Lorne news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateAug 25, 2026
- DeveloperLorne Studios
- PublisherLorne Studios
Genres: Action, Adventure, RPG, Early Access
Company pages: Developer: Lorne StudiosPublisher: Lorne Studios
Lorne Steam news
Lorne news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1! - 5 September 2026
Hello again, Rangers!Thank you all so much for the incredible feedback during these first couple of days of Early Access! We have been watching how you play, reading your reports, and working hard on the first wave of improvements.Based on your input, we noticed that getting the hang of the combat system needed a smoother introduction, so the major focus of this patch is introducing a Combat Tutorial to help you get your basics dialed in. We’ve also packed in a bunch of UI clarity updates, balance tweaks (including a buff to your Powercore!), and bug fixes.Here is everything included in today's patch:New Feature: Combat TutorialTo help everyone get comfortable with the combat mechanics, we've implemented a structured combat tutorial complete with new enemies and voiced instructions.New Tutorial Enemies: Introduced a Training Berserker and a new Shielded tutorial enemy to help you practi…
- The First 24 Hours! - 26 August 2026
We want to take a moment to say a HUGE thank you to everyone who has jumped in on day one. The feedback, input, and bug reports you guys have provided so far have been incredibly helpful.As with any Early Access launch, a few bugs are bound to rear their ugly heads. But thanks to your detailed and reproducible reports, we are already hard at work tracking them down. We are reading absolutely everything you post, and your early feedback is directly shaping our priority list for our upcoming hotfixes and QoL updates.What we are looking at right now based on your input:Gathering all reported bugs and prioritizing fixes for our first post-launch patch.Monitoring how players are utilizing the building mechanics and base layouts during escalating waves.Community Feedback: We literally could not do this without you. Please continue to swing by our Discord with your ideas, base screenshots, and…
- Lorne's Summer update - 1 July 2026
Hello again, Rangers! We hope you've had a fantastic start to your summer!To summarize: we've now sent out all the alpha keys to our Kickstarter backers, and it’s time for the Q2 update for 2026. Seeing so many of you finally step into the world of Lorne has been absolutely incredible.To give you a proper look at how the game has evolved into the alpha build you're playing right now, let's unpack the version history and go through the progress step by step. Let's get into it!Version 0.2.2: Here, the focus was mainly on foundational stability, refining the crafting component, and introducing essential physical interactions across the world and its UI. Several underlying systems were cleaned up to ensure a smoother experience before adding larger mechanics.Crafting and item handling: We refactored the crafting component code to improve stability and made sure harvested and crafted items (…
- Let's start off 2026! - 5 April 2026
The year has started off strong, let's get into it!We hope you all are having a happy easter! Thanks to all that joined us and showed us your creativity during the game jam! We hope as many of you as possible had a chance to both contribute a game as well as play some of the games that were submitted. If you still haven't played any of the contributions, feel free to do so here.So back to Lorne, let's get into it! World changes: As a follow-up to the previous update, we've made several improvements across the world to get it to a state we're happy to playtest. Multiple collision issues with environment assets have been fixed, and the audio experience has been expanded with biome music, combat themes, shrine ambience, and sound fixes.Gameplay adjustments: We've introduced a home position at game start and tweaking shrine reset zones. New encounters have also been added to the world, for…
- Lorne's end of the year wrap up! - 11 January 2026
Let’s take a look at the end of year report for Lorne and its progress!First off, everyone here at Lorne would like to wish you and yours a fantastic New Year, and we hope you had a wonderful end to the previous year however you chose to spend it. As we mentioned in the previous update, this one is a bit delayed so let’s jump into it!World changes: The world of Lorne continues to evolve, and over Q4 we’ve made a number of changes to help make the overworld feel more alive, more readable, and more rewarding to explore. Now, let’s go through them. Guidance From the Village Elder: To help players traverse the world, the Village Elders can now point you in the right direction by giving you hints toward the nearest shrine. Exploration is still key but a little guidance never hurts. Buff Icon polishing: To make buffs clearer and easier to read at a glance, we’ve created new icons specifically…
- Lorne's autumn (Q3) update! - 7 October 2025
We hope you had a fantastic summer Rangers! Firstly, let's talk about development. Everything is puttering along quite nicely, but unfortunately we need to let you know that the closed alpha we had planned for October will be delayed until sometime during Q1 next year. Since this has been pushed back, the full release will be delayed as well. We'll know more about the timeline once we see the progress in the closed alpha tests. Most of the bosses has come to the world: The bosses have now been introduced to the world and its Shrines! First, let's have a look at the areas they occupy in the overworld. The Ancient mage: Having walked the world of Lorne for many years, the Ancient Mage is said to be found in the fiery ruins of a fallen city. Waterlord: The Waterlord is said to have taken up residence in an old temple that was once sanctified to the ocean.Stumpling God:The Stumpling God is…
- Lorne 2nd Quarterly Update - 14 July 2025
Hello again Rangers!We hope you've had a good start to your summer. Our quarterly update is released on Kickstarter, check it out to see what we have been cooking!Major Update here
- Lorne FUNDED on Kickstarter 120% in 24 hours - 24 May 2024
You did it! Our project was fully funded in just 20 hours. By reaching our funding goal, you're helping us staying independent and give us the support we need to develop the game according to our vision. This is just the start though, and with your help we can reach even further. There are a bunch of exciting stretch goals coming up! Don't forget to back in order to get the Kickstarter exclusive outfits: Your support means so much to us, and there is no way this could have been done without you! If you haven't already, come and check the Campaign out here:
- Lorne Demo Live Stream - 1 February 2024
In a wartorn world you are key to restore peace and order to the lands of Lorne. Equip Evelyn with the right tools you can find, craft or upgrade in this ARPG featuring interactive combat, open world exploration and intimidating temples filled with puzzles. End the corruption and keep Lorne safe.
