- AI navigation fix - 8 April 2024
A small AI navigation fix to solve the issue where enemies would freeze
- New horror game ENDLOOP announced - 15 March 2024
I'm happy to announce ENDLOOP, which is a new horror game that takes place in an infinite stairway. Read more about the game here and give it a wishlist. Watch the HD trailer here
- Godfist unreal engine 5 update - 12 February 2024
The time has finally come to step into the future. This is the first Icehelm game that gets updated from Unreal Engine 4 to Unreal Engine 5. So what does this mean? This mean that the game gets a visual upgrade, specifically Lumen which is realtime global illumination. It also give players Temporal Super Resolution (TSR), which is a much more smoother AA experience compared to FXAA. Also thanks to the engine update there have also been some fixes that has plagued the Godfist. But that's not all, there is also a new added enemy. The Void Ghost. This a weak but fast enemy that is almost invisible except for his big red eyes. So be sure to watch out for him. Here are the current changes for the Unreal Engine 5 update. Added Unreal Engine 5 update realtime global illumination new enemy Void Ghost Fixes Floating point errors, this was causing the player to take more push damage at the end of…
- Godfist Survival Mode - 29 April 2023
Something is brewing in the world of the gods. A portal has opened up at the foot of the tower and only the bravest may enter. Do you have what it takes to survive the wrath of the gods? Additions Added survival mode. Added new enemy - Empowered Void Soldier. Added two new steam achievements. Added the ability to move downed enemies with punching and explosive abilities. Changes Gold rewards have been reduced, you'll now receive less gold when downing an enemy. Added a max cap on how many meteor showers you can spawn. This should prevent crashes. The barbarian's grappling hook ability is now more powerful and will launch the player further. Fixes Fixed some AI navigation issues. Cheers /Icehelm
- Godfist Hotfix 1 - 15 April 2023
a few small hotfixes Fixed kick ability not always launching enemies. Fixed issue where health skull would not spawn at all on later levels. Fixed issue where you could hookshot the mid boss and kill him in the water. Fixed hookshot killing the player if you hit water. Fixed tutorial at the start telling that escape is for leveling up when it's actually tab. Cheers /Icehelm
- Godfist Patch 2 - 14 April 2023
Hello everyone! I present to you the second official Godfist patch with a lot of changes and a few goodies Additions Added new ability "Meteor Shower" Added "highest floor" score on the score rune Fixes Achievements "Knight Unlocked" and "Barbarian Unlocked" should now work. The void snatcher (Hook shot enemy) should no longer be able to shoot through walls. The void ninja should no longer teleport directly on top of the player causing the player to fly away. Fixed audio mixing on the ground smash ability Changes Fireball ability damage has been increased from 125 to 150. The number of Void crossbowers has been significantly reduced. Cheers /Icehelm
- Godfist Patch 1 - 11 April 2023
Hello everyone! I hope you're all enjoying Godfist. There seems to be no major breaking issues which is great, however there were some minor stuff that needed to be addressed. Take a peek below to see what has been changed/fixed Fixes Fixed wrong unlock. You'll now be able to unlock the barbarian. Changes Level up now has a dedicated button (Tab or special button left on Xbox controllers) There's now an indicator telling you that you have a level up point. The pool of death is now slightly less deadly, instead of instant death you'll take massive damage. It will still work like before on enemies. Unlockable characters are now more visible and you can hear them. Unlockable characters level spawning has been lowered, you will now be able to unlock them sooner. The starting area now has an ability chest, this it to make each run a bit more interesting. Crossbow bolts should now hit where y…
- GODFIST IS OUT! 👊 - 10 April 2023
Godfist is out! It's time to punch a god in the face!
