to do unnecessary things, just now we finished with the mechanics of running and falling. Now when you run for a long time, your stamina runs out and you fall face down into the ground or bricks. We'll post on social networks and Discord soon. I really hope that in March we'll start speeding up with the Anvil and the mini-game. There, about 50% is ready, but it's still very raw. I really want to show the Anvil and its features, but alas, we're waiting for March. p.s. If there's been no information from us for a long time, then most likely it's just because of work and business, but we never forget about the blacksmith and try to devote time t…

  • Devblog / Updates #7 - 16 October 2024

    Greetings blacksmiths! I feel like I need to post something to let you know how we are and what's going on with the game. Yeah, we got a little busy after the hot summer, and then autumn hit us in the face. It also came with a lot of study time and work for us. We could probably work more on the project, but we don’t want to burn ourselves out, so we're just slowly working on it. Our main task is still working on the game loop, and the second one is creating content. Right now, we're working on the Anvil UI and reworking a mini-game to make it more fun. I want to say it's taking a little longer because the Anvil has a feature we want to add. I’ll post about it later when we finish. In one word: "Materials." Hope you’re all doing great and staying as cool as always. Cheers! ːwinter2019coolyulː

  • Devblog / News #6 - 7 July 2024

    Heiii blacksmiths how is your summer? I hope you are not melting at home and going outside sometime. 😎 For last two months we've been working and finishing certain things in the game such as Water, Day/Night time and lights. Actually, we still need some setting up light system, but we added basic light in the build. We are planning to move forward with the Anvil and Anvil mini-game around August. Yes the mini game has already existed but there is no good game feel and it's just a boring, so we need to rework some UI and add more juicy work on hitting the hot metal. With slowly steps right now we are moving forward to the day when we will have a demo of our game. Probably not this year, but my hopes for the next year is big as Michelin giant from the movie Ghostbusters. So live life and play other games until the demo come. Right now we are taking small vacations, around two weeks. Afte…

  • Devblog / News #5 - 15 May 2024

    Heyy blacksmiths! How is your week? Yesterday we had a good impact from the twitter / X posting after being silent for almost a year. I'm glad to see new members here, welcome brothers and sisters! 🍻 here you can see workbench again but we added a water. What we are working right now?🔥 After a workbench, we decide to take a little break from hard task like modular craft system and work on visual aspects of the game such a water, fog and day/night time. I'm not thinking it takes the same amount of time which it takes for workbench, because we have already added some shaders and objects there just need to edit and polish. For X profile and Discord, I will post more random stuff from the game. I wish to show all cool ideas or mechanics, but I am not a God. ( Or am I? 👀 ) We are feeling well and working slowly, but certainly we are developing BadSmith. 💪

  • Devblog / Updates #4 - 23 March 2024

    Greetings blacksmiths! That's been a long time after our break with the game. As I said previously post, we slowly continue our work on the game. We hope to have a new prototype end of this year with the redesign of some mechanics and game loop of the game. But hardest thing was Workbench. Workbench is important part of the gameplay. Here we create our weapons or armory. We are making a new workbench with idea we can impact on the crafting process and giving free way to design your own crazy stuff, but remember there is some restrictions on using workbench. You have to watch your energy and hunger level while playing as blacksmith. Every part of items asking to spend some energy point to add or remove any items. We will continue to improve a Workbench and his abilities. Next time we will post something new after April I hope, but I will post more workbench cool things in April anyway. C…

  • Devblog / Updates #3 - 29 October 2023

    Hey all Blacksmiths, I know we're disappear in a few months with no updates and news, but the reason is simple, we are not working at full time on BadSmith right now, I am and programmer have a work in the daytime and last months we have some tons of work issue and some personal problems which can't be ignored. We back in the developing process and we will show you soon new Workbench and share some new information about changes in the game concept. In two words we decide to go with a new game loop which is included mini-games where you have to work hard as blacksmiths to create and design your own items for customers. Yes, it takes time, more than we think. So we hope you like our new stuff for gameplay, because without your support and love we just ended up with this game. We love what we do, but yeah making game about blacksmith that's a tough developing in many aspects. For us that's…

  • Devblog / Updates #2 - 4 May 2023

    Hey Blacksmiths! Long time no news from us, unfortunately last 3 months were little hard to work on the game. In the beginning of February we speak with some publishers about our game, but build of the game was too raw to speak about a partnership. Then we decide to take 2-3 weeks for polishing that build and that's where we are fallen of work, plans and time. We discuss what better option for us, make fast improvement to the build or take more time to just normally polishing the build and work on the game design as well. When we are planning the tasks, we decide to start from hardest one it's a main game loop with the customers. To polishing this part of the game, we are reworked a customers in the game. Right now we are at the point where we almost complete this giant task and gone back to another thing we wanna work on, also we are back to showing some stuff from the game. I hope you…

  • Devblog / Updates #1 - 9 March 2023

    Hey Blacksmiths! how is going? First of all, I'd like to thank any of you for the keep your interest in the game. That's helped us to keep moving to the developing. So we are working on new build right now and thinking how to accomplish the game in the right way to play. Also thinking of crafting in the game and how big craft will be now. I guess most of the people love playing craft game simulator, so I am revising the concept of the game to make it more longer gameplay with crafting items and managing the blacksmith house. Adding possible to moving stuff around the house and upgrading the stuff is cool, but what about managing resources in the game, what if we add some mechanics to the game for gathering basic resource like wood, stones, metal also a food? I hope it makes increase a long-play in the game and make it more like one of these games like. Of course, the story of the main g…

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