- Lorne Demo Live Stream - 1 February 2024
In a wartorn world you are key to restore peace and order to the lands of Lorne. Equip Evelyn with the right tools you can find, craft or upgrade in this ARPG featuring interactive combat, open world exploration and intimidating temples filled with puzzles. End the corruption and keep Lorne safe.
- Monthly Update: September - 6 October 2023
Hello! Great news! It looks like the demo is ready next month!!!! There will be a playtesting round before that just in order to make some improvements, but after that I think we are actually good to go. Swimming- I finally added swimming to the game. Now you will be able to explore Lorne both above and below the water surface! New Enemy- A new enemy supporting the heavy zombie infantry, here are some characteristics of our new enemy serving the undead side, The Imp: Low health Low experience yield Low damage High rate of fire Spawns in large numbers Ambient NPC- I spent some time after last month to add some life to the village of Nortshire. Some of the things I have added since last time: Carpenter working on different parts of the village Low density pedestrians Woodchopper Man tending fire Fisherman Corruption Barriers- Corruption barriers can be found across Lorne. Be careful! Thes…
- Monthly Update: August - 6 September 2023
Hello! In August one of the biggest leaps so far were made. The demo is closer than ever and I can't wait to publish it here within a few months! Here is a short video of gameplay from the starting zone: Voice Acting- The whole demo questchain is now fully voice acted and implemented. The idea is to have the entirety of the mainstory voiced, while the sidequests and npcs will be non verbal with emotion expressed through sound/non verbal instead. Weather- There is now active weather in Lorne. The idea long term is that they all can affect the player in different ways. Here are some weather types implemented: Thunderstorms Rain Snow Sunny Overcast Polishing the Demo- A lot of effort this past month has been to make the demo feel smoother and get rid of any obvious bugs I have encountered when playtesting. Here is a list of general polish: Added background music to starting zone Created a…
- Monthly Update: July - 6 August 2023
Hello! Here is the second monthly update of Lorne. July was a busy month.. Below is a list of the biggest achievements that I am the most hyped to share: Tutorial update- After a little over a month of work on the first playable minutes of Lorne, most things are in place. Some of the things that is added to the tutorial are: Lighting Quests Dialogue Voicelines Introduction to puzzle mechanics Game Title Reveal- I have been working on learning how to make shorter cinematics. Though I am still learning how to do these things, I was pretty happy how the title reveal came out. Have a watch! Combat Introduction- A lot of effort this past month has been to make the quest system and the dialogue system work together in a way that is efficient to build content once it is done. A few of the features of the integrated systems can be seen in the combat introduction: Run code at any specific point…
- Monthly Update: June - 10 July 2023
Hello! Starting from this month, the first or second week in I'll write a short recap of everything that was done the previous month. June was a busy month on several fronts. Below is a list of the biggest achievements: Steam store Overhaul- The steam store page has received some long overdue love. All the store art have been upgraded, and will published promptly! Dialogue&Quests- Finally the quest system and the dialogue system integrated with each other. Right now all the expected functionality is there, but dialogue is not yet saved over to different sessions. Interactive Foliage- Foliage now reacts to the players position, and make sounds when you pass through it. See the video for a short showcase! Camps- I made a short recording of defeating a camp in the starting zone, just to make sure it works as expected. Defeat all guardians in order to unlock the chest for loot. Tutorial Cav…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 September 2026 | Update 1! | 1842846814449350 |
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