- Aesthetic Tweaks 0.0.9865a - 10 June 2026
This is a largely visual update that increases the variety of materials and lighting. Along with a few inspired set pieces you may rarely come across. The following changes have been made to Transliminal: Beyond The Backrooms version 0.0.9865a: Additions An Async North Research Probe Robot greets you in the Threshold ending. Procedural puddles Sideways ceiling halls Rare chance for colored light themes More props in Level 1 Parking Garage Objectives appear in Quick Status Menu Rod Iron Railings Chair piles Tweaks & Fixes More Desk colors More Filing Cabinet colors Jump exertion vocal now only has a chance to play when holding jump for extra height Survival stats no longer drain when menus are open Fixed issue where Jump vocal wouldn’t interrupt some character lines Lights in Electrics now flicker and their lens flares match their color temperature Fixed the alignment of a brick door blo…
- Persistent Settings Hotfix - 17 April 2026
This fixes the bug that would reset custom settings to default whenever starting a new save file or loading a different saved game. This had me scratching my head for months. It turns out it was a game variable initialization script that was treating saved game data as though it were unique per saved file. Glad to put this one behind me and allow you keep the settings you prefer. The following changes have been made to Transliminal: Beyond The Backrooms v0.0.98648a: Additions Collect the Document “Regarding Mother” hidden in collected Baby Doll torso Screen reflection in DVD Menu New Game Intro Sometimes hold music will play when answering phones Tweaks & Fixes Finally fixed the issue where data initialization script was causing custom settings to be overwritten to defaults when creating a new saved game or loading a different saved game. Now you can save your settings with confidence!…
- Missing Tapes Hotfix - 9 April 2026
So, if you’ve played the game recently you may have noticed that when you fell through the Cogwell Matrix it would delete all of your tapes. Some thought that this bug was related to collecting the Pocket Radio because that didn’t break if you fell. But it actually had nothing to do with the new radio. When I updated to the more performant tape player method with filters I also added some safeguards to the code that limited the tape count data. But I neglected to update the new tape script in the “Falling” scene which made everyone's tapes equal to -1 effectively erasing all tapes they had collected. The good news is that I have corrected this and it won’t happen again. The bad news is that, if your game was affected, you are going to have to recollect all tapes beyond the 1st one again. I couldn’t be more sorry about that. I know it’s a pain. But at least I was able to put in code that…
- Death Control Hotfix - 21 March 2026
Fixed some game breaking issues and implemented some feature requests. The following changes have been made to Transliminal: Beyond The Backrooms v0.0.98645a: Additions Collect the Pocket Radio Tweaks & Fixes Auto-Saves no longer overwrite manual saves.1 Auto-save is created per manual save as a separate file. Increased default Head Bob Run intensity Added a Head Bob Intensity slider to the Gameplay menu Added separate X & Y axis sensitivity sliders for mouse and gamepad in Controls Menu Junglegym Slides Colorways variations Voice/Lecture/Logs & Music playback modes have been added to the tape player. So you can automatically play music or collected logs in order without skipping past the other. Aligned Test Tube collectable screen icon that had off centered rotation. Fixed bug that would not restore control when respawning after death Fixed bug where dehydration would not activate coll…
- Input & UI Scaling Hotfix - 8 March 2026
AdditionsReplaced foot step sound effect and insanity camera sway systems with new combined head bob, step sound, and insanity sway system. Head Bob and Insanity sway can be toggled independently in Game & UI SettingsAdded impact and landing camera shake to camera motion controllerNew music on radiosGlitched PA SystemsDoor knocksSuffering hunger multiple times will now reduce Max Stamina by 1.Suffering exhaustion multiple times may now warp you to another placeNew ‘Backrooms’ inspired Level 0 environment propToilets can now be rested uponStall PeekersTweaks & FixesFixed Doll Burn Prompt that wasn’t able to be clicked.Slides will always take you to a different level than you are currently on.Effective stats are now calculated and all effects are applied on new life.Cursor canvas and software cursor script updated for consistent image across resolutions.Radial menu canvas has more consist…
- Transliminal Official Guide Now Available On The New Spatial Quotient Website - 6 February 2026
Visit the new Spatial Quotient Interactive website and visit Transliminal's page HereRead the Official Transliminal: Beyond The Backrooms Strategy Guide to unlock the game's most mysterious secrets Here
- TRANSLIMINAL - FOUNDATION II - Workbench Update - 6 February 2026
For the last three months I have been working diligently to get Transliminal's systems and performance to modern standards. And the result is here in this huge foundational update. The following changes have been made to Transliminal: Beyond The Backrooms v0.0.98643a: AdditionsWorkbench system allows the creation of new items by mixing other ingredients together.Workbenches added to various places around levelsCollect dozens of strange recipesCraft 2 different types of throwable offensive items.24 new items!Unlimited Saved gamesGames can be saved and loaded instantly during gameplay with no delay.FULL CONTROLLER SUPPORT - Updated to Unity’s new input system. Controls should work on all gamepads.Rebind Keyboard Mouse and Gamepad controlsNew Gamepad Binds screenSelect the function of L & R D-Pad between: Next/Prev Tapes, Peeking, or Weapon Cycle in CONTROLS MenuNew Quick Weapon cycle opti…
