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Star Rift Saga

Star Rift Saga Steam news

Studio Vela LLC | Jul 15, 2025 | game

Released

0players observed · 24 September 2026 - 21:16:21 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Star Rift Saga news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews33
  • Release dateJul 15, 2025
  • DeveloperStudio Vela LLC
  • PublisherStudio Vela LLC

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Studio Vela LLCPublisher: Studio Vela LLC

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Star Rift Saga Steam news

Star Rift Saga news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Star Rift Saga is on Sale as part of Portland Indie Game Con - 26 May 2026

    Portland Indie Game Convention (PIG Con) is this weekend starting on May 29th, and tickets are going fast. PIG Squad has been a big help in the development of Star Rift Saga. It's where I was able to show the game off for the first time, gave me a lot of opportunities to get great feedback, and it's even where I met the artist that worked on just about all of the art for the game, Merlin. If you're in the area, it's sure to be a great event.To celebrate, Star Rift Saga is on sale for 25% off and the soundtrack is 10% off until June 1. As always, you can get them in a bundle together.Looking at the images promoting the event, I was pretty surprised to see that I made it into a picture. I'm in the one on the right, checking out a game made by another local developer. Pretty sure it's Snakewitch, but I'm not totally sure.While Star Rift Saga won't be at the convention, (maybe I'll be ready…

  • V 1.1.0.1 - 11 November 2025

    -Map markers placed by the player now load properly.

  • Star Rift Saga is part of the Metroidvania Fusion Festival! - 3 November 2025

    As part of the Metroidvania fusion festival, Star Rift Saga will be discounted until November 10th. You can pick up the game for 20% off and the soundtrack for 10% off.You can also save a little more with the game's bundle options. If you buy the game and soundtrack together, you can save another 20% on top of that, or you can purchase one of the other bundles that include other indie games from the Portland, Oregon area. See of all of the bundle options here.

  • 1.1 Update: The Convenience Update - 29 September 2025

    Introducing the first major content update for Star Rift Saga. This update features a variety of features aimed at improving the overall gameplay experience, as well as addressing some requests for features. Most of these changes are aimed at generally speeding things up by cutting down on travel time and just making things more convenient. Plus like any good content update, there are new skill chips to play with, new toys are always fun.New FeaturesHealbotsYou could heal before by going back to the outpost and using items to heal the rest, this just saves some time. Reaching a translocator room should feel like a relief. Previously, you could go back to the lab and talk to May to get healed to 50% of your max HP, and when you rescued them you could talk to the Nurse and Doctor to heal to a greater percentage. The healbot speeds that process up a bit by not requiring you to go back to t…

  • V 1.0.21 Tuning Update - 29 August 2025

    Relatively small tuning update, mostly aimed at lifesteal, shieldsteal, and some late-game challenges. Lifesteal and Shieldsteal adjustments Lifesteal and shieldsteal can let you stay alive longer without using items, but in certain builds they could lead to near invincibility. A lockout was introduced in order to reduce their effectiveness in extreme situations, but this patch instead adds a soft limitation in the form of a small reduction when particles are triggered in rapid succession. It's more intuitive and shouldn't make a difference in most scenarios. This is being done with the intent of potentially introducing more chips in a future update. -Lifesteal and Shieldsteal no longer have a lockout window, introduced in a previous patch, where they can't be triggered again for 15 frames. -Triggering multiple instances of lifesteal or shieldsteal at once will consolodate the particles…

  • V 1.0.20.4 - 26 August 2025

    -Fixed Cheese. In this particular case, this means I fixed the item which was causing crashes, Cheese, rather than some exploit that players were doing like what usually gets patched in games.

  • V1.0.21 - 26 August 2025

    -Boss adjustments to Legion, Pandora, and Penny Rematch at higher intensities. All are now more aggressive at higher intensities are are either unchanged at normal or are slightly less aggressive. -Added a shortcut passage in the Forgotten Depths once you have found an optional path allowing you to not have to go back the way you came. -Level geometry adjustements. -Many visual and sound effect improvements and fixes.

  • V 1.0.20 - 23 August 2025

    -Fixed a crash in the caverns that was introduced in the last patch with a bad variable reference. -Adjusted the difficulty of the Secudrome boss battle. Most drones now do slightly more to defend themselves at normal and higher intensities with the occasional attack independent of the main unit, with attacks scaling with intensity. This ensures that you have to be a little more aware of them and it's not just the main unit that is attacking with a constant frequency. Additionally, the rate at which the main unit attacks has been increased at higher intensities, leading to less downtime.