- Godfist Demo Update 5 - 27 March 2023
Hello everyone! The release of Godfist is just around the corner but before that I though I would give you a small demo update Additions Added in game high score Added steam leaderboards Added new environment hazards, the death pool. This pool will insta kill anyone that touches it, both enemy and player Added new random section that can spawn Changes Changed the UI to look a bit cleaner and easier to read. Fixes Various small bug fixes Cheers /Icehelm
- Godfist next fest update 4! - 13 February 2023
Hello everyone, I hope you're enjoying the godfist demo! This is fourth and final next fest demo patch and it comes with a lot changes! Additions Added camera roll and camera animations for attacks and abilities. Added ability "God ray". Added ability "Holy disc". Added hit indicators. Changes Rerolls will now cost accordingly to your current level. All ability animations have been sped up, meaning you will be able to use your next ability faster. You will no longer be able to hit enemies when they are in "getting up" mode. Before you could hit them but they did not take any damage, this should make it more clear if an enemy can take damage or not. Fixes Upgrades will only be visible for abilities you already have. You'll no longer get upgrades for something that isn't in your current deck. Cheers /Icehelm
- Godfist next fest update 3! - 10 February 2023
Hello everyone, I hope you're enjoying the godfist demo! This third demo patch comes with a few balance changes and a few addition Additions Added footstep sounds to all enemies, should make it easier to hear when an enemy is behind you. There will now be a launch sound playing when the void knight jumps. Changes The void knight can no longer do jump attacks if they cannot see you. Void knights jump damage has been reduced. Enemy fireball damage has been reduced. Hit range of the shinobi has been reduced. The shinobi will now wait longer before teleporting. Smoke effects on teleporting enemies have been reduced. Damage from stage hazards has been increased. Passive ability upgrades have been increased. Kick has now gotten a wider range, should be easier to hit enemies now with it. The time before the player ability "bomb" explodes have been reduced from 2 seconds to 1 second after hit.…
- Godfist next fest update 2! - 9 February 2023
Hello everyone I hope you're enjoying the godfist demo! The game has gone through a few improvement since last time. See the change log down below. Also if the controls are messed up after the update just hit "reset input" and it should be fixed. Additions Added a new stage hazard "Falling lantern". Use any projectile to drop an lantern on your enemies to do huge area of effect damage. All projectiles can now trigger stage hazards and destroy crates/urns Changes Some abilities have had their damage numbers tweaked. Floors with very few enemies have gotten additional low level enemies. Gold and experience rewards for punching a enemy has been tweaked. High level enemies should give more now of everything. Gold and experience rewards fly distance has been halved, should making running around and picking them up less frustrating. Fixes Reset and rebind keyboard inputs should now work corre…
- Godfist Hotfix! - 7 February 2023
Fixed issues with re-binding movement keys and inverted aim for controllers. There is still an issue with resetting movement keys for keyboard. I'm looking into the issue. Sorry for the inconvenience. Cheers /Icehelm
- Godfist next fest update! - 6 February 2023
Next fest is now live and do I have some new goodies for you! The new additions are stage hazards! Things like rotating spikes and spike walls that will do double damage when you force an enemy on them. There is also heavy physics objects that can be triggered to fall on enemies and in return do massive damage on them. Cheers /Icehelm
- Godfist Demo update 4 - 3 February 2023
Fourth update of the godfist brings some changes, tweaks and updated graphics. Changes Abilities can now be upgraded either through the shop or level up You now get three abilities to choose from every time you find an ability chest, the downside is that the ability chest now only spawns every second level Everything is now using the same card system. (Shops, upgrades and abilities). Health station spawn chance has been changed from 80% to 33% Tweaked launch angle for high damage abilities Parry now does slight damage on hit, but no poise damage or force. Updated the water shader, should look much nicer now. Bugfixes Fixed various small issues That's all for now. More to come later! Cheers /Icehelm
- Godfist Demo update 3 - 22 January 2023
Third update of the godfist demo fixes a lot of bugs and adds some balance changes. Additions New enemy added New visuals and levels Added a special ability for each class New abilities Bugfixes Fixed various small issues That's all for now. More to come! Cheers /Icehelm
- Godfist Demo Hotfix - 9 January 2023
Small hotfix solving issues with gamepads, gamepad menu navigation and the hookshot being broken Cheers /Icehelm
- Godfist Demo update 2 - 9 January 2023
Second update of the godfist demo fixes a lot of bugs and adds some balance changes. Additions New enemy added "Void Shinobi" Added tutorial Added key rebinding Added nicer UI elements to setting menu Changes How the slot mechanic works have been completely changed, no longer cost gold and rerolls after using an ability All abilities have been buffed except the spear All enemies have been rebalanced Chest and merchant will always spawn in the middle of the arena First merchant won't sell anything and will only appear on every third level Buying an upgrade at the merchant will now be removed after bought Added more enemies per floor Kick now has longer range Parry will stun enemies even if they aren't doing an attack animation Blocking has been removed and is now a pick up / throw item ability Changing the sound volume should now save Bugfixes Inputs will now longer work when falling to…
- Godfist Demo update 1 - 18 December 2022
First update of the godfist demo fixes a lot of bugs and adds some balance changes. Additions New enemy added "Void Bomber". New enemy "Empowered Void Brawler". Enemies glow the more pain they take. Random health stations. Changes The slot spin speed has been decreased slightly. Increased pickup radius. Gained Slotpowers are now added to all slots. Void brawler should now stagger more easily from regular punches. Bugfixes Jumping Enemies no longer jumps onto a ledge above the player. Fixed some floors not spawning enemies. Fixed music not looping. Fixed jump sound playing in air. Fixed enemies getting stuck on the edge. Fixed enemies surviving when falling to a floor below. Fixed player continuing to move after hitting the merchant. Fixed weird mesh generation, foliages spawning outside the tower edges. That's all for now. More to come! Cheers /Icehelm
- 🔴 Slot Building FPS Roguelike - GODFIST 🎰🤜💥 - 9 December 2022
A first person roguelike brawler like you never played before! Combining fast paced action with slot building abilities. Fight your way to the top of the tower, but if you fall down you have to start over from the beginning!