- Engine and Performance Patch - 27 October 2025
Transliminal Engine Update & Performance Patch This patches the vulnerabilities that were announced by Unity. It also changes the way the game generates its world components to more optimized practices. This should reduce lag and stuttering across all system configurations. Additions Offices can have a new exterior during “Daytime” More objects added to Level 3 Electrics More Junglegym colors Missing Persons Flyers Added barriers around the bottom sections of some Level 0 floors Tweaks & Fixes Wide filing cabinets in Office Edge blocks no longer spawn duplicates Changed colors of some LOD materials to better represent their main objects Raised bounds of some walls where lens flares could be seen through Skydiving intro ground has smoother transition to lower resolution segments Restored wind animation to 2nd chute handle in Skydive intro Fixed some textures that were assigned improperly…
- Transliminal Halloween Patch v0.0.98577a - 1 October 2025
It's spooky season. And with that comes a new Transliminal update that adds a seasonal Easter egg. But more importantly adds completely reworked Retro effects (Including a brand new optional Retro Dither), a ton of bug fixes and tweaks, and some long needed optimization to The Cogwell Matrix void. And so much more! The following changes have been made to Transliminal: Beyond The Backrooms v0.0.98577a: Additions Round accent lights, street lights, & clear light bulbs now have lens flares Players may now look around and zoom the camera while sitting After sitting down a few times Victor will record over one of the tapes if there are no threats around More effects on subtitles Replaced protagonist shadow caster with better more solid model more representative of character Victor’s shadow animations now crouch and crawl. New RETRO DITHER effect and settings are available in the GRAPHICS men…
- Hotfix v0.0.9857a - 29 August 2025
Fixed issue where if the character died to Toxic sources they would continue to take damage and gain infection even after death. Which would result in a second death shortly after restart. And increase infection at a disproportionate rate. Green Mold Stalks will not spawn when Entities are turned off Fixed swings on playgrounds that had interesting physics Credits will end with a New Game Menu instead of automatically loading back into your current save. Made barricades solid but removed barricade block depending on configuration Applied proper texture to glitched wooden chair Hammer knocks against interactive objects like barricades Reduced dissolve time for barricade boards when shot with phase emitter Removed fadeout mipmaps from fire logs Junglegym mimics can now be shot with the Phase Emitter
- The Level 4 Offices - 28 August 2025
Transliminal: Beyond The Backrooms v0.0.98566a New Additions The Level 4 Offices After completing an ending NEW GAME + is available Facelings Hammer Barricades cannot be torn down until the Hammer is collected Green Mold Infection ending is now available New improved camera shake Bloom may now be toggled in SYSTEM>GRAPHICS SETTINGS A New document can be collected Transliminal Discord link added to Title menu Sketchbook document tutorial Motion Blur increases the lower sanity is Motion Blur can be disabled in the Graphics Settings Menu New elevator musak Level 4 Title Screen BG Barricade Boards can now be dissolved with the phase emitter Added interaction tutorial to beginning of the game Added more cubicles to Office corners The Compass now points towards Electrics while in the Level 2 Pipes New Wide Office Cabinet interactable containers Added brain icon graphic to sanity spiral Faceli…
- Hotfix 0.0.98551a - 3 July 2025
The following changes have been made to Transliminal: Beyond The Backrooms: Additions - Added flashlight voltage to Quick Status - Cueballs Tweaks And Fixes - 4 second delay before ‘Move to Stand Up’ prompt after sitting - Anchoring to Gateway also sets current Level to 3 so if the game is quit directly after anchoring it will load back into gateway - Fixed missing bounds at the top of Castle stairs in the Playgrounds that allowed clipping into the hill - Doors at the bottom of the Scale Puzzle in The Pools are now blocked off until the water has finished draining - The Bucket for the Scale Puzzle is no longer throwable - Added top platform collider to grey lockers - Changed the size and position of ground element during new game falling intro - Exit doors will not lead to The Pipes unless they have been unlocked via another entry method - Pipes reflection maps are now baked - Fixed spl…
- Encroaching Entities III - 23 June 2025
Transliminal: Beyond The Backroomsv0.0.9855aEncroaching Entities III Update It's been a long time coming. But Transliminal now has three new entities and myriad much needed fixes and quality of life tweaks. The following has been added or changed for'Transliminal: Beyond The Backrooms' v0.0.9855a: New Additions You may now return the fully assembled doll to Mother Windows will now take you to a new location A new ending is available Phase Emitters may now be removed from the Heart of Electrics Gateway after being installed. The Item inventory list, Keys list, and Objective list now sort alphabetically and arrange Items as they are collected dynamically Blunt hits to the player will now cause knockback in the opposite direction Baby Dolls can now be picked up and thrown UI indicator of how many animated Baby Doll entities exist New ambient noises in Playgrounds More room variation in Run…
