- beta2.7.0 - 14 September 2024
*The has been revised. Instead of increasing damage from 1, it now deal damage equal to the 's stack. Corresponding adjustments have been made to artifacts related to . *The has been revised. Now, after an enemy acts, their action time is doubled, and the 's stack will only decrease after being triggered. Corresponding adjustments have been made to artifacts related to . *New monster : It is immune to all abnormal status except for . *New monster : It possesses two attack forms, a regular attack and a piercing attack. Furthermore, deal direct damage on it will grant it additional action turns. *Advanced form of >> :If there are units of the same type present on the battlefield, upon death, it will revive with a random amount of HP that does not exceed its original maximum HP.
- beta2.6.0 - 29 July 2024
*New resource: Soul Flame. It can be obtained by defeating the lords. *Artifacts can now be inherited, which requires the consumption of Soul Flame. *The challenge method for lords has been revised. Previously, the probability of encountering a lord was calculated based on the player's total steps, and then the lord would suddenly appear in front of the player to attack. This approach may have made it difficult for players to engage with lord-related content. Now, players can challenge lords at any time through the UI panel. The order in which different lords appear is not fixed, and players can preview the type of lord they will need to challenge next. As a result, players need to adjust their deck strategically for each game to adapt to the upcoming lord battle.
- beta2.5.0 - 15 July 2024
*Added 22 new cards. *Added 8 new potions. *New monster :Its number of attacks is linked to its HP, so attacking it can weaken its damage. * will gain a block amount equal to its remaining HP after transforming. *The card selection UI has been optimized. Now, if no further selection can be made, there will be a noticeable visual effect to distinguish the selected cards.
- beta2.4.0 - 30 June 2024
*Added 8 new cards. *Added 4 new artifacts. *Unused gold will now be carried over to the next round of the game. *Now, save files from different versions are compatible. If the save does not match the current version, a version information will be added to the title of the save, and there is no longer a mandatory requirement to discard the save. If any issues arise, you can manually discard the save.
- beta2.3.0 - 19 June 2024
*Added 17 new cards. *Added 7 new artifacts. *New monster :The Storm Elemental is immune to . Its attack will apply to you and convert any triggered on the battlefield into its own attack power. *New node : During dungeon settlement, for every Scarlet Mark present, an additional evolution will occur. Find and destroy them! *The strike back logic of the has been adjusted to: When a card is played on it, it will deal damage to you. *Cards that cannot be upgraded now will have a mark "N". *The initial handsize for all classes has been increased by 1.
- beta2.2.0 - 31 May 2024
*Added 5 new cards. *Added advanced form of : : While inflicting stun on you, the Bulky Minotaur will also force you to discard your hand cards. *Added advanced form of : : When you attack the Orc Chieftain, it will anger all enemies. Additionally, the Orc Chieftain will actively increase the power of all enemies. *Now, some enemies will possess block in the first round, which slightly enhances their survival ability without changing their HP. *The abilities of all class have been balanced, and now players can access all classes without needing to unlock them.
- beta2.1.0 - 21 May 2024
*The has been reworked, and this enemy has been replaced by . The Portal will summon an enemy of any type in two turns. If there is no available space for summoning, the Portal will explode. *The has been reworked, and now you will encounter the Gargoyle itself instead of its statue form. When its HP falls below a certain threshold, the Gargoyle will transform into a statue. After one turn, the statue can revert back to its original Gargoyle form. *A new mechanism has been added. If enemies start new action with this effect will have a delayed to their action time, and the duration of the delay depends on the stacks of the effect. The effect of instantly extending the enemy's action time, which originally belonged to Ice-based magic, will now be adjusted to . but the mechanic of immediately extending the enemy's action time will still be retained and reflected in some other cards. *6 ne…
- beta2.0.1 - 15 May 2024
*bug fixed, that made you obtain relics without a challenge.(Even though it was a good bugːsteamdeadpanː)
- beta2.0.0 - 13 May 2024
*The reward for accepting the challenge is now allowing upfront you, to immediately select a relic. *The escape option during combat is now available upon entering the battle. *New forgeable affix : If there are more than two enemies, the cost is reduced by 2, otherwise the cost is increased by 1. *New monster : Medusa will cast on you. If the stacks of this buff exceeds your hand at the end of your turn, your next turn will be skipped. *New advanced form of called : When Naughty Imp attack you, it will shuffle a useless card into your hand. *Reworked : When an enemy dies on the battlefield, Fierce Ghoul will immediately consume its corpse. *Reworked : The Heretic Leader will attempt to resurrect dead enemies. *Daily optimizations (bug fixes, image redraws, data adjustments, etc.)
