- The Director's Cut is OUT! - 21 September 2026
The Director's Cut is here!The Director's Cut version of THE MULLER-POWELL PRINCIPLE is now available on Steam, featuring various bugfixes, optimizations, gameplay and narrative revisions and an overall updated experience.We've also localized the game into several new languages thanks to the amazing people that volunteered to help us. The game is now available in Polish, Ukrainian, German, Portuguese (Brazilian), Spanish and Chinese (Simplified).More is to comeDuring these days we will be continuing supporting the game and polishing the experience even further. We also have plans on adding more languages, with Japanese, Italian, French and Traditional Chinese already being in the works.Thank you all for your support and I hope you will enjoy this new revised version of our game. Have a good time breaking the Principle!Three Dots GamesPatch notesEngine & foundationUpgraded from Unreal En…
- We've got some news - The Director's Cut will be out on September 21st - 27 August 2026
Hello everyone!In our previous post, we shared the news that the rights to the game are fully back in our hands, and we are hard at work on the biggest update in the project's history — the Director's Cut. Development is in full swing, and today we have two important updates to share with you.Let's cut straight to the point. Yeah, we were aiming to release the update before the end of this summer. But as we looked at the game, we realized that we need a bit more time to bring it up to our new standards. And so, we're announcing the new release date.The update will be out on September 21st!This extra month will give us time to make sure that the game is the best it can be. The content portion of the work is pretty much finished, and now we're more focused on improving the technical aspects of the game - removing bugs, optimizing the performance and getting the game ready for platforms ot…
- TMPP is back! Announcing the Director’s cut and settlement with the publisher - 20 July 2026
Our game is back!Hello, everyone! We have great news for you. Long story short, we've been in a legal battle with our publisher for the past two years. We almost lost our IP and rights to the game. However, one of our court sessions this summer finally ended in a settlement. We posted about our situation back in 2025. The post can be found here: https://www.reddit.com/r/gamedev/comments/1m1h7r8/8_years_in_the_making_zero_profits_and_lost_ip/ Thankfully, this has finally come to an end. We have returned the rights to our game and the in-game universe, and we have set a fair revenue share between us and the publisher until their investments are recouped. Most importantly, we now control the game and the store page, so - no more surprises from the publisher!Which brings us to the next topic...We are announcing a director's cut edition of THE MULLER-POWELL PRINCIPLE!After two years of legal…
- Hurry, it's the last day of the Spring Sale! - 20 March 2024
Hey, guys! Only until tomorrow can you buy your favorite games at an incredible discount! THE MULLER-POWELL PRINCIPLE is now available at 35% off, offering a fantastic deal for all of those who have been waiting! Plus, our other games "D.U.C.K." and "Steelborn" are discounted by a whopping 50%, providing even more opportunities to grab some cool games at unbeatable prices. Don't wait any longer; seize the moment and add these amazing titles to your collection before the sale ends!
