Windhelm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2171040
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperGavin Norwood
- PublisherNorwinLabs LLC.
- Parent gameNot available
Genres: Action, Adventure, Massively Multiplayer, RPG
Company pages: Developer: Gavin NorwoodPublisher: NorwinLabs LLC.
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Windhelm Steam news
Windhelm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Q3-26 The Wilds Update - 30 September 2026
Windhelm — Q3 Update ChangelogNew Features & Gameplay MechanicsFishing: Introduced new fishing mechanics to the game world.Bow Mechanics: Completed initial bow mechanics and combat behavior.Target Lock-On: Implemented a target lock-on feature for improved combat targeting.Shield Knockback: Added knockback functionality when using shields.Speedrun Timer: Integrated an in-game timer to track speedruns.Damage Numbers: Added floating damage indicators during combat.Dungeon Traps & Obstacles: Added interactive environmental hazards and traps within dungeon layouts.Compass Enhancements: The compass now shows nearby points of interest to explore.Interactable Torches: Environmental torches can now be picked up and held.Quests & Narrative UpdatesRobin Dialogue & Questline Expansion: Expanded dialogue for RobinQuest Progress Saving: Saved quest state data now prevents accidental re-triggering of…
- Q2-26 Controller Support & Convention Update - 9 June 2026
Windhelm — Q2-26 Minor Update Patch NotesNew Features and Quality of Life AdditionsGameplay and MechanicsDirectional Dodge Rolling: Introduced a new directional dodge roll and combat roll mechanic to give players more fluid positioning choices during fights.Auto-Equip: Weapons will now automatically equip upon pickup if your hands or active weapon slots are currently empty.Shield Bash Upgrades: Enhanced shield bash attacks to properly apply knockback to enemy mobs.Smart Interaction System: Added underlying logic to prevent conflicting inputs when a player tries to pick up an item and talk to an NPC at the same exact time.Death Camera Effects: Added a smooth camera fade-out effect whenever Garth dies.Stat Bar Overhaul: Standardized the backend mathematical logic across the Health, Stamina, Magic, and EXP bars for clean, consistent UI animation feedback.UI, UX and Progression TrackersHove…
- Hot Fix Update (Q126HF3) - 14 April 2026
Hot Fix Update (Q126HF3)Bug FixesUpon playtesting after the Spring update (Q126), I found and fixed a few bugs:Enemy AI Navigation: (FIXED) I finally figured out why the enemy AI could not move on the procedural terrain and I have put in a fix to allow them to be able to move in the overworld (Be Safe!)Main Menu: (FIXED) There was a scenario where you could not start a new game in the Demo.Stamina Management: Stamina is now more balanced. Garth uses half as much when sprinting.Mesh Updates: Garth seemed to hold his shield in a way that clipped through his body when running. A temporary fix is in place to prevent this.Inventory: (FIXED) An issue that was duplicating items in the inventory when equipping weapons by drag and dropping.Housekeeping: Went through a few classes, objects, and components and renamed accordingly to better reflect their purpose and improve clarity. More will follo…
- Procedural Terrain Say Whatttt? - 2 April 2026
Windhelm: The Combat, Performance, and World Update (Q1-2026)Hello, Explorers!We’ve been hard at work making the world of Windhelm more responsive and immersive. Version Q1-2026 is now live, focusing on a major overhaul of our combat mechanics, inventory logic, and a leap forward in engine performance using our fully custom built PROCEDURAL TERRAIN GENERATOR.Here is the full breakdown of what’s new:Refined Combat & SurvivalThe core of the experience has received a significant pass to make every swing and block feel impactful.Combat Fluidity: Improved combat feel by refining attack and defense timings for a smoother experience.New Defensive Options: Stay alive longer with Fist Guarding to reduce incoming damage, or use Shield Bashing to create space when no primary weapon is equipped.Stamina Management: Stamina is now consumed by actions, including attacks. We’ve also resolved a bug wher…