  • V 1.0.19- Tuning and polish update - 22 August 2025

    This is mostly another tuning update including adjustments to rocket speeds. It is mostly directed at a few bosses in one section of the game, but adds in some additional polish throughout. Some slight spoilers for boss battles in the game ahead.Weapons-Rockets: Initial speed adjusted from 1 to 3. Acceleration delay decreased from 20 frames to 10. -Power rocket acceleration delay decreased from 40 frames to 35 frames. Power rockets remain the same otherwise, including a slower startup speed.Rockets are hard hitting, but hard to use. While that's intentional, they can sometimes err on the side of being too hard, to the point of being awkward to use, especially against flying or smaller enemies. This makes rockets feel more punchy and responsive, especially for newer players. Power rockets are still slower, making the slightly harder to use in exchange for their increased damage. We'll sa…

  • V 1.0.18 - 2 August 2025

    -Reworked the music system entirely. It should now more reliably play the correct music and not get caught in infinite loops under certain circumstances. -Quick use item now works properly on healing items. -Capsule-o-pods now refund the correct amount of scrap when you have all copies of a skill chip. -Adjusted detection for falling into water. -Added data validation to prevent phantom skill chips or items that don't actually exist.

  • V 1.0.17 - 1 August 2025

    -Final Boss no longer gets stuck when doing burst attack at higher difficulties. -Various visual and text fixes.

  • V 1.0.16 - 30 July 2025

    Adjustments to a boss battle The giant enemy crab, Ur-Cancer: -Should now detect a perfect clear accurately. -Will now render lightning bolts properly in the Holosseum.

  • V 1.0.15 - 30 July 2025

    -Pay to Win achievement now triggers on the correct NPC. -Adjusted level geometry for an arena battle. -Music for arena battles now ends properly.

  • V 1.0.14 - 29 July 2025

    -You can now hold the directional button to move the cursor on the compendium, skill grid, and shop. Note: There are more improvements in terms of usability that I have in mind for the shop in particular especially as the list becomes big in the late game. This is just the first step of that. -Refined items (the four treasures and cheese) now count for the compendium. Note that selling the refined version of the items will also count for the base version. -The previous change increases the number of items required for the compendium. To help players search for the last few items, chests will now have a decent chance to reroll their item if you already have the item inside. As above, this is the first step to alleviate the process of finding every item with more in mind. However, if you're struggling to find items, here are some tips: Having fewer items in your inventory increases the dr…

  • V 1.0.13 - 27 July 2025

    -On a new game plus save file you will now skip the introduction to the shopkeeper and chipsmith.

  • V 1.0.13 (corrected) - 26 July 2025

    This build was previously pushed in error and then rolled back, and should be correct now.

  • Update V 1.0.13- Tuning Update - 26 July 2025

    While there have been many patches since launch addressing bugs and crashes (it is very hard for me to have found everything, so I am grateful for your patience and reports. It was not my intent to have any bugs/crashes at launch) this update is the first tuning update since launch.Tuning PhilosophyInspired by a post by John Perry, I like to use the word "tuning" over "balance". Balance implies that you're trying to get options balanced and fair relative to one another. That's often the better term for competitive multiplayer games. Tuning is not that. Tuning is adjusting values and mechanics in order to create an intended experience, rather than be strictly balanced.This update focuses primarily on a few outliers in terms of damage output. The intended experience is not that you can absolutely destroy any boss or enemy in a single burst of damage. Big bursts of damage, especially with…

  • V 1.0.12 - 25 July 2025

    -Adjusted the buy pricing on treasure items. They don't normally show up in the shop and only in the black market. The target is that they will be purchasable, when they show up, for a price higher than their sell price but less than their refined sell price. -Black market price multiplier 2X->1.5X. -(Undocumented from previous patch) Fixed an issue with player states interacting with being removed at the wrong time.

  • V 1.0.12 - 25 July 2025

    Fixed potential sequence break towards the end of the game, added more barriers that stop you from skipping optional bosses.

  • V 1.0.12 - 24 July 2025

    -Text corrections -Text box adjustments -Some visual adjustments.

Patch notes and updates

S.noRelease datePatch nameGID number
111 November 2025V 1.1.0.11815580768434065
229 August 2025V 1.0.21 Tuning Update1809235871610303
326 August 2025V 1.0.20.41809235871533994
426 August 2025V1.0.211808601382599285
523 August 2025V 1.0.201808601382521064
62 August 2025V 1.0.181806698490738989
71 August 2025V 1.0.171806698490722137
830 July 2025V 1.0.161806698490659561
930 July 2025V 1.0.151806698490639185
1029 July 2025V 1.0.141806064758761736
1127 July 2025V 1.0.131806064758696280
1226 July 2025V 1.0.13 (corrected)1806064758687272
1325 July 2025V 1.0.121806064758650379
1425 July 2025V 1.0.121806064758625317
1524 July 2025V 1.0.121806064758600439
1623 July 2025V 1.0.111806064758566417
1722 July 2025V 1.0.101805431065484356
1821 July 2025V 1.0.91805431065478643
1921 July 2025V 1.0.81805431065456974
2021 July 2025V 1.0.81805431065450842

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