- Hotfix is Live! - 20 January 2024
Good day, everyone, we've just released another hotfix for THE MULLER-POWELL PRINCIPLE! Among other things, we changed the design of the barrels, fixed some issues with the generators, improved dialogues in the game, and also Sticky behavior in the episode near the Shepherd's House. So, together with last week’s patch, the full list of TMPP changes looks now like this. The Muller-Powell Principle Updates #3 & #4 Changelist: General: Fixed an issue with the mouse cursor disappearing during the death screen. Fixed some wrong death cause descriptions. Fixed sound volume bug that was being caused by Shepherd's gramophones. Fixed an issue with crystals not being counted as inserted into slots after loading a save. Fixed a visual glitch in the main menu. Some sounds were rebalanced. Fixed an issue with charging near the plug generator. Fixed an issue when crystals weren’t registered as insert…
- Happy new patch! - 5 January 2024
First of all, Happy New Year! We wish you all the best in 2024 and want to present you our major update! We carefully listened to all your suggestions and reworked many issues, locations, enemies, and puzzles. The primary adjustment is implementing the full controller support you've requested! Have a good game, while we'll always be here for you this year! The Muller-Powell Principle Update #2 Changelist: Enemies/bosses adjustments The Shadow: Added HUD and sound effects to alert the player when the Shadow is near. Added sound cue to Shadow's "walls". All Shadow chases are now reworked, some walls are moved to different positions or removed completely. The fog effect was reworked during one of the chase sequences, allowing players to see the escape route more clearly. One of the chase sequences in the reactor area is now removed. Added more clear indication that the reactor core room is…
- The Muller-Powell Principle: the first patch is out! - 2 December 2023
Hey, our first patch is live! We've been listening carefully to every review and feedback and made some improvements to the game. Check them out! Oh, and by the way, even more is coming soon: we're going to add more languages (German will be the first of them) and partial controller support. The Muller-Powell Principle Update #1 Changelist: General: — Added an option for disabling the headbobbing effect while walking. — Resetting settings to default ones now properly saves and overrides previous presets when launching next time. — Added localization for some settings. — After completing the game if you press the “CONTINUE” button the last game save before the player’s first choice is loaded. — The “NEW GAME” button is now in the main menu. — Adjusted the size of the backlog widget in the pause menu. Reactor: — Increased volume of the Shadow’s sound cue while in the quantum fog so the pl…
- THE MULLER-POWELL PRINCIPLE IS OUT NOW - 29 November 2023
We're happy to announce that our game is out on PC! Our team has worked days and nights and is proud to present you the game for those who are hungry for adventures! We hope you'll enjoy this sci-fi journey through parallel worlds full of puzzles, mysteries, and different creatures. We're always here to help you, so don't hesitate to contact us if there's any unpredictable issue. Let's stay in touch here, on Steam, or on Twitter or Discord!
- November 29 is the new release date! - 22 November 2023
After taking some extra time to perfect the game, we are excited to announce the new release date, which is just a week away! We thank you all for waiting and can assure you that you won't be disappointed. We are also very grateful for lots of helpful feedback we've been receiving from our community. Our team has improved the game a great deal for your comfort and enjoyment! Get ready to start an incredible sci-fi adventure in THE MULLER-POWELL PRINCIPLE on November 29! Don't forget to add the game to your wishlist on Steam so we can remind you when it's released! And while waiting for it, you can check out the Foreword — the main game's prologue, where some of the mechanics, creatures, and ideas are presented. By the way, we made sure that all saves from the Foreword will be available when you launch the full version. Enjoy! https://store.steampowered.com/app/2671350/THE_MULLERPOWELL_P…
- BIG NEWS! - 16 November 2023
Hey, everyone! News number one is massive: THE MULLER-POWELL PRINCIPLE release is postponed for a couple of weeks. We know how long you've been waiting for the release, but this is something we really have to do. As you know, we’ve been developing TMPP for several years, and all of us have put much effort into it, so now quality comes first. We want our game to be almost perfect because our community is invaluable to us. Although we still need some time to polish the game before we can show it to you, we ALREADY have something else for you as a gift! We promised November 16 to be the special day, and we won't let you down: this Thursday we're releasing... THE MULLER-POWELL PRINCIPLE: FOREWORD! It's the free prologue of our game, created to present an overall concept of the main game through a pair of gameplay hours to introduce you to some of the game’s mechanics, creatures, and ideas.…
- THE MULLER-POWELL PRINCIPLE is coming out NOVEMBER 16! - 3 October 2023
Hello, our amazing community! We have some important news to share regarding our game's release date. We're excited to announce that TMPP will now be launching on November 16! We believe in delivering the best possible gaming experience, and this extra time will allow us to polish things. This means more features, more stability, and an overall better game for you to enjoy! We understand this might surprise someone, so we're also planning a special event during the first week of November. Thank you for your understanding and continued support, we really appreciate it! Stay tuned, and feel free to drop any questions or comments below. We're here to chat with you and keep in touch all the way through! P.S. And don't forget to visit us during Steam Scream Fest!
