Phantasy Series Reference Opus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews19
- Release dateDec 30, 2023
- Developerdanzibr
- Publisherdanzibr
Genres: Indie, RPG, Free To Play
Company pages: Developer: danzibrPublisher: danzibr
Phantasy Series Reference Opus Steam news
Phantasy Series Reference Opus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v0.0.3.13 live (one small bug fix) - 30 November 2025
Super small bug fix. Was watching a playthrough by Random_Games (link) and noticed the text box didn't open in the right spot for one of the cutscenes. Pretty sure I found the root problem and fixed it... couldn't reproduce it at least. If anyone encounters this issue, I'm all ears.
- v0.0.3.12 live! Finally fixed that dang soft lock bug - 30 November 2025
First, so what's new? Fixed some bad text (wrong name for Zenji family) Fixed a bug in the final battle when a certain character's HP hit 0 on the nose Fixed THE BUG where very rarely interacting with something (NPC, chest, object) would make the game soft lock At long last! Man, since release there was that aforementioned bug. For anyone interested, here was the flow when you went to interact with something: Approach thing Hit confirm There's a ray cast (not visible to the player) If the ray detects an interactable... Set global.interacting to true (this is a flag that blocks player input other than for interacting purposes... also at some point I put in a guard here, so at some point it'll switch to off if there's no text box detected) Set some properties on the thing you're interacting with (lock them in place, update flags if relevant) Pop open the text box Conclude interacting Set…
- v0.0.3.11 live! - 6 November 2025
Added an auto-save feature. Game now saves in the auto-save slot after every battle, and when moving to a new room Fixed a bug where the game would occasionally crash when slimes fused (at least I hope so.... I fixed some stuff and couldn't reproduce the error after) Fixed a bug with crit not calculating correctly Made the "right" choice for certain tech use in the final battle more obvious
- Ninja update - 9 February 2025
Fixed a bug where you couldn't shop
- Improvements - 9 February 2025
Minor visual update! The minigame (there's only one) used to be very easy to miss. Now it's about impossible to miss. Be sure to return after major plot events for even more unlockables! Bug fixes! Wrong music would play in certain zones under certain circumstances Fixed possible issue with game crashing when interacting under certain circumstances The final boss could skip certain animations Performance boost! Lots of small coding updates
- Bug fix - 28 January 2024
One single bug fix: if Zemi agreed to bring Hunt his lunch, then misplaced (used/dropped/sold) his lunch, no text would appear when you talked to him.
- v0.0.3.7 live! (bug fixes) - 21 January 2024
Just 3 fixes: One of Cane's abilities said it inflicted Dark, when it actually inflicted Stun In the final battle, adjusted cost of a tech Soft lock fix! Maybe not *the* soft lock fix, but if you went to interact with something while the screen was still fading in, it would cause a soft lock
- bug fixes - 4 January 2024
List of changes Rarely, some players would experience the game soft locking when shopping When Zemi tells Pech she'll introduce to him to everyone in the village, this includes the 2 villagers outside the village (which is now clear) You could walk through the top of Pametrice's house to enter the door Repeatedly opening/closing the load menu from the title screen made the menu drift If a certain character hit level 20, looking at their skills caused the game to crash
- Bug fixes - 31 December 2023
Fixed 2 bugs When you step on a room transition square, you could step/turn away, and the screen would get dark but there would be no transition If you paused/unpaused, multiple songs could play
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 November 2025 | v0.0.3.13 live (one small bug fix) | 1817483467043547 |
| 2 | 30 November 2025 | v0.0.3.12 live! Finally fixed that dang soft lock bug | 1817483467042290 |
| 3 | 6 November 2025 | v0.0.3.11 live! | 1815580768247702 |
| 4 | 9 February 2025 | Ninja update | 1790848102729136 |
| 5 | 9 February 2025 | Improvements | 1790848102728277 |
| 6 | 28 January 2024 | Bug fix | 5519792046259971489 |
| 7 | 21 January 2024 | v0.0.3.7 live! (bug fixes) | 5510784213107102771 |
| 8 | 4 January 2024 | bug fixes | 5410576585180892962 |
| 9 | 31 December 2023 | Bug fixes | 5410576585167312200 |
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