- beta1.9.0 - 4 May 2024
*The number of monsters that appear simultaneously in battle will no longer be increased as difficulty of dungeon, but will be distributed according to a gradient. This means that you may encounter a group of 5 monsters on the first floor. If you cannot challenge them, it is better to take a detour. *New Monster: Morph, which randomly gains the abilities of other enemies on the battlefield. *New Monster: Chest Mimic, as its name suggests, this monster does not appear as a regular enemy but disguises itself as a treasure chest to launch a surprise attack on you. New Monster: Old Troll, the advanced form of the Troll. The Old Troll boasts immense HP and powerful attacks, but it is often drowsy and will not attack you unless you disturb it (although eventually you will have to). *Toxic Goblin has now been reworked as the Goblin Assassin, no longer possessing the ability to poison, but gain…
- beta1.8.0 - 27 April 2024
* Since the quest system did not provide effective challenges, a challenge system is now used instead. Challenges will activate a number of global effects, and if you complete the floor while activating the challenge, you will get a bigger reward. * Added two new cards and two new artifacts. * The maximum number of initial monsters is now reduced to 2. * Daily optimization (fixing bugs, redrawing images, adjusting data, etc.)
- beta1.7.0 - 20 April 2024
*You can now save and exit at the entrance of the next level of the dungeon. *Daily optimization (fixing bugs, redrawing images, adjusting data, etc.)
- beta1.6.0 - 11 April 2024
* Everything can now be done using only the mouse (mouse + keyboard is still maintained). Free your left hand! * The UI of game over will now show more details. * The number of cards in the deck is now displayed on the UI. * Daily optimization.
- beta1.5.0 - 7 April 2024
* In order to provide more flexible tactics to be implemented, the number of hands and AP can now be exceed the limit. If the hand exceeds the size at the end of turn, the earliest card drawn is automatically discarded until it matches the hand size.
- beta1.4.0 - 5 April 2024
* Added three new artifacts. Increased the intensity of ignite and toxic build. * Added a new enemy: Fire Elemental. The ignite effect restores its HP. * Card swap node reworks the rules to randomly swap one card for another. * Daily optimization and adjustment.
- beta1.3.1 - 1 April 2024
* Enemies taking damage now have a flicker effect. * Restore HP will now have numbers pop up.
- beta1.3.0 - 30 March 2024
* Daily optimization of description, localization, game data, fixing minor bugs. * Added monsters: Lizardman. Believe in its ability to please players who like to use multiple damage:) * Added the ability to target corpses, so some card effects have been adjusted accordingly. * Minotaur now only focuses on launching stun attacks that increase the cost of your hand!
- beta1.2.0 - 28 March 2024
* Card data adjustment. * Text, image optimization. * Removed a forge affix that allowed the played cards to be moved back into the drawpile. Considering the potential conflicts it raises, it was decided to remove it. * Added a forge affix that allows you to earn gold when you keep card in your hand. * Cards sold in stores now have their own prices. * Adjusted the logic of remove card nodes, now a card can be exchanged for gold.
- beta1.1.0 - 27 March 2024
* Some images have been modified. * Adjusted some card data. * Added a new card. * Added a new artifact. * Fixed some bugs. * Some descriptions and translations have been adjusted.
- beta1.0.2 - 26 March 2024
* Fixed a BUG where after a version update, the save could not be read before exiting the game even if the version number was the same.