- v0.0.9854a - 9 April 2025
This update changes and adds a wide variety of things. As well as improving performance. New Additions Players can now interact with phonographs in The Hotel to stop or play music. Dumpsters can now be opened. And are affected by sanity level. Support for ultrawide 21:9 aspect ratio has been added to the Graphics Settings menu. Battery and resource auto-reloading can now be disabled in the System > Gameplay menu. A crouch toggle option has been added to the System > Controls menu, and the crouch key can now be rebound. The System > Audio menu now allows individual volume adjustment for Music, Voice, and Sound Effects. Initial volume options for music and sound effects have been added to the Title Screen. Bathroom doors now open in hotel rooms. A new entity variant will now inhabit some of the exterior entrances to The Hotel. Many new sound effects and voice lines have been added. Numero…
- Graphics Settings and Material Patch v0.0.985391a - 20 February 2025
The headline on this update is that you can now adjust graphics settings to lower texture resolution and lighting quality. Also, I fixed some bugs. The Following changes have been made to Transliminal: Beyond The Backrooms v0.0.985391a: New Additions GRAPHICS QUALITY can now be set to PERFORMANCE, BALANCED or QUALITY in the GRAPHICS SETTINGS Menu. This adjusts the resolution of textures, quality of lighting, and resources allocated. Tweaks & Fixes Added code to Title Menu that will unhide the cursor is cases where the cursor did not unhide itself due to various behaviors. Disabled unneeded GPU Instancing of some Materials to balance processing workload. Repaired texture issue that was affecting materials across many objects. Fixed walls not appearing in some blocks but their washboards did. Spelling corrections on Subtitles Added aiming tutorial to Phase Emitter Description Added a dela…
- Graphics Settings & Performance Patch EA v0.0.98539a - 10 February 2025
I've been absolutely gutted by how badly the game runs on some systems. This is an incremental attempt to make Transliminal run smoother across different PC Configurations. And also to give players more graphical options for water. In my testing I was able to exponentially improve framerates and stability in The Pools by reducing the new Water Quality settings. Also some more little improvements here and there. There's a Control screen that shows all the buttons now too. Also, you can interact with things while holding the Emitter now. But now you have to aim before firing it. Anyways, The following changes have been made to Transliminal: Beyond The Backrooms EA v0.0.9839a: New Additions There is now a Water Quality dropdown in the Graphics menu. This replaces the Dynamic Water Setting and allows greater control over the complexity of water effects. More insanity effects. Added a screen…
- Cross Hair Persistence Hotfix v0.0.985334a - 20 December 2024
The game saves your Cross Hair settings now. Also the stamina system is time dependent instead of frame dependent. So you no longer run out of breath faster when you have good performance. Tweaks & Fixes Fixed Stamina drain and restoration happening at different rates depending on system performance. Slightly increased Character Walk and Run speed. Crosshair Persists between saved games and scene loads I just can't stop, _-==-_
- Phase Emitter Installation Interaction Softlock Hotfix v0.0.985333a - 20 December 2024
Sorry for anyone who had to start a new game after installing an emitter while you had it equipped. Should all be fixed now. Also I added a center dot crosshair option to make it up to you. It's not much, but it'll have to do. New Additions Added CENTER DOT (crosshair) option in GAMEPLAY Menu. Tweaks & Fixes Fixed an issue where if players had the phase Emitter equipped when installing it into the Gateway they would permanently lose the ability to interact with things. Stamina UI in STATUS menu now updates in real time. Now go get lost, wanderer. Should be pretty smooth sailing. If you mind the nightmares. _-==-_
- Transliminal Holiday Patch - v0.0.985332a - 18 December 2024
New Additions Happy Holidays Added a Chair and a Refrigerator to The Heart Of Electrics Solving puzzles plays progress tune. New sound effects Pool slides 7 new unlockable achievements Title screen will change depending on what level you are currently on in some cases. Tweaks & Fixes Added numbers to Gateway Blueprint for more clues as to how it works Added the missing subtitles to six Log Tapes that were missing them. Fixed Voice Check Mark not displaying correctly with the setting in Audio Menu Further increased the likelihood of exits in The Pools Increased chances for scale puzzle in the pools. Added chance for a second loot room in the scale puzzle pool. Side room unlocked from Scale Puzzle is guaranteed to have an emitter if one is not currently in inventory and at least one module has been installed into the gateway. Respirator Filters can now spawn in cabinets. Sanity based Leve…
- Capacitor Power Tracking Hotfix - 13 December 2024
Added the Capacitor Charge per unity to saved game data. The lack of that data being restored caused the phase emitter to no longer function even though it had a charge. Hopefully this patch reaches everyone before the version fix. If you are still having a problem you must install the Phase Emitter in the Gateway Device in The Heart Of Electrics and get a new one. Sorry for the inconvenience. _-==-_