- The Jig Is Up! - 12 July 2025
The Jig Is Up! I wanted to officially announce that we will be attending a convention and will be showing off the game in an early demo. What does this mean for you? A FREE EARLY DEMO WILL BE AVAILABLE FOR EVERYONE ON AUGUST 9TH! We are super excited to not only show off the game at the convention but for everyone to see the kind of procedural world we are building. This demo is small since it needed to be done before our due date but we will ensure that the game's foundation has hit all the correct marks. We want good feedback so that we can make the foundation as perfect as it can be before going into full development time. We are so thankful for every one of our supporters and players. We cannot wait to give you a taste of what we have been working so hard for. Thank you. - Gavin
- Beta 1.6 - 27 October 2023
Beta Update 1.6 RELEASE DATE: 10/24/2023 Update Size: ~TBD NEW FEATURES: Added Coin Pickups! Added Wall Climbing system (In Progress) Reworked combat system from ground up Added in a new combat detection system Reworked mob ai and logic to perform better Experimenting with character customization system Improved mob path tracing and detection Sub menu now works inside of the inventory SMALL CHANGES: Changed the frequency of mob spawning in day Tweaked oceans, sky, and weather Improved Dev Workflow Updated Game Launching Photos CHANGES TO COME: Fully Fledged Gliding/Flying System Flying Animal(s) *Alpha-Testers, Patreon Donors, and Kickstarter Supporters will have access to this update
- BETA UPDATE 1.5.2 - 12 June 2023
Beta Update 1.5.2 RELEASE DATE: Monday, June 12th Update Size: ~790.5 MB NEW FEATURES: Water is now swimmable Stamina now drains properly depending on actions (Jumping, Running, Rolling) Added New Inventory Character View Added custom trigger box for stating location name and songs to play in specific areas Added Custom NPCs Added custom path tracing system for NPCs Partially added dialogue system for NPCs Added NPC Jobs, Names Generator Fixed Player States being Messed up Added Footstep Sounds for all walking areas Added Custom Stamina Wheel Added UE5 Logo to game start Added NorwinLabs Logo to game start Added Detail to WaterfallRise Fixed player location saving in saved games Added Custom door component that can be opened Fixed Audio playing while the game is paused Fixed dropping Items bug Added money system (Herons) SMALL CHANGES: Improved Dev Workflow Updated UI elements Added 2nd…
- Beta 1.4.0 - 5 April 2023
Beta Update 1.4.0 Update Size: 14MB NEW FEATURES: - Main Menu has been Overhauled for a more clean and consistent experience - The first town is called Waterfall Rise - Waterfall Rise (WR) has 4 main islands and is where Garth, Robin, and Red live - UI has been Overhauled - Combat System is in full-swing development - You can do quick and strong attacks (left click or shift + left click) - Updated version tag at the top of the screen for ease of debugging during Beta - Many more bugs fixed (Thanks for reporting) SMALL CHANGES: - Foliage lags way less - FPS should be more stable CHANGES TO COME IN THE NEXT UPDATE: - Water will become swimmable *Alpha-Testers, Patreon Donors, and Kickstarter Supporters will have access to this update
- Beta Update 1.3 - 8 February 2023
Another Beta update was just posted! Beta Update 1.3 Update Size: 308.7MB NEW FEATURES: - Inventory System is Completed - Added Hover Tooltips for Items - You can now place down items (Chests) - You can now drag and drop items from the inventory - Added a version tag at the top of the screen for ease of debugging during Beta - New Terrain Generation Layout - Many bug fixes (Thanks for reporting) SMALL CHANGES: - Tweaked world generation - Edited foliage spawning / working on the world generation system - Game movement should be much smoother - FPS should be more stable CHANGES TO COME IN THE NEXT UPDATE: - Water will become swimmable - Combat System will be started - Animal AI spawning system will be improved *Alpha-Testers, Patreon Donors, and Kickstarter Supporters will have access to this update
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 April 2026 | Hot Fix Update (Q126HF3) | 1829528821317024 |
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