- Devlog #3 - 13 September 2023
Hey, guys! We have some exciting news about the release date, our participation in the Steam Scream Fest, and new levels and dimensions in THE MULLER-POWELL PRINCIPLE! The Release Date November 3rd each one of you can start his journey in THE MULLER-POWELL PRINCIPLE world. Or, to be more exact, worlds and dimensions. It’s only 2 months before the release, and we’re thrilled before this big event. Steam Scream Fest Partaking It’s hard to believe this, but we were invited to another Steam Fest dedicated to horror games and Halloween. If you have played the TMPP demo, you should remember how many threatening moments are there. If you still haven’t, please do it now and tell us about your experience! We appreciate the feedback! Boss Fighting It's pretty common for a game to have a good old boss fight or two, and these are essential for the progress. So recently we've completed one and even…
- Devlog #2 - 10 August 2023
Hey, guys! Lately, we released our demo and are so happy to be in touch with you again and share our latest updates in "THE MULLER-POWELL PRINCIPLE"! Shepherd's House The breathtaking atmosphere of an old house that keeps centuries-old secrets awaits you. This is one of the most important locations where the main character will have to solve tricky puzzles and figure out the story of this hut's owner. Where did he leave, and who left those inscriptions? The energy device Wait, what?! Will I be able to absorb energy from different sources and then apply it? The answer is yes! You can accumulate energy into a unique machine called «the portable energy manipulator» and use it as you want. For example, it would be possible for this device to destroy anything on its' way. But we hope you will use it only for solving puzzles, right? Share your game experience of ‘THE MULLER-POWELL PRINCIPLE’…
- Stream with devs #2 - 21 June 2023
The Lead programmer and the Creative Director are back again to reveal more content! This time they'll be passing through sections of the game that were not included in the demo version of The Muller-Powell Principle. We will also show you some screenshots from the last chapters of the game. More gameplay in the newest locations, more interesting puzzles, and surely more answers to your questions as our live chat will be at your service. Waiting for you on 06.22.2023.
- Stream with devs! - 13 June 2023
During Steam Next Fest, the Lead programmer and the Creative Director from Three Dots Games will be broadcasting The Muller-Powell Principle's demo for you. During the stream there they'll be telling stories about the game development and sharing with you some fun facts. You will learn more about the game multiverse and pleasantly surprised with the gameplay mechanics. They will also answer your questions from the live chat. Everything you'd like to know about scenes, locations, puzzle solving and in-game enemies. If you wish to know more about the world of TMPP, come join us 06.19.2023
- Demo release. - 1 June 2023
Hey, guys! We have wonderful news for you: a demo-version of THE MULLER-POWELL PRINCIPLE is already available! We don't want to bother you with talking, so go on and try it yourself! And after that we'll be waiting for your feedback comments on our Steam page and in Take Aim Games social media. The full version of the game will be released sooner this year, so don't forget to add it to your wishlist, so you don't miss it! Thanks for your attention and have fun!
- Some news and devlog #1. - 18 March 2023
Hello friends! We are «Three Dots Games» team! Welcome you to the page of our project “THE MULLER-POWELL PRINCIPLE”. Our game is being released this year, so we decided to acquaint you with the development progress and tell you about the updates. Since the beginning of the year, a number of significant changes and adjustments have been made to all available locations, as well as new objects and gameplay mechanics have been created. What is currently in progress: Prologue. The game plot is no less important as the gameplay, and therefore we decided to improve the quality of the prologue. We've added more details about the world, the events, and more detailed tutorials to the game mechanics. Station 1. The Station is the first playable location where the player will encounter an energy manipulator and puzzles that can only be solved with it. In the previous edition, the puzzles in the Sta…